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ryan973
07-01-2008, 11:09 AM
Ok one of my guys is going to try running a game soon and as a full time GM i am iching to try soemthing new as a player. So i wanted to know if you guys have any opinions or advise for the Artificer class for eberon. I was thinking it could be fun but also a challenge.

Kilrex
07-01-2008, 12:03 PM
I personally think the class is a little overpowered for Eberon. A warforged Artificer is the best bet to go on or a Dwarf if you want to make your own golem.

ryan973
07-01-2008, 01:34 PM
I was thinking a human. Mabie a wand specialist or an effigy master or something like that.

Maelstrom
07-01-2008, 05:13 PM
There's a whole bunch of directions you can take an artificer. Focusing on dex and int will make you a skillmonkey to match any rouge. Focusing on item creation feats will make you a arsenel of weapons and magic items. You can do decently in combat by preparing infusions prior to battle and having decent str and con, or be a ranged master with a repeating crossbow (my personal favorite) with various types of bolts for different situations.

Any idea on the type of play style you'd like?

ryan973
07-02-2008, 10:44 AM
I was thinking a wand specialist. But i am not sure. I dont want to plan too far ahead. I kinda liek to start with certain characters and then see were they take me. But i wanted to make sure the class is not a DUD. I dont get to play as a PC very often so i wanna get the most out of it.

Shadow Dweller
07-02-2008, 03:57 PM
Heh, the Artificer is anything BUT a dud. A lot of people put it up there with CoDZilla since you can, with a little planning, do just about anything.

One nice trick is to get a portable hole, make a little golem-like creature(can't remember what they're called off hand) that is able to craft for you. You provide the raw material and XP(or crafting pool points) and stick the golem and crap in said hole, come back X amount of time later and get your item. Only saves you on time...but that's not a bad deal.

Maelstrom
07-03-2008, 07:18 AM
Heh, the Artificer is anything BUT a dud.
Artificers are definitely worth it. The item crafting abilities alone make them pretty cool, unless your DM runs a campaign where every little boy has a +3 longsword.


One nice trick is to get a portable hole, make a little golem-like creature
Item's crafting items! Eek!

Like it though, nice little Artificer factory!

Shadow Dweller
07-03-2008, 08:01 AM
Artificers are definitely worth it. The item crafting abilities alone make them pretty cool, unless your DM runs a campaign where every little boy has a +3 longsword.That's a case of bad DM.

Granted one of the guys in my game has a +1 Mithril Greatsword at level 2...but that was sort of a fluke /sheepish grin

nijineko
07-04-2008, 07:52 PM
Focusing on item creation feats will make you a arsenel of weapons and magic items.

eh?! about the only feats you don't get automatically (through level advancement) are craft golem, craft effigy, and craft scepter. oh, and the psionic craft item feats. there is the psionic artificer option to choose from as well.

the 5th level ability needs careful management as it effectively allows you magic item recycling. never need to sell another "useless" magic item again! but lots of fun potential for the party.

there is a character i made in gurps that this class is a perfect fit for. now i might just have to make a convertion-copy of her so that i can try out the potential of an artificer. and with the artificer points you can actually be an effective crafter without lagging behind due to massive xp drain. (although one could always use the variant rules for xp drawn from other sources from the player's handbook 2 web enhancement. )

the magic item compendium is your friend. lots of cheaper limited use items in there for you to craft. =D

Maelstrom
07-04-2008, 10:47 PM
eh?! about the only feats you don't get automatically

There are some additional feats in the Eberron sourcebook that make you a better crafter. Legendary Artistan, Extrordinary Artisan, and Exceptional Artisan reduce time, money, and XP needed to craft items.

Cypherinthesystem
03-17-2009, 09:05 AM
Well reading the ECB I was wondering myself about those the legendary artisan, exceptional artisan and Extrordinary Artisan feats. According to the book you can stack the feat multiple time so is it possible than to make items with no gp/xp cost then? I just rolled a artificer myself, and plan on doing ranged/ wand/Alchemy bombist specialist, but I notice there is deffintly room to do whatever you want with the class. I think it has some AWESOME potential

Arch Lich Thoth-Amon
03-17-2009, 10:35 AM
Ok one of my guys is going to try running a game soon and as a full time GM i am iching to try soemthing new as a player. So i wanted to know if you guys have any opinions or advise for the Artificer class for eberon. I was thinking it could be fun but also a challenge.
I allowed it in my WLD (Worlds Largest Dungeon) campaign. Player loved it and it definitely didnt tilt the power balance in the game.

ehawk
03-17-2009, 09:51 PM
Think you are talking about a dedicated wright, a type of homunculus.


http://www.sulerin.com/creatures/creatures.asp?op=open&a=20040619141513

Arch Lich Thoth-Amon
03-17-2009, 09:55 PM
Think you are talking about a dedicated wright, a type of homunculus.


http://www.sulerin.com/creatures/creatures.asp?op=open&a=20040619141513
I've never heard of such a thing. Very cool. Thanks for the link.

nijineko
03-18-2009, 05:05 AM
Well reading the ECB I was wondering myself about those the legendary artisan, exceptional artisan and Extrordinary Artisan feats. According to the book you can stack the feat multiple time so is it possible than to make items with no gp/xp cost then? I just rolled a artificer myself, and plan on doing ranged/ wand/Alchemy bombist specialist, but I notice there is deffintly room to do whatever you want with the class. I think it has some AWESOME potential

nowhere in the feat description does it state that they stack. when stacking is not stated, then the default is that they do not stack. does it mention that they stack somewhere else in the book?

Cypherinthesystem
03-18-2009, 08:40 AM
page 49 of the Eberron campagin setting there is a number 2 on the feats. if you read the discriptor it does say you may take this feat mulitiple time, it effects tack. Direct quote. so it is very well possible in my mind that you could have a creation with no XP/GP cost or mininum of 1 xp or 1 gp

nijineko
03-20-2009, 12:19 AM
awesome. thanks for pointing that out. ^^ i was reading the individual feat descriptions, and neglected the list. however, i checked the errata for the eberron campaign setting, and on page one, it lists the following correction:


page 49: feats table-item creation feats
remove the superscript "2" after the feats exceptional artisan, extraordinary artisan, and legendary artisan. each feat can be taken once only, not multiple times.

so it appears that it was an error.

personally however, if i could find a way to balance it out with the campaign, i would consider allowing a character to take each up to three times total. there would be some in-game strings attached though, i'm sure. ^^

Cypherinthesystem
03-21-2009, 12:03 PM
true and thanks for the clarification (also for crushing my hopes and dreams of making Staffs of magi like Pie)

Malruhn
03-21-2009, 10:32 PM
As long as you have a strong party (as in: works well together), I really recommend playing an Artificer. You are the gods' gift to the buff character - but you'll never be the "star" of the party. I had such a great time playing the buffer and crafter with my former party that I will forever remember Marcus d'Cannith.

What I would do is charge the party 50% of list to craft magical items, all while I had all three Artificer feats... so I made a little bit of cash with each crafting. The party used THEIR xp for the crafting, so it didn't cost me - and any crap magical items we got were given to me to suck the xp off as well.

I made enough money to make my own magical items (very few!!), and keep the party in buffs and extra crap that kept us all alive for a VERY enjoyable campaign.

I also had enough time to carve little wooden toys that I would give to kids in the streets.

Yeah, I loved that character!!!! I really recommend giving it a try! :D

Arch Lich Thoth-Amon
03-21-2009, 11:37 PM
I mentioned this before, but i allowed a Articifer in WLD(Worlds Largest Dungeon), and i totally suggest allowing this character into any and all campaigns, for this character class fits into any world, be it Greyhawk, Forgotten Realms, etc.

Now think about it, one can find every monster in DnD sooner or later in WLD, which equates to having the magical necessities to make anything. I also had a storyline where our artificer ended up with his masters portable lab(high level magic item) and tomes(great story). The player had great fun with this character. Unfortunately, fate got involved at mid-to-high level and a bunch of one's were rolled he subsequently died. It happens.

Malruhn is correct in saying that an artificer will never be the "star" of the party, but the artificer class can be great fun for players to play, no question. So go for it, and enjoy playing the character class.

Lucian-Sunaka
03-22-2009, 06:05 AM
Honest truth, an Artificer won't be the star of the party if their trying to share the spotlight and being a generous player.

On the other hand, a well built Artificer can, in the right hands, literally tear through challenges like paper, with their cheap crafting and ability to restore their items etc. Play nice though, and support your party instead of overshadowing them, and you should have alot of fun with it. :)

Cypherinthesystem
03-23-2009, 10:42 AM
Well I just ran thru yesterday with my newly rolled artificer....WOW. I am so impressed with how my character handles. I decided to Craft all my equipment, even made a gauntlet that stores my wands and can eject by pressing a button cordinated by each one. I also went ranged, Infused my crossbow with Speed, and my bolts with thunder/bane..OH my god! then the buffs...oh god the buffs. The artificer has potential for alot of things I couldnt even imagine. my party is already taking item orders and wow I can really make the Gp's. Awesome job Wizard!

cpljarhead
03-24-2009, 06:31 PM
nowhere in the feat description does it state that they stack. when stacking is not stated, then the default is that they do not stack. does it mention that they stack somewhere else in the book?


it states in note number 2 that you can take feat multiple times and its effects stack. (page 49 of eberon campaign setting)

Cypherinthesystem
03-25-2009, 08:04 AM
That was already discussed jar, In the eratta it was cleared up and number 2 on the Feat is to be disregarded.

cpljarhead
03-26-2009, 04:40 PM
i was unaware of the errata for this book. so i guess i gonna have to get it. thanks for letting me know

cigamnogard
07-17-2009, 07:43 PM
Where do you find the errata?