View Full Version : Kedgyn Human Rogue

12-15-2008, 12:12 PM
Classes: Rogue 7, Cleric 1
Alignment: CG Size: Medium Race: Human Gender: Male
Deity: Denas Domains: Luck, Travel
Init +3; Perception +11

Str: 10, Dex: 16, Con: 14, Int: 14, Wis: 12, Cha: 14
BAB: +5, CMB: +8

AC: 19, Touch AC: 13, Flat-footed AC: 13
Hp: 65 (7d6, 1d8 +16)
Fort: +6, Reflex: +8, Will: +5
Defensive Abilities: Uncanny Dodge

Speed: 30 ft./x4
Melee: (Primary) +1 Rapier
Ranged: Thrown Dagger
Ranged: (Secondary) Hand Crossbow
Special Attacks: Sneak Attack (4d6)

Weapon Finesse (PFB 97), Agile Maneuvers (PFB 66), Deceitful (PFB 84), Combat Expertise (PFB 66), Improved Feint (PHB 3.5 95)

Acrobatics +13, Appraise +12, Bluff +14, Climb +7, Disable Device +13, Diplomacy +12, Disguise +14, Escape Artist +11, Knowledge (arcana) +6, (local) +8, (history) +6, (religion) +6, Perception +11, Sense Motive +11, Slieght of Hand +13, Spell Craft +6, Decipher Scrolls +8, Stealth +13, Use Magical Device +12

Special Qualities:
Fast Stealth (PFB 39), Ledge Walker (PFB 39), Stand Up (PFB 39-40)

Domain Abilities:
Dimensional Hop (Su), Bit of Luck (Su)

Orisons: Create Water, Stablize, Purify Food and Drink
Level 1: Bless, Remove Fear

Equipment: (Magical)
+2 Glamered Mithril Chain Shirt, +1 Merciful Rapier, Circlet of Persuasion, Hewards Handy Haversack, Qaal's Feather Token: Whip (x2), Tree, Bird, Potion of Cure Serious Wounds x1, Potion of Cure Light Wounds x6, Potion of Cure Moderate Wounds x2, Dust of Dryness x1, Elixir of Hiding x2, Elixir of Sneaking x1, Elixir of Swimming x1, Elixir of Truth x1

Scrolls(Carried in HHH): 1st Level Arcane: Alarm x1, Animate Rope x2, Comprehend Languages x1, Disguise Self x4, Expeditious Retreat x2, Feather Fall x1, Grease x1, Hold Portal x1, Jump x2, Obscuring Mist x1, Reduce Person x4, Shield x3, Unseen Servant x1 2nd Level Arcane : Dark Vision x1, Detect Thoughts x2, Fog Cloud x1, Levitate x2, Misdirection x1, Rope Trick x1, Invisibility x2, See Invisible x1, Spider climb x1 3rd Level Arcane: Gaseous Form x1 1st Level Divine: Hide from Animals x1, Sanctuary x1, Entangle x1, Cure Light Wounds x2, Long Strider x3, Pass w/o Trace x3, Speak w/Animals x4 2nd Level Divine: Tree Shape x2, Speak w/plants x2 3rd Level Divine: Locate Object x1, Speak w/Dead x1

Equipment: (Regular)

Traveler's outfit, Back pack, Caltrops x 2, 3 Small Candles, Winter Blanket, 3 Sq. Yards of Canvas, Map Case, Chalk x20, Fish hook x 5, fishing line 100 ft, Flint & Steel, Grappling Hook, Vial of Ink x 4, Ink pen x 3, Lantern Bullís-Eye, Lock average x 2, Lock simple x3, Bell Small x 5, Steel mirror, Oil pints x 3, Parchment sheet x 10, Piton x 5, Pouch Belt, Trail Rations x 5 days, Silk rope 50ft, Sack, Sealing Wax, Sewing needle x 20, Signal whistle, Torch x 2, Potion Vials x 5, Water Skin, Whetstone, Thieves Tools (Masterwork), Merchant's scale, Holy Symbol, Wooden, Hour Glass, Magnifying Glass, Acid Flask x 5, Alchemist Fire x 5, Antitoxin (General) x 3, Smoke-stick x 4, Sunrod x 2, Tindertwigs x100