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PnP News Bot
02-04-2009, 12:40 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

February 4, 2009: Planned GURPS Releases, Part II (http://www.sjgames.com/ill/archives.html?m=February&y=2009&d=4)



This post, like my last one, offers a few teasers about upcoming GURPS (http://gurps.sjgames.com)&#160; titles that I've already leaked in my blog (http://dr-kromm.livejournal.com). Nothing here is a promise, but everything is truly in progress this isn't a "blue sky" list or wishful thinking. Today's installment is about PDFs. If Fate cooperates, then 2009 should see us upload:</p>

Pyramid, every month (duh!). Each themed issue, featuring your favorite SJ Games writers, will be like a mini-genre book on a genre or a subgenre that might otherwise slip between the cracks.
GURPS Loadouts: Monster Hunters. GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/) support from that book's authors, S.A. Fisher and Hans-Christian Vortisch. All the tools you need to hunt down vampires, werewolves, and Elder Things.
GURPS Thaumatology: Magical Styles. GURPS Thaumatology (http://www.sjgames.com/gurps/books/thaumatology/) support, by Yours&#160;Truly.&#160;Brings the idea of styles, introduced in GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/), into the realm of wizardry.
GURPS Hot Spots: Renaissance Florence. The first item of the GURPS Hot Spots series. By Matt Riggsby, who wrote&#160;about the cities of&#160;Renaissance Italy in Pyramid (http://pyramid.sjgames.com).
GURPS Psionic Powers.&#160;Jason Levine&#160;treats psi powers with the loving detail of GURPS Psionics (http://www.sjgames.com/gurps/books/Psionics/) but using&#160;the game mechanics of GURPS Powers (http://www.sjgames.com/gurps/books/powers/).
GURPS Martial Arts: Gladiators. GURPS Martial Arts (http://www.sjgames.com/gurps/books/martialarts/) support from my coauthor on that book, Peter V. Dell'Orto, and Pyramid (http://pyramid.sjgames.com)&#160;historian Volker Bach.
GURPS Spaceships 3, 4, and 5. Further installments in the GURPS Spaceships (http://www.sjgames.com/gurps/books/spaceships/) series, by David Pulver.
GURPS Gun Fu. More&#160;GURPS High-Tech (http://www.sjgames.com/gurps/books/high-tech/) support from S.A. Fisher and Hans-Christian Vortisch, with an assist from Yours Truly on game mechanics. Cinematic martial arts for gunmen!
One more GURPS Locations item. You might recall that we kicked off this series last year with GURPS Locations: The Tower of Octavius (http://www.sjgames.com/gurps/books/locations/towerofoctavius/), by Matt Riggsby. We plan to continue it in 2009.
At least one more GURPS Dungeon Fantasy (http://www.sjgames.com/gurps/books/dungeonfantasy/) volume and probably two, maybe even more.
More Transhuman Space (http://www.sjgames.com/transhuman/) support, at least some of it from new line editor but old hand&#160;Phil Masters.
At least one GURPS adventure.
At least two more free GURPS promo items.
A PDF of&#160;anything we release as a hardback in&#160;2009.


Among other things.</p>

Sean Punch (kromm@sjgames.com)</p>