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View Full Version : [Interest/Recruitment]WEG D6 Adventure-Western



Jamfke
02-02-2009, 10:25 PM
Anyone up for some D6 Wild West action? I'll be using WEG's D6 Adventure as the rules. I've got some templates I've made up which can be used, or you can make your own. It would be straight cinematic western, no zombies or magic, well, maybe some spirit magic for Native Americans.

The idea I have in mind is a sort of Young Guns sort of thing. I could run with as few as two players, but the more the merrier.

Bearfoot_Adam
02-02-2009, 11:01 PM
Sounds like a lot of fun actually. However the only WEG experience I have is star wars. This would also be the only reference I would have for rules. Is that alright?

Jamfke
02-02-2009, 11:38 PM
Which version? 1st edition or 2nd edition R&E. In either case, it'll work. 2nd R&E would be easier to port over.

Bearfoot_Adam
02-02-2009, 11:46 PM
It's 2nd R&E

Jamfke
02-02-2009, 11:58 PM
That'll make things much easier to work with then. The rules are basically the same in Adventure. There is the addition of Advantages and Disadvantages, but they are optional. I can post a list of them to give you an idea about them if you like. The attributes are a bit different, as are the skills lists, both of which I can post for you.

Bearfoot_Adam
02-03-2009, 09:57 AM
sounds great

Jamfke
02-04-2009, 11:54 AM
Considering that interest for the game is limited here, would you be interested in playing on another site? I posted the same ad over at RPG.net and have gotten two other players interested. If you don't want to play there, I can see about just running one here for you. I don't know if the admin will allow a forum for a single player though.

At any rate, here's the info I spoke of earlier:

Attributes and skills:
Reflexes
acrobatics
brawling
climbing
contortion
dodge
jumping
melee combat
riding
sneak

Coordination
driving
lockpicking
marksmanship
missile weapons
sleight of hand
throwing

Physique
lifting
running
stamina
swimming

Knowledge
business
demolitions
first aid
forgery
languages
navigation
scholar

Perception
artist
gambling
hide
investigation
know-how
repair
search
streetwise
survival
tracking

Presence
animal handling
charm
command
con
disguise
intimidation
persuasion
willpower

Here are some character templates to give you an idea of what you can play or to base your own ideas on:

http://www.keckpublishing.com/downloads/charactertemplates.zip

Disadvantages and Advantages:
Disadvantages —
Achilles’ Heel (R3, R4); examples (R3): Allergy,
Atmospheric Incompatibility, Cultural Allergy, Environmental
Incompatibility, Metabolic Difference, Nutritional
Requirements, Rot, Vulnerability; examples
(R4): Allergy, Cultural Allergy, Rot, Symbiosis
Advantage Flaw (R1, R2, R3); examples (R3):
Infection, Minor Stigma, Stench
Age (R1, R2)
Bad Luck (R2, R3, R4)
Burn-out (R1 or more)
Cultural Unfamiliarity (R1, R2, R3)
Debt (R1, R2, R3)
Devotion (R1, R2, R3)
Employed (R1, R2, R3)
Enemy (R1, R2, R3)
Hindrance (R1 or more); examples: Bad Knee,
Rude, Trick Shoulder, Uncoordinated, Unobservant
Illiterate (R1)
Infamy (R1, R2, R3)
Language Problems (R2)
Learning Problems (R1)
Poverty (R1)
Prejudice (R1, R2)
Price (R1, R2)
Quirk (R1, R2, R3); examples (R1): Dependency,
Kleptomania, Indecision, Stutter; examples (R2): Dependency,
Secret; examples (R3): Dependency, Paranoid,
Phobic, Vengeful
Reduced Attribute (R2)
Note: At character creation, Disadvantages give
one skill die per rank.

Advantages —
Authority (R1, R2, R3)
Contacts (R1, R2, R3, R4)
Cultures (R1, R2, R3, R4)
Equipment (R1, R2, R3, R4)
Fame (R1, R2, R3)
Patron (R1, R2, R3)
Size (R1 or more)
Trademark Specialization (R1)
Wealth (R1 or more)
Note: At character creation, Advantages cost one
skill die per rank.

Special Abilities:
Accelerated Healing (3)
Ambidextrous (2)
Atmospheric Tolerance (2)
Attack Resistance (2)
Combat Sense (3)
Confusion (4)
Endurance (1)
Enhanced Sense (3)
Environmental Resistance (1)
Fast Reactions (3)
Fear (2)
Hardiness (1)
Increased Attribute (2)
Iron Will (2)
Longevity (3)
Luck, Good (2), Great (3)
Master of Disguise (3)
Multiple Abilities (1)
Quick Study (3)
Sense of Direction (2)
Silence (3)
Skill Bonus (1)
Skill Minimum (4)
Uncanny Aptitude (3)
Ventriloquism (3)
Weapon Flourish (2)
Youthful Appearance (1)

Enhancements
Additional Effect (1)
Multiple Targets (2)

Limitations
Ability Loss (3; 1 per additional rank)
Allergy (3; 1 per additional rank)
Burn-out (1)
Debt (3)
Flaw (1)
Minor Stigma (3)
Others Only (2; 1 per additional rank)
Price (1)
Restricted (1)
Side Effect (2)
Singularity (1 per Special Ability)
Super-science (2)
Note: At character creation, the first rank in a Special Ability
costs the number in parentheses in creation points or skill
dice. Additional ranks cost one creation point or skill die in
games where Special Abilities are common or the number in
parentheses in games where Special Abilities are uncommon.
Enhancements add to the total cost of the Special Ability.
Limitations subtract from the total of the base cost of the
Special Ability plus the cost of its ranks plus the cost of its
Enhancements. The minimum cost for a Special Ability plus
Enhancements and Limitations is 1.

I'll explain any of these you'd like to know more about.

Bearfoot_Adam
02-05-2009, 03:00 PM
I'll check it out
--- Merged from Double Post ---
Tried to find it on RPGNET and failed can you toss me a link?