The continuing saga of a wannabe GM who can't get a game started ...
Participating in Jim Raggi's forum about his new game brought up some other random game design thoughts. Here is as good a place as any.
Dispense with fixed stunts. Instead, I'd adopt a house rule (which I can't find a reference for now) that allowed players to "lock" an aspect to behave like a stunt: substitute one skill for another, grant a "permanent" circumstance bonus, a new function for an existing skill, etc.
Novels and games always show wise graceful elves and grim greedy dwarfs. Does that seem right to you?
Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory.
Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly.
Updated 04-29-2012 at 09:16 PM by fmitchell
Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".
Some other consequences of this model:
Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.The traveler enters a world that started identically to a particular moment, but will
The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.
When a person travels backward in time, he removes himself from the time stream.A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.When a person travels forward in time, he follows the timestream he's currently in.A traveler retains all his memories and physical possessions, even if they
Updated 04-29-2012 at 09:23 PM by fmitchell