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Inquisitor Tremayne
07-10-2008, 11:45 AM
Here are some of mine!

Lara Gast (Leida Mothma) Rebel Agent

Medium Human Female Noble 3/Scout 2 CL 5
Force 5; Darkside 0
Init +9; Senses Perception +7
Languages Basic, Durese, High Galactic, Huttese, Mon Calamarian, Ryl

Defenses Ref 20 (flat-footed 17), Fort 17, Will 17; Dodge
hp 45; Threshold 17

Speed 6 squares
Melee unarmed +2 (1d4+1)
Melee knife +2 (1d4+1)
Ranged blaster pistol +6 (3d6+2)
Ranged Knife +6 (1d4+1)
Base Atk +3; Grp +2
Atk Options Coordinated attack
Special Actions Bolster Ally, Evasion, Shake it off

Abilities Str 8, Dex 16, Con 13, Int 14, Wis 10, Cha 13
Talents Bolster Ally, Evasion, Wealth
Feats Coordinated Attack, Dodge, Linguist, Point Blank Shot, Shake it off, Skill Focus (survival), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +8, Initiative +9, Knowledge (Galactic Lore) +9, Mechanics +9, Perception +7, Pilot +9, Stealth +9, Survival +12
Possessions 13,000 credits, blaster pistol, knife, long-range comlink, hip holster, utility belt (3 days food capsules, medpac, toolkit, power pack, energy cell, glow rod, liquid cable dispenser, small grappling hook), Lone Scout-A transport.



Leida is the daughter and heiress to the Mothma legacy. She was also the catalyst for getting the PCs involved in Mon Mothma's rebellion against the Empire. During her travels with the PCs she became strongly attached to Todrin Faleur (one of the PCs). They eventually fell in love and got married. She is now 6 months pregnant and is the Operational Coordinator for their current rebel activities.

Inquisitor Tremayne
07-10-2008, 11:51 AM
Kavilo Ė Jedi Knight

Medium Rodian Male Jedi 7 CL 7
Destiny 2; Force 6; Darkside 0
Init +3; Senses low-light vision, heightened awareness, Perception +15
Languages Basic, Cerean, Rodese

Defenses Ref 21 (flat-footed 18), Fort 19, Will 20; Deflect, Redirect Shot
hp 68; Threshold 19

Speed 6 squares
Melee unarmed +7 (1d4+3)
Melee lightsaber +11 (2d8+3) or
Melee lightsaber +9 (3d8+3) with Rapid Strike
Ranged by weapon +10
Base Atk +7; Grp +7
Atk Options Acrobatic Strike, Rapid Strike
Special Actions Acrobatic Recovery, Elusive Target
Force Powers Known (Use the Force +10)battlestrike (2), force slam, force thrust, move object, surge

Abilities Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 14
Talents Acrobatic Recovery, Deflect, Elusive Target, Redirect Shot
Feats Acrobatic Strike, Force Sensitivity, Force Training x2, Rapid Strike, Skill Focus (Perception), Weapon Finesse (lightsaber), Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +11, Perception +15, Use the Force +10
Possessions Jedi robes, lightsaber (self-built)

Kavilo was a Jedi knight that the PCs rescued from slavers on the forest moon of Kashyyyk. He took it upon himself to train the Force Sensitive wookiee in the party while still keeping his distance from influencing the parties decisions. He proved very helpful in completing several missions with the PCs. On one such critical mission, the rescue of Mon Mothma from the clutches of Imperial Inquisitor Pasiq, Kavilo sacrificed his life by confronting Inquisitor Pasiq so that the PCs may rescue a young child that is incredibly strong in the force and flee.

Inquisitor Tremayne
07-10-2008, 12:03 PM
Shoa Culu Ė Force prodigy

Medium Miraluka Female scoundrel 1 CL 1
Destiny 1; Force 5 Strong in the Force (d8); Darkside 1
Init +6; Senses Perception +6
Languages Basic, Miralukese, Shyriiwook

Defenses Ref 13 (flat-footed 12), Fort 11, Will 12
hp 19; Threshold 11

Speed 6 squares
Melee unarmed +1 (1d4+2)
Ranged by weapon +1
Base Atk +0; Grp +1
Atk Options Point Blank Shot
Special Actions Fools Luck

Abilities Str 13 (14), Dex 13 (14), Con 13 (14), Int 13 (14), Wis 13 (14), Cha 13 (14)
Talents Fools Luck
Feats Force Sensitivity, Point Blank Shot, Strong in the Force, Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +6, Initiative +6, Perception +6, Stealth +6, Use the Force +6
Possessions



Shoa is a young lady that was rescued from the evil hands of Imperial Inquisitor Pasiq. Due to the year of torture and evil experimentation by Pasiq Shoa remembers very little of her former life before being rescued. She recalls no living family members, only that she spent most of her time living on the streets of Nubia. She now spends her time helping out around the rebel base learning what she can and spending time with Or, the wookiee Jedi (one of the PCs).

Inquisitor Tremayne
07-14-2008, 10:25 AM
Mon Mothma

Medium Human Female nonheroic 6/Noble 4 CL 6
Force 4; Darkside 0
Init +2; Senses Perception +8
Languages Basic, Durese, High Galactic, Huttese, Mon Calamarian, Ryl

Defenses Ref 15 (flat-footed 15), Fort 14, Will 17
hp 30; Threshold 14

Speed 6 squares
Melee unarmed +7 (1d4-1)
Ranged by weapon +7
Base Atk +7; Grp +7
Atk Options
Special Actions Born Leader

Abilities Str 8, Dex 11, Con 10, Int 14, Wis 13, Cha 15
Talents Born Leader, Wealth
Feats Improved Defenses, Linguist x2, Skill Focus (Persuasion), Skill Focus (Knowledge [bureaucracy]), Skill Training (deception), Skill Training (gather information), Skill Training (perception), Skill Training (Knowledge [physical sciences]), Weapon Proficiency (simple weapons)
Skills Deception +9, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Perception +8, Persuasion +14
Possessions 20,000+ credits, entourage and personal shuttle, datapad, comlink


Um, if you don't know who Mon Mothma is then I suggest you watch Return of the Jedi again or look her up on Wookieepedia!

In my game she is an Ex-Senator and on the run hiding out from the Empire and trying to gather together like minded rebels. Her main goals at this time are gather more folks to her cause, gathering information on the Empire and the various rouge Moffs and Admirals that have broken away from the Empire, and disrupting the Empire as much as possible.

She is the mother of Leida or Lara Mothma, the mother-in-law to Todrin (a PC) and the main support behind the current rebellion.

Inquisitor Tremayne
07-14-2008, 10:27 AM
Next up are the PC's of my game! Stay tuned!

Inquisitor Tremayne
07-14-2008, 10:33 AM
Todrin Faleur CL 6

Medium Human male Soldier 6
Destiny 1; Force 1; Darkside 0
Init +12; Senses Perception +8
Languages Basic, High Galactic, Huttese

Defenses Ref 24 (flat-footed 20), Fort 21, Will 16
hp 78; Threshold 21

Speed 6 squares
Melee unarmed +7 (1d10+5)
Ranged heavy blaster rifle +10 (3d10+3) or
Ranged Grenade launcher +10 (4d6 stun or 4d6 frag)
Base Atk +6; Grp +10
Atk Options Deadeye, Point Blank Shot, Precise Shot
Special Actions Battle Analysis, Harmís Way, Tough as Nails

Abilities Str 12, Dex 18, Con 16, Int 14, Wis 10, Cha 10
Talents Battle Analysis, Harmís Way, Tough as Nails
Feats Armor Proficiency (light, medium), Deadeye, Martial Arts I, Martial Arts II, Martial Arts III, Point Blank Shot, Precise Shot, Weapon Proficiency (heavy, pistols, rifles, simple weapons)
Skills Initiative +12, Knowledge (tactics) +10, Perception +8, Pilot +12, Treat Injury +8, Use Computer +10
Possessions 8 frag grenades, surgery kit, power generator, heavy blaster rifle with integrated grenade launcher, 4 stun grenades, 587 credits




Todrin is a body guard that once served for a high ranking noble that turned Imperial Agent. After taking some freelance work that went bad he has teamed up with his current companions.



They were eventually contacted by a lovely young woman calling herself Lara Gast. Her and Todrin hit it off fairly quickly and eventually fell in love. As it would turn out, she would be the daughter of the famous Mon Mothma who adopted Todrin not only as her son-in-law, but as her personal bodyguard.

Inquisitor Tremayne
07-14-2008, 10:40 AM
Stee Jans CL 6

Medium Human male Scout 6
Destiny 0; Force 1; Darkside 3
Init +12; Senses Perception +10
Languages Basic, Bothese, Durese

Defenses Ref 22 (flat-footed 18), Fort 18, Will 18
hp 53; Threshold 23

Speed 8 squares; longstrider, surefooted
Melee unarmed +5 (1d4+4)
Ranged blaster carbine +8 (3d8+3)
Ranged blaster rifle +8 (3d8)
Base Atk +4; Grp +8
Atk Options Deadeye, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot,
Special Actions Shake it Off, Extra Second Wind

Abilities Str 12, Dex 18, Con 16, Int 14, Wis 10, Cha 10
Talents Evasion, Longstrider, Surefooted
Feats Deadeye, Extra Second Wind, Far Shot, Improved Damage Threshold, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Proficiency (heavy, pistols, rifles, simple weapons)
Skills Endurance +9, Initiative +12, Mechanics +10, Perception +10, Pilot +12, Ride +12, Stealth +12, Survival +10
Possessions field kit, encrypted comlink, all temperature cloak, 15 ration packs, blaster carbine, blaster rifle, 2 stun grenades, long-range comlink, utility belt, electrobinoculars, sensor pack, power packs (10), energy cell (3), holster (carbine), flamethrower, 2 refill tanks, frag grenade, medpacks (7), advanced medpacks (5), antidote kits (5), life support packs (2)



Stee Jans is a young man from Corellia who longed to explore the galaxy due in large part by his well-traveled spacer uncle. He took a contract early in his career to be a ship hand on a small freighter and he and his current companions were quickly betrayed. Stee has vowed revenge!



After more shenanigans with his new found friends he eventually wound up on a mission for Mon Mothma, to discover the details of a major deal that Lord Tarkin had just made on the planet of Balmorra. While investigating he learns that Tarkin just purchased a large shipment of droids from Balmorran Arms and they were shipped to a distant planet in the outer rim. On his way back to base Stee's ship was jerked out of hyperspace and he was captured by Imperial Inquisitor Pasiq.



She had disturbing news for Stee, she showed him a security feed of his uncle being killed by Lord Tarkin himself. Pasiq offered Stee a chance for revenge by agreeing to work together, and Stee has accepted.