The continuing saga of a wannabe GM who can't get a game started ...
I've written another in the Comparative Character Generation series. I'm only going to do two more, since a) I've examined most of the systems I'm likely to find players for, as far as I know, and b) my real problem isn't the system I run. So if anyone wants to see something besides PDQ, PDQ Sharp, FATE, Fudge, GURPS, BRP, MRQ, MRQ2, WFRP2, WFRP3, Unisystem, Barbarians of Lemuria, NWoD, Savage Worlds, Risus, or several variations on d20 ... speak now.
Updated Thursday 09-16-2010 at 08:16 AM by fmitchell
Three weeks ago, the players and I decided to suspend the Orc Lands campaign, due to the lack of new players and the number of times one absence cancelled the game. I'm going to move the game to play-by-post at some point, although I'm not sure whether I should continue to run it as BRP.
Another installment in my continuing attempts to decide on another game to run. This time, I consider True20, Warhammer and Traveller, as well as various forms of D&D: E6, generic classes, and retro-clones.
I've posted some musings on possibly running a D&D campaign on my website. Part of a really slow series: Part 1 and Part 2
Updated Thursday 09-16-2010 at 08:17 AM by fmitchell
Most RPGs differentiate the PCs as much as possible: classes, skills, special abilities, what have you. What if all the players started the game with the same character, say the same model of android just off the assembly line? Every player decision during the campaign adds to the character's abilities, or in some cases disabilities. Would this be fun? Or annoying? What mechanics would you need to model this sort of game?
Updated Sunday 04-29-2012 at 09:22 PM by fmitchell