PnP News Bot
10-09-2008, 11:30 PM
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Check out this new article Wizards of the Coast posted recently:
Design & Development: Death Matters (http://www.wizards.com/default.asp?x=dnd/drdd/20081010)
Heroes are defined by the challenges they overcome. Take away a plausible threat of death, and heroes become boring automatons. That calls for dying rules that are fun and scary but not too punishing.
Check out this new article Wizards of the Coast posted recently:
Design & Development: Death Matters (http://www.wizards.com/default.asp?x=dnd/drdd/20081010)
Heroes are defined by the challenges they overcome. Take away a plausible threat of death, and heroes become boring automatons. That calls for dying rules that are fun and scary but not too punishing.