View Full Version : Middle Earth 1640

07-17-2008, 08:11 AM
Hey everyone. I would like to announce a setting I would like to run
for D&D 4e.

It takes place in Tolkien's Middle-Earth in the year of 1640 of the
Third Age. The devestation of the Great Plague has finally subsided and
life is starting to get back to normal in the land known as Eriador.

Your characters meet at the establishment called the Last Inn in the
fallen kingdom of Rhudaur in eastern Eriador along the foothills of the
Misty Mountains. The Last Inn itself sits just east of the river
Mitheithel along the Great East Road, several leagues west of Rivendale.

During this time, Dwarves still inhabit the mines of Khazad-dum, better
known as Moria and the Shire is has just recently been settled by the
little folk known as Hobbits. It is roughly 2000 years before the
events of the Hobbit and the Trilogy.

The Dark Lord Sauron is in hiding, it is thought he may be banished for
good at this time. But, a new scourge has invaded the lands of
northwest Middle-Earth. The Witch-king of Angmar is waging a war of
raids and atrition on the Dunedain of the Kingdom of Arthedain and has
overrun both the kingdoms of Rhudaur and Cardolan.

Rhudaur has become a puppet state of Angmar and Cardolan has fallen
into civil war with the death of their king. A new kingdom in the south
of Eriador has also sprung up named Saralainn. It is led by a coalition
of Eriadoran peasants and men of mixed Dunlending and Northman
heritage. Both Saralainn and the remaining Cardolani principalities are
fighting a battle with a new nemisis, the Half-Troll known as the
Warlord of Creb Durga.

We can get together most any Satruday or Sunday in the afternoon or
evening. We can play at my place in Spring Hill or I can meet the group
somewhere else if it is more convenient. We will need at least 3
players to make this work and no more than 6 players.

07-17-2008, 08:41 AM
I have some pregenerated characters for the campaign if you wish to use them. They have backgrounds that fit the campaign. If you decide to roll up your own character starting provisions are different from the regular rules. Also note, there are no Dragonborne in Middle-earth and Tieflings will be very rare (only one in a campaign). I will also put in a seperate post for the deities of Middle-earth.

All characters start with a single level 1 magic item, usually a +1 magic weapon, armor, or implement. Up to 2 normal weapons, 1 set of armor, shield if aplicable to your class, and implement if applicable to your class. The character also starts with the standard adventurer's package of gear and 2 gp to spend as you wish.

If you wish to play a Dunandan character (such as Aragorn or Boromir from the Trilogy) here are the racial stats for them:

Dunedain (Arthedain, Cardolan & Rhudaur)
Most of the Northern Dunedain have a traditional lithe, muscular build, well-trimmed black or dark brown hair and gray or hazel eyes. They have reasonably fair if weather-beatin complexions. Men show little or no beard.
Average Height: 6'4” - 7'0” for men.
5'9” - 6'4” for women.
Average Weight: 145 – 260 lbs.
Ability Scores: +2 Strength plus +2 to any one other ability score.
Size: Medium
Speed: 6 squares
Dilettante: See Half-elf description in PHB.
Multiple Heritage: You can take feats that have Eldarin, Elven, Half-Elven or Human prerequisites.

07-17-2008, 08:44 AM
Deities of Middle-Earth

Eru, “the One” (Iluvatar, “He who is alone”)
Alignment: Lawful Good
Themes: Creation, Universe, Law.
His thought gave birth to the Ainur, the offspring of his mind. He called them together and spoke to them, instilling them with music and called upon them to sing. As they sang to their creator one named Melkor brought division. As countless ages passed, however, the music became refined and the voices joined in harmony. This was the Great Music that gave birth to Ea, Existence. Only the Eldarin and Dunedain give true reverence to the true god Eru.

The Valar

The Valar are the highest among the Ainur who came to Ea in the beginning. They are immortal spirits without need of corporeal conveyance. They only take on corporeal form to interact with the Children of Eru. They are the Guardians of Ea.
Each Valar his their part in the Great Music, his own purposeful melody and together they forged Menel (the Heavens) and Arda (the Earth). At the heart of Ea is the Flame Imperishable, that which gave life.

Aule the Smith (Mahal, “Maker”)
Alignment: Good
Themes: Earth (non-living), Crafts, Materiality.
Color: Brown
Aule is the master of crafts and material things. He is the Lord of the Earth and understood and manipulated its substance in the creation of Arda. He built mountains and carved valleys in accordance with Eru's vision. His work lost its symmetry after the destruction Morgoth reigned upon Arda in the Battle of Powers.
Aule created the Dwarves, his greatest work. This was against Eru's will, although Eru kindly allowed the Dwarves life and they awoke after the Children of Iluvatar.

Este the Healer (Mistress of the Fountains of Renewal, Mistres of Peace and Rest)
Alignment: Good
Theme: Renewal, Healing, Rest, Peace, Night.
Color: Gray
Este is the wife of Irmo and a caretaker of life. She concerns herself with rest and the renewal of body and spirit. She has the greatest powers of Healing.

Irmo the Desirer (Dream Master, Lord of Visions, Lorien)
Alignment: Good
Themes: Spirits, Dreams, Desires, Love, Visions, Peace.
Color: Deep Blue
Irmo is the master of emotions, dreams and the spirit of life. He soothes the spirit of those who are troubled and oversees the wishes and hopes inherent in all spirits. He is generous and concerned with the happiness of others.

Manwe the Blessed (Sulimo the Breather, Lord of the Breath of Arda, King of the Valar, Lord of the Sky, Lord of the Air, the Elder King, Ruler of Arda)
Alignment: Lawful Good
Themes: Air, Wind, Sky, Weather, Sight, Empathy, Wisdom, Nobility.
Color: Blue
Manwe is the king of the Valar and closer to Eru than any other. He controls the air and weather of Arda. His breath governs the winds, his vision clears the mists and his anger spawns the storms that pound the earth. He is the leader, counselor, teacher and overseer of his people.

Namo the Ordainer (Judge, Mandos, Lord of the Halls of Awaiting, Keeper of the Dead, Lord of Fate, Doomsmaster)
Alignment: Unaligned
Themes: Spirits, Death, Passing, Judgement.
Color: Black
Namo is a master of inner visions and destinies. He presides of the passing of spirits from the realm of Arda to the next in the Halls of Mandos. Only the Firstborn (Elven-kind) and fallen Ainur reside there, awaiting the End for judgment and repentance. Only Eru knows the resting place of the Secondborn.

Nessa the Dancer (Mistress of Joy, Mistress of Celebration)
Alignment: Good
Themes: Joy, Celebration, Happiness, Dancing, Peace.
Color: Orange
Nessa is the carefree wife of Tulkas. She loves to run, play and laugh, taking delight in the celebration of life. She embodies mirth, joy and happiness and never has thoughts to bear arms.

Nienna the Mourner (The Weeper, the Sufferer)
Alignment: Unaligned
Themes: Conscience, Grief, Pity, Suffering.
Color: Red
Nienna embodies mourning and suffering. She does not celebrate, but endures the grief of Ea. Her shoulders support the suffering created by the errors of the other spirits of Arda and assumes their sadness. She pities even the most rebellious and suffers on the behalf of others.

Orome the Horn-sounder (Araw the Trumpet, Bema, Tauron the Forester, Aldaron Lord of the Trees, Tamer of Beasts, the Rider, Master of the Wild, The Hunter, Huntsman of the Valar)
Alignment: Lawful Good
Themes: Nature, Forests, Wild, Animals.
Color: Silver
Orome is the Huntsman of the Valar. He is a peerless messenger and tracker. He is the best known Valar in Middle-Earth. His ventures into the lands of Middle-Earth give him insight into virtually every region and left a familiarity to all those who dwell there. He has passion for life and all living things, above all he loves the wild forests. He is quick to anger with a fiery temper and formidable wrath. In ages past he would ride slaying any Evil he found. He brought the first lord's of the Eldarin to meet the Valar, where some their people eventually came to live.

Tulkas the Strong (Astaldo the Valiant, the Champion of the Valar)
Alignment: Good
Themes: Valor, Friendship, Loyalty, Laughter, Hardiness, Delight, Honor, Fearlessness.
Color: Red Gold
Tulkas is the consummate warrior. He battles with no weapon, anger or fear. He knows no equal in strength or speed. He lacks any concern of threats or danger and fights as though he is at play, laughing at obstacles as though he were playing a game. He is very slow to anger and upholds honor and friendship above all else. As his loyalty is great, his intellect is modest making him a poor counselor.

Ulmo the Pourer (The Rainer, King of the Sea, Spirit of the Veins of the Earth, Ocean Lord, Master of Waters)
Alignment: Unaligned
Themes: Water, Sea, Rain, Springs, Song.
Color: Sea Green
Ulmo is the second best known to the inhabitants of Middle-Earth. His abode is closest to their lands. His essence swirls through every rain, courses through every stream and lays in every pool and bay in Arda. On Manwe and Varda stand above him in the hierarchy of the Valar. His is a loner and virtually autonomous master of the deeps. His voice is as deep as the sea and his followers are the greatest singers of all Arda, save Vana.

Vaire the Weaver (Mistress of Time)
Alignment: Unaligned
Themes: Time, Fate, Tales, Memory.
Color: Purple
Vaire is the wife of Namo and weaves the record of Time so that her husband may use them in his judgments. She is quiet and sober.

Vana the Ever-young (Mistress of Flowers, Mistress of Song)
Alignment: Unaligned
Themes: Youth, Wild, Birth, Renewal, Fire, Flowers, Song.
Color: Spring Green
Vana is the wife of Orome. She is utterly youthful and untamed. She represents birth and renewal among living things. Her fiery nature and passionate songs stirred the hearts of listeners and caused them to rekindle memories of their younger years. Vana loves flowers and birds and tended gardens. Wherever she passes, the birds sing of her presence and flower peek forth as to watch her beautiful fana pass. She need only look upon a flower for it to bloom. She has a fondness for bright music and brilliant colors. She cherishes the dawn and its golden hues.

Varda the Exhaulted (Elbereth the Star Queen, Elentari, Queen of the Valar, Elbereth Gilthoniel, Tintalle the Kindler, Fanuilos the Ever-white, Chief of the Valier)
Alignment: Lawful Good
Themes: Light, Stars, Hearing, Insight, Nobility, Beauty.
Color: White
Varda is the wife of Manwe and Queen of the Valar. Compassionate and wise, she is the as bright as the Light she embodies. Her works were many and great, for she cerated the stars, kindled the Two Lamps, illuminated the Two Trees, blessed the Silmarils and filled the vessels which became the Sun and Moon. She is the epitome of nobility and beauty. She is the patron of the Eldar, for it was she who supported their causes when the other Vala were reluctant to interfere. She can hear any sound uttered above the surface of the land or sea when she is seated upon her throne.

Yavanna the Giver of Fruits (Kementari the Queen of the Earth, Keeper of Plants)
Alignment: Lawful Good
Themes: Earth (living things), Plants, Harvest.
Color: Deep Green
Yavanna is the spouse of Aule. She is the incarnation of the spirit that makes living things grow and flourish. Her labors gave the world all its plants. Yavanna is the guardian of all growing things that do not move. She planted the first seeds and her blessing gave them life. All people who rely on harvest pray to her for endowment. Her sanctification assures plenty.

The Maiar

The number of the Maiar is unknown, however, they make up the great multitudes of the Ainur. They vary greatly in power and theme. Most serve the Valar, but a few also rebelled with Morgoth in the beginning and more have fallen under his snare in more recent times. Some have no master, living as a part of nature. Very few are actually considered as gods except among the most primitive of societies.
As Ainur, they are immortal spirits, though unlike the Valar, the continuously maintain a physical form to interact with the world and the people therein. Many creatures in Arda are actually Maiar, such as elementals and other thematic incarnations that live in this world. Others take a humanoid form or even animal forms. The following are some of the more well-known Maiar in Middle-Earth:

Arien the Golden Fire (Mistress of the Sun, Sun Guide, Sky Fire)
Alignment: Unaligned
Arien is a servant of the Vala Vana. Unlike most of his peers (most notably the Balrogs), she resisted Morgoth's deception and remained true to Eru and Vana. Arien's devotion to the Tree of Gold and the gardens of Vana channeled her inner wildness and burning passion. Arien was selected by the Valar to guide the orb Anar (the Sun) across the sky. Her strength enabled to her to withstand the trials of her unending mission and her fiery essence provided her immunity from the great heat of the Sun.

Melian the Queen of Doriath (Melyanna, Gift of Love, Dear Gift)
Alignment: Lawful Good
Melian was unique among the Maiar for she wed one of the Eldarin, Elwe (Thingol) the Sinda King of Doriath in the First Age Beleriand. She protected the kingdom with her enchantments from the onslaught of Morgoth's armies. She returned to Valinor after her husbands death. She was also the mother of Luthien who was to give birth to the descendants of the Dunedain.

Osse the Singer (Gaerys the Breaking Sea, Once Dark, the Unpredictable, Lord of Coastal Waters)
Alignment: Unaligned
Osse is one of the greatest servants of Ulmo and among the Children of Iluvatar, he is the most known Maiar. He instructed the Teleri, a tribe of Eldarin in ship making. Loyal and fiery, he is the most capricious of the Maiar. His loves and hates are strong and he is always moody and often violent. The coastal seas that form his domain reflect his changing character.

Tilion the Horned (Moon-steer, Silver Fire, Night-fire)
Alignment: Good
Tilion is the guide of Isil (the Moon) though, originally, he was a huntsman and servant of Orome.

Uinen the Everwater (The Calm, Mistress of Still Waters, Thirst Slaker, Osse's Savior)
Alignment: Unaligned
Uinen is is one of the servants of Ulmo and wife to Osse. When Osse succumbed to Morgoth's temptations, she restrained him.

The Great Enemies

Player characters may not choose these entities as their patron.

Morgoth the Black Enemy (Mornagodo, Melkor He Who Rises in Might, Belegur, Belegurth the Great Death, Bauglir the Constrainer, Umahal the Unmaker)
Alignment: Chaotic Evil
Morgoth was originally known as Melkor, “He Who Arises in Might.” It is he that brought evil and discord to the world. After much destruction he was finally imprisoned in the Timeless Void.

Sauron the Abhorred (Thauron, Gorthaur the Cruel, Annatar the Lord of Gifts, the Deceiver, Artano the High Smith, the Abominable, Lord of Mordor, Lord of the Dark Tower, Dark Lord, the Black One, the Black Master, the black Hand, the Shadow, the Unnamed, the Evil One, the Nameless One, the Ring-lord, the Ring-maker, Lord of the Rings)
Alignment: Chaotic Evil
Sauron was once a servant of the Vala Aure but succumbed to Morgoth's temptations and became a mighty enemy of the Valar and the Free Peoples of Middle-Earth. After Morgoth's downfall he took control of the remainder of his master's forces and was a plague for many centuries until he was defeated by Isildur in the war of the Last Alliance.

4th Edition Rules Changes

Some minor changes to the prerequisites of feats need to be made to conform to the Middle-Earth Pantheon. All Divinity feats (except those that require an evil deity) are available to those who worship Eru and meet any other prerequisites. Also, a new game effect will be implemented, called Corruption, that will have an effect on all character in Middle-Earth, especially those who chose the Warlock or Wizard Classes.

Feat Name (New Name) – New Prerequisite.

Armor of Bahamut (Armor of Manwe) – Channel Divinity class feature, must worship Manwe, Namo, Tulkas or Varda.

Avandra's Rescue (Tulkas' Rescue) - Channel Divinity class feature, must worship Aule, Nessa, Tulkas, Ulmo or Vaire.

Corellon's Grace (Vana's Grace) - Channel Divinity class feature, must worship Irmo, Nessa, Ulmo, Vaire, Vana or Varda.

Harmony of Erathis (Harmony of Varda) - Channel Divinity class feature, must worship Aule, Manwe or Varda.

Ioun's Poise (Irmo's Poise) - Channel Divinity class feature, must worship Irmo or Vaire.

Kord's Favor (Este's Favor) - Channel Divinity class feature, must worship, Este, Manwe, Orome, Tulkas or Ulmo.

Melora's Tide (Ulmo's Tide) - Channel Divinity class feature, must worship Este, Orome, Ulmo, Vana or Yavanna.

Moradin's Resolve (Aule's Resolve) - Channel Divinity class feature, must worship Aule, Manwe or Varda.
Pelor's Radiance (Yavanna's Radiance) - Channel Divinity class feature, must worship Arien, Vaire or Yavanna.

Raven Queen's Blessing (Namo's Blessing) - Channel Divinity class feature, must worship Namo, Nienna or Vaire.

Sehanine's Reversal (Orome's Reversal) - Channel Divinity class feature, must worship Irmo, Orome, Tilion or Tulkas.

07-17-2008, 08:48 AM
A few of the Pregen charachters use cultures not listed here (such as a Tiefling).

The Arthedain (Dunedain)
Dominating the stony heart of the country are the Arthedain, the noblest and most “Elvish” of men. These proud and aesthetic descendants of the Faithful of Numenor, while small in number and ever dwindling in worldly power, count amongst themselves great scholars and seers. The intense pride of the Arthedain, however dangerous when not accompanied by practical humility, is justified in their minds, by their accomplishments and responsibilities. It runs undiminished in their blood throughout the troubled and disastrous third Age.
Languages: Westron, Sindarin, Quenys (Quenya is only used as a scholarly language), Adunaic.

Dunedain (Arthedain, Cardolan & Rhudaur)
Most of the Northern Dunedain have a traditional lithe, muscular build, well-trimmed black or dark brown hair and gray or hazel eyes. They have reasonably fair if weather-beatin complexions. Men show little or no beard.
Average Height: 6'4” - 7'0” for men.
5'9” - 6'4” for women.
Average Weight: 145 – 260 lbs.
Ability Scores: +2 Strength plus +2 to any one other ability score.
Size: Medium
Speed: 6 squares
Dilettante: See Half-elf description in PHB.
Multiple Heritage: You can take feats that have Eldarin, Elven, Half-Elven or Human prerequisites.

The Cardolani (Dunedain)
The Dunedain never constituted more than a small minority in Cardolan. There are now less than 200 left of pure-blood. The majority ore descended from a few families of the early Numenorean colonists, so the once unusual auburn hair and green eyes of their ancestors are quite common. Only those with some trace of the old Royal blood display the classic jet black hair and grey eyes that are characteristic of other Dunedain.
The Cardolani hold a similar attitude to that of Gondor, displaying a materialism of which the mystically-inclined Arthedain disapproved. They prospered for a time after the splitting of Arnor, but the internecine wars of the Divided Kingdoms and the struggle with Angmar led to the fall of the kingdom in 1412. Since that time, the Cardolani have rapidly declined in power and numbers. Some of the old Hiri (princes) still survive and in the heartland they still retain their old position in society.
Languages: Westron and Sindarin.

The Tergil (Humans)
The vast majority of the people of Cardolan who claim to be Dunedain are actually of mixed descent. The larger share of them are part of a distinct military culture living within the larger society. Most of the Tergil descend from the intermarriage of Numenorean sailors and soldiers with the fair haired native Eriedain, the most ancient Eriadorans. Generally they have retained their forefathers' height and their foremothers' blond hair. The males usually grow bushy mustaches. Their culture is a curious mix of Northman warrior ferocity and Dunadan self-discipline.
Languages: Westron, Dunael.

Haeranedain (Human)
The few remaining people in Rhudaur of Dunadan descent are of mixed blood. They still resemble their brethern to some degree, particularly when their family lines are crossed with Northmen.
Languages: Westron and Dunael or Blarm.

Eriedain (Human)
The fair-haired Eriedain are more commonly known as Northmen or Northrons. They are directly descended from those clans of the ancient Edain who were to later become the Dunedain. They developed a woodland culture, mixing semi-democratic elements with lines of warrior-kings. Their ancient realms fell before the might of Numenorean imperialist and many departed Eriador and headed east over the Misty Mountains. During the internecine wars, many of those who went east came back to Eriador as mercenary cavalry units.
By the mid-Third Age, 3 distinct groups of Northmen dwell in Eriador: the Rivermen of the Baranduin, the Bargemen of the Gwathlo and the Freeholders of Pinnath Ceren. In addition are the Northmen who fled Cardolan to settle in Saralainn, south of Cardolan and the eastern Cardolan realm known as the Cantons of Feotar.
Northmen are tall by human standards. The men average 6-feet tall and women are only a few inches shorter. Blue eyes and blond or reddishhair is common. The most notable trait of all Eriedain is their individualism and mistrust of strangers.
The Rivermen live in small villages along the Baranduin. They lead a solitary existence valuing nothing but their trade and the lure of adventure and nomadic lifestyle.
The bargemen and Northmen of Pinnath Ceren uphold a more traditional lifestyle which centers around the freehold.
The Northmen of Feotar revolted against their Dunadan overlord, Gaertil the Bad. They established a peculiar situation in that principality where the people govern themselves without lords. Their proud, distinct culture still mistrusts the remaining Princes of Cardolan and it has earned them a reputation for stubborn and chaotic individualism.
The immigrant Northmen of Rhovanion came to settle in Rhudaur as mercenaries and only a few remain after the corruption that replaced them with Orcs from Angmar. Their presence in Rhudaur is solely provided by a few individuals and small bands.
Languages: Westron and Eothraic.

Eriadoran Commoners (Human)
In both Arthedain and Cardolan, the common folk do most of the farming and herding. They also provide most of the militia levy for the armies. The Eriadorans are a mix of all the mannish cultures in Eriador.
In Arthedain, ownership of the land by commoners is the rule in a few areas, while in others, all viable land is owned by the local Dunadan knights. They make up very little of the middle class in Arthedain.
In Cardolan, the common folk have long formed the bulk of the middle class, the artisans, and merchants. Most of the people of the great city of Tharbad are of Eriadoran stock.
Languages: Westron

Dwarves (Dwarves)
The Dwarves of the blue Mountains and Misty Mountains have been a small but vital part of Eriadoran history since the beginning. While there are always Dwarves in Tharbad and other towns along the Eriadoran trade routes, they intervene rarely in the affairs of Men.
The typical Dwarven traveler seems cold and withdrawn. It is not their custom to interact with strangers unless direct need arises. The folk of Eriador, by custom, give great deference to the Dwarven King and do not trifle with his subjects. Those who manage to befriend a Dwarf will find him open enough, if a bit stiff-necked and stoutly loyal in a fight.
Languages: Westron, Sindarin, and Khazad (they only use this language amongst themselves.)

Noldor and Sindar (Eldarin)
The Noldor and Sindar of Lindon, Rivendale and Lorien are the remaining elves who were involved, or are directly related to those involved, in the events of the First and Second Ages of Middle-Earth. Their history is long and sad and most have sailed over to Aman, the Undying Lands of the Valar. The Eldarin rarely interact with Men in these troubled times and actively avoid them when outside their havens.
Languages: Westron, Sindarin and Quenya (rarely used because of the heinous acts of the sons of Feanor in the First Age, most Elves will not speak this language unless in a scholarly environment.)

Sylvan Elves (Elves)
The Elves who live outside the havens of Lindon, Rivendale and Lorien live a semi-nomadic, woodland lifestyle. They are more likely to interact with Men, but not much more than the secretive Eldarin. Sindar and the Moriquendie who never passed into Beleriand, in the First Age, make up the people of the Sylvan lands. The last realm of the Sylvan folk in Eriador is called Siragale. It is located south of the newly found Shire of the Hobbits, east of the Eldarin haven of Lindon and west of the fallen Kingdom of Cardolan.
Languages: Westron, Bethteur and Sindarin.

Hobbits (Halflings)
The Hobbits originally came to Eriador from the Anduin valley, east of the Misty Mountains. They have settled in all parts of Eriador where there are human settlements already in place. The only purely Hobbit settlement is in the Shire, which was founded in 1601.
Hobbits are reclusive stay-at-homes, intensely loyal to their families and naturally peaceful. Over the years of their migration from the Anduin valley, they have picked up many human cultural identities where they live. Once a primitive folk, they now take up civilized trades, observe the religious practices of their human neighbors and herd most of the animals common to Eriador.
Languages: Westron and Kuduk.

Other Cultures
The cultures and races mentioned above are common in Eriador. There are many other cultures that may be encountered in Eriador, but they are not player character cultures. You will learn more about them as you character explores the world of Middle-Earth.

07-19-2008, 12:15 AM
Did you ever get the game started?
Sounds interesting.

08-12-2008, 10:30 AM
Never got off the ground. I'll keep waiting though.

Arch Lich Thoth-Amon
08-12-2008, 01:08 PM
Looks to be a great game. Wish i lived closer. Best of luck getting it off the ground. Perhaps you will share your adventure experiences with the rest of us on penandpapergames.


08-13-2008, 12:58 AM
It seems like a really awesome game. You really should post it for the rest of us to google :) Good Gaming to you~

08-13-2008, 12:59 AM
It seems like a really awesome game. You really should post it for the rest of us to google :) Good Gaming to you~

I concur.

08-13-2008, 04:38 PM
Thanks for all your responses. I have not been able to find enough enough players unfortunately, so it may not happen any time soon. I have though about running it through email or forum play, but I have no experience with those formats. If not able to play in person I would like to try instant messenger play or something along those lines to keep the real-time experience.

If any of you have any ideas on how to get this done I would appreciate any help you can give me.

08-14-2008, 12:56 PM
Thanks for all your responses. I have not been able to find enough enough players unfortunately, so it may not happen any time soon. I have though about running it through email or forum play, but I have no experience with those formats. If not able to play in person I would like to try instant messenger play or something along those lines to keep the real-time experience.

If any of you have any ideas on how to get this done I would appreciate any help you can give me.

I'm sorry you're not finding enough players. Maybe those internet tools from wizard will come out soon... *sound of crickets*
I do know someone looking for a messenger game though. I'll let him know you're looking about for ideas.

08-14-2008, 02:13 PM
I might be interested in play, i have no expirience in 4e though which is somewhat rough. But i am very willing to play. if you have Yahoo Instant Messenger my ID is Zeneak_Zenguard if you don't i suppose trading PMs here will have to do till we can get on the chat together.

08-15-2008, 04:30 AM
Cool. Just give me your schedule of when you are available and maybe we can start getting you up to par with the rules. Do you have any of the books? All you need is PHB if you are only interested in playing.

08-15-2008, 04:32 AM
I have a feeling the WOTC tools will be a little out of my price range. I doubt it will be available for free.

10-03-2008, 04:55 PM
Well i will be new to 4th but since it is close i will give it a try. Yes im intrested in creating a character as soon as possible. Hopefully we could get some more players. And plus if you know of any other games running in Spring-Hill will you let me know. Email me when you get this, tis is my work comp and i dont have one at home. Or contact me at home at (931) 626-3964. Your time is very much appreciated.

01-04-2009, 11:16 AM
Hi, I would like to join this campaign. I love all the detail and forethought involved. My email is bmrex@comcast.net. Barry