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Caligula
07-22-2008, 09:22 PM
An ancient fortress slowly slipping into darkness holds an evil greater than can be imagined. Laying dorment for many centuries, it has been awakened, by the most unlikely. The scholars claim it is an artifact that taints the fortress, the clerics claim it is a demon from the Abyss. Truth be told, so few have entered the newly named dungeon with their sanity intact, and many have yet to step foot on solid ground again. It's a twisted, twisted world out there, young ones. The light departs at dusk, and you must pass through midnight to see dawn again. So few have. Come...Dusk awaits.

So, for starters, this is a 10th level campaign using D&D 3.5e. All books are fair game, though I reserve the right to deny any ideas, characters, material, etc. The full details for the game is here: http://www.penandpapergames.com/forums/showthread.php?p=39240

Are you brave enough for Dusk?

michaeljearley
07-23-2008, 08:55 AM
Yes, yes I am.
...or was that foolish, I can't remember.

Caligula
07-23-2008, 09:46 AM
:D Hahaha

nijineko
07-26-2008, 07:16 PM
to venture forth bravely, it is how we comport ourselves as we seek destiny, that matters more.