ronpyatt
Thursday 08-14-2008, 04:49 PM
Animal Cohorts: Familiars, companions, homunculus, mounts, and others I can't think of...
Previous edition animal cohorts have played only a minor role in the overall scheme that is D&D, but animal cohorts have been cherished by a few that could really take advantage of having an extra hand. They added flavor to certain classes; Sometimes a crutch, sometimes a hindrance, sometimes a boon, but there is no doubt that some of us now playing 4e miss those creature companions.
Because of 4e's party / encounter dichotomy, adding a companion or familiar (using old system rules) to the mix means there is one more character to consider when constructing encounters. A standard 5 character party with one animal companion turns the party into a group of 6. For all intents the cohort is a 2nd character for a player to manage, and often requires a separate character sheet.
As I see it, there are two ways to add animal cohorts to your party.
One, have your cohort never get involved in encounters. They're just flavor, and act outside of game mechanics.
Or two, bring cohorts into the game with some special rules inspired by the Combat Mount feat.
In order to bring back our animal cohorts, I have devised an evil plan to... no wait... that's not right. Let me check my notes. Ah, here they are...
http://www.penandpapergames.com/userpages/showentry.php?e=98 (http://www.penandpapergames.com/forums/../userpages/showentry.php?e=98)
...
So, instead of treating your cohort as a separate character, make it an extension of you. This means you don't have to throw off the party / encounter balance. It does mean an extra mini at the table, if you use minis.
What sorts of companions would each class be capable of?
Wizard is easy: a familiar.
A cleric?
A fighter?
Rangers could have wild animal companions.
Warlocks could have little devils, fey animals, or what?
Rogue?
Warlord?
Previous edition animal cohorts have played only a minor role in the overall scheme that is D&D, but animal cohorts have been cherished by a few that could really take advantage of having an extra hand. They added flavor to certain classes; Sometimes a crutch, sometimes a hindrance, sometimes a boon, but there is no doubt that some of us now playing 4e miss those creature companions.
Because of 4e's party / encounter dichotomy, adding a companion or familiar (using old system rules) to the mix means there is one more character to consider when constructing encounters. A standard 5 character party with one animal companion turns the party into a group of 6. For all intents the cohort is a 2nd character for a player to manage, and often requires a separate character sheet.
As I see it, there are two ways to add animal cohorts to your party.
One, have your cohort never get involved in encounters. They're just flavor, and act outside of game mechanics.
Or two, bring cohorts into the game with some special rules inspired by the Combat Mount feat.
In order to bring back our animal cohorts, I have devised an evil plan to... no wait... that's not right. Let me check my notes. Ah, here they are...
http://www.penandpapergames.com/userpages/showentry.php?e=98 (http://www.penandpapergames.com/forums/../userpages/showentry.php?e=98)
...
So, instead of treating your cohort as a separate character, make it an extension of you. This means you don't have to throw off the party / encounter balance. It does mean an extra mini at the table, if you use minis.
What sorts of companions would each class be capable of?
Wizard is easy: a familiar.
A cleric?
A fighter?
Rangers could have wild animal companions.
Warlocks could have little devils, fey animals, or what?
Rogue?
Warlord?