The continuing saga of a wannabe GM who can't get a game started ...
"What is that THING you're using as an avatar now?" Silly question. It's one of these:
Participating in Jim Raggi's forum about his new game brought up some other random game design thoughts. Here is as good a place as any. FATE Dispense with fixed stunts. Instead, I'd adopt a house rule (which I can't find a reference for now) that allowed players to "lock" an aspect to behave like a stunt: substitute one skill for another, grant a "permanent" circumstance bonus, a new function for an existing skill, etc. Add experience ...
Novels and games always show wise graceful elves and grim greedy dwarfs. Does that seem right to you?
Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory. Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly. ...
Updated Friday 10-21-2011 at 04:31 AM by fmitchell
Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past". Some other consequences of this model: Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists. The traveler enters a world that started identically to a particular moment, but will drift ...