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cigamnogard
04-07-2009, 06:37 PM
Why is there no thread for Vampyre The Masquerade? Or am I just missing it?

Arch Lich Thoth-Amon
04-07-2009, 06:56 PM
If there isnt, then there is now. So, what are your thoughts on said game, cigamnogard?

I'll start: Always wanted to play a campaign with this game. Perhaps soon, if i'm lucky. I almost started it over a month ago, but it was so bastardized and altered, only the name was familiar. So i declined.

cigamnogard
04-07-2009, 07:04 PM
So far I have played a Sabbat campaign. It was LARP and it was interesting I played as a ghoul but not just any ghoul - a Grimaldi ghoul who was 200 years old.
--- Merged from Double Post ---
In fact here is his history and character stats:


History of Naesby Grimaldi


Born Nov 22, 1804

At an early age I remember my schooling by my father and mother in Copenhagen. We were still recovering then from the British attack in 1807. The Napoleonic Wars were the front page of all the newspapers and I ran off to join up as a drummer boy in the summer of 1815. My father found me and dragged me all the way home. After my education I found myself yearning for adventure so I joined up with a foreign army.

The Revenants are known to age very slowly, and can live hundreds of years. However, this causes problems when dealing with mortal society as childhood can last 50 years. (It takes 3 years just for the female to carry the fetus to full term.) Like normal Ghouls, drinking real vampire vitae will stop their aging completely. Like vampires, Revenants have Humanity problems, and many have problems passing for normal.

I was in Mexico in 1863 with the Legion. Our small infantry patrol led by Capitane Danjou numbered 62 soldiers and 3 officers was attacked and besieged by native infantry and cavalry units numbering 3 battalions (2,000 men). We were forced to make a defense in the Hacienda Camerone. Despite the hopelessness of the situation we fought nearly to the last man. Danjou was mortally wounded in the defense of the hacienda (http://en.wikipedia.org/wiki/Hacienda), and the last of us mounted a desperate bayonet (http://en.wikipedia.org/wiki/Bayonet) attack. When we three survivors were asked to surrender, we insisted that the Mexican soldiers allow us safe passage back home, to keep our colours (flag), and escort the body of Danjou. Upon hearing this, the Mexican commander commented, "these are not men, they are devils," and out of respect agreed to our terms.
Stubborn: (3 Flaw)
There is conviction of spirit, there is unshakable will, and there is just plain ornery. You fall into the last category. When your mind is made up, or when you are set on doing something, nothing can divert you. For one point, you're set in your ways, but a convincing argument will turn you around. For two points, you're a regular mule, and nothing's likely to change you're opinion short of a catastrophe. For three points, you'll not only defend your conviction to Hell's door, you'll kick it in and argue with the Devil
In 1879, I worked on a stage line that drove through Tombstone, Arizona. I spent a lot of my monies in a gambling concession known as the Oriental Saloon. I witnessed a gunfight at a corral on October 26; 1881. I described the event to the local press and discovered how my story of a small event was received all across the world. About then I decided it was time to head back to the old world and visit my family.
Media Ties: (2 pt Merit)

You have both influences over and contacts in the local media. You can suppress and create news stories (though not always with 100 percent efficiency; journalists are an unruly bunch) and you have access to the files and gossip of the staffs of newspapers and TV stations



My father was working on an alliance treaty project with three nations Italy, Austria-Hungary (http://www.worldwar1.com/athng.htm), and Germany (http://www.worldwar1.com/atger.htm). It netted him a lot of financial wealth and prestige and I learned a trick or two under his tutelage. The instability of Europe and the varied alliances caused major powers to develop plans that would guide the military in the event of a war - plans where nothing would be left to chance. These intricate plans included rigid timetables for troop movements and carefully prepared lists of objectives.

Corporate Ties: (3 pt Merit)

You have both influences over and contacts in the local corporate community. You understand the dynamics of money in the city and have links with all the major players. In times of need, you can cause all sorts of financial mayhem, and can raise considerable amounts of money (in the form of loans) in a very short period of time

As my father was away frequently. I stepped in and did my best to fill the family’s duties and obligations to our masters. I was lucky enough to have the blessing of my father’s master who had sent him on the afore mentioned errand. The education I received was the day to day running of a household during 1901 to 1952.
Steward
You have studied the art of managing a household and mastered the various intricacies of such a task. You make a serviceable butler, valet, seneschal or major-domo for your domitor. What's more, you keep up with her affairs among the local Kindred, the better to serve her. You can run every aspect of your master's haven if need be, and might be targeted by enemies who would appreciate your knowledge. Of course, should you ever defect; your master will almost certainly make your death or recapture top priority
The children within these Ghoul Families are born pre-ghouled. They have a set of "Family" Disciplines already in their blood, and can generate a near equivalent of Vampire blood. The individuals of the Ghoul Families are called Revenants. Revenants have a blood pool of 10 points, and regenerate the special blood at a rate of one point a day. For every 100 years they live, their blood pool max increases by one blood point. Vampire vitae can be added to their blood pool in place of their own blood. However, the combination of Vitae and Revenant blood can not exceed the Revenant's normal blood pool size (same as the ghoul's 10 + Stamina rule.)

Wondering how my old en mo motto was faring I reenlisted and even used my own name. We were trained in the new art of parachuting into combat. My first assignment back was to parachute troops into the perimeter at Dien Bien Phu. The 1st battalion, 3e étrangère, and 5e étrangère both called for and received volunteers. Of course I volunteered. Without a doubt, there have never been braver men than those who volunteered to parachute in the dark of night into the besieged strip of jungle which was under continuous artillery fire from Viet Minh guns. But guts and bravery can not prevail against a vastly superior army operating in their own country. In early May, the Viet Minh rolled up the remnants of the French Army. On May 1, the legionnaires holding the firebase Huguette collapsed when the elite Viet Minh 308th Division (the Iron Division) hit us hard. On May 7, firebase Elaine fell. Later that night, the Viet Minh overran Isabelle and with its fall, the battle of Dien Bien Phu ended.

The death march to prison camps killed far more of us than the battle had. About sixty percent of the regular troops and legionnaires died in captivity. The Vietnamese have never been known for gracious behavior toward prisoners. The treatment of the legionnaires and other prisoners captured at the conclusion of the battle of Dien Bien Phu was a particular example of cruelty and unnecessarily harsh treatment of a defeated foe. I was tortured and I became mute.
Mute: (4 pt Flaw)

Your vocal apparatus does not function, and you cannot speak at all. You can communicate through other means -typically writing or signing.
Dealing with my own silence I fled to the new world to the country called Canada. Where I have wandered ever since. I have recently found my way to the capital city of the province known as Saskatchewan. Here I have begun to reemerge from my solitude and loneliness when by seemingly a twist of fate I was spotted by Aris.

Physicals (10): Socials (7): Mental (8) :
Quick OOO Genial O Alert OO
Dexterous OO Gorgeous OO Disciplined OO
Energetic O Witty O Insightful OO
Tenacious OO Intimidating OOO Knowledgeable
Robust OO

Abilities: Disciplines: Blood pool:
Brawl OOOOO Celerity OOO OOOOOOOOOOOO
Dodge OOO Fortitude OOO
Firearms OOO
Athletics OOO Meits : Flaws:
Survival OOO Media Ties Stubborn
Investigations OO Corporate Ties Mute
Blind fighting OO
Medicine OO
Security OO
Stealth OO
Sabbat Lore
Ghoul Lore
Drive
Awareness
Streetwise


Negative Traits (5):
Condescending OO
Untrustworthy OO
Callous O

Bearfoot_Adam
04-08-2009, 01:03 AM
Well there is the entire world of darkness forum if that is what you were looking for

Dark
04-08-2009, 11:52 AM
I was about to point that out but Adam beat me to the punch. I played the d20 WoD which was OK but I never played the original perhaps I may have to do some reading.

cigamnogard
04-08-2009, 02:56 PM
I was about to point that out but Adam beat me to the punch. I played the d20 WoD which was OK but I never played the original perhaps I may have to do some reading.

d20 WoD?

Bearfoot_Adam
04-08-2009, 02:57 PM
IT was done by monte cook. It's his own WOD. Never really looked at it. But from all accounts I heard it wasn't that great. But as I said have no personal point of referance.

cigamnogard
04-08-2009, 03:03 PM
The above character was from Vampire the Masquarde.

Dark
04-08-2009, 03:05 PM
d20 WoD?
Yep like I said I am a big supporter of D20 but those who played both said it lacked the feel of the original.

cigamnogard
04-08-2009, 03:13 PM
Did they offer any reasons for the feel?
--- Merged from Double Post ---
Here is some samples from my charcater's activities:

August 20th, 2005
Dear Naesby,

I hope this letter finds you in excellent health it has been great to see you come out of your brooding slump – or whatever you were in! It is good to hear you this much after the centuries of wondering. Slade called the other night and sends his thanks for the chocolates.
I heard that your daughters will be in Regina on Tuesday night the 23rd of August for some political convention or other. Hope the meeting goes well. Are they going to meet Eris? Wonder how that will go? – Good luck with that one my dear brother!
My sincere apologies with what I am about to disclose. Unfortunately, my talks with Monsieur Lobo did not go as well as you had planned. We met time and again over the last couple of months but neither he nor any members of his pack are interested in moving to the New World. So, sorry your plans did not work out that way. Monsieur Lobo did mention that there is a group that lives in nearby Milestone – Ha! Memorable name! That might be interested in ne’r -do well sorts of things. He mentioned that you could try making contact by getting in touch with a man named Renwick – but he advised extreme caution. In all honesty brother it sounds like a fool’s errand to me and I would not advise you to pursue the matter any further. Of course, you will do whatever you want – you always have! - Anything I can help with? Please let me know!
A certain Mr. Raven came to see just the other day. He mentioned that this master Mr. Knows was sending him abroad. It would seem you have attracted a powerful audience my younger brother - plan well !
- your favorite older brother,
Hank Grimaldi

File # 52-189-7868-001-2005
ShreckNet File: Grimaldi, Naesby
August 25, 2005
N. Grimaldi’s vantage point was high and good. The ridge was full of bush and grassland which his sniper suite blended in perfectly with. The noise of the traffic from the Ring Road did not distract him from his mission. The ridge overlooked the front entrance of a house on Grosvenor Street. N. Grimaldi closed his eyes and repositioned himself so that again his rifle pointed naturally towards his intended target’s direction. He controlled his breathing. He knew the trick to take aim and then close his eyes. Once his eyes opened again his aim would have wandered. He realigned his body until the rifle was pointing precisely, naturally, exactly where his body directed it.
N. Grimaldi’s shots puffed into the gloomy day and exploded the cranium of the Camarilla’s chief Ghoul in a mist of spray. The hollow tipped bullet had been warded with an anti-Ghoul spell as well as a containing a drop of Assamite blood.
N. Grimaldi moved took down another Ghoul to the left who was foolishly trying to make out where the shots had come from instead of either prostrating himself or running for cover like the rest of them.
N. Grimaldi moved to his first fall back location and took aim again...


File # 52-287-5868-011-2005
ShreckNet File: Grimaldi, Naesby
August 26, 2005
N. Grimaldi investigated a suspected lair on Elgin Road. As he approached the side door two Camarilla Ghouls exited the house. A nondescript male who wore jeans and a t-shirt by the name of Jacob and an attractive female that went by the name Arial who wore all leather.
N. Grimaldi brought up both his pistols and shot Jacob three times through the chest, point blank, before he could react. Jacob, the first Camarilla Ghoul to die dropped slowly to his knees before falling on his face. The only sounds had been three coughs from the silenced pistols and Jacob making an imprint in the walkway.
Arial at first was stunned; turned and dashed back into the house. N. Grimaldi followed firing into the house. N. Grimaldi exited the house after turning all the water taps on full. He left both Arial and Jacob corpses in the house. Within several hours the house was flooded and any dug tunnels were collapsed…

File # 52-682-5868-041-2005
ShreckNet File: Grimaldi, Naesby
August 27, 2005
N. Grimaldi ducked down and crept along the length of the trickling creek in Wascanca Centre. He followed his prey by the fierce light of the afternoon sun which had finally for the first time this week been blazing instead of hiding behind the constant cloud cover.
Steven knew he had been sent as bait to flush out the enemy Sabbat Ghoul which had been rapidly thinning their Camarilla Ghoul numbers. He led him towards where Rick, Thomas, Terry, and Sebastian were waiting.
N. Grimaldi could see the enemy, five or more, and they could see him. They opened fire. N. Grimaldi dug his heels into the soft ground for purchase and dove behind a coniferous tree. Five bullets tore into the sap of the tree. N. Grimaldi rolled out from behind the tree and blasted off two shots from his pistols. He continued rolling to cover behind another tree. He got up fired two more shots and dove behind a concrete fountain.
Steven was horrified at the marksmanship of this Sabbat foe - so far Rick, Thomas, Terry, and Sebastian had all been shot in the head. It was a good thing their shots had alerted the rest of the ambushers in the area. They could regroup and follow this bastard.


File # 52-682-5868-041-2005
ShreckNet File: Grimaldi, Naesby
August 28, 2005
N. Grimaldi ensured he had lost all trace of his new found “friends”; from the 27th of August. He even went as far as to drive out to several small towns on the outskirts of Regina. He spent a good deal of time at a town named Milestone.
[Note: N. Grimaldi even lost yours truly for an hour and a half]

File # 52-682-5868-041-2005
ShreckNet File: Grimaldi, Naesby
August 29, 2005
No notable activities by N. Grimaldi. He trained with other Sabbat Ghouls and spent time reviewing Eris’s defenses.


Dear Eris, August 29th 2005

My dearest love I have been very busy this past week and have been sleeping quite a bit at night and wish to apologize for not seeing you as much as I would have liked. I assure you it is in your best interest and I thank you for you being ever so patient with me.
I have been neglecting my regular sparring with Ryckto's ghouls but I find that the training has paid off and I have been using it almost daily. The lessons that Ryckto has been giving me to increase my potency in a fight have not quite come to fruition but so far – thankfully not been needed. With the shut down of the city I have been spending my days scouting and doing leg work as well as a little bit of this and a little bit of that – again my dear nothing to worry your pretty little head over. As always I want to be ready to protect you.
Eris! - what I have I been thinking! I have been so busy doing odd jobs here in Regina I almost forgot to inform you that I came up empty handed with the Haiti-project. I did bump into Jean-Louis but we did not manage to communicate very well. He seemed distracted (like he was learning something really monumental) and neither confirmed nor denied that he was the one sending information to you. Question my dear – what is with his head always like that?

-as always I am ever faithfully yours through twilight and daylight,
Naesby Grimaldi

MortonStromgal
04-09-2009, 11:42 AM
IT was done by monte cook. It's his own WOD. Never really looked at it. But from all accounts I heard it wasn't that great. But as I said have no personal point of referance.

In my experience...
d20 Players seamed to like it because it was still very d20 but looser on the magic system. Storyteller Players just went "ick its d20" and ran screaming.

cigamnogard
04-09-2009, 01:51 PM
In my experience...
d20 Players seamed to like it because it was still very d20 but looser on the magic system. Storyteller Players just went "ick its d20" and ran screaming.
d20 or rock paper sissors and they ran screaming?

Dark
04-09-2009, 02:55 PM
Don't get me wrong I for one like D20 system but I did not like WoD in D20 and my players seem to not like it at all. Now when I did AFMBE in D20 it worked fine as did CoC . Deadlands d20 sucked like a black hole and sold it quickly much prefering the orginal.

I guess what it boils down to each to their own like I said I for one have never played the orginal Vampire the Masqueade but I am giving it some serious thought.

cigamnogard
04-09-2009, 03:18 PM
I enjoyed it when we 'played' but it seemed to require frequent 'reboots'.

Arch Lich Thoth-Amon
04-09-2009, 07:12 PM
I would absolutely love to play a pure game of WoD. As it is, i played a version that was home-brewed beyond recognition.

cigamnogard
04-09-2009, 07:18 PM
I have tried to explain to people that House Rules are okay but they can get way out of hand way too fast!

Arch Lich Thoth-Amon
04-09-2009, 07:40 PM
I have tried to explain to people that House Rules are okay but they can get way out of hand way too fast!
Well, this groups rules were beyond out of hand. Which is cool for them, but i was looking forward to a WoD campaign. This would have been WoD in name only.

Mindbomb
04-09-2009, 10:34 PM
I played ages ago. And while I loved all the depth to the story, as a D&D player I couldn't understand why they opted for rock paper scissors over at least d6, (this was before d20 came out) Just seemed like they thought they were above rolling dice or something, lol. Well I guess I'll have to give it another shot, now that I know there's a d20 version. Oh, and the Book of Nod is one of my favorite refrence materials of all time, wish I could find another hard copy.

MortonStromgal
04-10-2009, 11:09 AM
I played ages ago. And while I loved all the depth to the story, as a D&D player I couldn't understand why they opted for rock paper scissors over at least d6, (this was before d20 came out) Just seemed like they thought they were above rolling dice or something, lol. Well I guess I'll have to give it another shot, now that I know there's a d20 version. Oh, and the Book of Nod is one of my favorite reference materials of all time, wish I could find another hard copy.

Paper, Rock, Scissors was for the Live Action Roleplaying version also known as Minds Eye Theatre which came out after the table top version which uses d10 dice pools. They opted for PRS so you didn't have to carry any cards or dice with you while running around in the woods.


I have tried to explain to people that House Rules are okay but they can get way out of hand way too fast!
The only house rules I think oWOD needed was to speed up combat. In the Mage Revised edition I have I think they left out some paragraphs as its missing a couple steps but this makes combat faster so I like it. ;)


I would absolutely love to play a pure game of WoD. As it is, i played a version that was home-brewed beyond recognition.

If your ever in my neck of the woods let me know, I love to run WOD :D

Mindbomb
04-10-2009, 01:29 PM
Ah, well we played in a bar with no trees lol...

Arch Lich Thoth-Amon
04-10-2009, 02:41 PM
Paper, Rock, Scissors was for the Live Action Roleplaying version also known as Minds Eye Theatre which came out after the table top version which uses d10 dice pools. They opted for PRS so you didn't have to carry any cards or dice with you while running around in the woods.


The only house rules I think oWOD needed was to speed up combat. In the Mage Revised edition I have I think they left out some paragraphs as its missing a couple steps but this makes combat faster so I like it. ;)



If your ever in my neck of the woods let me know, I love to run WOD :D
I'd love to move to Seattle. If ever the opportunity arises, then i will. If and when this happens, count me in on a WOD campaign.

cigamnogard
04-13-2009, 04:32 PM
Ah, well we played in a bar with no trees lol...
Now this sounds like a story!

Mindbomb
04-14-2009, 06:04 PM
Now this sounds like a story!

Well at one time it had trees in it, albeit plastic palm trees but trees nevertheless. Really it was a struggling bar with an owner and patrons who all liked roleplaying. So every monday/tuesday(can't remember which) about the time all the colleges in the area let out this is where the kool kids would all get together and play some V:tM. I think it went on for about a year and a half then business moved on to more traditional means, yadda yadda, the bar is no longer open...:confused:

cigamnogard
04-17-2009, 03:58 PM
Too bad - sounds like a bar I would go get a drink at.

Mindbomb
04-17-2009, 09:27 PM
...'Aye...

cigamnogard
05-21-2009, 07:14 PM
Well I have made another character for the new Camarilla game. The game is played once a month as large game and every couple of weeks with side scenes.
This is my second "campagn" of the LARP universe. However, I have a tonne of experience writing/directing Murder Mysteries so I have quite a bit of experience with a "dark genre".
Now, on to my question. I am thinking that as my charcter is a depised salubri posing as a tremare that the tremare will be "light in the loafers" and the salubri will be uninterested in any such pursuits. This should pose a major deflection to anyone wondering if the character is a salubri...
Any thoughts?

cigamnogard
06-08-2009, 06:25 PM
Here is the "known" character background:

Name: Morgan S. Hasek
Clan: Toreador
Embrace: Unknown
Sire: Unknown
Notable Early Events:
Apr. 23rd, 1900 – Performed as a Canadian cavalry soldier at Madison Square Gardens for Wild Bills Wild West Show.¹
Oct.22nd-Dec.30th, 1903 – Worked as an evening watch-fireman in Chicago.²
Jan.2nd-14th, 1908 – Performed as an actor in Boyertown.³
Feb.16th- Jul.11th,1909 - Assisted Paul Ehrlich and Sakahiro Hata in the development of Salvarsan.

Public Service:
Served as a doctor in the Balkan Wars, 1912 – 1913
Served as a doctor in the Great War, 1914 – 1918
Served as a doctor in the Northern Expedition, 1926 – 1927
Served as a doctor in the Spanish Civil War, 1936 – 1937
Served as a doctor in Second Sino-Japanese War, 1937 – 1945
Served as a doctor in Second Indochina War, 1954 – 1975
Served as a doctor in Cambodian-Vietnamese War, 1977 – 1991
Served as a doctor in Sierra Leone Civil War, 1991 – 1997
Served as a doctor in Second Congo War, 1998 – 2002

¹ http://query.nytimes.com/mem/archive-free/pdf?_r=1&res=9C01E3D61330E132A25750C0A9629C946097D6CF
² http://www.inficad.com/~ksup/iroquois.html (http://www.inficad.com/~ksup/iroquois.html)
³ http://readingeagle.com/article.aspx?id=62782 (http://readingeagle.com/article.aspx?id=62782)
 http://www.britannica.com/EBchecked/topic/36394/arsphenamine
--- Merged from Double Post ---
Too bad I will never get to play him....