PnP News Bot
10-27-2008, 12:30 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:
October 27, 2008: Action, Part Deux (http://www.sjgames.com/ill/archives.html?m=October&y=2008&d=27)
Sean Punch's second installment in his Action series has hit the electronic shelves of e23 (http://e23.sjgames.com). These fifty pages cover what to do to with your characters, once they've been created using Action 1: Heroes. (http://www.sjgames.com/gurps/books/action/action1/)</p>
For players, Action 2: Exploits (http://e23.sjgames.com/item.html?id=SJG37-0308) has hundreds of ways to show off  their heroes' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.</p>
For the GM, Exploits (http://e23.sjgames.com/item.html?id=SJG37-0308) supplies challenges for a whole team of heroes. There's advice on turning classic action-movie scenes into adventures that spotlight all the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!</p>
Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you've got a GURPS release that everyone can use!</p>
-- Paul Chapman (paul@sjgames.com)</p>
October 27, 2008: Action, Part Deux (http://www.sjgames.com/ill/archives.html?m=October&y=2008&d=27)
Sean Punch's second installment in his Action series has hit the electronic shelves of e23 (http://e23.sjgames.com). These fifty pages cover what to do to with your characters, once they've been created using Action 1: Heroes. (http://www.sjgames.com/gurps/books/action/action1/)</p>
For players, Action 2: Exploits (http://e23.sjgames.com/item.html?id=SJG37-0308) has hundreds of ways to show off  their heroes' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.</p>
For the GM, Exploits (http://e23.sjgames.com/item.html?id=SJG37-0308) supplies challenges for a whole team of heroes. There's advice on turning classic action-movie scenes into adventures that spotlight all the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!</p>
Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you've got a GURPS release that everyone can use!</p>
-- Paul Chapman (paul@sjgames.com)</p>