bltzkrg242
03-22-2009, 09:23 PM
I am starting a new Campaign on my homegrown world of Taern centered around the disgraced and homeless Land Dwarves of Dargoth Plain. They have been driven from thier homes in the Worlds Pole Mountains generations ago by an unknown source. They have been afraid of delving underground since and this fear has been instilled in all Dwarves of this group ever since.
The ancestors of the heroes have pledged Birth Oaths that this group will learn more about their lost ancestral home Karak Kaldrak which is the Dwarven city in the Southernmost of the Worlds Pole Mountains...
This is the teaser document I sent out to generate interest:
--- Merged from Double Post ---
The Calling
You are from Tor Goran ak Karak Goranthal, Clan QuartzTooth. The elders of your clan have, at last, gathered you back together. You had grown up together but have been trained by masters in your field; some of you perhaps even sent beyond the clan to learn your trade. Your parents have given Birth Oaths that you will be the hope of the clan. Your clan has spent nearly their entire fortune equipping and training you all in the hopes that you will be able to help them reclaim Karak Goranthal. The fear that has been instilled in you since birth of the underground has been lessened by exposure to a small cave complex found near Tor Goran but you know that with thousands of pounds of rock above you and no near escape that it will be difficult to enter the true mountain, but you will try.
Your families are depending on you to gather information and assist in repossessing your ancestral home and your clan birthright. Other clans have indicated that they too have sent small groups to search the mountain and most have not returned. Clan BluePick was the most recent and their younglings have not been heard from since last winter.
The clan council has provided you with very little information about what may lie ahead of you but you have the honor of the clan upon you and your parent’s Oaths that you will succeed where others have failed.
You have been generously outfitted and have been given a map made from the patched together memories of stories told by elders two generations ago. Your first task will be to visit the living ancestor of Tor Kald ak Karak Kaldrak. Gehzgrim Bronzehair is the oldest living dwarf among the land dwarves and even he wasn’t present when the dwarves left the mountain. He has gathered the tales as best he can from different clans but his life is failing. When he was younger he took the tales to the various Tor but has been hobbled by age and illness to Tor Kald and his life is near its end. He has begun to lose the oral histories he has learned and has taken several apprentices who have each been able to learn portions of Gehzgrim’s tales but none have learned them all and his telling of them has been going further and further from the mark each time during the retelling so that the remembering of them has become difficult.
The map indicates approximations of certain features of the under mountain but is by no means complete. There are several points of interest and some notes about hazards you may face.
Clan QuartzTooth has sent their children to the best mentors of every class available in order to make the success of their children’s task more likely.
The elders will have planned for a good mix in your group. Please try and make your party with a mix of abilities and skills. The Dwarven halls are full of old traps and at least one focused trapfinder will be near imperative. Healers and a cleric would be a great boon to the company as well. Since you are being sent underground, be aware that you will want to focus on underground skills.
All characters will be Dwarves from the Clan QuartzTooth
Every class printed in a WOTC book is available as a starting class. Discuss with me how to tailor to Clan QuartzTooth.
All weapons and armor will be Dwarvencrafted
Each of you is fitted with Earthsilk Jersey (DR1/bludgeoning or slashing)
Each of you is provided with a Goliath (Dwarf) healing kit (+4 to check 10 uses)
I would like continuous feedback from any and all that find this an intriguing idea. I would like to bounce ideas off one or more people to improve the adventure and storyline.
The ancestors of the heroes have pledged Birth Oaths that this group will learn more about their lost ancestral home Karak Kaldrak which is the Dwarven city in the Southernmost of the Worlds Pole Mountains...
This is the teaser document I sent out to generate interest:
--- Merged from Double Post ---
The Calling
You are from Tor Goran ak Karak Goranthal, Clan QuartzTooth. The elders of your clan have, at last, gathered you back together. You had grown up together but have been trained by masters in your field; some of you perhaps even sent beyond the clan to learn your trade. Your parents have given Birth Oaths that you will be the hope of the clan. Your clan has spent nearly their entire fortune equipping and training you all in the hopes that you will be able to help them reclaim Karak Goranthal. The fear that has been instilled in you since birth of the underground has been lessened by exposure to a small cave complex found near Tor Goran but you know that with thousands of pounds of rock above you and no near escape that it will be difficult to enter the true mountain, but you will try.
Your families are depending on you to gather information and assist in repossessing your ancestral home and your clan birthright. Other clans have indicated that they too have sent small groups to search the mountain and most have not returned. Clan BluePick was the most recent and their younglings have not been heard from since last winter.
The clan council has provided you with very little information about what may lie ahead of you but you have the honor of the clan upon you and your parent’s Oaths that you will succeed where others have failed.
You have been generously outfitted and have been given a map made from the patched together memories of stories told by elders two generations ago. Your first task will be to visit the living ancestor of Tor Kald ak Karak Kaldrak. Gehzgrim Bronzehair is the oldest living dwarf among the land dwarves and even he wasn’t present when the dwarves left the mountain. He has gathered the tales as best he can from different clans but his life is failing. When he was younger he took the tales to the various Tor but has been hobbled by age and illness to Tor Kald and his life is near its end. He has begun to lose the oral histories he has learned and has taken several apprentices who have each been able to learn portions of Gehzgrim’s tales but none have learned them all and his telling of them has been going further and further from the mark each time during the retelling so that the remembering of them has become difficult.
The map indicates approximations of certain features of the under mountain but is by no means complete. There are several points of interest and some notes about hazards you may face.
Clan QuartzTooth has sent their children to the best mentors of every class available in order to make the success of their children’s task more likely.
The elders will have planned for a good mix in your group. Please try and make your party with a mix of abilities and skills. The Dwarven halls are full of old traps and at least one focused trapfinder will be near imperative. Healers and a cleric would be a great boon to the company as well. Since you are being sent underground, be aware that you will want to focus on underground skills.
All characters will be Dwarves from the Clan QuartzTooth
Every class printed in a WOTC book is available as a starting class. Discuss with me how to tailor to Clan QuartzTooth.
All weapons and armor will be Dwarvencrafted
Each of you is fitted with Earthsilk Jersey (DR1/bludgeoning or slashing)
Each of you is provided with a Goliath (Dwarf) healing kit (+4 to check 10 uses)
I would like continuous feedback from any and all that find this an intriguing idea. I would like to bounce ideas off one or more people to improve the adventure and storyline.