A collection of common rules applied to all campaigns run by nijineko. exceptions or special exceptions to these rules will be posted in the individual campaign rules.
items which can be purchased from materials on the allowed list are all permitted.
creating custom items will cost full market value (unless you have the appropriate feats), and also come out of your xp, regardless of class, causing you to start at a lower level than what you otherwise might be entitled to. (this uses some of the rules from the web enhancement for the phb2, which permit someone other than the caster/creator to provide the xp under certain circumstances.) first level
Updated 06-26-2009 at 04:46 PM by nijineko
when starting a first level character take the maximum possible result of the starting wealth roll for your class for first level characters.
when starting a character higher than first, i use the table 5-1 in the 3.5 dmg, p.137. not the npc one. select the appropriate line.
characters starting epic use the appropriate table on p.209 of the 3.5 dmg.
this dm accepts "bribes" to consider materials and content that are not on the allowed and not on the disallowed lists. this usually means a third party publication, or an exception to some campaign specific rule, or an optional rule not currently in use in a given campaign.
if you wish to use third party published material, you must buy, and successfully deliver, a copy legal for me to own. no filesharing pdfs and the like. this means receipts and records of purchase that
Updated 07-22-2011 at 02:31 AM by nijineko
Allowed materials consist of "100% official WotC material" to include dungeon and dragon magazine content as well as website materials related to 3.0 and 3.5 versions. Official material includes material deemed official by WotC from the recognized sites for old campaign settings. (Dark Sun, Planescape, Mystara, Ravenloft, Spelljammer, Birthright.)
The following WotC published books are exceptions: boed, bovd, eoe, ee, coe, cov, fc1 and fc2.
book of exalted
Updated 07-22-2011 at 02:43 AM by nijineko
i use the method of 3 columns of 6 rows of 4d6 drop the lowest. in order to do this, roll 4d6 six times. each time drop the lowest die of the four, keeping the highest three. this will result in one column of six rolls, like so:
repeat this process two more times, resulting in three columns of six rolls, like so:
12 10 15
09 11 08
17 14 07
13 11 16