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PnP News Bot
08-11-2008, 12:40 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

August 2, 2008: Checking The Stats (http://www.sjgames.com/ill/archives.html?m=August&y=2008&d=2)



Back in February, (http://www.sjgames.com/ill/archives.html?y=2008&m=February&d=29) we took stock of the e23 releases, up to that date. Well, it's five months later; let's revisit the topic.</p>

Items released for GURPS Fourth Edition (http://www.sjgames.com/gurps/), with page counts:

GURPS Martial Arts: Fairbairn Close Combat Systems (http://www.sjgames.com/gurps/books/fairbairn/): 24
GURPS Dungeon Fantasy 2: Dungeons (http://www.sjgames.com/gurps/books/dungeonfantasy2/): 32
GURPS Creatures of the Night Vol. 3 (http://www.sjgames.com/gurps/books/creaturesofthenight3/): 11
GURPS Dungeon Fantasy 3: The Next Level (http://www.sjgames.com/gurps/books/dungeonfantasy3/): 44
GURPS Infinite Worlds: Britannica-6: 70
GURPS Dungeon Fantasy 4: Sages: 17
GURPS Spaceships 2: Traders, Liners, and Transports: 46
GURPS Power-Ups 1: Imbuements : 18
GURPS High-Tech: Pulp Guns, Volume 1: 35
GURPS Infinite Worlds: Collegio Januari: 13
GURPS Thaumatology: 275
GURPS High-Tech: Pulp Guns, Volume 2: 35
GURPS Power-Ups 2: Perks: 22
GURPS Tales of the Solar Patrol: 52
</p>

That's 694 pages of original GURPS Fourth Edition material, in just under seven months. Add to that the 580 pages of the GURPS Basic Set and the 1,851 pages of classic GURPS releases, and you've got quite a stack of electrons.</p>

And we've just getting started. There's still a couple installments of the Spaceships series in playtest, a "blast from the past" piece in the wings, and support for Transhuman Space and In Nomine coming up. Oh, and whatever Kromm comes up with when he's not being the Dr. Manhattan of RPG line management.
-- Paul Chapman (paul@sjgames.com)