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DMMike
01-15-2009, 01:25 PM
100. It generates new fantasy maps with 5 foot squares.

Suzaku
01-15-2009, 01:25 PM
99) You can play WoW offline now

Webhead
01-15-2009, 01:59 PM
98. It puts D&D back into people's minds, bringing some of the out of retirement and pulling out all their old books again.

Talmek
01-15-2009, 02:58 PM
97. It takes people who normally would be "on the fence" for table-top gaming and brings them into the fold.

tesral
01-15-2009, 03:00 PM
96: It make earlier edition books cheaper.

Suzaku
01-15-2009, 04:58 PM
96: It make earlier edition books cheaper.

Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.

cplmac
01-15-2009, 06:01 PM
95. Got a lot of folks looking for older version games to get in on.

Grimwell
01-16-2009, 12:37 AM
94. People will finally stop complaining about 3.X ruining the spirit of good "old" D&D the way it used to be.

Webhead
01-16-2009, 09:05 AM
94. People will finally stop complaining about 3.X ruining the spirit of good "old" D&D the way it used to be.

Wanna bet? ;)

Kalanth
01-16-2009, 09:41 AM
Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.

I still have some 3.5 books I am selling off at $6 a book plus shipping.

McCummhail
01-16-2009, 10:12 AM
93. Distracts munchkins, allowing the rest a short respite.

Meeki
01-16-2009, 10:15 AM
93. Distracts munchkins, allowing the rest a short respite.

Munchkins play 3.x. So I guess it... corrals munchkins?

tesral
01-16-2009, 10:43 AM
Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.

You are doing it wrong. I have yet to pay more than 15 dollars and have paid as little as 4.

Valdar
01-16-2009, 01:01 PM
92. Only way to stop 3/3.5 from getting even more bloated.
--- Merged from Double Post ---

99) You can play WoW offline now

That was true before. Check it out:

http://www.amazon.com/World-Warcraft-Roleplaying-Game-d20/dp/1588467813/

Note the edition number.

fmitchell
01-16-2009, 02:36 PM
91. Creates enough disaffection and alienation among gamers to boost the market for alternate OGL/d20 games (like Pathfinder, True20 and Conan) and retro-clones of earlier editions (like OSRIC and Labyrinth Lord).

Meeki
01-16-2009, 02:55 PM
90. Spawns sniping posts at 4e and the people who play 4e, raising the value of old D&D material.

DMMike
01-16-2009, 06:38 PM
89. Continues campaign world and other flavor material, which can be incorporated into earlier edition campaigns.

BTW anyone selling a Rules Compendium?

Dimthar
01-16-2009, 07:35 PM
88. Kobolds are no longer cannon-fodder.

http://www.penandpapergames.com/forums/archive/index.php/t-6610.html

McCummhail
01-17-2009, 08:14 AM
87. Wizards no longer have to worry about the embarrassment of blowing their "spells" too early.

DruLeeParsec
01-17-2009, 12:02 PM
86: None of those pesky "daily limits" on spells. If a Wizard wants to cast magic missile every 6 seconds, he can.

85: Everything saves. Saving throws are just time durations now. Keep rolling, eventually you'll save.

84: Fighter Heal Thyself: Everyone heals with multiple healing surges per day. Just like in real life . . . oh wait.

83: Reduces those pesky perception rolls. Passive perception eliminates the need for the GM to have to decide "Yeah, I guess you would see that".

Grimwell
01-17-2009, 09:02 PM
82. It's very easy as a DM to say "Yes" to your friend who wants to play a Centaur Bow-Caster despite there being no product to describe this anywhere in the 4E market.

(Whip up some racial features, choose the combat role for the Bow-Caster class, and slot powers accordingly.)

DMMike
01-18-2009, 12:03 PM
Thanks for reading the Headline Grimwell. Some people evidently missed it.
:nono:

81. Presents cool classes that MUST be converted to be used in earlier systems, thus engaging your group's creativity and imagination. And giving me fodder for my cherry-picking post. (Warden, huh?)

PS: looking back G, I'm not entirely sure if you were on-target or not...plus I partially stepped on your toes...:laugh:

DMMike
01-19-2009, 09:52 AM
80. The 4E DMG is 90% compatible with earlier systems, which is nice for those who want another perspective on DMing.

Grimwell
01-19-2009, 12:13 PM
Thanks for reading the Headline Grimwell. Some people evidently missed it.
:nono:

81. Presents cool classes that MUST be converted to be used in earlier systems, thus engaging your group's creativity and imagination. And giving me fodder for my cherry-picking post. (Warden, huh?)

PS: looking back G, I'm not entirely sure if you were on-target or not...plus I partially stepped on your toes...:laugh:

Oddly enough, the first time I replied, I had the headline nailed. The second time I had a brain explosion and missed it. Doh!

DMMike
03-05-2009, 10:12 AM
79. 4E provides inspiration for house rules.
(All I can think of is a one-a-day cure spell as a caster equal to your character's level, and giving each class spells. Surely forry provided more house rule fodder...like all non-bosses (BBEG?) only get one hit die?)

Chgowiz
03-06-2009, 08:48 AM
88. Kobolds are no longer cannon-fodder.

http://www.penandpapergames.com/forums/archive/index.php/t-6610.html

Tucker's Kobolds were *never* cannon-fodder. Right now, my players are fearing kobolds. They climb walls, ceilings, toss acid, run away, multiply like rabbits and they KEEP COMING. :fear:

yukonhorror
03-07-2009, 09:24 AM
78. The hype of the new edition gets veteran players inspired to play older edition again (nostalgia purposes).

Webhead
03-09-2009, 12:08 PM
78. The hype of the new edition gets veteran players inspired to play older edition again (nostalgia purposes).

...


98. It puts d&d back into people's minds, bringing some of the out of retirement and pulling out all their old books again.


95. Got a lot of folks looking for older version games to get in on.

;)

cigamnogard
03-09-2009, 06:41 PM
77. Limits the Clerics to one turning per encounter because the players always encounter undead.