View Full Version : [3.5e] Conjurer going for Malconvoker

01-27-2009, 07:52 AM
Has anyone used this prestige class? At higher levels it seems to be worth shooting for with my focused specialist conjurer and even at first level it can double the duration of conjurations (with a successful bluff) and add greatly to the types of creatures my Chaotic good caster can summon.

BUT you lose a level of spell advancement :( and have to wait an extra 3 levels to get save bonuses to Fort and Reflex and two levels for a BAB +1.

Are the benefits worth the loss?

01-27-2009, 09:42 AM
I don't have the Complete Scoundrel book that the Malconvoker prestige class is in, so it's difficult for me to offer any real feedback.

I did find a thread for you that might give you some additional ideas/thoughts: http://forums.gleemax.com/showthread.php?t=918792

01-28-2009, 04:04 PM
if you are a conjuring specialist, you are relying on your summons to fight for you. i realize that d&d version of summons don't really allow for complex tactics, but with some effort you can still pull off some things. the hit to bab isn't that big a deal, since your conjured creatures are doing the attacking for you. the saves on the other hand are something to be concerned about. unless you can manage to summon something big enough to hide behind, granting you cover, or that can otherwise aid in your defense in some fashion, then you need to be wary of any effect that will trip a reflex or fort save throw.

generally speaking, you should be skulking and focusing your equipment on what will boost your defensive abilities, and casting too, if you can manage it.

01-28-2009, 07:23 PM
Actually, I'm playing a focused conjurer Malconvoker right now, and I can definitely say it's been a blast (though the single MOST work I've ever done for a character lol)

First step- try to get your DM to allow you to use the variant in the DMG that allows you to have unique stats for your summons. It's core, so you have a good chance of success. Its a lot of work deriving the racial boni to ability scores and rolling up stats for each of your creatures (or arranging point buy) but it really pays off.
The way my character handles it? He gets the name of every summon he uses, makes one up for the templated animals, and has a small level rp relationship with each of them. The demons and devils fear and respect him, the animals actually have their own level of evil affection for him. (He's learned how they all like to be cared for, what kind of treats they like, in addition to the enmies he feeds them)

As soon as you get lesser planar binding, learn to use it. Having a body guard with unrestricted access to it's SLA's (things like teleport, plane shift, etc that summoned monsters aren't able to do for their masters) can be a HUGE asset. (that and its very important to have a reliable meatshield, you won't always have time to summon a monster before your squishy wizard butt would get chewwed up)

Started at level 3, and so far I'm nearly through with level 10 (yes, Fiendish Legion rocks every bit as much as it seems it would.) If you want any more advice, or to ask some specific questions, by all means feel free to ask away.