View Full Version : D&D Design & Development: Death Matters

PnP News Bot
10-09-2008, 11:30 PM

Check out this new article Wizards of the Coast posted recently:

Design & Development: Death Matters (http://www.wizards.com/default.asp?x=dnd/drdd/20081010)

Heroes are defined by the challenges they overcome. Take away a plausible threat of death, and heroes become boring automatons. That calls for dying rules that are fun and scary but not too punishing.