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View Full Version : I have The Force Unleashed Campaign Guide!!!



Inquisitor Tremayne
09-12-2008, 11:12 PM
I'm only on chapter 2 but its awesome!!!

One of the Borders in my area ended up getting it early, and it just so happens to be the one my gf works at! Discount!!

Arch Lich Thoth-Amon
09-12-2008, 11:18 PM
Lucky bass-tard! Dont leave us in suspense, give us a chapter by chapter review.

Thoth-Amon

Webhead
09-12-2008, 11:38 PM
Very sweet news, my friend. Be sure to let us know what you think. I'm hoping to have mine by this time next week, so I've still got some time to kill before satisfaction is achieved.

Inquisitor Tremayne
09-13-2008, 12:51 AM
It is awesome!

As good as the KotOr Campaign Guide.

Except more useful for me since my campaign is set in this time period, albeit an infinities version.

Here is the chapter and its contents break down for you.

Introduction
What is this book
Species Characteristics
Aleena
Caamasi (awesome!)
Felucian
Gran (awesome!)
Nosaurian
Talz
Togorian
Togruta
Whiphid
Yarkora

Heroic Traits
The Heroic Classes (new talents and talent trees)
Skills (new uses)
Feats (including the Unleashed feat!)
Destines (3 new ones)
Unleashed Abilities (a lot!)

Prestige Classes
New Prestige Class Talents (for existing trees)
Enforcer
Independent Droid
Infiltrator (always was my favorite PrC and still is!!!)
Master Privateer
Medic (holy crap this PrC is awesome!)
Saboteur (this one is super too!)

Organizations (similar to the Sympathy rules from the RCR)
Features of an Organization
Creating a New Organization
Organizations for the Dark Times (I love that this era is called The Dark Times!)
Antarian Rangers
Black Sun
Bothan Spynet (with totally awesome Spy and Bothan Spy Talent Trees!!)
Bounty Hunters Guild (finally updated and awesome detailed info on everyone's favorite SW past time - Bounty Hunting! Very nice!)
Car'das Smugglers
House Organa
Kota's Militia
Lok Revenants

The Force
Jedi During the Dark Times
Reactions to Force-Users
Temptation of the Dark Side (This eliminates the need for the bulk of my house rules!!! Yay!!!!)
Force Powers (Corruption [dark side], Force Blast, Force Shield [telekinetic], Force Storm [dark side, telekinetic], Kinetic Combat [same as in KotOR], Repulse [telekinetic])
Force Talents (Illusion [same as in KotOR], Telekinetic Prodigy, Force Exertion, Indomitable Will, Wrath of the Dark Side, Feel the Force0
Force Techniques (Improved Battle Strike, Improved Dark Rage, Improved Force Disarm, Improved Force Thrust, Improved Force Grip, Improved Force Lightning, Improved Force Storm, Improved Mind Trick, Improved Rebuke, Improved Repulse)
Force Secrets (Corrupted Power, Debilitating Power, Enlarged Power, Pure Power, Remote Power)
Force Unleashed Abilities (Unleashed Battle Meditation, Unleashed Battle Strike, Unleashed Corruption, Unleashed Dark Rage, Unleashed Force Blast, Unleashed Force Grip, Unleashed Force Lightning, Unleashed Force Storm, Unleashed Force Thrust, Unleashed Move Object, Unleashed Repulse)
Force-Using Traditions (The Agents of Ossus, Felucian Shamans + talent trees for both)

Equipment and Droids
Imperial Contraband (just info on making weapons harder to get)
Melee Weapons
Ranged Weapons
Explosives (yes new ones and more!)
Equipment
Droids (of which there are many!)

Vehicles and Starships
Wheeled Vehicles
Armored Groundcar
Speeders
Arrow-23 Landspeeder
Flare-S Swoop
V-35 Courier
Zephyr-G Swoop
Heavy Speeders
A-A5 Speeder Truck
Freerunner
Starfighters
H-60 Tempest Bomber
M3-A Scyk Fighter
NovaSword Space Supieriority Fighter
R-41 Starchaser
Toscan Multipurpose Fighter
Zebra Starfighter
Space Transports
CEC Hwk-290
Gallofree Yards Maka-Eekai L4000 Transport
Capital Ships
Neutron Star Bulk Cruiser

Campaign Guidelines (My favorite section so far!)
A Gathering of Heroes
Campaign Elements
A Less Civilized Age
Adventure: Round-Up on Salliche (YES! and actual adventure for low level characters!)
Docking Bay Ambush
Prisoner Convoy
At the Graff's Pleasure

Galactic Gazetteer (this is quickly becoming a favorite section too!)
Planets of the Dark Times
Caamas
Callos
Despayre
Felucia
New Plympto
Raxus Prime
Planetary Update (12 pages on info on planets in this era!!!)
Shadowports (awesome!)
Establishing a Base (equally awesome!)

The Empire (THE BEST SECTION OF THIS BOOK!!!!!!!!!!! AND THE REASON TO BUY IT AND OWN IT!!!!)
The Imperial Government
Agents of Imperial Rule
The Death Star
Imperial Military
Stormtroopers
COMPNOR Operatives
Imperial Secret
Forces and Agents
Imperial Personalities
Darth Vader's Secret Apprentice
Captain Jan Dodonna
Captain Juno Eclipse
Armand Isard
Commander Crix Madine
Captain Gilad Pallaeon
Captain Ozzik Sturn
Grand Moff Wilhuff Tarkin
Admiral Thrawn
Inquisitor Tremayne (my favorite!!!!!!!!!!!!!!!!!!!!!:D)
Lieutenant Maximilian Veers
Special Agent Wullf Yularen
Droids
Weapons
Vehicles
A5 Juggernaut
AT-KT (All Terrain Kashyyyk Transport)
AT-CT (All Terrain Construction Transport)
Command Speeder
Mobile Command Base
TX-130T Fighter Tank
Starfighters
A-7 Hunter
TIE Prototype
Space Transports
Guardian-class Light Cruiser
Rogue Shadow
Sentinel-class Shuttle
Capital Ships
Escort Carrier
Gladiator-class Star Destroyer
Tartan-class Patrol Cruiser
Venator-class Star Destroyer
Victory-class Star Destoyer

Allies and Opponents
Imporatant Figures of the Dark Times
Bail Organa
Mon Mothma
Garm Bel Iblis
Sabe
Master Rahm Kota
Kota's Militia
Kazdan Paratus
Shaak Ti (a surprising 14th level only.)
Maris Brood
Felucians
Jawas
Ugnaughts
Wookiee Berserkers
Beasts
Bull Rancor
Felucian Ripper

And thats it. If you are running a game set during the Dark Times or the Rebellion era you NEED this book!

Thriondel Half-Elven
09-13-2008, 06:50 PM
It is awesome!

As good as the KotOr Campaign Guide.

Except more useful for me since my campaign is set in this time period, albeit an infinities version.

Here is the chapter and its contents break down for you.

And thats it. If you are running a game set during the Dark Times or the Rebellion era you NEED this book!

what are the stats for the Togruta?

Inquisitor Tremayne
09-13-2008, 07:26 PM
what are the stats for the Togruta?

Togruta

Ability Modifiers: +2 Dexterity, -2 Constitution.
Medium Size
Pack Hunter: Togruta deal and extra 2 points of damage on melee attacks against opponents they flank.
Sneaky: A Togruta can choose to reroll any Stealth check to sneak, but the result of the reroll must be accepted even if it is worse.
Spatial Awareness: Togruta can sense their surroundings using pasive echolocation. Togruta ignore all cover and concealment when making Perception checks to notice targets within 10 squares.
Speak Basic and Togruti

Thriondel Half-Elven
09-15-2008, 07:40 PM
Togruta

Ability Modifiers: +2 Dexterity, -2 Constitution.
Medium Size
Pack Hunter: Togruta deal and extra 2 points of damage on melee attacks against opponents they flank.
Sneaky: A Togruta can choose to reroll any Stealth check to sneak, but the result of the reroll must be accepted even if it is worse.
Spatial Awareness: Togruta can sense their surroundings using pasive echolocation. Togruta ignore all cover and concealment when making Perception checks to notice targets within 10 squares.
Speak Basic and Togruti

Thank you very very much sir:biggrin:

Only one thing (maybe two) different from web's diagnosis:biggrin:

thank you both alot.

Webhead
09-17-2008, 04:19 PM
I'm hoping that my copy (along with the Avatar: Book 3 DVDs) will have arrived by the time I get home. This promises to be an entertaining week! :D

Webhead
09-17-2008, 04:23 PM
Thank you very very much sir:biggrin:

Only one thing (maybe two) different from web's diagnosis:biggrin:

thank you both alot.

Yeah, looks like I was pretty close, with a few minor reworkings between editions. They traded the +2 Wis bonus for the "Pack Hunter" trait and changed the workings on Spatial Awareness slightly (I actually think I like the "new" Spatial Awareness rules better).

Webhead
09-17-2008, 11:17 PM
Came home from work today and my Force Unleashed guide had indeed arrived. I just spent a little time giving it a quick skim and my initial impression is...WOW!

This book is at least on par with the KotOR guide in terms of sheer amount of usable information, excellent presentation, organization and style. This is solid "A-list" Star Wars RPG material. Really awesome stuff.

Okay, I'll be the first to say it (yeah right) but I just didn't think that WotC could pull a Star Wars RPG together the way they have. Especially seeing the recent products of the sort of quality present in the KotOR and FU sourcebooks, color me sincerely impressed...shocked even.

With my general distaste for all things 3.X and the two previous travesties of games that WotC called Star Wars d20, I just was not prepared to be so thoroughly inspired by their work. I was a big time WotC nay-sayer for a while and while I still have my gripes against the company, it's marketing agendas and intellectual properties, I'll admit that Star Wars Saga is rapidly goading me to turn the other cheek.

It's a very good game that, despite my pessimistic expectations, has only proven to make itself better and more appealing over time...so far.

Who knows what the future holds for the Star Wars Saga game line, but if WotC can maintain a positive trend while they've got it, I think we have a lot more to look forward to...and this is coming from a (always was and always will be) crotchety, die-hard Star Wars D6 veteran. I won't give up my D6 nor will I ever seek to, but I'll proudly save a seat for Saga at my game table.

Force Unleashed Campaign Guide Initial Impression: A+

Thriondel Half-Elven
09-19-2008, 05:05 PM
Came home from work today and my Force Unleashed guide had indeed arrived. I just spent a little time giving it a quick skim and my initial impression is...WOW!

This book is at least on par with the KotOR guide in terms of sheer amount of usable information, excellent presentation, organization and style. This is solid "A-list" Star Wars RPG material. Really awesome stuff.

Okay, I'll be the first to say it (yeah right) but I just didn't think that WotC could pull a Star Wars RPG together the way they have. Especially seeing the recent products of the sort of quality present in the KotOR and FU sourcebooks, color me sincerely impressed...shocked even.

With my general distaste for all things 3.X and the two previous travesties of games that WotC called Star Wars d20, I just was not prepared to be so thoroughly inspired by their work. I was a big time WotC nay-sayer for a while and while I still have my gripes against the company, it's marketing agendas and intellectual properties, I'll admit that Star Wars Saga is rapidly goading me to turn the other cheek.

It's a very good game that, despite my pessimistic expectations, has only proven to make itself better and more appealing over time...so far.

Who knows what the future holds for the Star Wars Saga game line, but if WotC can maintain a positive trend while they've got it, I think we have a lot more to look forward to...and this is coming from a (always was and always will be) crotchety, die-hard Star Wars D6 veteran. I won't give up my D6 nor will I ever seek to, but I'll proudly save a seat for Saga at my game table.

Force Unleashed Campaign Guide Initial Impression: A+

Haven't seen the Force Unleashed book yet but if it's anything as good as KOTOR is then i'm deffinately down!:biggrin:

Webhead
09-19-2008, 05:54 PM
Haven't seen the Force Unleashed book yet but if it's anything as good as KOTOR is then i'm deffinately down!:biggrin:

Yes, it is a very high quality supplement that (to me) is at least as good as the KotOR guide.

There is only (very minor) disappointment that I had with the FU guide and that was that it does not seem to explore the idea from the video game of "combing Force Powers". There may be some legitimate game balance reasons for doing so, but it would have been really cool to see the Unleashed feat allow ways to combine Force Grip and Move Object for instance, or Kinetic Combat with Force Lightning.

Yes, some of it would be rather "video game-y", but stuff like Grip/TK is not at all unprecedented in the Star Wars universe.

Still, the Unleashed feat adds an interesting new dimension to characters, Force-Sensitive or not. And the book has a lot to offer your game besides just Unleashed abilities which only make up a rather small part of the book (perhaps 8 pages or so).

This is as close to "must-buy" territory as you can get for SW Saga.

Addis Hellfire
09-19-2008, 11:47 PM
Just curious, any stats for Trandoshans?

Webhead
09-20-2008, 01:08 AM
Just curious, any stats for Trandoshans?

Trandoshans are covered in the Saga corebook. ;)

I'll give you stats in case you're curious:

Ability Modifiers: +2 Str, -2 Dex
Size: Medium
Speed: 6 squares
Darkvision
Limb Regeneration: A Trandoshan can regrow a lost limb in 1d10 days.
Natural Armor: +1 natural armor bonus to Reflex Defense
Bonus Feat: Trandoshans automatically gain the Toughness feat

Addis Hellfire
09-21-2008, 12:11 AM
Ha, sweet, thanks!

Thriondel Half-Elven
09-22-2008, 08:35 PM
Trandoshans are covered in the Saga corebook. ;)

I'll give you stats in case you're curious:

Ability Modifiers: +2 Str, -2 Dex
Size: Medium
Speed: 6 squares
Darkvision
Limb Regeneration: A Trandoshan can regrow a lost limb in 1d10 days.
Natural Armor: +1 natural armor bonus to Reflex Defense
Bonus Feat: Trandoshans automatically gain the Toughness feat

i didn't know Transdoshans could regrow limbs. thats cool!:D

Inquisitor Tremayne
09-26-2008, 05:52 PM
So, impressions of The Force Unleashed?

How does the RPG compare to the video game? (if you have played it that is.)

Webhead
09-26-2008, 06:18 PM
So, impressions of The Force Unleashed?

How does the RPG compare to the video game? (if you have played it that is.)

I've played (and loved) the demo but not the complete game. The game seems to do an excellent job of making you feel very powerful with the Force. I'm liking what I've read thus far of the Campaign Guide and will probably be adding elements of it to my Saga game in short order. I like the idea of the "Unleashed" feat, but I'm still wrestling with its costliness and how that might limit its use in play. Still, there's plenty of cool stuff there.

If anything, the video game seems to explore a lot more "Force Power cocktails" by combining powers together in interesting ways, but some of that is probably best left in the realm of video games (like channeling Force Lightning through a lightsaber which is a real quick way to ruin such a precious and delicate weapon, but it looks really cool in a game though ;)).

If it ever comes back in stock at the rental place, I'll be forced to play the Wii version (which I heard was inferior to 360 or PS3 versions) simply because the 360 demo was so much fun but far too short. Still, it could be fun.

Thriondel Half-Elven
10-01-2008, 12:15 PM
So, impressions of The Force Unleashed?

How does the RPG compare to the video game? (if you have played it that is.)

i haven't had a chance to play the game yet. (or the RPG for that matter) but a coworker said that if you are a Star Wars fan then you should deffinately check the video game out. Says its awesome

Webhead
10-08-2008, 07:08 PM
I have played several levels in the Wii version of FU and I will confirm that, by all accounts, it feels inferior.

Obviously, the visuals aren't really up to snuff when compared to the 360 or PS3 versions, but beyond just sharpness and polygon count, the game just looks much more drab on the Wii. Especially the junk world of Raxus Prime was nothing but a blob of indistinguishable browns and rust-reds. Not only was it visually unappealing, but it was actually disorienting to the point of making you feel lost. I had a hard time seeing the actual path I was supposed to be following in the level because the floor, walls and sky are just a big brownish-grey mess. This is even on a sharp, high quality LCD TV. A few of the other, darker locations suffered from similar problems of muddled environments and general lack of sharpness (I had to turn the gamma up a bit just to make it bearable), but the more well lit environments weren't so bad. They still looked relatively sparse and uninteresting though, when compared to what I've seen in the 360 demo.

The motion sensitive lightsaber controls seem interesting and even fun at first, but it quickly devolves into a "waggle-fest" and the most frustrating part is remembering to hit buttons for certain actions and waggle the remote for others. I would often find myself frustrated that I didn't seem to be attacking, only to remember that I had to flail my arm around to do so. It doesn't help that the motion sensitivity is not terribly accurate or responsive, especially in the midst of hectic boss battles. Twisting the nunchuck to initiate Force Grip has a slightly amusing novelty to it, but even that is rather uncomfortable to do as you have to turn the controller upsidedown.

What I've glimpsed of the story has been pretty good so far however, though the visuals are much less engaging and thus not as equipped to make the story convincing. This is because the Wii version doesn't use any "cinematic cutscenes", but rather, simply applies the in-game engine with story voiceovers. As a result, you are constantly aware that the characters are (sloppily) rendered game avatars and not living-breathing people. I will reserve ultimate judgement on the story until I have a chance to play the 360 version and thus experience it in a format that does it justice.

I'm also not a fan of the "experience" system that the Wii version uses. In the 360 and PS3 versions, it is a "level-based" system. Once you acquire a certain number of experience points, you "level-up" and get talent points to spend on increasing your abilities. In the Wii version, you get the experience points and must spend them directly. You do not gain any levels. Each ability increase has an associated cost in number of experience you must spend. This wouldn't be so bad except that every time you die, you lose something like 10% of your currently unspent experience points. Thus, it makes it difficult to "save up" for more expensive upgrades because you don't want them sitting around unspent, waiting to be sucked away by an untimely death.

On the subject of death, unlike in the 360 and PS3 versions which award you little health orbs when you defeat enemies, the Wii version doesn't do this. A limited number of "health power-ups" are scattered throughout each level. Most of them are fairly easy to spot but if you happen to be low on health and can't find one, you either back track through the level and hope you missed one, or you press forward and risk death. It is not so much of a problem as to be discouraging but it is prevalent enough to be irritating when it happens. Thus, the game penalizes you for dying by stealing your unspent XP, but also makes it more difficult to keep your character healthy. :tsk:

Still, the Force Powers are fun to use and there are plenty of interesting combos to pull off...if you can remember the right combination of buttons and arm waving to activate them. I haven't played the Duel Mode yet, but it could be an amusing diversion. I'm anticipating though that it will most often devolve into a contest of who can most furiously waggle the remote and get off their Force Lightning and Force Throws at the right time. Hurling stuff at your enemies does a lot of damage (and is a lot of fun), but only a precisely-timed and targeted Force Push can save you from being crushed by 2 tons of pillar.

Sadly, I can really only give the Wii version 2 out of 5 stars, and that may be slightly generous...being that I am a Star Wars fan and all. That said, my primary beef with it has to do almost entirely with the Wii-centric elements of the game: the control scheme, poor visuals and frustrating game designs.

It has its entertaining moments, but I'm definately glad I rented it first. I would not buy this version given the choice. I would wait for the opportunity to own it on 360 or PS3. Those versions seem like they would be much more worthy of my time and money.

masterjudge
10-15-2008, 04:14 PM
I have beaten the game and been in a short campaign (sadly the campaign fell apart shortly after it started do to, too many people not wanting to play). However, the abilities in the book are very close to game which really made me happy. :)
The unleashed abilities look really cool, I am excited to start using them. It is also cool because all of the species in FU are in the campaign guide.

canadiansatan
10-21-2008, 09:21 AM
I have beaten the game and been in a short campaign (sadly the campaign fell apart shortly after it started do to, too many people not wanting to play). However, the abilities in the book are very close to game which really made me happy. :)
The unleashed abilities look really cool, I am excited to start using them. It is also cool because all of the species in FU are in the campaign guide.

I'm having a similar issue. Excited to use the new material and have a great game, but few people able/willing to follow through and meet up for a game.

Inquisitor Tremayne
12-02-2008, 09:29 AM
I'm pretty worried about picking up another source book. Force unleashed was not so worthwhile and this would top the 100$ in sourcebooks.

So why do you feel the Force Unleashed CG is not worthwhile?