Maelstrom
Wednesday 07-02-2008, 09:15 AM
[box text - skip this if you don't care so much about story]
Hundreds of years ago, the regions surrounding the Inrac mountain range were engulfed in a war between elves, those that wished to use their magical potential to enslave others and those that wished to remain undefiled. The power-hungry elves were darkened by infernal rituals, and became the drow. After much bloodshed, they failed in their bid and were banished. Since that time, elves secluded themselves in the forests so much so that they became nothing more than legends.
Human nations rose and fell. The Dwarves stayed in their mountain homes, fighting off occasional goblin attacks. Smaller cities sprung up around the lands. But then strange things started happening. Creatures of unusual form started appearing in the forests. Goblins, who often break if dwarves glared at them, completely changed, attacking in mass droves without fear for their own safety. The dwarves were under assault from these maddened goblins, who buying each hold and cavern beneath the Inrac with hundreds of lives as they steadily pushed the dwarves towards the surface.
The Dwarves, whos pride did not allow them to beg for help, only asked for better terms during trades with other races, and were left to fend for themselves, no other nation willing to lift a finger to help them. Goblins have always fought against dwarves after all.
[end box text and glazed eyes]
A group of adventurers, including concerned elves that didn't hold to their races aloofness, learned that three of their friend elves were captured by goblins and taken deep within the Inrac. All the PCs knew were that they were taken to a large room with three ancient statues of Dwarven Clanlords.
The best bet to learn more was to go to the dwarven enclave in the Inrac. They arrived to a scene of confusion and chaos, as they watched dwarven women taking their young children closer to the surface, and dwarves usually too old or two young to fight were being armed for battle. They heard that goblins have taken a new tactic... digging tunnels to swarm into the dwarven holds from many locations at once. The dwarves have learned of this, and are preparing defences at each of those locations, but they are hard pressed and stretched thin. The PCs offered to help and were directed to the East Ore Chamber, to relieve the dwarves there and free them up for other duties.
As they arrived, they were told that the goblins would soon be through. Digging sounds could be heard in two locations, and the PCs busied themselves preparing.
Encounter 1 - Defending the Dwarven Enclave (Level 3 encounter: 900 exp)
The PCs (none had played 4e before):
2 Male Elven rangers
Female Dwarven Fighter
Female Human wizard
Male Tiefling Wizard
Male Halfling Paladin
The players were all brand new to 4e, so this fight was designed as an introduction to 4e combat. I told them to feel free to use all of their daily abilities/action points since they would get a chance to rest afterwords (I wanted to let them get to understand the full capabilities of their characters).
The paladin and fighter each chose one of the locations where the goblins would soon be entering, and the 4 ranged PCs set up a bookcase in front of them for cover.
Then the goblins broke through, making two 2 square wide entrances:
Goblin Warrior + Ranger template (tough elite skirmisher)
2 Goblin blackblades (rougey lurkers)
5 Goblin cutters (minions)
3 Goblin sharpshooters (artillery)
The paladin was quickly surrounded, but his high AC made it difficult for the goblins to hurt him badly. The dwarf faced 2 cutters and a blackblade alone, as well as being shot at by two sharpshooters. The rangers and wizards did what they could to help, lobbing arrows and spells from behind cover.
At one point the teifling wizard centered a scorching burst on the surrounded paladin. It hit the paladin and all the surrounding goblins, toasting the minions and scorching the blackblade as well. The two cutters in front of the dwarf were also turned to cinder by the same spell.
The goblin warrior was challenged by the paladin, so had to cross the room to get at him, which he did with a vengance. He used his ranger abilities to hurt the paladin pretty badly, and meanwhile the sharpshooters raining arrows on the dwarf finally brought her down.
The paladin charged the lone sharpshooter on his side, with temporary hitpoints keeping him barely positive. Meanwhile, one of the rangers lept over the bookcase and marked the warrior with Hunter's Quarry, superceding the paladin challenge and freeing the Warrior to go after one of the wizards. The paladin was able to finish off his sharpshooter and get to the dwarf just in time to keep her from dying with his lay on hands.
The Warrior went down after being skewered by a ranger bear trap, and the revived dwarven fighter and paladin finished off the last of the sharpshooters.
The players learned firsthand how powerful the 4e monsters can be, as well as how leaving PCs alone (paladin and fighter) will get them beat up really quick. They also learned how essential it is to have a leader/healer among them.
Hundreds of years ago, the regions surrounding the Inrac mountain range were engulfed in a war between elves, those that wished to use their magical potential to enslave others and those that wished to remain undefiled. The power-hungry elves were darkened by infernal rituals, and became the drow. After much bloodshed, they failed in their bid and were banished. Since that time, elves secluded themselves in the forests so much so that they became nothing more than legends.
Human nations rose and fell. The Dwarves stayed in their mountain homes, fighting off occasional goblin attacks. Smaller cities sprung up around the lands. But then strange things started happening. Creatures of unusual form started appearing in the forests. Goblins, who often break if dwarves glared at them, completely changed, attacking in mass droves without fear for their own safety. The dwarves were under assault from these maddened goblins, who buying each hold and cavern beneath the Inrac with hundreds of lives as they steadily pushed the dwarves towards the surface.
The Dwarves, whos pride did not allow them to beg for help, only asked for better terms during trades with other races, and were left to fend for themselves, no other nation willing to lift a finger to help them. Goblins have always fought against dwarves after all.
[end box text and glazed eyes]
A group of adventurers, including concerned elves that didn't hold to their races aloofness, learned that three of their friend elves were captured by goblins and taken deep within the Inrac. All the PCs knew were that they were taken to a large room with three ancient statues of Dwarven Clanlords.
The best bet to learn more was to go to the dwarven enclave in the Inrac. They arrived to a scene of confusion and chaos, as they watched dwarven women taking their young children closer to the surface, and dwarves usually too old or two young to fight were being armed for battle. They heard that goblins have taken a new tactic... digging tunnels to swarm into the dwarven holds from many locations at once. The dwarves have learned of this, and are preparing defences at each of those locations, but they are hard pressed and stretched thin. The PCs offered to help and were directed to the East Ore Chamber, to relieve the dwarves there and free them up for other duties.
As they arrived, they were told that the goblins would soon be through. Digging sounds could be heard in two locations, and the PCs busied themselves preparing.
Encounter 1 - Defending the Dwarven Enclave (Level 3 encounter: 900 exp)
The PCs (none had played 4e before):
2 Male Elven rangers
Female Dwarven Fighter
Female Human wizard
Male Tiefling Wizard
Male Halfling Paladin
The players were all brand new to 4e, so this fight was designed as an introduction to 4e combat. I told them to feel free to use all of their daily abilities/action points since they would get a chance to rest afterwords (I wanted to let them get to understand the full capabilities of their characters).
The paladin and fighter each chose one of the locations where the goblins would soon be entering, and the 4 ranged PCs set up a bookcase in front of them for cover.
Then the goblins broke through, making two 2 square wide entrances:
Goblin Warrior + Ranger template (tough elite skirmisher)
2 Goblin blackblades (rougey lurkers)
5 Goblin cutters (minions)
3 Goblin sharpshooters (artillery)
The paladin was quickly surrounded, but his high AC made it difficult for the goblins to hurt him badly. The dwarf faced 2 cutters and a blackblade alone, as well as being shot at by two sharpshooters. The rangers and wizards did what they could to help, lobbing arrows and spells from behind cover.
At one point the teifling wizard centered a scorching burst on the surrounded paladin. It hit the paladin and all the surrounding goblins, toasting the minions and scorching the blackblade as well. The two cutters in front of the dwarf were also turned to cinder by the same spell.
The goblin warrior was challenged by the paladin, so had to cross the room to get at him, which he did with a vengance. He used his ranger abilities to hurt the paladin pretty badly, and meanwhile the sharpshooters raining arrows on the dwarf finally brought her down.
The paladin charged the lone sharpshooter on his side, with temporary hitpoints keeping him barely positive. Meanwhile, one of the rangers lept over the bookcase and marked the warrior with Hunter's Quarry, superceding the paladin challenge and freeing the Warrior to go after one of the wizards. The paladin was able to finish off his sharpshooter and get to the dwarf just in time to keep her from dying with his lay on hands.
The Warrior went down after being skewered by a ranger bear trap, and the revived dwarven fighter and paladin finished off the last of the sharpshooters.
The players learned firsthand how powerful the 4e monsters can be, as well as how leaving PCs alone (paladin and fighter) will get them beat up really quick. They also learned how essential it is to have a leader/healer among them.