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PnP News Bot
11-29-2006, 01:14 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

November 29, 2006: Coming In March (http://www.sjgames.com/ill/archives.html?m=November&y=2006&d=29)

http://www.sjgames.com/gurps/books/MartialArts/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/MartialArts/)
GURPS Martial Arts (http://www.penandpapergames.com/forums/)


Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

GURPS Martial Arts (http://www.penandpapergames.com/forums/) brings fighting styles from throughout history to the Fourth Edition rules. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts (http://www.penandpapergames.com/forums/) has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts (http://www.penandpapergames.com/forums/) expands on the combat and injury rules from the GURPS Basic Set (http://www.sjgames.com/gurps/books/basic/). Some of these additions are highly realistic, while others are extremely cinematic – but they’re all optional, allowing the GM to decide which rules apply. Customizing the GURPS (http://www.sjgames.com/gurps/) combat system has never been easier.

240 pages. Hardback. Stock #01-0105, ISBN 978-1-55634-762-7. $34.95.
-- Paul Chapman (paul@sjgames.com)