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hueloovoo
12-20-2008, 01:49 PM
Ayone tried this one yet? I've seen it around, and given it a bit of a read, but I never got a chance to play it much. Given how much I loved the movie and TV series, it seems like the game might be interesting...

Windrider687
12-20-2008, 10:09 PM
I've played it; if you liked the series and the film, then you'll like the game; the GM is what makes the game, ultimately, in my opinion.

Bearfoot_Adam
12-20-2008, 11:58 PM
I think the system looks fantastic. And of course the world is wonderful. Sadly I've never been able to play it. Maybe one of these days.

placebosonly
12-21-2008, 09:20 AM
alas i have not played but i heard from someone its a d6 game so those of you who have read the book is it a GURPS setting book or a stand alone game?

Arch Lich Thoth-Amon
12-21-2008, 11:09 AM
I own the game, but havent had a chance to play it yet. It looks like it has potential.

If and when i do play it, and believe me, i will... one day; i will either be playing it with the rules included, or with the Traveller CT rulesystem. It all depends on the group i'm playing with. In the end, i'll let it be their choice. I'm cool either way.

Bearfoot_Adam
12-22-2008, 12:15 PM
alas i have not played but i heard from someone its a d6 game so those of you who have read the book is it a GURPS setting book or a stand alone game?

It is very much a stand alone game and is not a d6 game. It is most similar to Unisystem in that you have an Attribute (str, dex, etc.) and a skill (brawl). Where it's different is instead of ranks 1-5 you have dice. They go from a d2 to a d12+d4

Str d10
dex d12
int d4

Skills are the same way. You role both those dice add them up, apply any modifiers and compare them to a success chart. Ships and vehicles are made the same way.

There are also many qualities and drawbacks to play with as well.

placebosonly
12-22-2008, 12:32 PM
It is very much a stand alone game and is not a d6 game. It is most similar to Unisystem in that you have an Attribute (str, dex, etc.) and a skill (brawl). Where it's different is instead of ranks 1-5 you have dice. They go from a d2 to a d12+d4

Str d10
dex d12
int d4

Skills are the same way. You role both those dice add them up, apply any modifiers and compare them to a success chart. Ships and vehicles are made the same way.

There are also many qualities and drawbacks to play with as well.
thanks that clears up alot, ive heard people talk about the game at the shop but no one has set up a game yet ill definately have to pick this up

Webhead
12-23-2008, 05:10 PM
I own it and have read it, but not played it yet. Bearfoot_Adam sums it up well. Each attribute and skill is rated by a die type and you roll your attribute die and your skill die together and add them. I noticed a very surface-level similarity in the mechanic to Savage Worlds, although in Savage Worlds you don't add the dice together.

The game system is very simple and it is easy to make characters. I'm intrigued by the Starship Design system because ships have the same attributes as characters (and even have merits and flaws like characters do) which is really interesting.

The only precaution I have for the game is that there are some noticable design/balance issues that show a few cracks here and there. That said, there are a few really good fan-made revisions and suggestions as well as new material (like new merits and flaws) that both fill in the gaps and bring some of the problematic rules in line.

I would definately be interested to give it a go, if for no other reason than to see the system in action rather than on paper. That said, with my recent affection for Savage Worlds, it strikes me that that game would also make a great system to run Firefly/Serenity under.

Dark
12-23-2008, 05:28 PM
I loved the tv series as well as the movie and would love to try out the rpg if someone ever tries to run a pbp game please give me a pm.

hueloovoo
12-25-2008, 08:41 PM
*snip*

The game system is very simple and it is easy to make characters. I'm intrigued by the Starship Design system because ships have the same attributes as characters (and even have merits and flaws like characters do) which is really interesting.

*snip*

This would be attributed to the fact that in the TV series and movie, the characters view their ship, Serenity, as a living breathing member of the crew. And it just makes me want to play it that much more, to find that the game treats it that way too.

Capt. Malcolm Reynolds (http://www.imdb.com/name/nm0277213/): But it ain't all buttons and charts, little albatross. You know what the first rule of flyin' is? Well I suppose you do, since you already know what I'm about to say.
River Tam (http://www.imdb.com/name/nm1132359/): I do. But I like to hear you say it.
Capt. Malcolm Reynolds (http://www.imdb.com/name/nm0277213/): Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.

Webhead
12-26-2008, 09:25 AM
This would be attributed to the fact that in the TV series and movie, the characters view their ship, Serenity, as a living breathing member of the crew. And it just makes me want to play it that much more, to find that the game treats it that way too...

Yep. Serenity is as much a character in the show/movie as the crew.

John Wolf
04-17-2009, 06:26 AM
I have the book but haven't done a session yet. Side note, Margret Wiess, who co-writed most of the Dragonlance Books, her publising company is the one doing the Serenity RPG books.

GoddessGood
04-17-2009, 08:38 AM
Yup, I'm tempted to take another look at the system, myself. I liked it alright until I got to the part about crafting ships, and the massive headache that ensued has made me not want to pick it back up. I ran a short-lived PBP game on another forum that got way too big for me and I had to drop it (as no-one else volunteered to help pick up the slack). I'm with Webhead, and think it could probably be well adapted over to Savage Worlds to give it a bit more stability. The two systems have a similar feel to them, not just similar mechanics.

nijineko
04-21-2009, 01:34 AM
after car wars vehicle rules and gurps vehicle rules... the ship crafting rules in serenity didn't even make me blink.

i kinda like the system, but didn't get to play it long enough to really find a character concept i liked. after much thinking back on it, i've finally gotten one i think will work, but now i have no one to play it with. sorta like my battletech mech design... sigh.

GoddessGood
04-29-2009, 12:44 PM
Apparently the system (Cortex?) is/was/will be used for a Battlestar Galactica game. Didn't know there was so much to it.

Also, must obtain the adventure modules for Serenity. One of the chief complaints I hear from people who want to play it is that they can't think of stories in that universe. Turns out there's more than one book released with modules in it and there are a couple of comics written by Whedon himself. Hope there will be more :)

Arch Lich Thoth-Amon
04-29-2009, 01:28 PM
GoddessGood, Your have the core rules for serenity? I'm curious.

GoddessGood
04-29-2009, 01:58 PM
I do somewhere in the almost-existant ether, that nebulous place that can only be describe as "still packed." I moved a full four months ago and there are still boxes I haven't even opened yet. Obviously there's nothing in there I need or I would have gone looking for it by now :). I have the .pdf on one of my computers, though ... which one exactly is the question :).

Whyfore?

Webhead
05-05-2009, 11:56 PM
...I'm with Webhead, and think it could probably be well adapted over to Savage Worlds to give it a bit more stability. The two systems have a similar feel to them, not just similar mechanics.

On that subject, I found this very cool Savage Worlds conversion for Firefly/Serenity not too long ago:

http://www.savageheroes.com/conversions/fireflyRPG.pdf

Haven't gotten to read through it thoroughly yet but hey...it's Firefly and it's Savage Worlds! What could possible go wrong! :)

GoddessGood
05-06-2009, 09:37 AM
... What could possible go wrong! :)
Someone clearly hasn't watched enough Firefly yet. ;)

Webhead
05-06-2009, 08:51 PM
Someone clearly hasn't watched enough Firefly yet. ;)

Mal: "I don't plan on any shooting taking place during this job."

Jayne: "Well, what you plan and what takes place ain't ever exactly been similar."

:D

GoddessGood
05-07-2009, 09:31 AM
I stand corrected.

Thanks for the link, too :) Now I have to go back and watch every episode of firefly since this'll tell me what they were saying.

Also, yay! crossover for Exalted (http://exalted.xi.co.nz/wiki/wiki.pl?NPCNWO/SavageWorlds)

darelf
05-15-2009, 12:59 PM
I haven't looked at this game yet... but from someone's super-short synopsis on the first page here... it sounds like the *Claw system? ( IronClaw, JadeClaw, etc )

We've thought about playing Serenity, but there are so many games and so little time....

GoddessGood
05-15-2009, 02:03 PM
The setting is worth playing, imo, but I could take or leave the system.

Slipstream
05-16-2009, 12:14 AM
I ended up buying all the Serenity RPG books thus far, as I love the world that was created for it, though I've yet to "find a crew" to play it. Looks quite fun though.

GoddessGood
05-16-2009, 08:23 AM
Heh, keep looking. You're up in Seattle and there are over 200 registered players within 40 miles of you :)

Slipstream
05-16-2009, 08:36 PM
Heh, keep looking. You're up in Seattle and there are over 200 registered players within 40 miles of you :)
I know! I talk to the B&MS workers and they say that Serenity has been pretty successful. I see the books off and on the shelves in constant flux so I KNOW they are selling... but where are these groups? Why aren't they advertising online or posting ads in the stores anywhere? Don't they need my help keeping their boat flying? I would start my own group if I had the skills or experience, but I'm not there yet.

DM_Running_Farland_3.5
05-16-2009, 08:51 PM
I would play this in a heartbeat.

SHINY!

Jackmoore
07-01-2009, 02:53 PM
well now im learning another system. I have 4 gamers maybe 6 for a serinity game. We (read we as I the GM) are building ships and adventures as we speak. The PC's are building characters and we should be out of atmo in three weeks give or take a week. If your interested in seeing how the system works PM me and Ill be happy to reply.

Jack

MortonStromgal
07-01-2009, 05:31 PM
I kinda like cortex, at leased more so than savage worlds... They are kinda similar.

BayGuardian
11-30-2009, 05:39 PM
Great system for a great setting. It's an excellent match up the same way D6 was able to capture the cinematic feel and fast paced action of the original Star Wars films.

The ship is very much a part of the crew, and made in a way similar to a PC with flaws, bonuses, atrributes, ect. Anyone that finds this system complicated should have to design ships in Traveller 2300 for a month :) j/k. I'm not that cruel.

One of the cooler aspects are the 'Plot Points' which are kind of like luck points that can be used to add to dice rolls, but can also be used to alter the plot slightly, by creating a connection with an NPC or creating a useful circumstance. Really helps the GM run the game.