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View Full Version : 1st Edition what was your favorite 1st ed adventure?


agoraderek
Thursday 06-26-2008, 01:38 AM
with the new edition of dungens and dragons having been released, i was wondering what everyone's favorite old school AD&D adventure was? 1st edition prefered, but second edition is kosher as well.

my all time favorite, not because of the quality or story, per se, but because my group had a ton of fun playing it, and i enjoyed the heck out of dming it was S4, Lost Caverns of Tsjocanth.

Drelnza gave the party fits, having charmed most of them, knocked all the rest except the thief out of commission, and finally falling to some incredibly lucky dice rolling.

the party had a wild free for all against the chasme, and the dao had them confused for a bit until they remembered they were in hostile territory...

Thoth-Amon
Thursday 06-26-2008, 03:32 AM
B1: In Search of the Unknown, & B2: Keep on the Borderlands, come to mind.

Thoth-Amon

Webhead
Thursday 06-26-2008, 12:00 PM
We never played a lot of adventure modules for D&D to my recollection, but one of my favorites was for Basic D&D, and came from the Bestiary of Dragons and Giants adventure collection (which I still have :)). I forget the name of it at the moment, but it was the first adventure in that book, designed for low-level (levels 1-3) characters and involved the PCs traveling through a snowy mountain pass and encountering the lair of a young white dragon.

I ran the module several times with different groups and always had a blast with it. There were a few really interesting and unique NPCs to it that were great fun to portray and it was equally full of interesting role playing scenes and neat combat encounters. Plus, there was actually motivation for the PCs to venture into the dragon's lair, and if played up by a good DM, the party can actually develop an attachment to the NPCs and vice versa.

We played a couple adventure modules from "Introductory Game" boxed sets, and a couple of those were cool (especially one that had the PCs roaming a haunted house and trying to uncover the mystery of its ghostly inhabitants...I really creeped my players out with that one), but no other D&D adventure I played was as much fun as the "White Dragon" one.

Mead
Thursday 06-26-2008, 12:23 PM
N1 Against the Cult of the Reptile God

agoraderek
Thursday 06-26-2008, 12:30 PM
N1 Against the Cult of the Reptile God

i picked up a copy of that last week from the used bin at the flgs. man, that may have been the best written d&d module of the 1st ed era. its probably my favorite to read, by far! excellent choice ;)

Mead
Thursday 06-26-2008, 01:58 PM
I might also have said L1 Secret of Bone Hill, but I only ever read it, never got a chance to play or DM it (although I did the prep work on it, apparently I planned to run it and never did). Shamed to say I'd forgotten about it until I read the L4 thread here!

Thoth-Amon
Thursday 06-26-2008, 02:05 PM
N1 Against the Cult of the Reptile God
Great one!

Thoth-Amon

Thoth-Amon
Thursday 06-26-2008, 02:06 PM
I might also have said L1 Secret of Bone Hill, but I only ever read it, never got a chance to play or DM it (although I did the prep work on it, apparently I planned to run it and never did). Shamed to say I'd forgotten about it until I read the L4 thread here!
Another excellent one.

Thoth-Amon

Webhead
Thursday 06-26-2008, 02:23 PM
I might also have said L1 Secret of Bone Hill, but I only ever read it, never got a chance to play or DM it (although I did the prep work on it, apparently I planned to run it and never did). Shamed to say I'd forgotten about it until I read the L4 thread here!

A friend of mine has Bone Hill and had converted some parts of it for use in his 3.5 campaign a few years ago. What he took us through was kinda fun (though we ganked the evil Mage in it really quick), but that was the only experience I've had with that module.

agoraderek
Thursday 06-26-2008, 03:02 PM
I might also have said L1 Secret of Bone Hill, but I only ever read it, never got a chance to play or DM it (although I did the prep work on it, apparently I planned to run it and never did). Shamed to say I'd forgotten about it until I read the L4 thread here!

L1 (and its sequel, L2, the assassin's knot) got a lot of (undeserved) bad press when it came out. i thought len did a nice job of introducing the concept of "things happen whether you're there or not" with the timeline of events that occured unless the party intervened at some point. all and all, and excellent adventure, and a nice example of thinking outside the (dungeoncrawl) box...

tesral
Thursday 06-26-2008, 06:13 PM
Ravenloft, the first one. And White Plume Mountain. I have gotten more traction out of those two modules than the rest I own combined.

Mead
Friday 06-27-2008, 12:12 AM
Ravenloft, the first one. And White Plume Mountain. I have gotten more traction out of those two modules than the rest I own combined.

Yeah, Ravenloft (I6?) was a great one. I think one of the very few I've run more than once. Still have my playing card deck for it somewhere here =)

agoraderek
Friday 06-27-2008, 12:24 AM
Ravenloft, the first one. And White Plume Mountain. I have gotten more traction out of those two modules than the rest I own combined.

i've actually dm'd more TPKs using ravenloft than i have tomb of horrors. i could never figure out why my players insisted on treating I6 like a standard dungeon crawl.

white plume mountain was a blast, but the first group i ever ran through it almost killed each other over who got to keep black razor. i didnt care for the 30th anniversary update of WPM. thought it was the weakest of the "revisited" adventures...

Thoth-Amon
Sunday 06-29-2008, 03:20 AM
N1 Against the Cult of the Reptile God
Great one! Ah, the memories.

Thoth-Amon

upidstay
Sunday 06-29-2008, 08:19 AM
"The Keep on the Borderlands", just because it was my very first adventure I ever ran as a DM. It was MY boxed set, so I was the default DM. Played in it a couple of times to. Remember raiding the armory? Felt like Elvis when I got that magic spear from the Minotaur in his maze.

All time fave, would have to be the G series, "Against the Giants".

Hardest on players? The D series. Wiped out several high level parties in D3 Vault of the Drow, and not on purpose, either. I generally try and avoild TPK's, personally don't believe in them. But that was one TOUGH adventure. Having a city full of Drow after you is a very bad thing.

tesral
Sunday 06-29-2008, 01:01 PM
"The Keep on the Borderlands", just because it was my very first adventure I ever ran as a DM. It was MY boxed set, so I was the default DM. Played in it a couple of times to. Remember raiding the armory? Felt like Elvis when I got that magic spear from the Minotaur in his maze.

All time fave, would have to be the G series, "Against the Giants".

Hardest on players? The D series. Wiped out several high level parties in D3 Vault of the Drow, and not on purpose, either. I generally try and avoild TPK's, personally don't believe in them. But that was one TOUGH adventure. Having a city full of Drow after you is a very bad thing.

I ran the full series. G and D. They were not the favorites by far. I got good use from them but being Convention modules there were a little more scripted than I would prefer. We didn't use the pregen character. I remember the D series for my late Wife's character, the elf that couldn't keep her hair.

The G series produced "Cesaro the Club". The Gnome Magician that tried levitating in the Yeti cave. One grabbed his leg and started beating the party with him. He barely survived.

Lord those were the days. Playing with the "Weregamers" at U of M.

Dravion
Monday 06-30-2008, 04:37 PM
I always loved the I6 Ravenloft module. But then again I also loved the Classic S1 Tomb of Horrors. When playing Tomb of Horrors you learned the meaning of expect the unexpected, or at least with the old DM I had you did.

Webhead
Monday 06-30-2008, 05:09 PM
I've never played Tomb of Horrors or Temple of Elemental Evil, but I always hear such horror stories about parties that were put through them.

I still have I6 Ravenloft, though I've never actually run a party through it. Would very much like to sometime.

notrealdan
Monday 06-30-2008, 06:49 PM
I've never played any of these classics, so I feel like I've missed out on a lot. I'd love to see these adapted to either 3.5E or 4E. I might see do it myself for one or two of them. Do you guys think most of these would translate well, or do you think they should be played as they are with the older edition rules?

agoraderek
Monday 06-30-2008, 07:36 PM
I've never played any of these classics, so I feel like I've missed out on a lot. I'd love to see these adapted to either 3.5E or 4E. I might see do it myself for one or two of them. Do you guys think most of these would translate well, or do you think they should be played as they are with the older edition rules?

they translate to 3.x fairly well, but generally speaking, you might have to add a couple of levels to the suggested party strength. monsters translate directly, though you may need tome of horrors for some of the stat blocks. npcs take a bit more time, depending on how thorough you want to be.

the adventures would probably work well in 4e as well, but with a lot more stat work and having to approximate the monsters not in the mm. maybe it would be best to wait until a couple monster suppliments are released for 4e to make the work a bit easier.

agoraderek
Monday 06-30-2008, 07:45 PM
I've never played Tomb of Horrors or Temple of Elemental Evil, but I always hear such horror stories about parties that were put through them.

I still have I6 Ravenloft, though I've never actually run a party through it. Would very much like to sometime.

tomb of horrors rocked, but i never ran "campaign" characters through it, just "one offs". TPK is a near certainty most of the time, after all.

i never liked temple of elemental evil. i loved village of hommlett, but the second half (i guess it would be "T-2-4"?) always seemed too forced and "kitchen sink-y" to me...

notrealdan
Monday 06-30-2008, 09:30 PM
maybe it would be best to wait until a couple monster suppliments are released for 4e to make the work a bit easier.

I agree, the huge resource of monsters available in 3.x would make that part of the conversion easier. Of course, I don't own any 3.5 MMs except the core one, so either way I've got a decision to make...

As I'm sure most of you know, Tomb of Horrors and White Plume Mountain have already been converted to 3.5 by WotC (as free PDFs here (http://www.wizards.com/default.asp?x=dnd/oa/20030530b)) so I might start there for conversion ideas. Thanks!

kirksmithicus
Monday 06-30-2008, 10:40 PM
I loved the whole A series, but especially A4.

A4 - You wake up with no equipment or weapons and have to improvise weapons out of what you find or use stealth to sneak up on the monsters and use force to overpower them. Just seemed like it required a lot of resourcefulness and teamwork in order to survive and escape.

agoraderek
Monday 06-30-2008, 10:46 PM
I loved the whole A series, but especially A4.

A4 - You wake up with no equipment or weapons and have to improvise weapons out of what you find or use stealth to sneak up on the monsters and use force to overpower them. Just seemed like it required a lot of resourcefulness and teamwork in order to survive and escape.

i never got to DM that with my old longtime group. they actually came up with a good plan to take out the slavers in the third installment. but i've PLAYED A4. nothing like trying to take on kobolds with a rusty dagger and a rock. on their turf. with a dm who probably taught the guy who wrote "slayer's guide to kobolds" everything he wrote...

agoraderek
Monday 06-30-2008, 10:48 PM
I agree, the huge resource of monsters available in 3.x would make that part of the conversion easier. Of course, I don't own any 3.5 MMs except the core one, so either way I've got a decision to make...

As I'm sure most of you know, Tomb of Horrors and White Plume Mountain have already been converted to 3.5 by WotC (as free PDFs here (http://www.wizards.com/default.asp?x=dnd/oa/20030530b)) so I might start there for conversion ideas. Thanks!

if you dont already have it, get necromancer game's "tome of horror". it is a wonderful resource for the stuff left out of 3e originally. get the second edition/printing, though, the format is better

agoraderek
Saturday 07-05-2008, 03:27 AM
I ran the full series. G and D. They were not the favorites by far.

i forgot to ask earlier, sorry. but what's not to love about a random 18th level lich in a side cave near the troglodyte lair? and the vampire / succubus lovers? and the crazed kuo toan monitor playing toll keeper? man, i misss the wacky randomness of gygax's early modules!

tesral
Saturday 07-05-2008, 08:08 AM
i forgot to ask earlier, sorry. but what's not to love about a random 18th level lich in a side cave near the troglodyte lair? and the vampire / succubus lovers? and the crazed kuo toan monitor playing toll keeper? man, i misss the wacky randomness of gygax's early modules!

I suppose I don't. The element of "gotya" has never been something I like. Smacks of player vs DM.

Amazing Ronaldo
Saturday 07-05-2008, 10:46 AM
Tough one! I would have to say two of my favorites were U1-Sinister Secret of Saltmarsh, and I6-Ravenloft.

U1 was a good beginning adventure and had some RP, investigation, and good old combat. It had a good plot which was not quickly discovered by the players. I really enjoyed DMing that one.

I6 was probably my all time favorite to DM as well. It had a great plot and I loved that Strahd's motivations could be different each time you played the module. And he was more like a PC for the DM at the time and it was fun to pit myself against the group like that. It is how I made many villains of my own later on. Mostly The first time we played it, the group was badly beaten up and tried to rest in the basement with only single guards. Bad idea! Strahd changed their cleric into a likeness of himself and then changed to look like our cleric. They killed our real cleric and he escaped the castle with the group. That first night their cleric went missing. LMAO ... they finally figured it out and were sooooo mad at me.

-R

Law Dog
Saturday 07-05-2008, 12:19 PM
Expedition to the Barrier Peaks. Hey, who couldn't love boxing and wrestling robots that could maim you. It's a big cheese module, but it's good cheese.

I also have a fondness for Castle Amber which was actually for the Basic or Expert game, but converted nicely. Heck, this module was essentially Ravenloft before Ravenloft existed.

The Giants and Slavers modules were also great extended adventures.

Thoth-Amon
Sunday 07-06-2008, 12:24 AM
"The Keep on the Borderlands", just because it was my very first adventure I ever ran as a DM. It was MY boxed set, so I was the default DM. Played in it a couple of times to. Remember raiding the armory? Felt like Elvis when I got that magic spear from the Minotaur in his maze.

All time fave, would have to be the G series, "Against the Giants".

Hardest on players? The D series. Wiped out several high level parties in D3 Vault of the Drow, and not on purpose, either. I generally try and avoild TPK's, personally don't believe in them. But that was one TOUGH adventure. Having a city full of Drow after you is a very bad thing.
I have plenty of memories of the GDQ series. For kids, the Drow were especially scary. We, as a party, would sneak around trying not to be avoided. Man, our hearts were racing. Great times, great fun.

Thoth-Amon

Thoth-Amon
Sunday 07-06-2008, 12:33 AM
Tough one! I would have to say two of my favorites were U1-Sinister Secret of Saltmarsh, and I6-Ravenloft.

U1 was a good beginning adventure and had some RP, investigation, and good old combat. It had a good plot which was not quickly discovered by the players. I really enjoyed DMing that one.

I6 was probably my all time favorite to DM as well. It had a great plot and I loved that Strahd's motivations could be different each time you played the module. And he was more like a PC for the DM at the time and it was fun to pit myself against the group like that. It is how I made many villains of my own later on. Mostly The first time we played it, the group was badly beaten up and tried to rest in the basement with only single guards. Bad idea! Strahd changed their cleric into a likeness of himself and then changed to look like our cleric. They killed our real cleric and he escaped the castle with the group. That first night their cleric went missing. LMAO ... they finally figured it out and were sooooo mad at me.

-R
U1 was great and still talked about today by us old folks. Sadly though, i have yet to play I6 Ravenloft. Perhaps one day. We still get together once a year, at least, and run the old stuff.

Thoth-Amon

tesral
Sunday 07-06-2008, 12:59 AM
U1 was great and still talked about today by us old folks. Sadly though, i have yet to play i6 Ravenloft. Perhaps one day. We still get together once a year, at least, and run the old stuff.

Thoth-Amon

I6 stands the test of time. I pull it out now and again. I use the castle for other things.

Thoth-Amon
Sunday 07-06-2008, 02:16 AM
I6 stands the test of time. I pull it out now and again. I use the castle for other things.
I've heard nothing but great things... memorable adventures from those lucky folks that have played it. Hmmm, i think i will make a call tomorrow and see if i cant set up a game date with the other "old folks" and play this one.

Thoth-Amon

Stormhound
Sunday 07-06-2008, 01:40 PM
Of the ones I ran, probably L1/2. I didn't run a lot of modules, because I tended to prefer to create my own worlds and adventures, but there were excursions into Greyhawk and FR along the way too.

drewshi
Monday 08-18-2008, 08:30 AM
Dungeonland, Gygax's tribute to Alice in Wonderland. It's just so weird and it makes a great curve ball when you've been playing a straight-laced campaign to hit your players with something odd and see how they're going to react.

Jcosby
Tuesday 08-19-2008, 01:40 PM
Wow, 1st. Edition modules in my mind were some of the most well written modules ever. Lots of the favorites have been listed already, A, S, G, N and U series modules were tops. Village of Homlett was a fantastic starting point for any group. The T series was a bit much I wish they would have written the T series as seperate modules and not come out with T1-4 later.

A lot of people have mentioned I6 which in it's self is a great module if you like the Ravenloft setting which I didn't. I think the the I3-5 Desert of Desolation series were the stars of the I series. The writing was top notch but what do you expect from Tracy and Laura Hickman. All three stand right up there with the best of all time. Pharaoh, Oasis of the White Palm and Lost Tomb of Market.

Jeff

olshanski
Tuesday 08-19-2008, 01:42 PM
I like B4 The lost City and Judges Guild "Caverns of Thracia"

Mead
Tuesday 08-19-2008, 03:38 PM
Wow, 1st. Edition modules in my mind were some of the most well written modules ever. Lots of the favorites have been listed already, A, S, G, N and U series modules were tops. Village of Homlett was a fantastic starting point for any group. The T series was a bit much I wish they would have written the T series as seperate modules and not come out with T1-4 later.

A lot of people have mentioned I6 which in it's self is a great module if you like the Ravenloft setting which I didn't. I think the the I3-5 Desert of Desolation series were the stars of the I series. The writing was top notch but what do you expect from Tracy and Laura Hickman. All three stand right up there with the best of all time. Pharaoh, Oasis of the White Palm and Lost Tomb of Market.

Jeff
Ah, memories. I ran I3-5 for a buddy in high school, converted it to a solo adventure. Had almost forgotten about that.

tesral
Tuesday 08-19-2008, 05:11 PM
A lot of people have mentioned I6 which in it's self is a great module if you like the Ravenloft setting which I didn't. I think the the I3-5 Desert of Desolation series were the stars of the I series. The writing was top notch but what do you expect from Tracy and Laura Hickman. All three stand right up there with the best of all time. Pharaoh, Oasis of the White Palm and Lost Tomb of Market.

Jeff

I've made good use of the Desert series, including a player that mapped the "unmappable" level off the top of his head.

I was actually easy to find the Sea of Glass onto my world as the place of an ancient battle between two gods that was already established in my world's mythology.

Excior
Saturday 10-18-2008, 12:13 PM
I think the first True 1st edt AD&D module I ever went through was the Village of Hommlet which later became part of The Temple of Elemental super Module. Ravenloft was also a good one. I as DM had several coffins for Straud laid out over all of the Borovia. and Who can forget the Keep on the Borderlands it was real cool. as well as the Isle of Dread. and the Castle Amber Module it was cool too.

Excior
Saturday 10-18-2008, 12:15 PM
Dungeonland, Gygax's tribute to Alice in Wonderland. It's just so weird and it makes a great curve ball when you've been playing a straight-laced campaign to hit your players with something odd and see how they're going to react.


I had forgotten about those I liked playing in them as well.

Greylond
Saturday 10-18-2008, 12:27 PM
So many great memories.

Keep on the Borderlands
Castle Amber
A1-4 The Slavers series
G1-3 Against the Giants
the D series
Village of Homlet
EX1&2
S1 Tomb of Horrors

There's a bunch more I'm sure but all that sprang in my mind when I read this...

Excior
Saturday 10-18-2008, 01:23 PM
Ohh what about Dungeon Module S3 Expedition to the Barrier Peaks its was a pretty cool twist to the game. I have since wanted to convert it to 3.5 using the d20 starwars rules for the sci Fi parts of the module in effect It would be a ship from the Star Wars universe that crashlanded on Oreth.

Greylond
Saturday 10-18-2008, 02:09 PM
Yea, that one was very kewl also...

I think it'd be easier to just say EVERY module published for 1st Edition... :)

tesral
Saturday 10-18-2008, 02:55 PM
Yea, that one was very kewl also...

I think it'd be easier to just say EVERY module published for 1st Edition... :)


Then you don't have a favorite.

Thoth-Amon
Saturday 10-18-2008, 03:58 PM
Yep. It's true, i have great memories of all the greats, except Ravenloft. Never got to play that one. I am involved with a Ravenloft campaign now which has been converted to 4ed. Probably doesnt count, though.

So, best would be for me? How 'bouts B1: In Search of the Unknown. Fantastic memories.

cplmac
Saturday 10-18-2008, 04:31 PM
Actually we are currently running S4 The Lost Caverns of Tsojcanth using the AD&D 2nd Edition. So far the group seems to be enjoying it. So far the party has only encountered a huge group of hobgoblins, a trio of Hill Giants, and a Blue Dragon. There is an elf that they keep seeing but they don't know what he is up to.

Greylond
Saturday 10-18-2008, 04:36 PM
Then you don't have a favorite.

If I had to pick one, I guess it would have to be B2: The Keep on the Borderlands. That was my first AD&D game and after that we played it over and over with different DMs and different characters.

gdmcbride
Saturday 10-18-2008, 04:59 PM
Hmmm...well, let's see

UK1 Beyond the Crystal Cave

When most first edition modules we hack fests, this one encouraged a non-violent response to the problem. A great one.

U1 Sinister Secret of Saltmarsh

The Scooby Doo D&D adventure. Seriously.

S3 Expedition to the Barrier Peaks

A crashed starship, mutants from space and loopy robots. Genius.

I6 Ravenloft

Beautiful, brilliant, revolutionary. Strahd wasn't just a villian, he was sympathetic. He wasn't just a vampire, he was a wizard as well. Oozes style. Great map. Intensely atmospheric. Any serious RPG adventure library must include this one.

D3 Vault of the Drow

This adventure is a blood-soaked acid trip into a decadent fairy land of drow, demons and subterranean wierdness. D&D at its most divergent and most creative.

I3 Pharaoh

The classic raid into a haunted, trapped pyramid adventure. What's not to love.

B2 Keep on the Borderlands

So elegant, so simple and yet so full of adventure. This is an introductory adventure done right. The first D&D adventure I ever played or owned.

These are seven that I have fond memories of.

Gary

Thoth-Amon
Saturday 10-18-2008, 10:40 PM
If I had to pick one, I guess it would have to be B2: The Keep on the Borderlands. That was my first AD&D game and after that we played it over and over with different DMs and different characters.
B2: Keep on the borderlands. Very, very cool, and a close 2nd. I loved all the old stuff. Memories are as fresh and lucid as if i played them last week.

kirksmithicus
Sunday 10-19-2008, 12:20 AM
I think I have mentioned this before, but I would love to do a KOTB Redux. Keep the old school flavor but update it for 4E or 3.x, whatever your flavor. Have people submit homebrew material from what they remember from when you used to play the module. Throw in some good maps, new NPC descriptions and update the encounters. Possibly set it a little further along in the time-line to add a small village. Anyway, one of my 16 Brazilian projects I want to do.

Thoth-Amon
Sunday 10-19-2008, 12:43 AM
We have two campaigns currently ongoing that have been updated to 4th edition, and they are Ravenloft, and Worlds Largest Dungeon. What's my point? The way 4th edition has been set up, it would take very little prep time to update B2. Wish i lived closer, i'd love to join in on your game.

nijineko
Sunday 10-19-2008, 01:19 AM
b2-keep on the borderlands. ^^ my very first d&d game.

as a point of interest, i just finished the tomb of horrors for the first time ever. and actually lived. well, we lost over half the party, but we did survive. ^^ we were playing the return to the tomb of horrors to be exact, but my dm was converting it to 3.x on the fly, and he told me that he added or changed some things. beefed up, don't you know. ^^ thank goodness for the ebauer! we'd have all died at the fake demi-lich at the end if it wasn't for her!

i also wound up getting bonus xp from the dm for thinking of a way (after the fact) to kill the real demi-lich from the tomb that he's never heard anyone mention before.

upidstay
Sunday 10-19-2008, 08:11 AM
I'm actually cannibalizing alot of the old adventures for my current 3.5 campaign. Using the maps, mostly. But, I did use the Evil Temple part, but had to pump up the critters because the the party was too powerful for the listed monsters.

Going to use my all time fave, Against the Giants after they've gotten a few more levels. I loooooove that module.

upidstay
Sunday 10-19-2008, 08:13 AM
Just remembered. I did see Keep on the Borderlands redux book at a gaming shop. It was a 3rd party publisher. I think it was version 3.5. Cost around 30 bucks, which is over my budget of, well, no bucks, so I passed.

Greylond
Sunday 10-19-2008, 08:25 AM
There's Little Keep on the Borderlands for HackMaster. K&Co expanded it to a mini-campaign. It was their 2nd published HackMaster adventure and it is still considered one of their best.

Stormhound
Sunday 10-19-2008, 10:23 AM
Of the ones I actually got to run, I'd say L1-2.

Of the ones I didn't, probably U1-3.

ChaunceyK
Sunday 10-19-2008, 09:19 PM
Two spring to mind for me. I played D&D 3rd Revision in the mid-late 80's, if I remember right. Anyway...

The first favorite of mine was our very first adventure. Don't remember the name of it, but the big baddie was a mage named Bargle & we were storming a 3-level dungeon to find him. I remember Kobolds guarding the gate, a carrion crawler on the way to the gate, and a dinner hall on the first level with harpies. It was a favorite because it was my first adventure.

The other, I believe was called Isle of Dread. Kind of a "lost world" type of adventure. I remember a T-Rex style dinosaur, alligators, a primitve society, and my Thief (they weren't yet called Rogues) finding a Neutral-based Intelligence Sword that was +1 to hit/damage & could levitate my Thief up to 3 times a day. An all-around fun adventure.

Anyone else remember these adventures?

nijineko
Sunday 10-19-2008, 09:49 PM
there is also a 2nd ed "return to the keep on the borderlands" one of the silver anniversary editions.

i am currently going through the entire "gdq1-7 against the giants" campaign. we are currently on g3. ^^

gdmcbride
Sunday 10-19-2008, 11:24 PM
Two spring to mind for me. I played D&D 3rd Revision in the mid-late 80's, if I remember right. Anyway...

The first favorite of mine was our very first adventure. Don't remember the name of it, but the big baddie was a mage named Bargle & we were storming a 3-level dungeon to find him. I remember Kobolds guarding the gate, a carrion crawler on the way to the gate, and a dinner hall on the first level with harpies. It was a favorite because it was my first adventure.

The other, I believe was called Isle of Dread. Kind of a "lost world" type of adventure. I remember a T-Rex style dinosaur, alligators, a primitve society, and my Thief (they weren't yet called Rogues) finding a Neutral-based Intelligence Sword that was +1 to hit/damage & could levitate my Thief up to 3 times a day. An all-around fun adventure.

Anyone else remember these adventures?

Bargle is the evil wizard from the unnamed sample adventure in the 1983 basic set.

X1 Isle of Dread by the late great Tom Moldvay was the first expert adventure and came with the Blue Box.

The Isle of Dread is also featured prominently in Paizo's Savage Tide AP.

Great stuff.

Gary

agoraderek
Monday 10-20-2008, 04:52 AM
wow, thread necromancy at its finest! :)

Webhead
Monday 10-20-2008, 03:05 PM
Bargle is the evil wizard from the unnamed sample adventure in the 1983 basic set...

There is many an adventurer that has it out for that crazy old coot! *shakes fist*

rabkala
Tuesday 10-21-2008, 11:32 PM
Against the giants was probably my favorite.
The secret of Bone Hill was probably my second favorite.
Expedition to Barrier peaks was a close third.:fencing:

Thoth-Amon
Tuesday 10-21-2008, 11:48 PM
Against the giants was probably my favorite.
The secret of Bone Hill was probably my second favorite.
Expedition to Barrier peaks was a close third.:fencing:
I loved that module. I've actually hybrid'd it to fit into my Gamma World/Traveller game. Very cool module.

RealmsDM
Friday 10-24-2008, 01:28 PM
The Lost Caverns of Tsojcanth has always held a special place in my heart.
Other mentionables would have to be:

Tomb of Horrors: you either loved it, or hated it, but everyone has a memory from it. Yes, I was the PC who touched the scepter to the crown- POOF!

Sinister Secret of Saltmarsh: nice & basic= pure fun

Castle Amber: looking back at it I wonder what the writer was smoking- but it made for a great day of D&D!

The Lost City: who can forget this one! It was awesome to see Zargon getting his due in the 3e "Elder Evils" book.

P.S. the Dessert of Desolation campaign was wicked.....

nijineko
Friday 10-24-2008, 06:12 PM
Tomb of Horrors: you either loved it, or hated it, but everyone has a memory from it. Yes, I was the PC who touched the scepter to the crown- POOF!

that was you!!?? awesome! =D i mentioned elsewhere that i found an apparently new way to slay the lich... the glowing gem in the large windy hall of pillars? if someone had wished that acererack (sp?) was destroyed....

Excior
Saturday 10-25-2008, 11:44 AM
that was you!!?? awesome! =D i mentioned elsewhere that i found an apparently new way to slay the lich... the glowing gem in the large windy hall of pillars? if someone had wished that acererack (sp?) was destroyed....


In essence He was already destroyed hince his Demi Lich form

Excior
Saturday 10-25-2008, 11:48 AM
The Lost Caverns of Tsojcanth has always held a special place in my heart.
Other mentionables would have to be:

Tomb of Horrors: you either loved it, or hated it, but everyone has a memory from it. Yes, I was the PC who touched the scepter to the crown- POOF!

Sinister Secret of Saltmarsh: nice & basic= pure fun

[color=red]Castle Amber: looking back at it I wonder what the writer was smoking- but it made for a great day of D&D![/red]

The Lost City: who can forget this one! It was awesome to see Zargon getting his due in the 3e "Elder Evils" book.

P.S. the Dessert of Desolation campaign was wicked.....

Reguarding Castle Amber I remember it being sort loosley based on the Fall of the House of Husher I also think it was about the first Module to have a Ravenloft feel before Ravenloft. the fog and what not. as well as the insane D'ambervilles

Thoth-Amon
Saturday 10-25-2008, 12:06 PM
Reguarding Castle Amber I remember it being sort loosley based on the Fall of the House of Husher I also think it was about the first Module to have a Ravenloft feel before Ravenloft. the fog and what not. as well as the insane D'ambervilles
Ive always wanted to play Castle Amber. Once my move up north is complete, i must endeavor to get a game going.

Anyone on these boards want to give a quick description and/or play experience of it, omitting spoilers, of course. Thanks.

amardolem
Saturday 10-25-2008, 02:26 PM
I have fond memories of running Hommlett many times (with just as many bad omlet puns) as a starter (The Caves of Chaos had gotten quite the work out tooo) and running my ongoing campaign thru the giants series the high point being "Steading" the players were in awe being in a Giant's stronghold...not your typical elves and orcs scenario. My last 1e game (and last game for many a year) was Ravenloft, where I played a powerful Druid (I can't recall if I was Great Druid yet) Festeronimus. It was indeed a blast, but I never saw it from the other side of the screen.

Thoth sir! I love the actually chaotic, chaos symbol

Thoth-Amon
Saturday 10-25-2008, 05:05 PM
I have fond memories of running Hommlett many times (with just as many bad omlet puns) as a starter (The Caves of Chaos had gotten quite the work out tooo) and running my ongoing campaign thru the giants series the high point being "Steading" the players were in awe being in a Giant's stronghold...not your typical elves and orcs scenario. My last 1e game (and last game for many a year) was Ravenloft, where I played a powerful Druid (I can't recall if I was Great Druid yet) Festeronimus. It was indeed a blast, but I never saw it from the other side of the screen.

Thoth sir! I love the actually chaotic, chaos symbol
Ha! Glad someone appreciates my chaos symbol on these boards. I'm even more impressed that someone figured out where it was from. My symbol seems appropriate, seeing as how my avatar is a Magic User.

amardolem wins the factoid-trivia game for today. :whoo:

agoraderek
Sunday 10-26-2008, 04:09 AM
Reguarding Castle Amber I remember it being sort loosley based on the Fall of the House of Husher I also think it was about the first Module to have a Ravenloft feel before Ravenloft. the fog and what not. as well as the insane D'ambervilles

Actually, it was based on some stories by Clark Ashton Smith, a contemporary of H.P.Lovecraft and R.E. Howard...

Thoth-Amon
Sunday 10-26-2008, 10:55 AM
Actually, it was based on some stories by Clark Ashton Smith, a contemporary of H.P.Lovecraft and R.E. Howard...
That explains it. Anything based on Howard and Lovecraft can only go well, in my opinion.

Excior
Sunday 10-26-2008, 06:15 PM
Actually, it was based on some stories by Clark Ashton Smith, a contemporary of H.P.Lovecraft and R.E. Howard...


I remember there being a part where one of the D'ambervilles hears the heart beat of his sister in the floor thats the Fall of the House of Usher, Right?

Webhead
Monday 10-27-2008, 12:23 AM
I remember there being a part where one of the D'ambervilles hears the heart beat of his sister in the floor thats the Fall of the House of Usher, Right?

That would be a correct reference, though I've never played Castle Amber so I can't comment on it directly.

agoraderek
Monday 10-27-2008, 03:08 AM
I remember there being a part where one of the D'ambervilles hears the heart beat of his sister in the floor thats the Fall of the House of Usher, Right?

yes, it was a nod to both "fall of the house of usher" and "a tell-tale heart", throwing some Poe into the mix. it was truly a wonderfully bizarre module, and fun to play.

RealmsDM
Sunday 11-09-2008, 02:26 PM
I have to give a special shout-out to all the old adventures that had player hand out art.

Tomb of Horrors
Expedition to the Barrier Peaks
White Plume Mountain
Desert of Desolation (this one was awesome)

and I'm sure I'm forgetting a few, but c'mon, didn't everyone just love these?

Webhead
Sunday 11-09-2008, 08:47 PM
I have to give a special shout-out to all the old adventures that had player hand out art.

Tomb of Horrors
Expedition to the Barrier Peaks
White Plume Mountain
Desert of Desolation (this one was awesome)

and I'm sure I'm forgetting a few, but c'mon, didn't everyone just love these?

Yes, player handouts. Use them, love them. I really enjoy it when I can give something to my players to help them visualize the game.

The D6 Star Wars RPG adventure modules were excellent at this. They gave plenty of maps, illustrations and character cards (with accompanying art) to inspire the players.

Addis Hellfire
Monday 11-17-2008, 12:04 AM
Not really sure if this really counts, since we played 2E rules and used the first ed. modules, but:

Pretty much all of the Lankhmar adventures, especially Swords and the Undercity, and the one where the wererats invade Lankhmar (forgot the name) . . . lol, Lankhmar was what got me into D&D, and is what I currently DM.

tesral
Monday 11-17-2008, 01:51 AM
Not really sure if this really counts, since we played 2E rules and used the first ed. modules, but:

Pretty much all of the Lankhmar adventures, especially Swords and the Undercity, and the one where the wererats invade Lankhmar (forgot the name) . . . lol, Lankhmar was what got me into D&D, and is what I currently DM.

I've got a good deal of the Lankmar stuff. Good stuff all around.

Thoth-Amon
Monday 11-17-2008, 01:27 PM
I have to give a special shout-out to all the old adventures that had player hand out art.

Tomb of Horrors
Expedition to the Barrier Peaks
White Plume Mountain
Desert of Desolation (this one was awesome)

and I'm sure I'm forgetting a few, but c'mon, didn't everyone just love these?
Gotta love the players handouts. To this day, i make handouts for my players from my homebrew modules.

Would you believe i have attempted to play EttBP's a few times since its initial release. To this day, i have yet to finish that particular module. Once my move to the Bay Area is complete, my plan is to play it through to its completion. Cant wait.

Total Nerd v2.135 (final)
Monday 11-17-2008, 01:56 PM
I liked the 3.x port of Ravenloft... even though its really not the same.. none of that 1sted magic. but I could certainly feel the powerful emanations of ancient (1970s) power

Thoth-Amon
Monday 11-17-2008, 02:03 PM
Remember all the handouts for ToH? Wow! Some very cool pictures that will forever be burned into my brain.

Thoth-Amon
Monday 11-17-2008, 02:04 PM
I liked the 3.x port of Ravenloft... even though its really not the same.. none of that 1sted magic. but I could certainly feel the powerful emanations of ancient (1970s) power
Sadly, i havent, as of yet, ever played Ravenloft. Was going to this fall but i had a contractor nightmare than just never seemed to end. I finally had to fire him.

Thoth-Amon
Monday 11-17-2008, 02:05 PM
The Lost Caverns of Tsojcanth has always held a special place in my heart.
Other mentionables would have to be:

Tomb of Horrors: you either loved it, or hated it, but everyone has a memory from it. Yes, I was the PC who touched the scepter to the crown- POOF!

Sinister Secret of Saltmarsh: nice & basic= pure fun

Castle Amber: looking back at it I wonder what the writer was smoking- but it made for a great day of D&D!

The Lost City: who can forget this one! It was awesome to see Zargon getting his due in the 3e "Elder Evils" book.

P.S. the Dessert of Desolation campaign was wicked.....
Even the names were classic-cool for modules back then.

Thoth-Amon
Monday 11-17-2008, 02:07 PM
that was you!!?? awesome! =D i mentioned elsewhere that i found an apparently new way to slay the lich... the glowing gem in the large windy hall of pillars? if someone had wished that acererack (sp?) was destroyed....
I died the first time i ever played it. This was the year it was released. Played it again in 2008, almost died but didnt. Used the pregens from the back of the module the second time around.

RealmsDM
Tuesday 11-18-2008, 06:05 PM
Even the names were classic-cool for modules back then.

Yeah, the name really said it all. That and all the simple, yet AWESOME artwork. My favorite probably was the cover art for "The Lost City".

Bonus points: anyone remember what it was??? ;)

gdmcbride
Tuesday 11-18-2008, 07:19 PM
The cover of B4: The Lost City?

That's a color Jim Holloway picture with the dude in funky golden Zargon mask suprising a group of adventurers who are looting a room.

Gary

RealmsDM
Tuesday 11-18-2008, 11:12 PM
winner! I hope you remembered that & didn't cheat by looking at an old copy ;)

gdmcbride
Wednesday 11-19-2008, 03:17 AM
winner! I hope you remembered that & didn't cheat by looking at an old copy ;)

I own it. I remembered the picture vaguely without any aids and that it was by Jim Holloway. But I did go look at it. I had forgotten how busy it is...

Gary