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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. Musings on running a D&D campaign

    by , 04-11-2009 at 08:32 AM (Inside lives a goblin that feeds on indecision.)
    I've posted some musings on possibly running a D&D campaign on my website.

    Part of a really slow series: Part 1 and Part 2

    Updated 09-16-2010 at 08:17 AM by fmitchell

    Categories
    Comparative Character Generation , Reviews
  2. Weird RPG Idea #1: "Yes, We Are All Individuals"

    by , 04-10-2009 at 06:26 PM (Inside lives a goblin that feeds on indecision.)
    Most RPGs differentiate the PCs as much as possible: classes, skills, special abilities, what have you.

    What if all the players started the game with the same character, say the same model of android just off the assembly line? Every player decision during the campaign adds to the character's abilities, or in some cases disabilities.

    Would this be fun? Or annoying? What mechanics would you need to model this sort of game?

    Updated 04-29-2012 at 09:22 PM by fmitchell

    Categories
    Abstract Musings
  3. Orclands Session 2: Mar 1, 2009

    by , 04-10-2009 at 01:17 PM (Inside lives a goblin that feeds on indecision.)
    The Story So Far

    The Village of Red Briar

    Red Briar resembled an armed camp, thanks to the War Chief, Swift Sword. He's convinced of an imminent attack from the Blood Axe tribe, the Over-Sea Folk, the now-disappeared Shadow Foot tribe, the Stone Home tribe in the mountains, or possibly neighboring Ashen Hand villages. He trust no one ... except Saddle, who humored him as long as possible.

    Gray Cloud, the Peace Chief, acquiesces to Swift Sword's every ...

    Updated 04-12-2009 at 12:19 PM by fmitchell

    Categories
    Campaign Logs
  4. Orclands Session 1: Feb 15, 2009

    by , 03-20-2009 at 12:58 AM (Inside lives a goblin that feeds on indecision.)
    (Yes, this log is horribly late. I hope to catch up before next session.)

    The Story So Far

    Intruders!

    All the People of the Ashen Hand have a duty to stand watch at the borders of their lands. Saddle the shaman and Thinks Much the scholar, as residents of Green Plains Village, spent their mandatory two weeks standing watch at a camp near the Swiftwater River, within sight of the Over-Sea-Folk settlement on the other side.

    Across the river, ...
    Categories
    Campaign Logs
  5. The Orc Lands: An Introduction

    by , 02-25-2009 at 09:25 PM (Inside lives a goblin that feeds on indecision.)
    The Orc Lands is a BRP-based campaign I'm running every other week. All the PCs are members of the People -- what humans call "orcs". They live in a land haunted by spirits and the Forest Folk, mysterious beings who guard the deepest forests.

    In the time of legend, the People built great cities and created wondrous devices in what is now the Wasteland. Somehow, according to legend, they fell under the sway of the Shining God, whose symbol was an eye, and that led to their ...

    Updated 02-25-2009 at 09:35 PM by fmitchell

    Categories
    Campaign Logs
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