I build a world framework. You help make that world real. I build the kind of world in which Iíd like to adventure because my NPCs are adventuring there. You then help make it into the kind of world in which you want to adventure by making choices about what happens.
I never have a PC when I DM. You are players. You have player characters. Iím the DM; I have all the non-player characters. I donít need a PC to make me feel connected to the world or point you in the right direction. I
ďWhat Do I Know about Where We Are?Ē
You know that Clenchwarton is the primary power in the islands; when you see a ship, itíll probably be a Clenchwart vessel. You know that Clenchwarton nominally shares the responsibility with Waclaw for overseeing the largest city in the islands; they are both imperialist powers seeking conquest and resources and hoping to one-up and outdo each other. Pitting them against each other, especially on this kind of scale where it could actually matter, might
The New World
The new world is lush and beautiful, yet with untold promise comes terrible danger. The new world sparkles but darkly. And the old world wants it.
Your character canít be from the new world. You start play here, yes, but you didnít start here. The issue is one of cognitive disconnect: If only one PC were to be from the islands, Iíd have to give that one player all the information he would have and not give it to everyone else and then play a different game
The leader of Langwarrin (pronounced lan-GWOR-rin) is President Judas Pearcedale, a friendly enough sort who was elected president of Langwarrin unanimously.
He voted for himself.
He lives in a beach shack on the western coast of the huge island that is Langwarrin. President Pearcedale waits until a shipment of prisoners arrives from Clenchwarton, gives them food heís scrounged from the surrounding scrubland and local lakes, offers the newcomers