IRL around the table, dice and pencils.
Although I posted this on my website, I feel like this is neat enough to reproduce as a blog post here:
So you'd really like to get a good representation of a building or room for your rpg session, to help immerse the players in their characters' situation? There are a number of ways to do that, but here I am going to tout Sweet Home 3D, a free 3d home design application, available on Windows, Mac and Linux.
Updated 01-10-2012 at 10:19 AM by jpatterson
Is it hard to find "realism" or "true to life" experience delivered in an RPG? First - do you want it?
I think, first of all, it depends on the game you're in, and what expectations you were given, before you joined. If you joined with the promise or idea that it would be "true to life", regardless of what the genre/setting was, then yes, it definitely should be as close to what you expect as possible.
However, the player also has a lot
I'm glad this PDF is finally done and up on the Atlas site - nice to see it up there, and I appreciate the help from the co-author Jay and the other resources provided from other members there and some here as well; I couldn't have put it all together without the help. Blurb follows:
Hey all, anyone interested in the Feng Shui RPG might find the following useful, as Atlas Games has uploaded a free PDF which compiles brief summaries of each of their 59 official archetypes into one
C'mere for a second. I don't want to say anything in front of... you know... the other guy. He's a nice guy, and an okay player, mostly. He knows the rules pretty well, he can make characters, he tries to get into the game, I think... I guess... maybe. But I've been thinking... there's something about the way he plays, the way he talks about the game... I think I know what's wrong.
Do you remember when you first started playing RPGs, and reading sci-fi or fantasy, watching awesome movies