ronpyatt
Sunday 09-14-2008, 02:43 AM
The RPG where everyone is the GM. I've played Universalis (http://www.indie-rpgs.com/ramshead/) a few times, and each time has been loads of fun. I read an article on it recently - how players evolve in the game with each new story - and I wondered what other's think of Universalis.
Have you played Universalis?
Tell us about it.
Back in '05 we had a game at a Tea shop (yes, out in public!), and I remember having spectators in the place laughing whenever we laughed. If you get a chance to play this game, I highly recommend it. It can be a blast. No GM experience required, as GM'ing in this game is not your typical Game Master prep and control. Control is fleeting, and I think preparing ahead of time might work against you, as the story is created on the fly. This is by design.
My group has agreed to use Universalis to create our next campaign setting. Since the most experienced Uni-players have had only 3 games under their belt, I'm guessing we'll need to play it a couple times to get the right feel for the kind of campaign we want. (Our common ground is anything mixed with fantasy, but I'm guessing we'll shoot for modern fantasy.)
I have the intention of setting tenets such as each player must add things that would appeal to them in a campaign setting; Races, professions, monsters, magic types, and other such world elements. Once we're content with the setting, we'll move everything we've created in the world into another system, create our own characters, and begin our adventures.
My hope is that this will be a good recipe for getting players invested in the game world.
Have you played Universalis?
Tell us about it.
Back in '05 we had a game at a Tea shop (yes, out in public!), and I remember having spectators in the place laughing whenever we laughed. If you get a chance to play this game, I highly recommend it. It can be a blast. No GM experience required, as GM'ing in this game is not your typical Game Master prep and control. Control is fleeting, and I think preparing ahead of time might work against you, as the story is created on the fly. This is by design.
My group has agreed to use Universalis to create our next campaign setting. Since the most experienced Uni-players have had only 3 games under their belt, I'm guessing we'll need to play it a couple times to get the right feel for the kind of campaign we want. (Our common ground is anything mixed with fantasy, but I'm guessing we'll shoot for modern fantasy.)
I have the intention of setting tenets such as each player must add things that would appeal to them in a campaign setting; Races, professions, monsters, magic types, and other such world elements. Once we're content with the setting, we'll move everything we've created in the world into another system, create our own characters, and begin our adventures.
My hope is that this will be a good recipe for getting players invested in the game world.