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Inside lives a goblin that feeds on indecision.

The continuing saga of a wannabe GM who can't get a game started ...

  1. Rules as Interfaces Redux

    by , 01-09-2014 at 01:28 PM (Inside lives a goblin that feeds on indecision.)
    Yesterday I babbled about viewing RPG rules as an interface between players and GMs, similar to a GUI or API in computer programs. In this view, the game rules, like GUIs or APIs, are most useful when they avoid unnecessary clutter and complexity.

    One other interesting consequence of this analogy is that, like interfaces, rules have to be stable in order to be useful. This applies both to official versions of the rules and house rules.

    For example, in every version ...
    Abstract Musings
  2. Rules as Interfaces

    by , 01-08-2014 at 08:38 PM (Inside lives a goblin that feeds on indecision.)
    Reading Numernera and a few other rule sets reminded me of a (not terribly original) idea that popped in my head ages ago: rules are the interface between players and GM.

    By "interface" I'm thinking of programming interfaces in object-oriented design, but the analogy works just as well with Advanced Programming Interfaces (APIs) in applications like Excel, Graphical User Interfaces (GUIs) in any window-keyboard-mouse desktop application, a Web site's interface of forms and ...

    Updated 01-09-2014 at 01:29 PM by fmitchell

    Abstract Musings
  3. Numenera Stream-of-Consciousness Quasi-Review

    by , 12-28-2013 at 12:10 PM (Inside lives a goblin that feeds on indecision.)
    So far I've read the Player's Guide and skipped through the core book. I'm not sure whether I like Numenera or not.

    The central mechanics are pretty cool:

    • The system requires only three dice: a d20, a d6, and a d100. (OK, a d100 is two dice unless one is brave/stupid enough to use a Zocchihedron.)
    • Every challenge -- from combat to a steep climb to a seduction -- has a Rating from 0 to 10. 0 is trivial, an automatic success; 10 is nigh-impossible. To beat
  4. Maybe running a game ... (part 2)

    by , 11-03-2012 at 11:40 AM (Inside lives a goblin that feeds on indecision.)
    We ended up creating characters for Tunnels & Trolls, and I ran them through The Dungeon of the Rat, a new-ish GM adventure from RPGNow.

    Then real life intervened. We've met twice in as many months, both times to run Dragon Age. It's an interesting system and an interesting world, but I'm not sure whether we'll return to T&T, do DA instead, or what. (Including just drift our separate ways.)

    That got me thinking about another campaign I'd like to get started, ...
  5. Maybe running a game ...

    by , 06-14-2012 at 09:18 AM (Inside lives a goblin that feeds on indecision.)
    The GM of my current group wants to take a break, so I've volunteered to run something. Of the five billion options I presented, these seem to be the most popular:

    1. Eldritch Skies, which I reviewed incompetently on a couple of weeks ago.
    2. RuneQuest (Mongoose Legend, possibly upgrading to RQ6 when it comes out), setting either Elric of Melnibone or Pavis in Glorantha. (Although I've yet to read Age of Treason, and perversely I'm itching to try something Malkioni.)
    Campaign Logs
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