View Full Version : Top 100 Reasons 4E is Good for Earlier Editions
DMMike
Thursday 01-15-2009, 02:25 PM
100. It generates new fantasy maps with 5 foot squares.
Suzaku
Thursday 01-15-2009, 02:25 PM
99) You can play WoW offline now
Webhead
Thursday 01-15-2009, 02:59 PM
98. It puts D&D back into people's minds, bringing some of the out of retirement and pulling out all their old books again.
Talmek
Thursday 01-15-2009, 03:58 PM
97. It takes people who normally would be "on the fence" for table-top gaming and brings them into the fold.
tesral
Thursday 01-15-2009, 04:00 PM
96: It make earlier edition books cheaper.
Suzaku
Thursday 01-15-2009, 05:58 PM
96: It make earlier edition books cheaper.
Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.
cplmac
Thursday 01-15-2009, 07:01 PM
95. Got a lot of folks looking for older version games to get in on.
Grimwell
Friday 01-16-2009, 01:37 AM
94. People will finally stop complaining about 3.X ruining the spirit of good "old" D&D the way it used to be.
Webhead
Friday 01-16-2009, 10:05 AM
94. People will finally stop complaining about 3.X ruining the spirit of good "old" D&D the way it used to be.
Wanna bet? ;)
Kalanth
Friday 01-16-2009, 10:41 AM
Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.
I still have some 3.5 books I am selling off at $6 a book plus shipping.
McCummhail
Friday 01-16-2009, 11:12 AM
93. Distracts munchkins, allowing the rest a short respite.
Meeki
Friday 01-16-2009, 11:15 AM
93. Distracts munchkins, allowing the rest a short respite.
Munchkins play 3.x. So I guess it... corrals munchkins?
tesral
Friday 01-16-2009, 11:43 AM
Sure when you have to pay 50 bucks for new copy of an earlier edition when it use to cost 29.99.
You are doing it wrong. I have yet to pay more than 15 dollars and have paid as little as 4.
Valdar
Friday 01-16-2009, 02:01 PM
92. Only way to stop 3/3.5 from getting even more bloated.
--- Merged from Double Post ---
99) You can play WoW offline now
That was true before. Check it out:
http://www.amazon.com/World-Warcraft-Roleplaying-Game-d20/dp/1588467813/
Note the edition number.
fmitchell
Friday 01-16-2009, 03:36 PM
91. Creates enough disaffection and alienation among gamers to boost the market for alternate OGL/d20 games (like Pathfinder, True20 and Conan) and retro-clones of earlier editions (like OSRIC and Labyrinth Lord).
Meeki
Friday 01-16-2009, 03:55 PM
90. Spawns sniping posts at 4e and the people who play 4e, raising the value of old D&D material.
DMMike
Friday 01-16-2009, 07:38 PM
89. Continues campaign world and other flavor material, which can be incorporated into earlier edition campaigns.
BTW anyone selling a Rules Compendium?
Dimthar
Friday 01-16-2009, 08:35 PM
88. Kobolds are no longer cannon-fodder.
http://www.penandpapergames.com/forums/archive/index.php/t-6610.html
McCummhail
Saturday 01-17-2009, 09:14 AM
87. Wizards no longer have to worry about the embarrassment of blowing their "spells" too early.
DruLeeParsec
Saturday 01-17-2009, 01:02 PM
86: None of those pesky "daily limits" on spells. If a Wizard wants to cast magic missile every 6 seconds, he can.
85: Everything saves. Saving throws are just time durations now. Keep rolling, eventually you'll save.
84: Fighter Heal Thyself: Everyone heals with multiple healing surges per day. Just like in real life . . . oh wait.
83: Reduces those pesky perception rolls. Passive perception eliminates the need for the GM to have to decide "Yeah, I guess you would see that".
Grimwell
Saturday 01-17-2009, 10:02 PM
82. It's very easy as a DM to say "Yes" to your friend who wants to play a Centaur Bow-Caster despite there being no product to describe this anywhere in the 4E market.
(Whip up some racial features, choose the combat role for the Bow-Caster class, and slot powers accordingly.)
DMMike
Sunday 01-18-2009, 01:03 PM
Thanks for reading the Headline Grimwell. Some people evidently missed it.
:nono:
81. Presents cool classes that MUST be converted to be used in earlier systems, thus engaging your group's creativity and imagination. And giving me fodder for my cherry-picking post. (Warden, huh?)
PS: looking back G, I'm not entirely sure if you were on-target or not...plus I partially stepped on your toes...:laugh:
DMMike
Monday 01-19-2009, 10:52 AM
80. The 4E DMG is 90% compatible with earlier systems, which is nice for those who want another perspective on DMing.
Grimwell
Monday 01-19-2009, 01:13 PM
Thanks for reading the Headline Grimwell. Some people evidently missed it.
:nono:
81. Presents cool classes that MUST be converted to be used in earlier systems, thus engaging your group's creativity and imagination. And giving me fodder for my cherry-picking post. (Warden, huh?)
PS: looking back G, I'm not entirely sure if you were on-target or not...plus I partially stepped on your toes...:laugh:
Oddly enough, the first time I replied, I had the headline nailed. The second time I had a brain explosion and missed it. Doh!
DMMike
Thursday 03-05-2009, 11:12 AM
79. 4E provides inspiration for house rules.
(All I can think of is a one-a-day cure spell as a caster equal to your character's level, and giving each class spells. Surely forry provided more house rule fodder...like all non-bosses (BBEG?) only get one hit die?)
Chgowiz
Friday 03-06-2009, 09:48 AM
88. Kobolds are no longer cannon-fodder.
http://www.penandpapergames.com/forums/archive/index.php/t-6610.html
Tucker's Kobolds were *never* cannon-fodder. Right now, my players are fearing kobolds. They climb walls, ceilings, toss acid, run away, multiply like rabbits and they KEEP COMING. :fear:
yukonhorror
Saturday 03-07-2009, 10:24 AM
78. The hype of the new edition gets veteran players inspired to play older edition again (nostalgia purposes).
Webhead
Monday 03-09-2009, 01:08 PM
78. The hype of the new edition gets veteran players inspired to play older edition again (nostalgia purposes).
...
98. It puts d&d back into people's minds, bringing some of the out of retirement and pulling out all their old books again.
95. Got a lot of folks looking for older version games to get in on.
;)
cigamnogard
Monday 03-09-2009, 07:41 PM
77. Limits the Clerics to one turning per encounter because the players always encounter undead.
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