yukonhorror
02-25-2009, 04:38 PM
Have a puzzle/trap that doesn't fit in with your campaign? Post it here.
There are five normal doors each labeled with a roman numeral.
Upon opening a door, it looks like a plain closet with a chest in the far right corner. Once one person enters, the door automatically closes. Each room has four doors on each of its four walls. In the chest is nothing but a handle except for the specially marked rooms. Pulling on the handle opens a trap door that leads to the outside of the five doors (a failsafe I give up option).
If the players attempt to enter the trap door, they will emerge out of the opposite trap door.
On the inside of the lid of each chest is a phrase.
I shaLL Run Back and FoRth tiLL i am FaLLing, then i wiLL Face the ReveRse Fan i hated as a Big Boy.
This is the key to the maze. Starting with door number I, the player should take the door corresponding the letter. L meaning left, R meaning right, F meaning forward, B meaning backward. This will take him to the rooms with the treasure and finally take him back to the hallway.
Entering a room transports you to the grid location indicated in each block.
Example. Walking into door III (grid space 1,3) actually puts you into grid space 5,2. If you then went into the right door, you would transport to room 4,5.
The first number is horizontal, and the second is vertical. Here is the grid:
1 2 3 4 5
________________
5 |3,3|1,3|1,4|4,4|1,2|
4 |1,1|3,5|3,4|5,3|5,1|
3 |4,3|4,2|4,1|5,4|2,5|
2 |2,3|2,1|1,5|4,5|2,4|
1 |5,5|3,2|5,2|2,2|3,1|
--------------------------
I II III IV V
Following the solution takes you to 2,1 then out. You can put your item anywhere along the path.
Going forward while in row 5 steps you into row 1. Going left while in column 1 (or right while in column 5) takes you to column 5 (or column 1, respectively).
Going back in row 1 brings you back to the entrance with the 5 doors.
Another "maze". I don't have the map with me, but I'll describe the general concept:
________________
| | | |
| 1 | 5 | 9 |
---------------------
| | | |
| 2 | 6 | 10 |
---------------------
| | | |
| 3 | 7 | 11 |
---------------------
| | | |
| 4 | 8 | 12 |
---------------------
The door leads you square one. The above map is one room with twelve squares. When you step on 1, walls F, I, N, and Q turn on and walls A,H turn off. A wall corresponds to the space between two squares. So wall F is between 2 and 6. It isn't a physical wall, but a semi-transparent wall of force/electricity/fire, etc... Stepping on each square corresponds to turning on 4 walls and turning off two, except space 11. Space 11 results in immediate death.
--- Merged from Double Post ---
apparently I can't make ghost spaces. Hopefully you get the idea.
There are five normal doors each labeled with a roman numeral.
Upon opening a door, it looks like a plain closet with a chest in the far right corner. Once one person enters, the door automatically closes. Each room has four doors on each of its four walls. In the chest is nothing but a handle except for the specially marked rooms. Pulling on the handle opens a trap door that leads to the outside of the five doors (a failsafe I give up option).
If the players attempt to enter the trap door, they will emerge out of the opposite trap door.
On the inside of the lid of each chest is a phrase.
I shaLL Run Back and FoRth tiLL i am FaLLing, then i wiLL Face the ReveRse Fan i hated as a Big Boy.
This is the key to the maze. Starting with door number I, the player should take the door corresponding the letter. L meaning left, R meaning right, F meaning forward, B meaning backward. This will take him to the rooms with the treasure and finally take him back to the hallway.
Entering a room transports you to the grid location indicated in each block.
Example. Walking into door III (grid space 1,3) actually puts you into grid space 5,2. If you then went into the right door, you would transport to room 4,5.
The first number is horizontal, and the second is vertical. Here is the grid:
1 2 3 4 5
________________
5 |3,3|1,3|1,4|4,4|1,2|
4 |1,1|3,5|3,4|5,3|5,1|
3 |4,3|4,2|4,1|5,4|2,5|
2 |2,3|2,1|1,5|4,5|2,4|
1 |5,5|3,2|5,2|2,2|3,1|
--------------------------
I II III IV V
Following the solution takes you to 2,1 then out. You can put your item anywhere along the path.
Going forward while in row 5 steps you into row 1. Going left while in column 1 (or right while in column 5) takes you to column 5 (or column 1, respectively).
Going back in row 1 brings you back to the entrance with the 5 doors.
Another "maze". I don't have the map with me, but I'll describe the general concept:
________________
| | | |
| 1 | 5 | 9 |
---------------------
| | | |
| 2 | 6 | 10 |
---------------------
| | | |
| 3 | 7 | 11 |
---------------------
| | | |
| 4 | 8 | 12 |
---------------------
The door leads you square one. The above map is one room with twelve squares. When you step on 1, walls F, I, N, and Q turn on and walls A,H turn off. A wall corresponds to the space between two squares. So wall F is between 2 and 6. It isn't a physical wall, but a semi-transparent wall of force/electricity/fire, etc... Stepping on each square corresponds to turning on 4 walls and turning off two, except space 11. Space 11 results in immediate death.
--- Merged from Double Post ---
apparently I can't make ghost spaces. Hopefully you get the idea.