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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. Uncounted Worlds, part 2.1 (Consequences of Time Travel)

    by , 09-28-2011 at 06:56 PM (Inside lives a goblin that feeds on indecision.)
    Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".

    Some other consequences of this model:

    • Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
    • The traveler enters a world that started identically to a particular moment, but will

    Updated 04-29-2012 at 09:16 PM by fmitchell

    Abstract Musings
  2. Uncounted Worlds, part 2 (Conventional Time Travel)

    by , 09-28-2011 at 03:09 PM (Inside lives a goblin that feeds on indecision.)
    The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.

    • When a person travels backward in time, he removes himself from the time stream.
    • A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.
    • When a person travels forward in time, he follows the timestream he's currently in.
    • A traveler retains all his memories and physical possessions, even if they

    Updated 04-29-2012 at 09:23 PM by fmitchell

    Abstract Musings
  3. The Uncounted Worlds, part 1

    by , 09-28-2011 at 04:05 AM (Inside lives a goblin that feeds on indecision.)
    This and following posts describes an alternate worlds / time travel idea I might possibly use in some future campaign. Constructive comments are welcome.

    The "Many Worlds" interpretation of quantum mechanics posits that a new universe springs into existence to account for all possibilities. The massive number of quantum events each second would spawn billions of universes. For all practical purposes, there are four categories of alternate timelines:

    Updated 04-29-2012 at 09:17 PM by fmitchell

    Abstract Musings
  4. I have too many thoughts ...

    by , 01-01-2011 at 11:43 PM (Inside lives a goblin that feeds on indecision.)
    For a while now I've been claiming I'll start a new game Real Soon Now ... as I have been for years. Partly I'm worried that it will be Orc Lands all over again. (Or the V:tR campaign I joined last year.) Partly I just can't decide on a concept.

    At the end of the final CompCharGen article I listed 26 concepts for a next game. The list changed somewhat: "Elysium" is on the backburner, "Where No Man Has Gone Before" has a pilot, and Stars Without Number joined ...
  5. Comparative Character Generation: The Final Chapter

    by , 09-16-2010 at 08:21 AM (Inside lives a goblin that feeds on indecision.)
    Just to finish off the series, I've completed the last Comparative Character Generation essay. It covers more than a dozen other systems in a paragraph each, then comes to some unsurprising final conclusions.

    Updated 04-29-2012 at 09:18 PM by fmitchell

    Comparative Character Generation
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