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Chi
08-21-2008, 09:29 PM
I have never actually played the star wars rpg, what is it like?

Thriondel Half-Elven
08-21-2008, 10:21 PM
I have never actually played the star wars rpg, what is it like?

me either. once dnd gets off and running we can start a star wars one too. cool?

Chi
08-21-2008, 10:24 PM
me either. once dnd gets off and running we can start a star wars one too. cool?
Ya but I still don;t know what it is like

Thriondel Half-Elven
08-22-2008, 12:05 AM
Ya but I still don;t know what it is like

well from what i know from reading through the book it seems like the gameplay greatly ddiffers on the era of play. old republic, rebellion, etc.

it depends on what you like.

but over all it is like dnd. same system. just different character rules and different genre of course. it definately has the star wars feel to it.

and by different character rules i meant different options.

gdmcbride
08-22-2008, 02:18 AM
Hopefully, the Star Wars RPG is like writing your own Star Wars movie trilogy or perhaps Star Wars TV series.

So what does that mean?

Star Wars is faced paced and light hearted. Aldaraan just blew up. It would easy for Leia just to collapse in the face of such tragedy and loss. Instead, she is exchanging wookiee jokes with Han as they battle to escape the Death Star.

Star Wars is hero-centric. Heroes accomplish things not minions. When Mace Windu brings some grunt jedi to arrest the Emperor, the Emperor cuts them down immediately. And why? They're not heroes. Storm troopers can't hit Luke and Leia swinging across a chasm? Or defeat teddy bears? Of course not ... they're minions.

Star Wars is a black-and-white moral absolutes kind of universe. Evil is obviously evil. Good guys don't have to doubt who the bad guys are. The Emperor and Darth Vader are EVIL. Jabba the Hutt is EVIL. Even in the Phantom Menace when evil is allegedly hiding ... how inobvious is Darth Maul really? Darth Sideous wants to kill the jedi and take over the galaxy. Why? Isn't he already Supreme Chancellor? Couldn't he work patiently to discredit the jedi and further winnow down their numbers rather than carry out this impatient and risky scheme of galactic war? Of course Darth Sideous couldn't. Star Wars doesn't dwell on such moral subtleties. He would rather do something ... EVIL.

Star Wars tech is not realistic, instead it is cinematic. An orbiting Star Destroyer couldn't use its scanners to find the droids? Modern spy satellites can read newspapers from orbit, but the Empire has to dispatch ground troops to locate a couple of wandering robots? Of course they did ... it serves the story. A modern day cruise missile can target and fly down a 2 meter wide target without any outside guidance. The rebels couldn't quickly rig astro droid-guided missiles to attack the Death Star instead of suicidally flinging their fighters at it? Of course they couldn't. That didn't serve the story.

Any version of the rules you use (and I think Saga Edition is not bad) should serve these goals. Ideally, that is what a Star Wars RPG is like.

Gary

Webhead
08-22-2008, 09:31 AM
Playing a Star Wars RPG can feel like creating your own Star Wars movies, books or tv shows.

You've got a lot of the same tropes in Star Wars as you do in D&D:

1) There's a party of folks with different skills who often get involved in wild adventures and battle a variety of foes.

2) As the characters advance, they gain new abilities and improve old ones.

3) You fight in epic battles against dastardly villains (unless you're playing a "Dark Side" game).

The two versions of Star Wars that I recommend for play are either the Star Wars D6 RPG published by West End Games or the Star Wars Saga Edition published by WotC.

The D6 version of Star Wars has simple rules and is a lot of fun. Unfortunately, it is no longer in print, so it is more difficult to find. The rules themselves are different from D&D, but they are very simple and can be learned in about 5 minutes.

If you're playing Saga Edition, the rules are pretty similar to D&D. You have the same ability scores. There's Hit Points and Saving Throws (which are called Defenses and they work like Armor Class instead of as a bonus to a die roll). You have skills and feats just like D&D.

Both are good games and if you like Star Wars even a little, you will probably have a blast playing them.

Star Wars is my favorite RPG and the one I've played the longest. The possibilities for adventure are virtually endless and there are many eras, plots and enemies at the GMs disposal. If you decide to check out the Star Wars RPG, let us know how it goes. May the Force be with you! ;)

Chi
08-22-2008, 05:52 PM
OK so what charecters can you play?

Thriondel Half-Elven
08-22-2008, 06:20 PM
OK so what charecters can you play?

well like in all RPGs you can play any character you can think of.

But if you say "character" meaning race then you have: Human, Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Man Calmari, Quarren, Rodians, Sullustans, Transdoshans, Twi'leks, Wookiees, and Zabrak.

and classes include: Fringer, Noble, Scoundrel, Soldier, Force Adept, Jedi Guardian, Jedi Consular, and Tech Specialist.

and of course there are prestige classes: like bounty hunter. or if you are a jedi and have special skills you have certain classes to pick. example: if you are really good at healing then you can become a Jedi Healer.

and there is naturally the Sith and there prestige classes.

does that answer you question?

Chi
08-22-2008, 06:31 PM
So I could be a sith

Thriondel Half-Elven
08-22-2008, 09:00 PM
So I could be a sith

yes. if we were doing an evil campaign. or if i ran solo games with you and ambartur.

Chi
08-22-2008, 09:10 PM
yes. if we were doing an evil campaign. or if i ran solo games with you and ambartur.
Why couldn't he be jedi and me sith?

Thriondel Half-Elven
08-22-2008, 09:25 PM
Why couldn't he be jedi and me sith?

if you did that and were in the same "party" then what do you think would happen?

most likely fight.

so that would just be a battle with someone dying. thats no rpg.

now if we ran one with each of you thats a different story.

but thats no fun is it?

Webhead
08-22-2008, 09:48 PM
OK so what charecters can you play?

You can play almost any kind of character you could imagine in a Star Wars movie.

In Saga Edition, there are a few specific classes to choose from to base your character on (and like D&D, you can also multiclass freely for more combinations). The Saga Edition classes (and their D&D equivalents) are:

Jedi (?), Noble (Bard/Warlord), Scoundrel (Rogue), Scout (Ranger), Soldier (Fighter)

Each class is heavily customizable due to the lists of "Talents" that they can pick from every few levels. So, much like in D&D, you can have two characters take the same class but have very different abilities and strengths.

Thriondel mentioned most of the basic species that you can choose for your character. More species are available in other supplement books, but you can also just work with the GM to detail your own, or play any species from the movies (or books, or comics, or cartoons, etc).

There's a very wide variety of character combinations to be explored in Star Wars.

Inquisitor Tremayne
08-22-2008, 09:56 PM
I agree with everything Webhead said.

Except I like Saga Edition more than d6. Sorry.

I assume you guys are playing the Revised Core Rulebook (RCR) version right? This is because those classes that Thriondel mentioned are from that version.

I highly suggest that you switch or pick up the Saga edition, the square books. It is much easier to get a grasp of if you have not played before and the classes are more balanced in Saga than they are in RCR.

As far as what character you can be think of the different races and character types in Star Wars and go from there.

Over the years I have played:

Twi' Lek Bounty Hunter
Twi' Lek Noble/Jedi
Miraluka Noble/Jedi
Human Scout/Solider stealthy type
Sakiyan Scout/Soldier/Tech Specialist/Noble/Officer
And a Kel Dor Jedi/Soldier

All kinds of fun!

Thriondel Half-Elven
08-22-2008, 10:18 PM
I agree with everything Webhead said.

Except I like Saga Edition more than d6. Sorry.

I assume you guys are playing the Revised Core Rulebook (RCR) version right? This is because those classes that Thriondel mentioned are from that version.

I highly suggest that you switch or pick up the Saga edition, the square books. It is much easier to get a grasp of if you have not played before and the classes are more balanced in Saga than they are in RCR.

As far as what character you can be think of the different races and character types in Star Wars and go from there.

Over the years I have played:

Twi' Lek Bounty Hunter
Twi' Lek Noble/Jedi
Miraluka Noble/Jedi
Human Scout/Solider stealthy type
Sakiyan Scout/Soldier/Tech Specialist/Noble/Officer
And a Kel Dor Jedi/Soldier

All kinds of fun!

sorry i was having trouble remembering all the choices (so many) so i pulled up the WotC page and took the list from there. we are playing the Saga edition. (the one with vader on the cover)

Webhead
08-22-2008, 10:18 PM
I agree with everything Webhead said.

Except I like Saga Edition more than d6. Sorry.

No need to apologize. You're still playing Star Wars, so I call that a winner! :)

And I'll second Tremayne's vote for Saga Edition over the other d20 versions. Far-and-away a better, cleaner game system.

Thriondel Half-Elven
08-22-2008, 10:22 PM
No need to apologize. You're still playing Star Wars, so I call that a winner! :)

And I'll second Tremayne's vote for Saga Edition over the other d20 versions. Far-and-away a better, cleaner game system.

did you mean d6 versions? i thought saga edition was d20?

Chi
08-22-2008, 10:26 PM
You can play almost any kind of character you could imagine in a Star Wars movie.

In Saga Edition, there are a few specific classes to choose from to base your character on (and like D&D, you can also multiclass freely for more combinations). The Saga Edition classes (and their D&D equivalents) are:

Jedi (?), Noble (Bard/Warlord), Scoundrel (Rogue), Scout (Ranger), Soldier (Fighter)

Each class is heavily customizable due to the lists of "Talents" that they can pick from every few levels. So, much like in D&D, you can have two characters take the same class but have very different abilities and strengths.

Thriondel mentioned most of the basic species that you can choose for your character. More species are available in other supplement books, but you can also just work with the GM to detail your own, or play any species from the movies (or books, or comics, or cartoons, etc).

There's a very wide variety of character combinations to be explored in Star Wars.
So do you think it is bad to have sith and jedi in the same campain

Webhead
08-22-2008, 10:31 PM
So do you think it is bad to have sith and jedi in the same campain

As player characters in the same party, in a word, yes.

The reason is because the Sith were a group of Dark Jedi who broke away from the Jedi and swore hatred and vengeance against them.

The Sith despise the Jedi and want nothing more than to wipe them out.

Because the Jedi know that the Sith are consumed by the Dark Side of the Force, they too are committed to destroying the Sith, so that they do not spread corruption, death and destruction.

If a Jedi and a Sith were in the same party, both would be in constant conflict.


did you mean d6 versions? i thought saga edition was d20?

Saga Edition is d20. I was mentioning the fact that I think Saga Edition is better than the first two d20 versions that WotC put out.

Star Wars D6 was published by West End Games and is a different game unrelated to the d20 versions.

Both the original D6 version and the Saga Edition are very good Star Wars games. Debate rages about which is superior, but I think both are fantastic ways to play Star Wars. Saga may be slightly more convenient for those who are primarily comfortable with the d20 system, but D6 is also a very strong game and one of the easiest RPGs to learn that I've ever come across.

I recommend that people own and play both...but I know the world isn't nearly as perfect as I might like it to be.

Thriondel Half-Elven
08-23-2008, 07:53 PM
As player characters in the same party, in a word, yes.

The reason is because the Sith were a group of Dark Jedi who broke away from the Jedi and swore hatred and vengeance against them.

The Sith despise the Jedi and want nothing more than to wipe them out.

Because the Jedi know that the Sith are consumed by the Dark Side of the Force, they too are committed to destroying the Sith, so that they do not spread corruption, death and destruction.

If a Jedi and a Sith were in the same party, both would be in constant conflict.



Saga Edition is d20. I was mentioning the fact that I think Saga Edition is better than the first two d20 versions that WotC put out.

Star Wars D6 was published by West End Games and is a different game unrelated to the d20 versions.

Both the original D6 version and the Saga Edition are very good Star Wars games. Debate rages about which is superior, but I think both are fantastic ways to play Star Wars. Saga may be slightly more convenient for those who are primarily comfortable with the d20 system, but D6 is also a very strong game and one of the easiest RPGs to learn that I've ever come across.

I recommend that people own and play both...but I know the world isn't nearly as perfect as I might like it to be.

OH! i thought that wotc only did the saga edition. oops. what else did they make?

Webhead
08-23-2008, 11:47 PM
OH! i thought that wotc only did the saga edition. oops. what else did they make?

West End Games held the Star Wars license and published the D6 version from 1987 until 1998 when the company was on the verge of bankruptcy and was unable to renew the license with Lucasfilm.

The Star Wars RPG license drifted in limbo until 1999 when WotC bought it up and published the Original Star Wars d20 game line in 2000. They published several sourcebooks for the line, but it was eventually replaced by the Revised Star Wars d20 line in 2002. It was virtually the same game, but the d20 system was retooled and reorganized a bit to address a lot of the complaints that WotC got about the original d20 rules. Then, in 2007, WotC released the Saga Edition as the newest version of their d20 Star Wars RPG. It was a significant overhaul of their previous system and, as a result, ends up feeling much more true to Star Wars than the previous two d20 editions.

Thriondel Half-Elven
08-24-2008, 02:25 PM
West End Games held the Star Wars license and published the D6 version from 1987 until 1998 when the company was on the verge of bankruptcy and was unable to renew the license with Lucasfilm.

The Star Wars RPG license drifted in limbo until 1999 when WotC bought it up and published the Original Star Wars d20 game line in 2000. They published several sourcebooks for the line, but it was eventually replaced by the Revised Star Wars d20 line in 2002. It was virtually the same game, but the d20 system was retooled and reorganized a bit to address a lot of the complaints that WotC got about the original d20 rules. Then, in 2007, WotC released the Saga Edition as the newest version of their d20 Star Wars RPG. It was a significant overhaul of their previous system and, as a result, ends up feeling much more true to Star Wars than the previous two d20 editions.

oh i got ya. i like this version but i have never played the older ones. still looking through the KOTOR book

Webhead
08-24-2008, 10:20 PM
oh i got ya. i like this version but i have never played the older ones. still looking through the KOTOR book

The D6 version is also excellent and definately worth looking into if you enjoy Star Wars. A lot of the materials (in fact, most) can be used interchangably in Saga Edition as well, making the plethora of old D6 sourcebooks a valuable resource...if you can find them (I recommend eBay).

But you certainly can't go wrong with Saga either. I'm crossing my fingers that my KotOR book arrives tomorrow! :)

Thriondel Half-Elven
08-25-2008, 01:58 PM
But you certainly can't go wrong with Saga either. I'm crossing my fingers that my KotOR book arrives tomorrow! :)

let me know if you get it today! you're gonna love it!:D

Holocron
09-21-2008, 03:44 AM
So do you think it is bad to have sith and jedi in the same campain

In a normal campaign where you are both players trying to work together, and someone else is the GM I'd say it wouldn't work well, because Jedi and Sith are traditional enemies. Seeing your other post, it seems like you've already made a character...

However... I can imagine some ways a jedi/sith combo might work out.

Idea 1: assuming you're a sith and your fiance is a jedi, and someone else is GM... the jedi is part of the jedi temple, and you're the new apprentice of the current sith lord, or something... You've just completed your training, and your master orders you to kill a particular jedi as your final test before naming you a full fledged "dark lord of the sith". While your prey is on a mission you follow him (or her) stealthfully, and when he's perfectly cornered, you ambush him and have a fantastic lightsaber battle. Your enemy turns out to be much more powerful than you were expecting, and you're forced to call it a draw and retreat temperarily to come up with a new plan. Later you can ambush him again with a new trick, maybe you have a few bounty hunters go ahead to soften him up, or maybe you just trained a little more and improved your power before the rematch. So you fight again, and have another great lightsaber duel, but neither of you is able to break through the other's defense, and you're again surprised by how powerful he is and how quickly his powers are growing... after some more rematches, you're sure he's not a normal jedi, maybe you've killed a few other jedi along the way, so you're sure he's different. Eventually, you both start to realize developing attraction despite the fact that you're supposed to be enemies, and you can play out the development of your forbidden love :D Cheesy right? but we're talking about your fiance, so it would be good for your characters to eventually become friends, and if your characters become lovers, you can roleplay some romance ..uh, at the appropriate guidance rating for your campaign. So this would probably require one of your characters to convert to the other's side, or both you leaving your respective parties, possibly to be hunted by your former friends and mentors...

Idea 2: Assuming your fiance is a jedi, you're a sith, and also GMing... If you've read the legacy of the force book series, the first book at least... (betrayal) you'll have a good idea of what to do. Basically, the jedi is part of the jedi order and doing his part as a good respected jedi. You're a highly skilled sith, but you present your case to convert him to the sith very slowly. First you organize ways to test his values. You should maneuver him into situations where he concludes he has to sacrifice someone innocent to save others. Betrayal is full of great examples; like there was a guy with a suicide bomb belt with a hostage, but he was inside a building. He clearly intended to kill people, and couldn't be reasoned with or mind tricked... While he's contained in the building with the hostage there's only risk of the two of them dying, once he walks out of the building, the blast can travel farther and kill others, which is becoming the apparant plan. So he realizes his best option is to telekinetically detonate the bomb belt immediatly, while he's still inside the building, so that only the guy with the bomb belt, and his one hostage die.

Give him situations like that where he has to sacrifice one or a few people in order to save a lot more... and if he tries to save everyone, it'll be clear that there's just more risk of even MORE innocent people dying...

This gets him ready to be introduced to the "true" sith philosophy... sort of like what the emperor told anakin, that to be truely wise, you must study both the light side AND the dark side in their entirety. The Jedi are blinded to true enlightenment, because they only see half of the picture, and they are prejudiced against any force users who disagree with their strict code of ethics... In the tested situations, a "good" jedi would be obligated by ideals to try to save everyone, no matter how small the chances of success. But as a sith, you have the flexibility to access any force power, not just the ones approved by the jedi, and can realize that sometimes in order to do the most good, you have to sacrifice good people. You don't enjoy having to do that, but as a sith you have the obligation to shoulder the moral burden and the ability to make the tough choices and accomplish more good than a jedi can.

So in this way, you're repainting the image of the sith as being good people that don't see the jedi as enemies, but that have the open mindedness to see the larger picture.

So after this he may convert, or may still have his doubts, but you can work on converting him or whatever from there, with what we just described as a foundation for the persuasion.

Hope you find that helpful

Chi
09-21-2008, 02:25 PM
In a normal campaign where you are both players trying to work together, and someone else is the GM I'd say it wouldn't work well, because Jedi and Sith are traditional enemies. Seeing your other post, it seems like you've already made a character...

However... I can imagine some ways a jedi/sith combo might work out.

Idea 1: assuming you're a sith and your fiance is a jedi, and someone else is GM... the jedi is part of the jedi temple, and you're the new apprentice of the current sith lord, or something... You've just completed your training, and your master orders you to kill a particular jedi as your final test before naming you a full fledged "dark lord of the sith". While your prey is on a mission you follow him (or her) stealthfully, and when he's perfectly cornered, you ambush him and have a fantastic lightsaber battle. Your enemy turns out to be much more powerful than you were expecting, and you're forced to call it a draw and retreat temperarily to come up with a new plan. Later you can ambush him again with a new trick, maybe you have a few bounty hunters go ahead to soften him up, or maybe you just trained a little more and improved your power before the rematch. So you fight again, and have another great lightsaber duel, but neither of you is able to break through the other's defense, and you're again surprised by how powerful he is and how quickly his powers are growing... after some more rematches, you're sure he's not a normal jedi, maybe you've killed a few other jedi along the way, so you're sure he's different. Eventually, you both start to realize developing attraction despite the fact that you're supposed to be enemies, and you can play out the development of your forbidden love :D Cheesy right? but we're talking about your fiance, so it would be good for your characters to eventually become friends, and if your characters become lovers, you can roleplay some romance ..uh, at the appropriate guidance rating for your campaign. So this would probably require one of your characters to convert to the other's side, or both you leaving your respective parties, possibly to be hunted by your former friends and mentors...

Idea 2: Assuming your fiance is a jedi, you're a sith, and also GMing... If you've read the legacy of the force book series, the first book at least... (betrayal) you'll have a good idea of what to do. Basically, the jedi is part of the jedi order and doing his part as a good respected jedi. You're a highly skilled sith, but you present your case to convert him to the sith very slowly. First you organize ways to test his values. You should maneuver him into situations where he concludes he has to sacrifice someone innocent to save others. Betrayal is full of great examples; like there was a guy with a suicide bomb belt with a hostage, but he was inside a building. He clearly intended to kill people, and couldn't be reasoned with or mind tricked... While he's contained in the building with the hostage there's only risk of the two of them dying, once he walks out of the building, the blast can travel farther and kill others, which is becoming the apparant plan. So he realizes his best option is to telekinetically detonate the bomb belt immediatly, while he's still inside the building, so that only the guy with the bomb belt, and his one hostage die.

Give him situations like that where he has to sacrifice one or a few people in order to save a lot more... and if he tries to save everyone, it'll be clear that there's just more risk of even MORE innocent people dying...

This gets him ready to be introduced to the "true" sith philosophy... sort of like what the emperor told anakin, that to be truely wise, you must study both the light side AND the dark side in their entirety. The Jedi are blinded to true enlightenment, because they only see half of the picture, and they are prejudiced against any force users who disagree with their strict code of ethics... In the tested situations, a "good" jedi would be obligated by ideals to try to save everyone, no matter how small the chances of success. But as a sith, you have the flexibility to access any force power, not just the ones approved by the jedi, and can realize that sometimes in order to do the most good, you have to sacrifice good people. You don't enjoy having to do that, but as a sith you have the obligation to shoulder the moral burden and the ability to make the tough choices and accomplish more good than a jedi can.

So in this way, you're repainting the image of the sith as being good people that don't see the jedi as enemies, but that have the open mindedness to see the larger picture.

So after this he may convert, or may still have his doubts, but you can work on converting him or whatever from there, with what we just described as a foundation for the persuasion.

Hope you find that helpful
I love the first idea!

Holocron
09-22-2008, 02:44 PM
Glad you liked it. I don't know if you've already started your campaign with a different concept, or if you still have the option of running something like that. I like idea 1 a lot more too, its really the more feasible option for two characters closer to beginning level, and its the sort of plot I'd try to set up if I was GMing for two people who were engaged and wanted characters on opposite sides. Except, I wouldn't let them know anything about my plan before hand, and let them discover it for themselves, or in the best case scenario one of the two starts to think that way already at some point and initiates the plot on their own after the first several duels. :biggrin:

Chi
09-22-2008, 07:26 PM
Ya we have not started that campain yet, and if we do I am no good at dming but I will tell them to check this out.

Holocron
09-23-2008, 02:57 AM
Ahh koolness, so it may work out for you... How many do you have for star wars? Your D&D buddies don't want to play??

Chi
09-23-2008, 03:09 PM
we have to as of right now and my DandD buddies are trying to decide who wants to gm for are star wars game.