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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. I have too many thoughts ...

    by , 01-01-2011 at 11:43 PM (Inside lives a goblin that feeds on indecision.)
    For a while now I've been claiming I'll start a new game Real Soon Now ... as I have been for years. Partly I'm worried that it will be Orc Lands all over again. (Or the V:tR campaign I joined last year.) Partly I just can't decide on a concept.

    At the end of the final CompCharGen article I listed 26 concepts for a next game. The list changed somewhat: "Elysium" is on the backburner, "Where No Man Has Gone Before" has a pilot, and Stars Without Number joined ...
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  2. Comparative Character Generation: The Final Chapter

    by , 09-16-2010 at 08:21 AM (Inside lives a goblin that feeds on indecision.)
    Just to finish off the series, I've completed the last Comparative Character Generation essay. It covers more than a dozen other systems in a paragraph each, then comes to some unsurprising final conclusions.

    Updated 04-29-2012 at 09:18 PM by fmitchell

    Categories
    Comparative Character Generation
  3. Comparative Character Generation: Anyone Care?

    by , 08-30-2010 at 02:30 AM (Inside lives a goblin that feeds on indecision.)
    I had planned to do two more "Comparative Character Generation" articles/reports/rants/things, but I'm not so sure.
    1. I've lost interest in doing the games I mentioned last time. My infatuation with Warhammer Fantasy Roleplay 3rd edition is over, Mongoose RuneQuest II is mostly the same as Basic Roleplaying, and Unisystem as a whole doesn't do anything new.
    2. My original reason for these things, figuring out a system for my next game, proved faulty. My biggest problem is players,
    ...

    Updated 09-16-2010 at 08:14 AM by fmitchell

    Categories
    Comparative Character Generation
  4. The Time Lord Problem

    by , 02-02-2010 at 10:38 PM (Inside lives a goblin that feeds on indecision.)
    After watching the Doctor's recent regeneration for the Nth time, I realized how to solve a persistent problem in Doctor Who RPGs: Time Lords rock, companions suck.

    A traditional solution is to make all players Junior Time Lords. The Buffy game gives non-Slayers more Drama Points, and I'm sure some Doctor Who game has tried a similar equalizing factor. Another suggestion I've heard is that the Time Lord is an NPC Patron, who makes the Companions do all the work.

    But ...
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    Uncategorized
  5. Another "Comparative Character Generation" essay; Two to go.

    by , 02-02-2010 at 10:24 PM (Inside lives a goblin that feeds on indecision.)
    I've written another in the Comparative Character Generation series. I'm only going to do two more, since a) I've examined most of the systems I'm likely to find players for, as far as I know, and b) my real problem isn't the system I run.

    So if anyone wants to see something besides PDQ, PDQ Sharp, FATE, Fudge, GURPS, BRP, MRQ, MRQ2, WFRP2, WFRP3, Unisystem, Barbarians of Lemuria, NWoD, Savage Worlds, Risus, or several variations on d20 ... speak now.

    Updated 09-16-2010 at 08:16 AM by fmitchell

    Categories
    Comparative Character Generation , Reviews
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