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ronpyatt
07-21-2008, 12:17 AM
I've started deconstructing the core classes in 4e in order to recreate my own classes. (and 4e classes remind me so much of Fantasy Hero)
I'm not very far along just yet, and when the PHB2 comes out, I'll have more data to work with. At this point, I can create a sloppy working version of a class. I even worked up a sketchy Illuminator Class.

How far in your attempts have you gotten with class creation?

Grimwell
07-21-2008, 01:33 AM
My attempts got packed into a box this last week (I'm moving!!)

I'd love to see your initial passes if you don't mind sharing?

Tamerath
07-21-2008, 03:56 AM
My attempts got packed into a box this last week (I'm moving!!)

I'd love to see your initial passes if you don't mind sharing?

I know this is off topic but GRIMWELL! 77 miles away from me man! Welcome to California I hope you enjoy the atmosphere. Good Gaming my friend!

As far as Character Class Design I was thinking about doing this myself. On the Wizard's site they have posted the preview of Swordmage which looks spectacular but got me thinking I could probably make some classes of my own that would balance out with the rest. Keep me posted!

Arch Lich Thoth-Amon
07-21-2008, 04:36 AM
I've started deconstructing the core classes in 4e in order to recreate my own classes. (and 4e classes remind me so much of Fantasy Hero)
I'm not very far along just yet, and when the PHB2 comes out, I'll have more data to work with. At this point, I can create a sloppy working version of a class. I even worked up a sketchy Illuminator Class.

How far in your attempts have you gotten with class creation?
Definitely do-able. Keep us up to date on your progress.

Thoth-Amon

ronpyatt
07-22-2008, 11:14 PM
So far, I have 21 point value system that ranks the various aspects. It still needs work, but here it is.


1 point for each specific weapon, 2 points for each weapon group
1 point for each armor type after cloth
1 point for each implement
1 point for each defense bonus total above 2
1 point for starting hp of 12, 2 hp for starting hp of 15 (starting HP appears to be determined by role)
1 point for 5 hp gained per level, 2 points for 6 hp gained
1 point for healing surges over 6, 2 points for healing surges over 8
1 point for each trained skill after the 3rd
1 point for each class feature or sub-feature
1 point for having a few ranged attack powers, 2 points for having many
1 point for having a few AoE powers, 2 points for having many
1 point for having several secondary effects powers, 2 points for many

This puts the paladin, warlock, ranger, warlord, and wizard all at the same value (21). The rest fall short a point or two. Cleric (20), Fighter (19), Rogue (20)

ronpyatt
07-23-2008, 12:50 AM
This is a quick and dirty workup of a class I call the Illuminator that I created using the point value scale above.

Class Illuminator
Role Controller
Power Source Martial
Key Abilities Intelligence, Dexterity, Wisdom
Armor Proficiencies Cloth
Weapon Proficiencies Dagger, club, dart, crossbow
Bonus to Defense +1 Fortitude, +1 Reflex
Hit Points at 1st Level 10 + Constitution score
Hit Points per Level Gained 4
Healing Surges per Day 9 + Constitution modifier
Automatic Trained Skills Nature or Streetwise
Trained Skill Count 4
Class Skills Dungeoneering, Endurance, Heal, Insight, Nature, Perception, Streetwise, Thievery
Build Options Crafty Illuminator, Pyrotechnic Illuminator
Class Features Alchemical Studies, distractors (4), Trap Craft
Attack Ranges Ranged
Area of Effects Several Area
Secondary Power Effects Extra Advantage to attacks
Aspect Value Total = 21


Illuminators are the artisans of alchemical wonders. Through the study of reactive substances, they tap into the resources of metal and fire to distract enemies, disable foes, and ensnare opponents. Mastering the use of fireworks, slinging slime, and building a better goblin trap are all in a days work for an illuminator.

Class Features

Incendiary Flash
At Will * Martial, Fire Range 10
Target one object or unoccupied square
Effect by tossing specially prepared materials that ignite on contact, creating a brief flashes of light as the material is consumed. The heat produced from such as flashing is cool enough to hold in your hand, and has little chance of igniting the most flammable of explosives. This power causes no amound of direct damage.

Long Torch
At Will * Martial, Fire Range 5
Target one object or unoccupied square
Effect an ignited torch can be made to last by maintaining it with the Illuminator's touch. Each minute, spending a minor action keeps the fire burning for a minute longer. This can extend a torch's life by up to seven additional hours. Only one torch may be maintained at a time.

Instant fire
At Will * Martial, Fire Range 2
Standard Action
Effect an Illuminator can ignite small flame the size of a candle flame even under conditions normally not conducive to lighting a fire, such as during heavy rainfall or when using wet wood. Direct damage cannot be caused by use of this power.

Drying Powder
At Will * Martial Range 5
Standard Action
Effect using a special blend of powdery materials, an illuminator can rapidly dry clothing, hair, wood, or other damp materials by spreading this powder on an object or area. The area or object stays dry for 1 hour. The powder dissipates almost immediately leaving no residue.

Trap Craft
...

*More powers would be listed here*

Igbutton
07-23-2008, 01:33 AM
This is awesome. Thanks so much for sharing Ron this will make custom class building much quicker and easier.

I really like your Illuminator class. I've always loved alchemy and have wanted to make a decent alchemist like class. Is it inspired from The Wheel of Time series?

ronpyatt
07-23-2008, 08:10 AM
I really like your Illuminator class. I've always loved alchemy and have wanted to make a decent alchemist like class. Is it inspired from The Wheel of Time series?
Thanks. Yes, I thought the Wheel of Time Illuminator could use a bit more flare and would make a playable alchemist if given a few more abilities.