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View Full Version : sword 'n' sorcery campaign : Norman, Oklahoma area



magic-rhyme
04-05-2009, 12:50 AM
As the saying goes, we emphasize roleplaying over rules-playing or rolls-playing. What that means in real life gaming is threefold: first, that we focus on character-driven tales over plot-driven tales; second, that dialogue often works better than combat; and third, that the rules of drama and cool matter more to us than do exploiting loopholes in rules minutiae and slavish obedience to the dice.

We still have action and adventure, but action/adventure is the realm within which characterization takes place -- as opposed to the usual convention that a PC is nothing but a shallow avatar for playing the game.

We still have rules and use dice, because the Rule of Cool and the Rule of Drama may take precedence, but coolness and drama don't just pop up on command 24/7, and rule systems and dice rolls work well for the interim between the cool and/or dramatic moments.

Currently, we have four ongoing campaigns:

*) a teen superheroes campaign taking place in a planetary romance/space opera sort of interplanetary federation

*) a sentai campaign in the same universe, with war-weary adults instead of "teenagers-with-attitude" as the sentai team

*) an urban fantasy/future-punk hybrid, with a fascistic and self-righteously paranoid government trying to eradicate all unauthorized creativity, unauthorized hope, and all magic in the name of national security and religious totalitarianism -- the PCs are all half-fae humans trying to rise above the terrified, gullible crowd to reclaim their own powers of magic, hope, and creativity

*) a sword 'n' sorcery campaign set on a flat world only just recovering from both a devastating Ice Age and a war of the gods ending in the death of the god of fate, leaving humanity generally on its own without even the promise of destiny to give them hope

Our members tend to be in their mid-20s. Most of us are college students, but we also have a professional bellydancer, a professor of English, and a Marine, among others. We have considerable diversity in our group, and we expect mutual respect among our games regardless of differences.

magic-rhyme
04-16-2009, 08:04 PM
We're open to new players for about another two weeks.

magic-rhyme
04-21-2009, 04:53 PM
Currently, we have four ongoing campaigns:

*) a teen superheroes campaign taking place in a planetary romance/space opera sort of interplanetary federation

*) a sentai campaign in the same universe, with war-weary adults instead of "teenagers-with-attitude" as the sentai team

*) an urban fantasy/future-punk hybrid, with a fascistic and self-righteously paranoid government trying to eradicate all unauthorized creativity, unauthorized hope, and all magic in the name of national security and religious totalitarianism -- the PCs are all half-fae humans trying to rise above the terrified, gullible crowd to reclaim their own powers of magic, hope, and creativity

*) a sword 'n' sorcery campaign set on a flat world only just recovering from both a devastating Ice Age and a war of the gods ending in the death of the god of fate, leaving humanity generally on its own without even the promise of destiny to give them hope