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PnP News Bot
01-19-2009, 12:50 AM
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Check out this new article Wizards of the Coast posted recently:

Design & Development: Good Feats! (http://www.wizards.com/default.asp?x=dnd/drdd/20090119)

The invention of the feat in 3rd Edition D&D marked a major innovation. In 4th Edition, feats occupy a narrower area of game design. How did that shift in design philosophy manifest in the 4th Edition PHB?