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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. Alignment Heresy and A Reformation: Shades of Neutrality

    by , 04-07-2012 at 07:58 AM (Inside lives a goblin that feeds on indecision.)
    In Moorcock's writing the Cosmic Balance is a force unto itself, albeit less forceful than Chaos or Law. Agents of the Balance battle Chaos's attempts to dominate worlds. (Law, apparently, is too lawful to violate the Balance, which doesn't ring true to me.) AD&D had a similar concept in True Neutral, a notably tenet of Druids. Unlike regular neutrals, who for the most part don't care about things that don't affect them, True Neutrals are neutrality extremists, intent on correcting any tilt ...

    Updated 04-29-2012 at 09:13 PM by fmitchell

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  2. Alignment Heresy and A Reformation: Pruning the Nine Alignments

    by , 04-07-2012 at 07:53 AM (Inside lives a goblin that feeds on indecision.)
    D&D 4th Edition assumes that the most important distinctions are between Good and Evil, for some definition of Good and Evil. What if we consider Law and Chaos as primary? Three of our alignments then become Lawful, Unaligned, and Chaos.

    Lawful Good and Chaotic Evil could round out the set ... but really, people follow the Law always think of themselves as doing so for the Greater Good, and there's little difference between capricious and malevolent. Let's try something interesting. ...

    Updated 04-29-2012 at 09:14 PM by fmitchell

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  3. Alignment Heresy and A Reformation: Introduction

    by , 04-07-2012 at 07:48 AM (Inside lives a goblin that feeds on indecision.)
    D&D's various alignment systems provoke a lot of discussion, partly because they have multiple interpretations and multiple purposes. To quickly review changes across editions:

    Original D&D and Basic D&D had only three alignments: Law, Neutrality, and Chaos. (One version of Basic, I forget which, added "Good" and "Evil". Not Lawful Good or Chaotic Good, just "Good".) Essentially it represented which "side" a character was on ...

    Updated 04-29-2012 at 09:14 PM by fmitchell

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  4. WHAT is THAT?

    by , 01-26-2012 at 08:42 AM (Inside lives a goblin that feeds on indecision.)
    "What is that THING you're using as an avatar now?"

    Silly question.

    It's one of these:

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  5. My house, my rules ...

    by , 01-19-2012 at 04:51 PM (Inside lives a goblin that feeds on indecision.)
    Participating in Jim Raggi's forum about his new game brought up some other random game design thoughts. Here is as good a place as any.

    FATE

    Dispense with fixed stunts. Instead, I'd adopt a house rule (which I can't find a reference for now) that allowed players to "lock" an aspect to behave like a stunt: substitute one skill for another, grant a "permanent" circumstance bonus, a new function for an existing skill, etc.

    Add experience ...
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