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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. A Space Opera Recursion for The Strange

    by , 11-14-2014 at 04:30 AM (Inside lives a goblin that feeds on indecision.)
    Recently I've been playing The Strange with a reasonably stable group. Yesterday I had an idea for a space-opera style recursion (parallel world for the rest of the gaming world), and having nobody else to tell I'm telling you. Don't you feel special?

    The problem with wedging an entire galaxy, or even a solar system, into one of the Strange's recursions is that recursions are supposed to be small, much smaller than Earth, so that the GM isn't madly mapping planets for every adventure. ...

    Updated 11-14-2014 at 04:35 AM by fmitchell

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  2. Another Weird Idea: Sixgun and Planet

    by , 05-26-2014 at 01:29 PM (Inside lives a goblin that feeds on indecision.)
    For those of you who don't know what "sword and planet" is, it's science fiction in which our lone Earthling hero is thrown onto an alien planet with generally low technology and must fight to survive. Examples include Edgar Rice Burroughs's Barsoom series (A Princess on Mars, etc.) and some of Jack Vance's work (particularly the Planet of Adventure series). The excuse for swords being the weapon of choice varies from decaying cultures to alien oppressors.

    Recently I've ...

    Updated 05-26-2014 at 01:50 PM by fmitchell

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  3. Uncounted Worlds, part 3: Other Modes of Travel

    by , 10-21-2011 at 03:53 AM (Inside lives a goblin that feeds on indecision.)
    Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory.

    Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly. ...

    Updated 04-29-2012 at 10:16 PM by fmitchell

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  4. Uncounted Worlds, part 2.1 (Consequences of Time Travel)

    by , 09-28-2011 at 07:56 PM (Inside lives a goblin that feeds on indecision.)
    Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".

    Some other consequences of this model:

    • Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
    • The traveler enters a world that started identically to a particular moment, but will
    ...

    Updated 04-29-2012 at 10:16 PM by fmitchell

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  5. Uncounted Worlds, part 2 (Conventional Time Travel)

    by , 09-28-2011 at 04:09 PM (Inside lives a goblin that feeds on indecision.)
    The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.

    • When a person travels backward in time, he removes himself from the time stream.
    • A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.
    • When a person travels forward in time, he follows the timestream he's currently in.
    • A traveler retains all his memories and physical possessions, even if they
    ...

    Updated 04-29-2012 at 10:23 PM by fmitchell

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