Dimthar
09-25-2008, 12:55 PM
I'll start with a few comments, and once I am back home, I elaborate with the book in my hands.
1) I really like the swordmage class, again they created a very cinematic class with cool effects. My favorite is a "Lasso of Lightning (not the official name)" which works like the "Scorpio Chain (From Mortal Combat)", you move your target to a square next to you and deal damage in the process, visually is a "chain/laso" made of electricity.
2) Plaguescarred, this one I don't favor, but it may be just because sounds more like when "Being an Elf" was your class, I would have made it into a "Race" instead of a "Class".
3) Genasi, they changed a little the concept, so instead of being a humanoid with "genie blood/ancestry", it is treated more like an "Elemental Force-Race". I think is still OK and there is opportunity for cool characters.
4) Drow ... Hmmmm! .... OK, but I guess still feels like you need to keep playing the Good Drow that needs to prove to the world that he is not evil.
Perhaps because I was expecting a Forgoten Realms Player's Handbook, for me there is to much "Fluff" in this book, I was hoping to get more Classes / Feats, instead they give a summary of the typical motivations / adventure hooks from the most common regions of Faerun. I don't have the campaign guide, but sounds like something that should be easily deducted from the main book.
Same feeling for the section that talks about the Gods.
Dwarves for Game Mechanics are treated the same, either if they are Shield or Gold Dwarves.
.
1) I really like the swordmage class, again they created a very cinematic class with cool effects. My favorite is a "Lasso of Lightning (not the official name)" which works like the "Scorpio Chain (From Mortal Combat)", you move your target to a square next to you and deal damage in the process, visually is a "chain/laso" made of electricity.
2) Plaguescarred, this one I don't favor, but it may be just because sounds more like when "Being an Elf" was your class, I would have made it into a "Race" instead of a "Class".
3) Genasi, they changed a little the concept, so instead of being a humanoid with "genie blood/ancestry", it is treated more like an "Elemental Force-Race". I think is still OK and there is opportunity for cool characters.
4) Drow ... Hmmmm! .... OK, but I guess still feels like you need to keep playing the Good Drow that needs to prove to the world that he is not evil.
Perhaps because I was expecting a Forgoten Realms Player's Handbook, for me there is to much "Fluff" in this book, I was hoping to get more Classes / Feats, instead they give a summary of the typical motivations / adventure hooks from the most common regions of Faerun. I don't have the campaign guide, but sounds like something that should be easily deducted from the main book.
Same feeling for the section that talks about the Gods.
Dwarves for Game Mechanics are treated the same, either if they are Shield or Gold Dwarves.
.