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Webhead
07-16-2008, 04:39 PM
With all of my recent regurgitations about my former Barbarian/Wizard character, Cev, I've decided that I would post the character's stats as they came together in my attempt to recreate him at 1st level in 4e. Once I have had a chance to go home and dig out my old 3e character sheet for Cev, I will also post his (approximated) 1st level write up as he existed in that edition. This is merely for comparative purposes (and because the character is just so darn cool ;)).



Cev Elind Bimtuck Pelgrin
Small Gnome Fighter 1
Alignment Good; Action Points 1
Init +0; Senses Insight +1, Perception +1
Languages Common, Elven

Defenses AC 17, Fort 15, Ref 12, Will 11
HP 34; Bloodied 17
Healing Surges 11; Surge Value 8

Speed 4 squares
Melee battleaxe +6 (1d10+3); basic attack OR
Melee battleaxe +6 (1d10+3) with Cleave OR
Melee battleaxe +8 (1d10) with Sure Strike OR
Ranged hand axe +5 (1d6+3); basic attack
Base Atk +0; Grab +3
At Will Exploits Cleave, Sure Strike
Encounter Exploits Fade Away, Covering Attack
Daily Exploits Villain's Menace

Abilities Str 16, Dex 10, Con 14, Int 15, Wis 12, Cha 13
Race Features +2 Arcana, +2 Stealth, Reactive Stealth
Class Features Combat Challenge, Combat Superiority, Two-Handed Weapon Talent
Feats Armor Proficiency (chainmail, cloth, hide, leather, scale, shields), Toughness, Weapon Proficiency (simple, military)
Skills Athletics +8, Endurance +7, Intimidate +6
Possessions battleaxe, hand axe, 2 daggers, scale armor, adventurer's kit, 18 gp

Webhead
07-16-2008, 08:31 PM
Okay, here's my approximated 1st level character sheet for Cev as he was created in 3e.



Cev Elind Bimtuck Pelgrin CL 1
Small Gnome Barbarian 1
Alignment Neutral Good
Init +2; Senses Spot +1, Listen +5
Languages Common, Draconic, Gnome

AC 17 (flat-footed 15)
Saves Fort +5, Ref +2, Will +1
HP 15

Speed 30 feet
Melee greataxe +5 (1d10+3) OR
Ranged light crossbow +4 (1d6)
Base Atk +1; Grp +5

Abilities Str 16, Dex 15, Con 16, Int 13, Wis 12, Cha 8
Race Features +2 Save vs. Illusions, +1 to DC of Illusion spells cast, +1 to attack kobolds and goblinoids, +4 AC vs. giants, +2 Listen, +2 Craft (alchemy), cast Speak with Burrowing Mammals/Dancing Lights/Ghost Sound/Prestidigitation 1/day
Class Features Fast Movement, Illiteracy, Rage 1/day
Feats Armor Proficiency (light, medium, shields), Power Attack, Weapon Proficiency (simple, martial)
Skills Climb +5, Intimidate +3, Jump +3, Knowledge (arcana) +3, Listen +5, Literacy (2), Tumble +3
Possessions greataxe, light crossbow, 20 bolts, chain shirt, backpack, bedroll, flint and steel, ink, inkpen, 4 pages of parchment, belt pouch, silk rope (50 ft.), soap, 2 torches, 10 days trail rations, waterskin, whetstone, 13 gp, 4 sp, 6 cp

agoraderek
07-16-2008, 10:49 PM
Okay, here's my approximated 1st level character sheet for Cev as he was created in 3e.

i never liked the "literacy/illiteracy" rule in 3x. i made it a backround function, not a class thing. for example, i can't see any logical reason, with the backround you stated for Cev, why he'd be illiterate, o rwhy he'd have to spend valuable skill points to be literate...

added the last part in an edit after looking at your skills...

Maelstrom
07-16-2008, 10:50 PM
In one of my 4e groups, someone played a Dwarven Ranger, with an emphasis on Strength, Constitution and two-weapon style. I think that actually came pretty close to a barbarian in how he played out... he would charge forward and do a lot of damage, but was pretty easy to hit (sound familiar)? His HP made him a viable force though, and his Dwarven Resiliance made his second wind more effective.

He chose abilities that made him more mobile in combat, helping him quickly get advantage against the target he currently was trying to take down.

Webhead
07-16-2008, 10:57 PM
i never liked the "literacy/illiteracy" rule in 3x. i made it a backround function, not a class thing. for example, i can't see any logical reason, with the backround you stated for Cev, why he'd be illiterate, o rwhy he'd have to spend valuable skill points to be literate...

added the last part in an edit after looking at your skills...

Yeah, I agree. I try to be "fair" in terms of applying the rules for my character though and didn't want to ask the DM to waive the "literacy" rule for any kind of special treatment, so I just bought it off and went on my way. It's a minor quibble at best.

Tomcat1066
07-17-2008, 05:34 AM
FWIW, were I the DM, you'd have gotten that skill free and clear. Very cool character ;)

Webhead
07-18-2008, 06:18 PM
Had nearly forgotten about this but it seemed appropriate to the thread...what with Cev and all! :D

www.badgerbadgerbadger.com (http://www.badgerbadgerbadger.com)

And

http://www.weebls-stuff.com/toons/special+edition/

BigUgly
07-19-2008, 01:12 AM
:lol::lol::lol: The second one was funny as hell... the damn first one started to get annoying the 45 time its restarted the loop...lol
Good Stuff.....

Webhead
07-19-2008, 11:01 AM
:lol::lol::lol: The second one was funny as hell...

SNAAAAAKE!!! :D

Tamerath
07-21-2008, 04:13 AM
awesome character webhead! I liked the cartoons too!

Tamerath
08-08-2008, 03:10 AM
Okay I know this is Webhead's post but seeing as he's my friend I thought I'd post a new character I'll be making for this Saturday's game. I know they aren't out with and there's not much to go on but RPGA put up a preview with the Swordmage and I wasn't going to let that sucker get out of my reach. So here he is *drum roll*

Grandal de’ Blade Level 1 Swordmage (Arcane Defender)
Medium Natural Humanoid, Eladrin
Initiative +3 Senses Insight +7, Perception +2; low light vision
HP 31; Bloodied 15
AC 18 (or 21 using Swordmage Warding); Fortitude 13, Reflex 15, Will 16
Saving Throws: +5 vs. charm spells
Speed 6
* Blueflame Blade (standard; at-will; Arcane, Fire, Melee )
+8 vs. AC; 1d8+5 fire damage ( 3 dmg to all enemies adjacent to target)
* Lightning Lure (standard; at-will; Arcane, Lightning, Ranged)
+5 vs. Fort; Ranged 3; 1d6+5 lightning damage and I pull the target next to me.
* Flame Cyclone (Standard; encounter; Arcane, Fire, Implement)
+5 vs. Reflex; Close Blast 3; 1d8+8 Fire to all targets in blast.
* Fey Step (5 square teleport encounter power)
* Frost Backlash (Immediate Interrupt; daily; Arcane, Cold)
When hit is made against me I can use this power to attack
+8 vs. Reflex; 3d8+5 cold damage; on Miss: half damage
*Sword Bond: By spending 1 hour in meditation I have bound my longsword to me. I can call it to my hand from 10 squares away and if damaged or broken I can spend 1 hour in meditation to reform it from a single shard.
*Swordmage Aegis: Aegis of Assault. As a minor action I can mark a target. If this target decides not to attack me and attack someone else I can teleport immediately to that target up to 10 squares away and make a basic attack against that target
*Swordmage Warding: +3 bonus to AC defense when using longsword in one hand while other hand is free.
Alignment: Unaligned Languages: Elven, Common
Skills: Acrobatics +7, Arcana +12, History +12, Insight +7
Feats: Armor Proficiency (Hide Armor)
Str 17 (+3) Dex 16 (+3) Wis 14 (+2)
Con 16 (+3) Int 20 (+5) Cha 16 (+3)
Equipment: Adventurer’s Kit, Hide Armor, Longsword