Sounds like my kind of GM
"do you really want your character to be invulnerable? Why is that fun for you? What sort of adventures does an invulnerable character have? You could just play video games—with save points and restarts—by yourself instead of hanging out with us. If you’re going to rule the campaign world with what you pick, you can do that, but what stories can be told about after that?"
EXCELLENT POINT!!! I wish some of the folks in my old group understood that concept. Sometimes, when your character falls on his face, it's just funny. Sometimes that humor leads to bigger and better things. A player who can't laugh at his own character's expense is really better suited to video games, as you pointed out.
As an aside, I wish that either you were running this campaign online somehow, or that you (or I, really) didn't live on the opposite side of the country so that I could play too!!!
Great work. I look forward to reading about the goings-on in your campaign world as the game progresses.
I still like it...
Ahh, I see. Truth be told, I was just curious, but I get where you're going.
My answer for the aboriginal type folks and/or odd/exotic fauna would be 'maybe' with regard to wanting to go there or stay there. But their presence could add to the terror of the land, and give that extra motivation for a penal colonist to risk life and limb on a ramshackle raft in an attempt to flee to the islands.
For me, personally, just having heard about the Funnel Web Spider is reason enough to second guess my desire to visit Australia someday, and that's what was behind my question.
Originally Posted by Banshee
I have to say that the concept of "She At Night" interests, confuses and terrifies me! I want to know more about her/it/that.
Honestly, I don't really know where that came from, and, as per the introduction, that's all I wrote about it. I have no idea where that leads. If it's any consolation, it scares the crap out of me, too. Fortunately, there's a Kébéme PC, so maybe he'll give it some depth.
As for the technical stuff, I'll see what I can do. It's probably damn little, but I'll see.
To everything: Maybe? Seriously, all 6 of these places--despite the detail I've lavished on them--don't even properly appear in the game I'm running. They're supposed to provide places that are so horrible, leaving them for an island chain hundreds--even thousands--of miles away about which very little is known is preferable to staying at home.
The question I throw back at you, then, is this: Would the presence of those things make you want to go there or stay there? If the answer's yes, then my answer's no.
Are there any Aboriginal type folks living on Langwarrin and if so, how do they fit in with the penal colonists? Does Langwarrin host any numbers of odd/exotic/magical creatures which are native to only this land, such as real-time Australia and its fauna? Just wondering. You're still doing a great job with your game setting! Keep it up
Again, very well written. I have to say that the concept of "She At Night" interests, confuses and terrifies me! I want to know more about her/it/that. I also liked the humor in the Other Places spoiler : )
Now, as far as tags go, as you replied to my comment on your previous post, I will tell you this: I subscribed to your first post (Clenchwart) but it seems I'm not getting any kind of notification - I simply came on the site and happened to see that you'd posted new material. I am a technological caveman, but I wonder if this couldn't somehow be adjusted, and I also wonder if other potential viewers aren't seeing this because of some sort of glitch. Again, I don't know, and I'm definitely not the guy to be giving advice for this sort of stuff either, so what I typed might not be useful at all...
Yeah... I don't know off hand
Originally Posted by Banshee
Nice! : )
Hey, Banshee, thanks for reading. I'm still trying to drum up interest in my IRL game. Any suggested tags to get more looks?
Nice! : )
Very well written. I'm intrigued and I look forward to reading more about Clenchwarton and the New World as it unfolds.