View Full Version : Character Sheets

07-25-2008, 02:44 PM
Post in this thread only once, with your completed character, after it has been approved. Do not post anything else except the sheet (put anything like that in the Character Discussion thread that we have been talking in). This is strictly the sheets, to keep it easy to access. Any other posts will be deleted.

Anytime something happens to your character, it levels up, etc. this is the thread you alter.

07-25-2008, 08:08 PM
(Formatting didn't come out as nice...)
Reh, son of Howphicraft
Human Barbarian 8/Fighter 2, CN

HP: 107
AC: 18

Str: 16 (+6) = 22
Con: 18
Dex: 16
Int: 8
Wis: 12
Cha: 12

For: +9 (+2) [+4] = +15
Ref: +3 (+2) [+3] = +8
Wil: +3 (+2) [+1] = +6

Feats: Power attack, Cleave, Great Cleave, Quick Draw, Toughness x3 (+9 HP)

Skills: 48 skill points
Climb (Str): 7 +6 -3 (ACP) = 10
Intimidate (Cha): 11 +1 = 12
Jump (Str): 1 +6 +4 (speed) +5 (boots) -3 (ACP) = 13
Listen (Wis): 11 +1 = 12
Survival (Wis): 11 +1 = 12
Swim (Str): 7 +6 -3 (ACP) = 10

Masterwork greatsword
- Bonus: +16/+11, 19-20/x2
- Damage: 2d6+9

Masterwork breastplate
- +5, -3 ACP, 20+10+10 ft

GP: 399

Belt of Giant Strength +4 16000 gp
Gauntlets of Ogre power +2 4000 gp (20000 spent)
Boots of Striding and Springing 5500 gp (25500 spent)
Cloak of Resistance +2 4000 gp (29500 spent)
Masterwork greatsword 350 gp (29850 spent)
Masterwork breastplate 350 gp (30200 spent)

Spells (cast by a level 20 caster):
-Continual Flame cast on a large hooded cloak 400 gp (30600 spent)
Cloak is a different cloak from the Cloak of Resistance, and large enough to wear over the Cloak of resistance
-Permanency, Magic mouth on Cart 1000+5200 = 6200 gp (36800 spent)
Says "What do you think you're doing?!?" in Common when someone besides me tries to take something from the cart
-Permanency, Resistance 2600 gp (39400 spent)

Other: 201 gp (39601 spent)
Backpack 2 gp
-Caltrops (5 uses) 5 gp
-Waterskin 1 gp
Donkey "Trunk" 8 gp
Bit and Bridle 2 gp
Cart 15 gp
-Feed (19 days) .9 gp
-Bedroll .1 gp
-Trail rations (19 days) 9.5 gp
-Pot, iron .5 gp
-Manacles, masterwork 50 gp
-Crowbar 2 gp
-Sledge 1 gp
-Pick, Miner's 3 gp
-Rope, silk 10 gp
-Climber's kit 80 gp
-Tent 10 gp
-Flint and steel 1 gp
-Grappling hook 1 gp

Addis Hellfire
07-27-2008, 11:39 PM
General Information

Player Name: Addis Hellfire
Character Name: Lazarus Leviticus
Class and Level: Warmage 10
Race: Elf
Alignment: Neutral Evil
Deity: None
Size: Medium
Age: 341
Gender: Male
Height: 5'0
Weight: 132
Eyes: Purple
Hair: White
Skin: Pail

Statistical Information


Strength: 12 (Rolled 12)
Dexterity: 18 (Rolled 15, +2 from Elf, +1 From Bonus Point)
Constitution: 10 (Rolled 11, -2 from elf, +1 from level eight character)
Intelligence: 18 (Rolled 18)
Wisdom: 13 (Rolled 13)
Charisma: 19 (Rolled 17, +1 from level four character, +1 from bonus point)

Saving Throws

Fortitude: 3 = +0 (Ability Mod) + 3 (Base Save)
Reflex: 7 = +4 (Ability Mod) + 3 (Base Save)
Will: 8 = +1 (Ability Mod) + 7 (Base Save)
Misc. Modifiers:

Hp: 43
Wounds/Current Hp: No Wounds - 43/43 Hp.
Nonlethal Damage: None
Speed: 30 Feet (6 Squares)

AC: 24 = 10 (Base) + 10 (+5 Elven Chain) + 4 (Dexterity)
Touch AC: 14
Flat-Footed AC: 20

Initiative Modifier: +4 (Dexterity)

Base Attack Bonus: +5
Spell Resistance: 0

Combat Information

Attack: +2 Composite Shortbow of Seeking
Attack Bonus: 12 = +5 (Base) + 4 (Dexterity) +2 (Enhancement Bonus) +1 (Weapon Focus: Shortbow)
Damage: 1d6+1
Critical: 20 (x3)
Range: 70 Ft.
Type: Piercing
Notes: This bow negates any possible chance for missing a visible target.
Ammunition: 100 Arrows

Campaign: Shadows at Dusk
Experience: 45, 000

Warmage Proficiency
Elf Proficiency
Point Blank Shot
Precise Shot
Weapon Focus (Shortbow)
Sudden Empower
Sudden Enlarge
Weapon Focus (Ray)


Armored Mage (Light, Medium)
Immunity to Sleep
+2 Saves vs. Enchantments
Low-Light Vision
Advanced Learning (2)


Warmage Spell List (up to fifth level)
Ray of Flame
Rainbow Blast

Spells Per Day: 6(o), 8(1), 7(2), 7(3), 6(4), 3(5)

Defensive Stats

Armor/Protective Item: +5 Elven Chain of Invulnerability
Type: Armor
AC Bonus: 10 (5 Natural + 5 Enhancement Bonus)
Max Dex: 4
Check Penalty: -2
Spell Failure: 0% (Warmage)
Speed: 30
Weight: 20
Special Properties: Grants damage reduction 5 vs. all magic.


7 Potions of Cure Moderate
+5 Elven Chain of Invulnerability
100 Arrows
Chain (10 Ft.)
Grappling Hook
Oil (1 Pint Flask)
Mirror (Small Steel)
Rope (50 Ft. Hempen)
x2 Waterskins
Ale (Mug)
Bread (Loaf)

Copper: 8
Silver: 2
Gold: 234
Platinum: 0

Languages Spoken:


EDIT: Fixed Charisma mistake lol

07-28-2008, 04:44 PM
Character Basics:
Name: Lalitil
Race: Elf
Sex: Female
Height: 4' 11"
Weight: 104
Eyes: Green
Hair: Black
Age: Don't even think of asking. :p
Languages Spoken: Common, Elven, Sylvan

Gaming Information:
Classes: Rogue(7)/Shadowdancer(3)
Alignment: CN, with good tendencies
Attributes: (rolled at http://invisiblecastle.com/roller/view/1672272/)
Str: 16 (+3)
Dex: 23 (+6)
Con: 14 (+2)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 10 (+0)
Saving Throws:
Fort: 5 + 1 = 7
Ref: 11 + 6 = 18
Will: 5 + 2 = 8
HP: 67/67 (Rolled at http://invisiblecastle.com/roller/view/1678927/)
AC: 24 (6 Armor, 2 Shield, 6 Dex) - Touch: 16, Flat: 18
Initiative: +6
Speed: 30
BAB: +7/+2
Balance: 13 + 6 + 2 = 21
Disable Device: 10 + 1 + 2 = 13
Hide: 13 + 6 + 2 = 21
Jump: 5 + 3 + 2 = 10
Listen: 8 + 2 + 2 = 12
Move Silently: 13 + 6 + 2 = 21
Open Lock: 10 + 6 + 2 = 18
Perform (dance): 5 + 0 + 0 = 5
Search: 13 + 1 + 2 = 16
Spot: 8 + 2 + 2 = 12
Tumble: 13 + 6 + 2 = 21
Flaw: ((To be revealed in game))

Combat Reflexes
Weapon Finesse
Acrobatic Strike

Racial Abilities:

Immunity to sleep effects
+2 to saves vs Enchantment
Low-light vision
+2 to Listen, Search, Spot
Automatic Search check when pass w/in 5 feet of secret door
Elf weapon Profeciencies

Class Abilities:

Rogue weapon profeciencies
Sneak Attack (+4d6)
Uncanny dodge
Trap Sense +2
Hide in Plain Sight
Improved Uncanny Dodge
Shadow Illusion
Summon Shadow


Keen Flaming Rapier +1 (+15/+10 attack; 15-20/x2 crit; 1d6+5 normal +1d6 fire damage)
Hand crossbow (+13 attack; 19-20/x2 crit; 30 ft range; 1d4 damage)
Dagger (+13/+8 attack; 19-20/x2 crit; 10 ft range; 1d4+3 damage)


Mithril Shirt +2 (6 AC / 6 Dex / 0 ACP)
Ring of Force Shield (2 AC / - Dex / 0 ACP)

Magical other:

Ring of Sustenance
Slippers of Spider Climbing

Mundane other:

Masterwork Thieves Tools (x2)
Winter Blanket
Silk Rope
Belt pouch

Small steel mirror


Potion - CMW
Potion - Pass without Trace

Alchemist's Fire (x3)


Copper: 0
Silver: 2
Gold: 7
Plat: 0

07-28-2008, 05:24 PM
6'8" 110lbs.
Speed 30ft
Black Hair, Normal Skin
Common, Elven, Draconic, Goblin, , Gnome, Aquan

Strength 8 -1
Dexterity 16 +3
Constitution 12 +1
Intelligence 24 +7
Wisdom 12 +1
Charisma 16 +3

HP: 27
AC: 15(19):10+DEx3+ARMORENHANCE2 (+4 Mage Armor)
Fort: 4 :2CLASS+1CON+1COR
Ref: 6 :2CLASS+3DEX+1COR
Wil: 8 :6CLASS+1WIS+1COR (+2 vs. spells)
Spell Resistance 19

BAB +4
+1 Rapier: +4 :4BAB-1STR+1ENCH

Concentration: +11:10Ranks+1Con
Craft (Metal Working):+17:10Ranks+7INT
Decipher Script: +17:10Ranks+7INT
Spellcraft: +17:10Ranks+7INT
Knowledge (Arcana): +17:10RANKS+7INT
Knowledge (Dungeonieering):+17:10RANKS+7INT
Diplomancy: +13:10RANKS+3CHA
Bluff: +13:10RANKS+3CHA
Sense Motive: +4:3RANKS+1WIS

Feat:Summon Familier
Feat:Scribe Scroll
Feat:Spell Focus (Enchantment)
Feat:Eschew Materials
Feat:Improved Familier
Feat:Spell Mastery (Magic Missle,Charm Person,
Mage Armor, Invisibility, Fly, Dispel Magic)

Amulet of Health +2
Boots of Levitation
Googles of Minute Seeing
Heward's Handy Haversack
Hat of Disguise
Cloak of Resistance +1
Ring of Sustanence
Robe +2

Candles 3x
Map Case 3x
5oz. Ink
Ink Pen 3x
Sm. Mirror
Trail Rations (5 days)
Belt Pouch
50ft. Silk Rope
Signet Ring

Spells Known:
4th Level
DC: 21 (22 enchantment)
Polymorph, Enervation, Charm Monster, Dimension Door, Stoneskin
3rd Level
DC: 20 (21 enchantment)
Fly, Flame Arrow, Tiny Hut, Lightning Bolt, Phantom Steed, Dispel Magic
2nd Level
DC: 19 (20 enchantment)
Knock, Mirror Image, Invisibility, Scorching Ray, See Invisibility
Detect Thoughts, Web, Arcance Lock
1st Level
DC: 18 (19 enchantment)
Feather Fall, Enlarge Person, Ray of Enfeeblement, Magic Missle, Floating Disk
Sleep, Charm Person, Detect Secrect Doors, Comprenhend Languages, Unseen Servant
Mage Armor, Shield, Hold Portal, Alarm
0 Level
DC: 17 (18 enchantment)

Spells Memorized:
4th Level
()Charm Monster, ()Charm Monster, ()Stoneskin
3rd Level
()Fly, ()Tiny Hut, ()()Lightning Boltt, ()Dispel Magic
2nd Level
()Knock, ()Invisibility, ()Detect Thoughts, ()Scorching Ray, ()Mirror Image
1st Level
()()Mage Armor, ()()Charm Person, Shield
0 Level
Detect Magic, Read Magic, Mending, Open/Close

Money: 0pp, 50gp, 45sp, 50cp

08-01-2008, 03:22 PM
Breunor BattleHammer
Dwarven War Cleric
Favored Deity: Moradin
Age: 60
Height: 4'8"
Weight 139lbs

HP: 98 (10+9d10)+30 (+3 modifier)
AC: 22 10(base) + 6(armor) + 3(shield) + 2(Dex) +1(amulet)

Str: 19 (15+2rac+bonus 2) (+4 modifier) (+2ATT/+2DMG belt of giant strength)
Con: 16 (14 +2 race) (+3 modifier)
Dex: 15 (15-2race+bonus2) (+2 modifier)
Int: 12 (+1 modifier)
Wis: 17 (15+2 bonus) (+3 modifier)
Cha: 8 (10 - 2race) (-1 modifier)

For: +10 (+1bonus Cloak) = +11
Ref: +5 (+1 bonus cloak) = +6
Wil: +10 (+1 bonus cloak) = +11

Feats: Weapon Focus (Warhammer), Shield Proficiency (Bonus Feat), Self-Sufficient, Power Attack, Martial Weapon Proficiency (Warhammer) (Bonus feat), Cleave, Armor Proficiency Medium (bonus feat),

Skills: 39 skill points
13 Heal
13 Concentration
4 Survival
3 Knowledge Architecture/Engineering
6 Knowledge Religion

Holy Warhammer +1
Masterwork Warhammer
- Bonus: +7/+2 and +6 STR+1 WeaponFeat+1 magical = +15/+10
- Damage: 1d8+7 Crit x3 (added 2d6 damage to evil aligned creatures)

Chainmail +1
Large Steel Shield +1

Languages: Common, Dwarven, Giant,

Holy Warhammer +1 - 18,312 gp
Chainmail +1 - 1300 gp
Light Mace - 5gp
Large steel shield +1 - 1170 gp
Belt of Giant Strength +4 - 16000 gp
Amulet of Natural armor +1 - 2000 gp
Cloak of resistance +1 - 1000 gp
Silver Holy symbol - 25 gp
Traveler's Outfit - 2 gp
Masterwork healer's kit - 100 gp
Tent - 10 gp
Bedroll - 1 sp
Trail Rations (x30) - 15 gp
Waterskin - 1 gp
Flasks (x2) - 6 cp
Flint & Steel - 2 gp
Backpack - 2 gp
Flasks of Holy Water (x2) - 50 gp
Scroll Case - 1gp

3 gp, 8 sp, 4 cp left.

08-15-2008, 12:08 AM
{by permission of the dm, i present to you here a description of what my characters looks like, in-character. for those who like to be surprised or learn things in character only, this will suffice. for the dm, and those who just have to look (to see what you're up against? ;D ) i have provided links to the full character sheets. do note that they are hosted on geocities and enough downloads will exceed my bandwidth usage, locking access from everyone. if that happens, contact me, and i can email them to you.}

Aa'mon-khad is a tall man with long hair the rare shade of blue-black. His hair is partly done up into a simple headdress, lightly decorated with some attractively colored and shaped crystals, of no particular intrinsic value. The remainder of his hair falls down his back in a straight line. His skin is a delicate pale cream, unweathered. His wide eyes are an astonishingly brilliant hue of emerald, made more exotic by a visible tilt. His large hands are heavily calloused, which to an experienced eye reveals a long and familiar usage of swords.

His stance is easy and relaxed. He moves with a slow grace, almost dancing with each move and gesture. His unhurried demeanor gives him a languid pose that few can duplicate in these busy and hurried times. Some, ignoring his hands, might call him effeminate due to his looks and movements. His voice, though melodic, is a masculine tenor. He does not speak often. His height causes others to have to look up, all but the tallest of individuals.

His clothing is lightweight and elegant in its simplicity, designed to be modest, yet allow freedom of movement. It covers him from neck, being open slightly at the upper chest, to wrists, and ankles. Subtle geometric patterns adorn the hems and seams. A small pack rides low in the small of his back, a netted globe of a silvery material peeks through its bindings to the pack. His boots are low and well cared for, but nonetheless show signs of usage. A simple sash surrounds his waist.

{Aa'mon-khad: page one (http://www.geocities.com/nijineko/nnw/rpg/Aamonkhad_p1.jpg), page two (http://www.geocities.com/nijineko/nnw/rpg/Aamonkhad_p2.jpg).
last updated: 08-14-08}

Oolana-tari is an unusually tall woman, although shorter than her companion by almost half a head. Her hair is done up in an elaborate headdress, liberally decorated with crystals of nice colors and well cut shapes, though of no particular value. Her hair, despite the confines of the headdress, manages to cascade down her back in a long fall. Her hair is the rare shade of blue-black. Her skin is a delicate cream untouched by any sun. Her tilted eyes are the deep azure of a cloudless summer sky. Oddly, her pupils are almost nonexistent, giving her a vacant unsettling gaze. She seldom turns her head, rather she turns her whole body when something attracts her attention. Her hands are small and delicate, yet not unaccustomed to work.

She moves with an ethereal, stately grace, almost floating. Her gestures form a rhyme, each tiny step a poem of femininity. Her clothing is of similar cut as her companion's, although hers is cut long into a flowing skirt. Her hems and seams are embroidered with subtle patterns of spirals, picked out in a delicately contrasting peach. A sash hugs her waist, revealing wide hips, the only feminine body accent that her otherwise loose clothing cloaks modestly. The ends of the sash are cunningly tied such that they lay along the front of her skirt, making the sash look somewhat like a girdle. A small pack rides low in the center of her back, a silvery globe is netted to it.

She radiates serenity and peace. Her voice is a soft soprano, musical and lilting. Despite her formidable aura, dimples reveal her penchant for smiling. She carries a staff, nicely polished, and apparently lightly coated with glittering crystal dust, rubbed into the finish. It has a metal shod foot, which looks like it has seen many miles. She carries the staff such that it will touch anything in front of her as she walks, lightly tapping it back and forth as she goes.

{Oolana-tari: page one (http://www.geocities.com/nijineko/nnw/rpg/Oolanatari_p1.jpg), page two (http://www.geocities.com/nijineko/nnw/rpg/Oolanatari_p2.jpg).
last updated: 08-14-08.}

Ii (pronounced as a double long (ee) sound, like the last two i's in hawaii), is a finger-length thick crystal of amethyst. Until it either moves or announces itself telepathically, most would never give it a second look beyond aesthetic appreciation. Once it materializes it's small, spidery, crystalline legs, or interrupts with it's wind-chime mental voice, however, everyone takes notice. It is bold, ready for action, and somewhat impatient with anything resembling long-winded circumlocution. It has yet to reconcile it's self image with everyone else's reaction to it's "only vaguely" spider-like appearance. Oddly enough, it's voice has a somewhat feminine sound to it.

{Ii: page one (http://www.geocities.com/nijineko/nnw/rpg/Ii_Psicrystal.jpg).
last updated: 08-14-08}


09-17-2008, 09:13 PM
Tannar, Human Ranger (archer)


Genzodus Thoth
09-18-2008, 04:31 PM
Given that everyone pretty much knows that Zomerus is a necromancer, I figured that I might as well post his sheet.

Name: Zomerus (Marcus DeUgen)
Race: Human
Class/Level: Dread Necromancer 10
Alignment: Neutral
Hair Color: Violet (His Ring of Sustenance was cursed as a prank)
Eye Color: Green
Complexion: Pale
Weight: 143 lbs.
Height: 5'10"
Gender: Male
Age: 25

STRength: 8 (-1)
DEXterity: 16 (+3)
CONstitution: 10 (0)
INTelligence: 14 (+2)
WISdom: 12 (+1)
CHArisma: 26 (+8)

Speed, Initiative, and Carrying Capacity
Speed: 30ft.
Initiative: +3
Light Load:Up to 26 lb.
Medium Load:27 - 52 lb.
Heavy Load:53 - 80 lb.
Lift Over Head: 80 lb.
Lift Off Ground: 160 lb.
Push or Drag: 400 lb.

Health and Defense
Hit Points: 37
Hit Dice Rolls/Hit Dice Type

FORTitude: 3 (+2 vs. sleep, stun, paralysis, poison, disease; +4 vs. negative energy)
REFlex: 6

Armor Worn: Mithral Chain Shirt
Damage Reduction: 4/Bludgeoning and Magic
Armor Class: 17
Flat-Footed: 14
Touch: 13
25% fortification

Melee Attack Bonus: 4
Ranged Attack Bonus: 8

Charnel Touch:
Attack Bonus: 8
Damage 1d8+2 (Heals undead 3)
Type: Melee Touch, Negative Energy

Feats & Special Abilities:
Languages: Common, Infernal, Undercommon
Weapon/Armor Proficiency: You are proficient with all simple weapons, the rapier, and light armor.
Rebuke Undead: You may rebuke or bolster undead as an evil cleric 9 times per day. You gain a +2 synergy bonus from Knowledge (Religion) to your turning check.
Negative Energy Burst: Twice per day, you may unleash a burst of energy around you in a 5' radius. The burst does 10d4 damage (Will Save DC 10+level+Cha for half).
Advanced Learning: Add Shroud of Undeath to your spell list as a 2nd level spell and Undead Lieutenant as a 4th level spell.
Fear Aura: As a free action, you may radiate a 5ft. radius aura of fear. Enemies in the area must make a Will Save vs. 10+level+Cha or become shaken.
Scabrous Touch: Once per day, you may take a swift action to charge your charnel touch with a Contagion effect, as the spell. The initial save DC is 10+level+Cha.
Undead Mastery: All undead you create gain +2 Str, +2 Dex, and +2 HP per HD. You may control (4+Cha mod) HD/level of undead.
Combat Casting: You gain a +4 bonus on Concentration checks made to cast a spell while on the defensive.
Eschew Materials: You may cast spells without using material components that cost 1gp or less.
Weapon Finesse: You may add your Dex bonus instead of your Str bonus to some melee attack rolls.
Spell Focus (Necromancy): All of your necromancy spells have their DC increased by 1.
Hardened Flesh: All corporeal undead you create gain a +2 natural armor bonus.

Concentration (CON): 13
Hide (DEX): 16
Intimidate (CHA): 21
Knowledge (Religion) (INT): 15
Spellcraft (INT): 15

Spell Component Pouch
Signet Ring
Unholy Symbol
Belt Pouch
Tinderbox, Flint & Steel

Weight Carried:
Weapons & Armor Weight: 13
Backpack Weight: 3
Other Gear Weight: 8
Total Weight Carried: 24

Magic Items:
Cloak of Charisma: While worn, this cloak increases your charisma score by 4.
Ring of Sustenance: As long as you wear this ring, you do not need to eat or drink and only require 2 hours of sleep. It requires a week to take effect.
Ring of Invisibility: With a command, you may become invisible, as the spell, for 3 minutes.

Gold: 52

Zodelon (Imp)
Saves: Fort 3, Ref 6, Will 7
Size/Type: Tiny Outsider (Evil, Extraplanar, Lawful)
Attributes: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Hit Dice/Health: 10d6 (18)
Alignment: Lawful Evil
Initiative +3
Speed: 20ft. Fly 50ft. (perfect)
Skills: Bluff +15, Concentration +13, Diplomacy +8, Hide +17, Knowledge (Religion) +13, Listen +7, Move Silently +9, Search +6, Spellcraft +13, Spot +7, Survival +1
Armor Class: 25, Touch 15, Flat-Footed 22
Base Attack/Grapple: +3/-5
Attack: Sting +8 Melee (1d4+Poison)
Full Attack: Sting +8 Melee (1d4+Poison)
Space/Reach: 2.5ft./0ft.
Feats and Special Abilities: Dodge, Weapon Finesse
Improved Evasion, Empathetic Link, Deliver Touch Spells
Poison (Ex): Injury, Fort DC 13, Initial Damage 1d4 Dex, Secondary 2d4 Dex
Spell-Like Abilities: At will- detect good, detect magic, invisibility (self only); 1/day- suggestion DC 15; 1/week- commune (6 questions)
Alternate Form (Su): Raven, Small monstrous spider

Note: Zomerus also has two 6HD bugbear zombies.

There was a time when the DeUgen name was fairly well-known. A minor noble family of a small kingdom, they did not have to adhere to the strict rules normally attributed to their kind and made a fortune in manufacturing alchemic equipment. Marcus' father was once the head of this great family, at least until disaster struck. One day, when the young boy and his parents were venturing into the woods for a picnic, a group of bandits attacked, killing the adults while Marcus hid in hollow tree. Mad with grief, the boy thought of his uncle Konso, a conjurer, who could seemingly create funny animals from nothing. With that logic, it seemed simple to raise the dead. And so he did. Eventually, though, the boy's uncle visited the family manor, only to find his brother zombified. Both amazed and appalled at what his nephew had done, he sent Marcus to a monastery in order to learn the ways of a cleric, in addition to proper respect for the dead. Unfortunately, he didn't learn the whole point and merely thought that those who raised the dead against their will deserved punishment. To make matters worse, he soon found a hidden library of forbidden tomes. Thinking that one must fight fire with fire, Marcus plunged headlong into study. Years later, he fianlly finished and decided that he was ready to go out into the world as the great protector of the virtuous undead. To that end, he gathered supplies and returned home to resurrect dead members of his family's retainers, who would gladly serve him until their bodies turned to dust. Now that he had soldiers, he could fight; he wouldn't have to hide in a tree again. He was reborn: Marcus DeUgen had vanished from the world and in his place was Zomerus, hunter of evil clerics, vampires, and others that animate the dead against their will. Of course, before a fight, he always makes sure to say, "If you lose, you shall serve me."

10-18-2008, 01:06 AM
Here is Androsant. http://www.myth-weavers.com/sheets/view.php?id=87077 the real only difference from the pic and him is that his cloak is a pale tan. also have a nice chunk of back story on him. everything in his world is editable by the DM, if you want to tweek things go for it.