The continuing saga of a wannabe GM who can't get a game started ...
The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.
When a person travels backward in time, he removes himself from the time stream.A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.When a person travels forward in time, he follows the timestream he's currently in.A traveler retains all his memories and physical possessions, even if they
Updated 04-29-2012 at 09:23 PM by fmitchell
This and following posts describes an alternate worlds / time travel idea I might possibly use in some future campaign. Constructive comments are welcome.
The "Many Worlds" interpretation of quantum mechanics posits that a new universe springs into existence to account for all possibilities. The massive number of quantum events each second would spawn billions of universes. For all practical purposes, there are four categories of alternate timelines:
Updated 04-29-2012 at 09:17 PM by fmitchell
For a while now I've been claiming I'll start a new game Real Soon Now ... as I have been for years. Partly I'm worried that it will be Orc Lands all over again. (Or the V:tR campaign I joined last year.) Partly I just can't decide on a concept.
At the end of the final CompCharGen article I listed 26 concepts for a next game. The list changed somewhat: "Elysium" is on the backburner, "Where No Man Has Gone Before" has a pilot, and Stars Without Number joined
Just to finish off the series, I've completed the last Comparative Character Generation essay. It covers more than a dozen other systems in a paragraph each, then comes to some unsurprising final conclusions.
Updated 04-29-2012 at 09:18 PM by fmitchell
I had planned to do two more "Comparative Character Generation" articles/reports/rants/things, but I'm not so sure.
I've lost interest in doing the games I mentioned last time. My infatuation with Warhammer Fantasy Roleplay 3rd edition is over, Mongoose RuneQuest II is mostly the same as Basic Roleplaying, and Unisystem as a whole doesn't do anything new.My original reason for these things, figuring out a system for my next game, proved faulty. My biggest problem is players,
Updated 09-16-2010 at 08:14 AM by fmitchell