Assorted ideas about games.
Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory. Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly. ...
Updated 04-29-2012 at 09:16 PM by fmitchell
Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past". Some other consequences of this model: Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.The traveler enters a world that started identically to a particular moment, but will ...
The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules. When a person travels backward in time, he removes himself from the time stream.A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.When a person travels forward in time, he follows the timestream he's currently in.A traveler retains all his memories and physical possessions, even if they ...
Updated 04-29-2012 at 09:23 PM by fmitchell
This and following posts describes an alternate worlds / time travel idea I might possibly use in some future campaign. Constructive comments are welcome. The "Many Worlds" interpretation of quantum mechanics posits that a new universe springs into existence to account for all possibilities. The massive number of quantum events each second would spawn billions of universes. For all practical purposes, there are four categories of alternate timelines: ...
Updated 04-29-2012 at 09:17 PM by fmitchell
Most RPGs differentiate the PCs as much as possible: classes, skills, special abilities, what have you. What if all the players started the game with the same character, say the same model of android just off the assembly line? Every player decision during the campaign adds to the character's abilities, or in some cases disabilities. Would this be fun? Or annoying? What mechanics would you need to model this sort of game?
Updated 04-29-2012 at 09:22 PM by fmitchell