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Inquisitor Tremayne
02-09-2009, 08:39 AM
As it says, this thread is for any and all character discussions.

I think I may post xp awards in this thread also so that there is record of it.

knightserpent
02-09-2009, 10:45 AM
I don't know if any of you remember Todrin's humble beginnings as a body guard for some nobles. Whenever they were assigned stormtroopers for guards he was out of a job.
That's when he got on with Elismate and that one guy that hired us to be his scapegoat.

Notable Events:

Single Handedly Destroyed a Battalion of Clone Troopers.
Driven off countless badguys.
Pulled my companions back from the brink of death.
Provided Tactically sound advice in the face of danger.
Kicked a Mandalorian's butt in single combat.
Started a family with his beautiful and loving wife.
Taken a Missle to the chest and survived.

Notable Possessions:
Xenomorph Skinned Combat Gloves
Heavy Blaster Rifle with attached Grenade Launcher.
Power Generator Pack
Surgery Kit

Future Direction:
Elite Soldier
Heavy Weapons and firing them a lot.

Inquisitor Tremayne
02-09-2009, 10:55 AM
Cast of Characters:

(PC) Elismate Sans - male Duros scoundrel and Captain of the Maddened Mynock

(PC) Todrin Faelur - male Human soldier and husband to Leida Mothma, Mon Mothma's daughter.

(PC) Stee Jans - male Human scout still trying to find his place in the galaxy.

(PC) Or - male Wookiee Jedi and protector of Shoa.

(PC) Anton - male human Jedi Knight and master to Shoa.

(NPC) Shoa Culu - female Miraluka Jedi padawan.

(NPC) Leida Mothma-Faelur - wife of Todrin and soon to be mother.
--- Merged from Double Post ---

I don't know if any of you remember Todrin's humble beginnings as a body guard for some nobles. Whenever they were assigned stormtroopers for guards he was out of a job.
That's when he got on with Elismate and that one guy that hired us to be his scapegoat.

Thats good, and no I have not forgotten!
--- Merged from Double Post ---
Please post your characters using the following format:

Tolin Aldon CL 1
Medium Pau’an Male Noble 1
Destiny 1 (discovery); Force 5, Strong in the Force; Darkside 0
Init +6; Senses low-light vision, Perception +7
Languages Basic, High Galactic, Huttese, Mon Calamarian, Rodese, Shyriiwook, Utapese

Defenses Ref 14 (flat-footed 13), Fort 13, Will 16; Block, Deflect
hp 19; DR ; Threshold 13; Second Wind 9/+12
Weakness
Immune

Speed 6 squares
Melee unarmed -1 (1d4-1)
Ranged blaster pistol +1 (3d6)
Base Atk +0; Grp +1
Atk Options
Special Actions
Force Powers Known (Use the Force +) battle strike, move object
Force Techniques
Force Secrets

Abilities Str 8, Dex 12, Con 12, Int 14, Wis 15, Cha 16
Special Qualities Authority (pau'an's add +1 to any insight or morale bonuses they grant themselves or other characters)
Talents Wealth
Feats Improved Defenses, Linguist, Skill Focus (Persuasion)*, Weapon Proficiency (blaster pistols, simple)
Skills Deception +8, Gather Information +8, Initiative +6, Knowledge (galactic lore) +7, Knowledge (tactics) +7, Perception +7, Persuasion +13, Use Computer +7
Possessions noble robes, blaster pistol, long-range comlink, datapad, datacards (10), holorecorder, utility belt (3 days food capsules, med pac, tool kit, power pack, energy cell, glow rod, liquid cable dispenser, small grappling hook), security kit, R2 series droid (C8 See-Eight), 290 credits.

workape
02-09-2009, 12:01 PM
Anton Pand CL 9
Medium Human Male Jedi 7/Jedi Knight 2
Destiny 3 (Education); Force 10, Darkside 0
Init +11;Senses Perception +15 (Force Perception)
Languages Basic, Ryl
XP 36000


Defenses Ref 22 (flat-footed 20), Fort 20, Will 22; Deflect(+17), Redirect Shot
hp 88; DR 0; Threshold 20; Second Wind 36/+24
Weakness None
ImmuneNone

Speed 6 squares
Melee
-Basic Lightsaber Attack +13 2d8+10 (Crits on 20, Ignores DR)
-Rapid Strike (Lightsaber) +11 3d8+10 (Crits on 20, Ignores DR)
-Double Attack (Lightsaber) +10/+10 2d8+10/2d8+10 (Crits on 20, Ignores DR)
-RS+DA (Lightsaber) +8/+8 3d8+10/3d8+10 (Crits on 20, Ignores DR)
Ranged
-Basic Blaster Pistol +6 3d6+4 (Crits on 20)

Base Atk +9; Grp +12
Atk Options Rapid Strike, Double Attack
Special Actions Deflect, Redirect Shot
Force Powers Known (Use the Force +15) Surge, Farseeing, Move Object, Fold Space, Force Light, Fluid Riposte
Force Talents Force Perception, Visions, Deflect, Redirect Shot,
Force Techniques Force Point Recovery
Force Secrets None

Abilities Str 16, Dex 14, Con 10, Int 13, Wis 14, Cha 12
Special Qualities:
Talents: Force Perception, Visions, Deflect, Redirect Shot, Multi-attack Proficiency
Feats Jedi Beginning Feats, Force Training, Rapid Strike, Skill Focus (Use the Force), Melee Defense, Whirlwind Attack, Withdrawl Strike, Double Attack, Force Training (lvl 9)
Skills Initiative +11, Knowledge (Galactic Lore) +10, Knowledge (Life Sciences) +10, Use the Force +15
Possessions
- Backpack containing Jedi Robes
- Functional Clothing (worn)
- Self Built Lightsaber (Solari Crystal, blade is a dark green)
- All temp cloak
- LR Encrypted Commlink
- Jedi Utility Belt

Just obtained
1 frag grenade
1 medpack
2 power packs
1 power cell

Credits 310

knightserpent
02-09-2009, 12:03 PM
Todrin Faleur CL 10
Medium Human Male Soldier 7 Elite Trooper 4
Destiny 5 (Liberation); Force 11, Darkside 1
Init +14; Senses Perception +10
Languages Basic, High Galactic, Huttese

Defenses Ref 29 (flat-footed 25), Fort 26, Will 20
hp 106/123; DR 2 ; Threshold 25; Second Wind 62/+31
Weakness
Immune

Speed 6 squares
Melee unarmed +12 (1d10+8)
Ranged
Base Atk +11; Grp +15
Atk Options
Special Actions
Tough as Nails
Battle Analysis
Harms Way
Devastating Attack (heavy)
Delay Damage

Abilities Str 13, Dex 19, Con 15, Int 14, Wis 10, Cha 10
Special Qualities
Talents Tough as Nails, Battle Analysis, Harms Way, Devastating Attack (heavy), Multi-Attack Specialty (heavy x2)
Feats Armor Proficiency (L,M), Weapon Proficiency (heavy weapons, blaster rifles, blaster pistols, simple), Martial Arts I, Martial Arts II, Martial Arts III, Point Blank Shot, Precise Shot, Dead Eye, Double Attack
Skills Initiative +14, Knowledge (Tactics) +12, Perception +10, Pilot +14, Treat Injury +10, Use Computer +12
Possessions +1 Wookie Life Debt, Blaster Rifle. Grenade Launcher. 10,000 credits. Frag Grenade +9. Stun Grenade +3. Utility Belt. Hands Free Comm Link, Pocket Scrambler.

Future Progression
Lvl Class Feat Talent/Class Feature
12th Elite Trooper 5 Triple Attack Multi-Attack Specialty (heavy)
13th Elite Trooper 6 DR 3
14th Elite Trooper 7 Multi-Attack Specialty (heavy)
15th Elite Trooper 8 Rapid Shot DR 4
16th Elite Trooper 9 Multi-Attack Specialty (heavy)
17th Elite Trooper 10 DR 5
18th Soldier 8 Scourge Attack, Feat
19th Soldier 9 Indomitable
20th Soldier 10 Feat

XP 55,510

Cy the Wander
02-11-2009, 09:18 PM
Orwelrral
Medium Wookiee Soldier 3/Jedi 4/Jedi Knight 2/Force Adapt 2
Destiny 2 (Destruction), Force 10, Dark 0
Init +12; Senses Perception +7
Languages: Shyriiwook, Basic (understood only), Bocce (understood only)
----------------------------------------------------------------------
Defenses: Ref 25 (flat-footed 22), Fort 24, Will 25
HP 78, Threshold 25; extraordinary recuperation; Second Wind: 19
Immune: disease, poison, radiation (Fortified Body)
----------------------------------------------------------------------
Speed 6 squares
Melee, unarmed +16 (1d4+10)
Melee, stun baton +16 (2d6+10 stun) or
Melee, stun baton +16 (3d6+10 stun) with Mighty Swing
Melee, lightsaber +17 (2d8+10) or
Melee, lightsaber +17 (3d8+10) with Mighty Swing or
Melee, lightsaber +12 (2d8+10) / light saber +11 (2d8+10) with Dual Weapon Mastery I
Ranged, blaster pistol, heavy +13 (3d8+5)
Ranged, Bowcaster, +13 (3d10+5)
Ranged, frag grenade, +13 (4d6+5 stun)
Base Atk +11; Grp +16
Atk Options: Might Swing, Dual Weapon Mastery I
Special Actions rage 1/day
Force Powers: (Use the Force +14) Vital Transfer, Battle Strike, Move Object, Force Slam, Force Whirlwind, Farseeing
----------------------------------------------------------------------
Abilities: Str 20, Dex 14, Con 10, Int 12, Wis 15, Cha 9
Talents: Armored Defense, Deflect, Force Pilot, Damage Reduction 10, Equilibrium, Fortified Body
Force Technique: Force Point Recovery, Improved Sense Surroundings
Feats: Armor Profs. (light, medium), Weapon Profs. (pistols, rifles, simple weapons, lightsabers), Mighty Swing, Force Sensitivity, Force Training X2, Dual Weapon Mastery I, Skill Focus: Use the Force, Scavenger, Starship Tactics X2 (bonus feats)
Skills: Climb +10 (may take 10 even when distracted), Initiative +12, Mechanics +11, Persuasion +4 (may reroll attempts to intimate), Pilot +6 (can substitute with Use the Force), Use Computer +11, Use the Force +14
Force Powers: Vital Transfer, Battle Strike, Move Object, Force Slam, Force Whirlwind, Farseeing
Starship Maneuvers: Ackbar Slash, Angle Deflector Shields, Attack Formation Zeta Nine, I Have You Now, Target Sense, Wotan Weave
Possessions: Bowcaster (with Storage Capacity and Miniaturized), license, shoulder strap, Bowcaster bolts (31), Lightsaber, self built and attuned X2, Concealed holster X2, Stun Baton, Energy Cell, Hip holster, Flight Suit, Padded (with aquatic adaptation and helmet package), Comlink, long range, Pocket Scrambler, Fusion lantern, All Temperature Cloak, Synthrope (45 m), Utility Belt, Security Kit, Blaster Pistol, Hip holster, Medical Kit, 4 fast flesh med pacs, Vox-Box, Frag Grenade, Credit Chip (1322), galactic ID (Or), a forged galactic ID (Bearrog); 2010-11-01 four old lightsabers, two blue, two green
Vehicle: Aratech 74-Z Speeder Bike
Droids: ET-74 Communication Droid, T1 Bulk Loader Droid (With Or's family)

XP: 54160+1350=55510

Or owes Stee 750 credits

orbit8
02-12-2009, 11:26 PM
Elismate Sans CL 10 Xp 45,000
Medium Duros Male Scoundrel 7 /Noble 3
Destiny 2 (to Starship); Force 10; Darkside 1
Init +6; Senses Perception +5
Languages Basic, Durese, Shyriiwook

Defenses Ref 25 (flat-footed 12), Fort 20, Will 23; +1 Destiny Bonus to Defenses, +1 Dodge Bonus to Reflex Defense ( Martial Arts I )
hp 36(currently 31); Threshold 25; Second Wind 9/+9

Speed 6 squares
Melee unarmed +6 (1d6+3)
Ranged blaster pistol +8 (3d6+4) (0 shots)
Base Atk +7; Grp +7
Atk Options
Special Actions Vehicular Combat

Abilities Str 8, Dex 13, Con 9, Int 14, Wis 10, Cha 16
Special Qualities Expert Pilot (may reroll Pilot checks but must take the second result)
Talents Born Leader, Gimmick, Hyperdriven, Master Slicer, Knack
Feats Improved Damage Threshold, Linguist, Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Mechanics), Skill Training (Deception, Gather Information, Mechanics, Persuasion, Pilot, Use Computer), Vehicular Combat, Weapon Proficiency (pistols, simple),Skill Training: Knowledge (Galactic Lore), Flawless Pilot
Skills Deception +13, Gather Information +13, Mechanics +17, Persuasion +13, Pilot +11 (can reroll but must take the second result), Use Computer +12, Knowledge (Galactic Lore) +12
Possessions noble robes(tattered), datapad, datacards (0), tool kit, security kit, R2 series droid (G0 Artoo Geezero).

Inquisitor Tremayne
02-14-2009, 09:34 AM
I updated Elismate. I think I am missing a talent, ability bonuses, and current hit points.

orbit8
02-15-2009, 03:37 PM
Thanks Jason, I will double check this and update later!

Inquisitor Tremayne
02-15-2009, 09:30 PM
The Maddned Mynock CL 8
Colossal space transport – Corellian YT-2000 Transport
Init +2; Senses Perception +4
Defenses Ref 18 (flat-footed 12), Fort 27; +15 armor
hp 180; DR 15; SR 30; Threshold 77
Speed fly 12 squares (max. velocity 1, 000 km/h), fly 4 squares (starship scale)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Ranged double laser cannon + (see below) and
Ranged medium ion cannon +4 (see below) and
Ranged light concussion missiles +8 (see below) and
Ranged double laser cannon +8 (see below)
Base Atk +5; Grp +42
Abilities Str 44, Dex 16, Con -, Int 14
Skills Initiative +2, Pilot +2 (Co-pilot +2)), Mechanics +8 (droid +10), Perception +4, Use Computer +13 (+14)
Crew 4; Passengers 7
Cargo 115 tons; Consumables 3 months; Carried Craft none
Payload 0 light concussion missile (max 6), 1 medium concussion missiles (max 8)
Hyperdrive x1 (backup x12), nav computer
Availability Licensed; Cost 150,000 (45,000 used)

Double Laser Cannon (gunner, Anton)
Atk +5(+0 autofire); Dmg 5d10+4x2
Double Laser Cannon (pilot, Elismate)
Atk +8 (+3 autofire); Dmg 5d10+4x2
Medium Ion Cannon (co-pilot, Or)
Atk +4 (-1 autofire); Dmg 5d10+4x2
Light Concussion Missile (pilot, Elismate)
Atk +8; Dmg 7d10+4x2, 4 square splash
Medium Concussion Missiles (gunner, Todrin)
Atk +12; Dmg 8d10+4x2, 4 square splash



Pilot: Elismate
Co-pilot: Or
Commander: Elismate
System operator: Stee
Engineer: R2-G0
Gunners: Todrin, Anton

Current hyperspace jumps = 1

Current fuel cells = 87

Current consumables = 90 days


Ship Systems
Escape Pods for all passengers and crew
Hyperdrive class 1
Sublight drive 4
Light concussion missile launcher
Disguised Transponder: The Star Jumper
Speed of light comms
Subspace transceiver
Navicomputer
Medium ion cannons
Combat thrusters

Notes
As a used starship, whenever the Mynock is pushed down the condition track -3 steps the condition become persistent
As a YT-2000 starship the Mynock takes a -2 penalty on Mechanics checks
0 Emplacement points left

Hp 15 DR 10 SR 25
Normal condition track

biffer75
02-17-2009, 03:27 PM
Stee Jans CL 8
Medium Human Male Scout 8/ Scoundrel 1
Destiny 0(Liberation); Force 1, Darkside 3
Init +13; Senses Perception +11
Languages Basic, Durese, Bothese, Shryiiwook
Exp 43,900

Defenses Ref 25 (flat-footed 21), Fort 21, Will 22
hp 73; Curent hp 63; DR ; Threshold 26; Second Wind +17 hp
Condition Normal on track.
Weakness
Immune

Speed 8 squares
Melee unarmed +6 (1d4+5)
Ranged blaster carbine +9/10 (3d8+9/10)*, heavy blaser pistol +11/12 (3d8+4/5)* Flamethrower +6 (3d6+4/5)
Base Atk +6; Grp +10 Grab +5
Atk Options
Stun (2d10+4)
Grenades frag (4d6+4/5)
Grenades stun (4d6+4/5)
Special Actions
Extra Second Wind
Evasion
Low-light Vision
Long Strider
Skirmisher
Abilities Str 13, Dex 21, Con 13, Int 16, Wis 15, Cha 10
Special Qualities
Talents Evasion, Surefooted, Long Strider, Acute Senses, Skirmisher
Feats Extra Second Wind, Imp. Dam. Threshold, Point Blank Shot, Far Shot, Precise Shot, Deadeye, Rapid Shot, Shake It Off, Weapon Prof.- pistol,simple, rifles, Running Attack, Quick Draw.
Skills Endurance +10, Gather Info +9, Initiative +14, Mechanics +12
Perception +11, Pilot +14, Ride +14, Stealth +14, Survival +11 Use Computer +12
Possessions clothing, , heavy blaster pistol*, blaster carbine*, flamethrower, 6 x frag grenades, 0 x stun grenades, Comm link (encoded pocket scrambler), field kit, electrobinoculars, Nightvision scope, all temp. cloak, tool kit, security kit, 7 med-pacs, sensor pack (on ship), 8 energy cell, 12 power packs, jet pack (on ship), Xenomorph chestplate, 4,693 credits (48,000 froze in an account). *blaster carbine has improved damage and a pulse charger upgrade. *heavy blaster pistol has improved accuracy and can be readied as a swift action.

Inquisitor Tremayne
04-06-2009, 03:45 PM
Could everyone post their xp totals please?
--- Merged from Double Post ---
Also:

Stee should have
Will Defense of 20
+4 to attack with Flamethrower
Mechanics +12
Survival +11
Use Computer +12
Grp +9

Todrin should have
Reflex Defense of 27
Will Defense of 18
+9 unarmed attacks
Grp +12

Or should have
Will Defense of 22

Anton should have
+12 lightsaber attacks
+9/+9 with Double Attack
+10 with Rapid Strike
Damage Threshold of 20

biffer75
04-07-2009, 02:10 PM
Stee should have
Will Defense of 20
+4 to attack with Flamethrower
Mechanics +12
Survival +11
Use Computer +12
Grp +9



My Will Defense is correct at 21, 8th lvl + 1 scoundrel class bonus + 2 Ability modifier +10 = 21

Famethrower should be +4/+5, point blank shot. It's range is always point blank that is why I just used +5.

Grp is +1. Base attack +5, -5 for grab attack, I dont have martial arts,+1 for Str = +1 to grp.

The skills have been changed.

P.S. I need to add +1 to damage on all my weapons at point blank range. Was unaware that it adds +1 to hit and dam.

Cy the Wander
05-19-2009, 07:14 PM
ET-74 CL 3
Automata Galactica ET-74 Communications Droid
Small droid (1st -degree) nonheroic 1/noble 2
Force 5; Darkside 0
Init +2; Senses Perception +1
Languages Basic, Binary, Bothese, Durese, Miralukese, Mon Calamarian, Rodese, Ryl, Shryiiwook, Ubese
Defenses Ref 15 (flat-footed 14), Fort 11, Will 15
hp 9; Threshold 11
Immune droid traits
Speed 4 squares (walking)
Melee unarmed -1 (1d3-1)
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +2
Atk Options
Special Actions
Abilities Str 7, Dex 12, Con -, Int 15, Wis 10, Cha 8
Talents Educated
Feats Improved Defenses, Linguist (2), Skill Focus (Knowledge [technology]), Skill Focus (Use Computer), Skill Training (Knowledge [galactic lore]), Skill Training (Knowledge [social sciences])
Skills Knowledge (galactic lore) +8, Knowledge (social sciences) +8, Knowledge (technology) +13, Persuasion +5, Use Computer +13
Systems walking locomotion, Heuristic processor, 2 hand appendages, translator unit (DC 10), vocabulator, Comlink-internal, Locked Access
Possessions comlink, datapad, portable computer, Pocket Scrambler
Availability Licensed; Cost 2,700 credits

orbit8
05-19-2009, 10:09 PM
Jason,

My long range com-link listed on this thread does not match what is on my character sheet. It list a Handsfree comlink+pocket scrambler DC 30. Perhaps it can become a miniaturized long range com-link (hands free) + pocket scrambler DC 30 and I pay the differnce? I think my character sheet is correct and I made a mystake on the thread.

Inquisitor Tremayne
05-27-2009, 12:21 PM
R2-G0 CL 3
R2 Series Astromech droid
Small droid (2nd-degree) nonheroic 2/scoundrel 2
Force 5; Darkside 0
Init +8; Senses Darkvision, Perception +8
Languages Basic, Binary, Huttese, Shryiiwook
Defenses Ref 16 (flat-footed 14), Fort 12, Will 13
hp 14; Threshold 12
Immune droid traits
Speed 6 squares (wheeled), 4 squares (walking), 9 squares (flying)
Melee electroshock probe +2 (1d8+1, ion)
Ranged by weapon +2
Fighting Space 1 square; Reach 1 square
Base Atk +2; Grp +4
Atk Options
Special Actions Gimmick
Abilities Str 10, Dex 14, Con -, Int 16, Wis 10, Cha 7
Talents Gimmick
Feats Skill Focus (Mechanics, Use Computer), Skill Training (Initiative, Perception), Toughness, Weapon Proficiency (simple)
Skills Mechanics +13, Perception +3, Pilot +8, Stealth +6, Use Computer +13
Systems wheeled locomotion, walking locomotion, flying locomotion (limited), magnetic feet, heuristic processor, 6 tool appendages, 1 claw appendage, diagnostics package, internal storage (2 kg), improved sensor package, darkvision
Possessions astrogation buffer (storage device, 10 memory units), circular saw, electroshock probe, fire extinguisher, electric arc welder, holorecorder, holoprojector
Availability Licensed; Cost 4,500 credits

Cy the Wander
06-02-2009, 08:10 PM
Per Todrin/Eli, the ship has the following medical supplies on board as of the 5/2/2009 game:

1 med kit
5 adv
med packs
7 life support packs
3 antidote kits

Cy the Wander
08-11-2009, 07:52 PM
40 hp worth of parts in cargo hold

Cy the Wander
09-22-2009, 08:30 PM
The Maddned Mynock CL 8
Colossal space transport – Corellian YT-2000 Transport
Init +2; Senses Perception +4
Defenses Ref 18 (flat-footed 15), Fort 27; +15 armor
hp 180; DR 15; SR 30; Threshold 77
Speed fly 12 squares (max. velocity 1, 000 km/h), fly 4 squares (starship scale)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Ranged double laser cannon +12 (see below) and
Ranged double laser cannon +8 (see below) and
Ranged medium ion cannon +4 (see below) and
Ranged light concussion missiles - (see below) and
Ranged heavy concussion missiles - (see below)


Base Atk +5; Grp +42
Abilities Str 44, Dex 16, Con -, Int 14
Skills Initiative +2, Pilot +2 (Co-pilot +2), Mechanics +8 (droid +10), Perception +4, Use Computer +13 (+14)
Crew 4; Passengers 7
Cargo 115 tons; Consumables 3 months; Carried Craft none
Payload 0 light concussion missile (max 6), 0 medium concussion missiles (max 8)
Hyperdrive x1 (backup x12), nav computer
Availability Licensed; Cost 150,000 (45,000 used)

Double Laser Cannon (gunner, Todrin)
Atk +12(+7 autofire); Dmg 5d10+4x2
Double Laser Cannon (pilot, Elismate)
Atk +8 (+3 autofire); Dmg 5d10+4x2
Medium Ion Cannon (co-pilot, Or)
Atk +4 (-1 autofire); Dmg 5d10+4x2
Light Concussion Missile (pilot, Elismate)
Atk +; Dmg 7d10+4x2, 4 square splash
Medium Concussion Missiles (gunner, Empty)
Atk +; Dmg 8d10+4x2, 4 square splash

Pilot: Elismate
Co-pilot: Or
Commander: Elismate
System operator: Stee
Engineer: R2-G0, Anton
Gunners: Todrin

Current hyperspace jumps = 2

Current fuel cells = 86 (routine maintenance completed 4 jumps ago)

Current consumables = 88 days


Ship Systems
Escape Pods for all passengers and crew
Hyperdrive class 1 (backup x12)
Sublight drive 4
Light concussion missile launcher
Disguised Transponder: The Star Jumper
Speed of light comms
Subspace transceiver
Navicomputer
Medium ion cannons
Combat thrusters

Notes
As a used starship, whenever the Mynock is pushed down the condition track -3 steps the condition become persistent
As a YT-2000 starship the Mynock takes a -2 penalty on Mechanics checks
0 Emplacement points left

Hp 115 DR 15 SR 30
Normal condition track

Current cargo:
40 hp worth of spare parts--10/05/2009 used 18, 22 left

Equipment in the living quarters:
1 med kit
5 adv
med packs
7 life support packs
3 antidote kits

Cy the Wander
03-08-2010, 07:37 PM
-2 adv med pack from ship, to Stee, per game 3/08/2010

workape
06-28-2010, 07:58 PM
Name: Kaan Xerom
Player: workape
Class: Scoundrel 1/Scout 6/Assassin 3
Species: Human
Level: 10
Age: 26
Gender: M
Height: 5'6"
Weight: 115 lbs
Destiny:
DSP: 1


Atr: Base + Race + Levels
--- ---- ---- ------
Str: 10 + 0 + 0 = 10 (+0)
Dex: 16 + 0 + 2 = 18 (+4)
Con: 12 + 0 + 0 = 12 (+1)
Int: 14 + 0 + 2 = 16 (+3)
Wis: 14 + 0 + 0 = 14 (+2)
Cha: 10 + 0 + 0 = 10 (+0)

HP:
Damage Threshold: 22 = 22 [Fort Defense]

BAB: +7 Force Points: 9
Initiative: Destiny Points: 3
Speed: 6m Perception: +12

Defenses
-Fort 23 = 10 + 10 [Level/Armor] + 2 [Class] + 1 [Ability] + [Misc]
-Ref 28 = 10 + 10 [Level/Armor] + 4 [Class] + 4 [Ability] + [Misc]
-Will 24 = 10 + 10 [Level/Armor] + 2 [Class] + 2 [Ability] + [Misc]

Special Combat Actions:

Attacks:


Languages: Basic, Bocce, Ryl, Shyrriwook

Talents:
Scoundrel 1: Dastardly Strike
Scout 1: Improved Stealth
Scout 3: Hidden Movement
Scout 5: Total Concealment
Assassin 1: Sniping Assassin
Assassin 3: Sniping Marksmen




Feats:
H: Precise Shot
L1: Skill Training (Initiative)
L3: Weapon Focus (Rifles)
L6: Armor Proficiency (Light)
L9: Skill Focus (Stealth)
S2: Far Shot
S4: Dead Eye
S6: Sniper

Racial Traits:
Human


Skills
Name Bonus .5 L Mod Trained Skill Focus Misc
--------- ----- ---- --- ------- ----------- ----
Acrobatics +9 5 +4
Athletics +5 5 +0
Decpetion +12 5 +2 5
Endurance +6 5 +1
Gather Information +10 5 +0 5
Initiative +14 5 +4 5
Mechanics +13 5 +3 5
Perception +12 5 +2 5
Persuasion +10 5 +0 5
Pilot +14 5 +4 5
Ride +9 5 +4
Stealth +19 5 +4 5 5
Survival +7 5 +2
Treat Injury +7 5 +2
Use Computer +13 5 +3 5

Equipment: (22500 Credits)
Blaster Rifle (Bipod, Enhanced Scope [low-light])
Shadow Suit
All Temp Cloak
Heavy Blaster Pistol
Security Kit
2x Vibro Blade


Kaan Xerom CL 10
Medium Human Male Scout 6/ Scoundrel 1/Assassin 3
Destiny 3 (); Force 5, Darkside 1
Init +14; Senses Perception +12
Languages Basic, Bocce, Ryl, Shyrriwook
Defenses Ref 28 or 19 with Shadowsuit (flat-footed 24 or 15), Fort 24, Will 23;
hp 70; Threshold 24; Second Wind 1/day 35/+17
Speed 6 squares
Melee unarmed +7 (1d4+5)
Melee vibroblade +7 (1d6+5)
Ranged Blaster Rifle +12 (3d8+5) or
Ranged Blaster Rifle +12 (4d8+5) when aiming with Deadeye
Ranged Heavy blaster pistol +11 (3d8+5)
Base Atk +7; Grp +11
Atk Options Dastardly Strike (on a hit vs. target denied their Dex = -1 CT)
Special Actions Mark +1, Sniping Assassin +1 (when making a ranged attack against a target not at PB range add half class level to damage), Sniping Marksmen (when making a ranged attack against a target not at PB range ignore targets armor bonus to Ref Def), Sniper (always ignore soft cover)
Abilities Str 10, Dex 18, Con 12, Int 16, Wis 14, Cha 10
Special Qualities Hidden Movement (no penalty to stealth when moving), Total Concealment (gain total concealment from regular concealment), Mark +1 (at the start of an encounter may mark a target and gain +1 damage against that target or as a swift action cause target to be flat-footed thus ending the Mark)
Talents Dastardly Strike, Improved Stealth, Hidden Movement, Total Concealment, Sniping Assassin, Sniping Marksmen
Feats Armor Proficiency (light), Deadeye, Far Shot, Point Blank Shot, Precise Shot, Skill Focus (stealth), Skill Training (Initiative), Sniper, Weapon Focus (rifles), Weapon Proficiency (pistol, simple, rifles)
Skills Deception +12, Gather Information +10, Initiative +14, Mechanics +13, Perception +12, Persuasion +10, Pilot +14, Stealth +19 (may reroll but keep second result), Use Computer +13
Possessions credit chip (22,500 credits), Blaster Rifle (bipod, enhanced scope [low-light vision]), shadow suit, all temp cloak, heavy blaster pistol, security kit, vibroblade (2)

workape
08-09-2010, 10:00 PM
Name Drox Zanedi
Classes Noble 5/Scoundrel 5
XP 50390
Destiny 6; Force 10, Darkside 0
Init +14; Senses Perception +11
Languages Basic, Bocce, Ryl, Shyrriwook, Dosh, Huttese
Defenses Ref 26 (flat-footed 22), Fort 21, Will 23;
HP 74; Threshold 24; Second Wind 1/day 37/+18
Speed 6 squares
Melee Unarmed +5 (1d4+5)
Ranged Heavy blaster pistol +9 (3d8+5)
Ranged Heavy blaster pistol +7/+7 (3d8+5/3d8+5)
Base Atk +5; Grp +10
Atk Options Point Blank Shot, Far Shot, Dastardly Strike
Special Actions
Abilities Str 10, Dex 18, Con 12, Int 16, Wis 12, Cha 12
Special Qualities
Talents Wealth, Connections, Born Leader, Hyperdriven, Spacehound, Dastardly Strike
Feats Vehicular Combat, Running Attack, Dual Weapon Master I/II, Quick Draw, Point Blank Shot, Linguist, WP (Pistols), WP (Simple), Skill Focus (Use Computer), Skill Training (Stealth), Point Blank Shot, Precise Shot, Dead Eye, Starship Tactics (bonus)
Skills Deception +11, Gather Informaton +11, Initiative +14, Knowledge (Galactic Lore) +13, Knowledge (Technology) +13, Perception +11, Persuasion +11, Pilot +14, Stealth +14,Use Computer +16
Starship Maneuvers Angle Deflector Shields, Corellian Slip
Possessions 17380 Cash
Koensayr ILH-KK Citadel Class Cruiser
"The Skipping Star"


Emplacement Points - 3
1 EP - Droid Repair Team 25000 Credits
1 EP - Smugglers Storage 1000 Credits
0 EP - Disguised Transponder (The Lonely Mynock) 2500 Credits

2 Droids Needed for Ship Operations
R2-K4 4650 Credits
Vocabulator
Locked Access

R2-L8 4800 Credits
Vocabulator
Diagnostics Package


Gear

2x Heavy Blaster Pistols 1500 Credits
5x Frag Grenades 1000 Credits
1x Long Range Encrypted Commlink 2500 Credits
5x Space Suits 10000 Credits
1x All Temp Cloak 100 Credits
1x Security Kit 750 Credits
1x Night Vision Goggles 300 Credits
2x Concealed Holster 100 Credits
3x Liquid Cable Dispenser 30 Credits
2x Power Packs 50 Credits
1x Aquata Breather 350 Credits
5x Breath Masks 1000 Credits
3x Fake ID's

Really old lightsaber


Contacts
Ally - Queen of Naboo
1 - Captain Reed (Naboo)
2 - Milan (Nar Shadda) [Information, Illicit Goods]
3 - Turr d'Lyes (Courscant) [Contact within Government, Friend of Father]
4 - Wyndham Sellud (Smuggler/Traveller) [Information, Slicing, etc]
5 - Unknown

T.A.P.
09-18-2010, 01:14 PM
Hi guys, this is Taylor. Here's my character, at least what I've built so far. If anything looks funky, let me know.

C.B. Dienes
Medium Human Female Noble 7/Soldier 2/Officer 1
Destiny 6 (Destruction); Force 11, Darkside 4
Init +12
Languages Basic, Binary, Bocce, High Galactic, Huttese, and Quarrenese
XP 45000

Defenses Ref 24 (flat-footed 22), Fort 24, Will 24 (28 with Idealist), Stand Tall
HP 36+6d6+2d10+1d8; DR 0; Threshold 24; Second Wind TBD
Weakness None
Immune None

Speed 6 Squares
Melee
- Survival Knife +8 1d6+5 (Crits on 20)
Ranged
-Blaster Pistol, Sidearm w/ Rangefinder, Pulse Charger, & the Stun Setting Removed +9 3d6+8 (Crits on 20)
-Heavy Slugthrower Pistol w/ Slinker Modification +10 2d8+5 (Crits on 20)
Base Atk +8; Grp +10

Atk Options None
Special Actions Assault Tactics, Born Leader, Indomitable, Inspire Confidence
Force Powers None
Force Talents None
Force Techniques None
Force Secrets None

Abilities Str 10, Dex 14, Con 14, Int 14, Wis 10, Cha 18
Special Qualities:
Talents: Assault Tactics, Born Leader, Connections, Indomitable, Inspire Confidence, Wealth (usually swapped out), Idealist (usually swapped in)
Feats: Adaptable Talent, Leader of Droids, Linguist, Natural Leader, Officer Candidacy Training, Separatist Military Training, Skill Focus - Knowledge: Bureaucracy, Skill Focus - Knowledge: Tactics, Skill Focus - Persuasion, Skill Training - Mechanics, Stand Tall, Starship Tactics, Weapon Proficiency - Pistols, Weapon Proficiency - Simple
Skills: Deception +14, Gather Information +14, Initiative +12, Knowledge - Bureaucracy +17, Knowledge - Tactics +17, Mechanics +12, Perception +10, Persuasion +19, Pilot +12, Use Computer +12
Starship Maneuvers: Angle Deflector Shields
Possessions
Will be added in later