View Full Version : 3.5 Play by Post Game Starting. 2 Positions Left

01-13-2009, 07:44 AM
Howdy All,

I have a play by post campaign over at the Twinwand Forums (http://www.twinwand.com/smf/index.php?board=72.0) that I have started. I have crafted a series of modules following D&D 3.5 ruleset. The cast of charaters I need is as follows:

The highborn: (fighter / paladin): To be played by Demonspell
The mage: (wizard / sorcerer) : To be played by Akharu
The rouge: (Thief / Bard)
The priest: (cleric / druid)

I hope your interested and you will come and visit at the website!
This is a short preview of the start of the campaign:

Bring him in, the mayor said, sadness in his voice. The two guards escorted ol' Moscott, the hunter and trapper that frequently disappeared for weeks on end up in the crown mountains. The man was rough, by anyones difinition. His face was weatherbeaten, with stringy black hair growing heavily over his brow and framing his face in an almost animalistic aspect. His thick black beard hid even more of his features, creating the illusion that the man was made of hair and startling ice blue eyes. When he spoke, his accent was thick with the accent common to the northern areas closer to Thia.

"They will be here in a ten-day, maybe less, they are coming to Hildenbrook.", Moscott said. The mayor gained a puzzled look, "Who is coming, what are you speaking of?" Moscott grined wickedly, his teeth in front gone black from rot, "The Moonfeast comes to Hildenbrook" the man cackled! You're all going to die in less than a ten-day." Murmers sounded from around the room as the mayor went ghost white. The mayor, his voice shaky asked, "Are you sure of this Moscott, because either way, you are putting us all in grave danger." Moscott replied, " I risked my life even telling you and your council, count your good fortune that you found me last winter and helped me. Else I would leave you to your fate." With that Moscott got up, his leathers creaking as he stood and left.

The moment he was out the door, shouts irrupted inside the room. As the tumult gathered around the mayor, he knew something must be done. He needed hero's... but where to find some?"

How it works:

Every day the DM will post a starter thread with descriptions of where you are in the campaign, you will then make one action post detailing your actions for that round/turn/RP Event. Think of us as a daily 5 minute D&D fix. The DM will do this every day Monday - Friday. The players are required to post before 8PM CST. This is to give the DM time to make him post during the night or in the morning. Weekends are offtime to enjoy with your tabletop groups, family, friends, whatever..

Come join us over at the Twinwand Forums (http://www.twinwand.com/smf/index.php?board=72.0). We look forward to seeing you there!

01-14-2009, 04:24 PM
I thought I would provide some facts about the campaign and the players who have already registered to entice some of you reluctant gamers to sign up and play. We really need two more people to kick off the story properly. I also added a section that will allow Guest to post in case there is something about the site that you don't like, you can tell us and we can do something about it.

Now on with the Campaign information:

Draco-Noir is a setting similar to Ravenloft except not quite so magic poor.

Hildenbrook is a small farming village that is located halfway between two of the larger towns in Draco-Noir, Thia and Lienook. The village is located right in the middle of Draco-Noir's "breadbasket" the Sven plains. The closest village to Hildenbrook is a slightly larger town called Verne. Hildenbrook is a quiet community and nothing much ever happens. The campaign starts at the edge of winter. The air is already turning cold from the winds blowing down from the Icechill Sea. The fields have all been harvested and the tiny Hamlet is preparing for a long winter.

See the map HERE (http://www.twinwand.com/smf/index.php?topic=46.0).

The entire adventuring party grew up together from the time they were children, and you know each others early history.

The noble, Baeris Margol, is son of the Captain of the town militia, Thres Margol. He has grown up working with the militia just about every day of his young life. He has recently been promoted to Lieutenant earlier this year at the Harvest festival. He keeps to himself mostly but he is a fierce friend and a loyal companion to those he chooses to ally with. He is also a dedicated leader in the militia and is well respected by everyone in the village.

The mage, Earling Reed, Muskrat for short, is an apprentice to the village mage, Drahn Sicaf. The halfling and the noble are friends, but their styles are a bit different. Where the noble is dedicated, fierce, and strong, the mage is more laid back and easy going, some would say, even quite. However, both outlooks seem to balance each other as the friendship between the two is strong and stable. The halfling is an orphan, and he does not know quite how he ended up in this farming village as his adopted father never really talks about it, even when pushed.

Come over and sign up for this Campaign. You''ll be glad you did!

01-17-2009, 08:09 PM
Well we filled up the last two positions. We are still actively looking or DM's and Player's for Play by Post.

01-26-2009, 10:22 AM
Is it too late for me to join?

01-26-2009, 10:32 PM
We've got the 4 core players, and I have a guy about to roll up a druid who will be our 5th. So the first campaign is all full. We have another Campaign starting up and will be posting a new campaign invite for that campaign soon.

I am currently looking for GM's to start other PbP game on the forums related to our world. We have a very specific formula that works well for us for getting PbP games started and rolling, and I have instructions for DM's who would like to set up shop.

Send me a PM over at http://www.Twinwand.com and we will see if we can fit you in. Otherwise, might have to wait for the new game to open.