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tesral
07-08-2008, 02:56 PM
This is the 0.8 version of the chapter. That is why it is not linked on my page. All the graphics are not in place but the file is useful.

Chapter 5 Manual Skills -- Version 2.8/0.8 (http://phoenixinn.iwarp.com/fantasy/fantpdf/05_Manual_Skills.pdf)

Tomcat1066
07-09-2008, 05:31 AM
Very cool Tesral. Thanks for sharing that! I'm going to have to implement something similar into my next game and see how that works.

starfalconkd
07-09-2008, 07:18 AM
Where is this from? It's pretty interesting.

tesral
07-09-2008, 09:54 AM
Where is this from? It's pretty interesting.

It's 60% 3.5 SRD and the rest me. I saw no reason to change the skill descriptions that worked for me. I expanded the lists, ditched cross class and did descriptions for what wasn't in the SRD.

Notable changes in skills.

Languages are customized to my world. Snergy and specials address the classes and races that exist in my world.

Read Lips is split from Slight of Hand. I don't see where being able to juggle allows you to read lips.

Healing becomes Nursing and First Aid.

An orderly listing of knowledge skills based on a Renaissance division of the sciences.

More crafts and professions, more performs.

The addition of vices.

I like skills I think the very idea is neat. I also consider that by and large Lizards did a so-so job on that piece of the game. Being me I didn't grouse about it, I fixed it.

starfalconkd
07-10-2008, 07:12 AM
Doesn't every class having the same skill points cause a problem though? Some classes and prcs are based on having more skills.

tesral
07-10-2008, 10:33 AM
Doesn't every class having the same skill points cause a problem though? Some classes and prcs are based on having more skills.

Not in the least. I moved the Rouge skills back to class features. I even added a couple of Rouge skills to allow one to build a charming con man type as well as the classic trap remover. You cannot build a rouge who is good at everything, but you can choose what kind to build.

Likewise Bards.

Likewise the Healer class has its own set of class feature skills

starfalconkd
07-11-2008, 07:05 AM
Do you have all your rules printed out in format, like the skills? I'd love to read them.

tesral
07-11-2008, 11:36 AM
Do you have all your rules printed out in format, like the skills? I'd love to read them.

All the MD&D 2.5 rules (http://phoenixinn.iwarp.com/fantasy/gs_fant.htm#System) are. The flavor will be very Twooy as that is the rules set I started with.

The MD&D 2.8 rules are still under construction Some are listed bellow the 2.5 rules.

There is more to The Greyhawke Campaign (http://phoenixinn.iwarp.com/fantasy/gs_fant.htm) there as well. A decent slection of my gaming materials.