PDA

View Full Version : Roll attributes here (players only)



Necrite
06-20-2008, 09:33 AM
Please roll your attributes here if you are making a character for this game. Stats should be rolled as follows: 4d6, drop the low die, seven times. Drop the low set, keep the other six.

Please copy the following string into your post, then reply to your own post with the modified rolls:
Rolling Stats...

Example:
Rolling Stats...

Necrite
06-20-2008, 09:40 AM
4d6 (4,5,3,1 = 13) 12
4d6 (1,1,2,3 = 7) 6
4d6 (4,4,3,4 = 15) 12
4d6 (3,2,4,1 = 10) 9
4d6 (5,6,4,4 = 19) 15
4d6 (5,3,3,4 = 15) 12
4d6 (2,2,6,2 = 12) 10

Keeping 12, 12, 9, 15, 12, 10

DM's note: Please try to roll better than I did.

Arahira
06-20-2008, 10:30 AM
Rolling Stats...

Arahira
06-20-2008, 10:33 AM
4d6 (2,2,6,6 = 16) 14
4d6 (2,4,5,1 = 12) 11
4d6 (6,3,1,2 = 12) 11
4d6 (1,3,2,4 = 10) 9
4d6 (3,3,6,2 = 14) 12
4d6 (3,2,1,4 = 10) 9
4d6 (5,6,3,4 = 18) 15

14, 11, 11, 9, 12, 15.

WolfeShade
06-20-2008, 12:58 PM
Rolling Stats...

WolfeShade
06-20-2008, 01:03 PM
4d6 (2,2,6,6 = 16) 14
4d6 (6,6,6,2 = 20) 18
4d6 (3,1,5,6 = 15) 14
4d6 (6,1,6,1 = 14) 13
4d6 (4,2,4,6 = 16) 14
4d6 (1,2,4,3 = 10) 9
4d6 (3,2,1,1 = 7) 8

14, 18, 14, 13, 14, 9

nijineko
06-21-2008, 04:56 PM
nijineko thinks happy thoughts at the dice roller, attempting to encourage positive flow.... ^^

edit: heheheh. guess i'm not as positive as i'd hoped at this time. =D

13, 12, 11, 16, 11, 11



2nd edit: just out of curiosity, i'll roll them again to see what they come up with. ^^

3rd edit: hahahahahahah! figures. well, i think i'd better stick with the first roll, especially if i'm going to get that templated character approved.... ^^

Elbryon
07-07-2008, 12:56 PM
Rolling Stats...Elbryon rolls some dice

Elbryon
07-07-2008, 01:03 PM
4d6 (5,6,2,2=15) 13
4d6(1,2,5,6=14) 13
4d6(4,5,1,6=16) 15
4d6(2,3,4,1=10) 9
4d6(3,4,1,2=10) 9
4d6(2,2,1,4=9) 8

eh looks pretty average for my first attemt but there they are. I could only find 6 of the 7 I put in for it to roll and these are the 6 it came up with so these will have to stick. I see what the difference is my very top one is missing it just has 4d6 () no value inside what did I do wrong?

Elbryon
07-07-2008, 03:16 PM
Rolling Stats...

Elbryon
07-07-2008, 03:21 PM
ooh! now I see what I did on the first time I tried it was my blunder on knowing how to operate the dice roller I apologise. That one worked much better too :)

(5,4,4,4) 17=13
(5,6,2,6) 19=17
(1,6,5,4) 16=15
(2,2,4,6) 14=12
(2,6,5,3) 16=14
(4,6,3,2) 15=13
(1,1,4,2) 8=7

Keeping 13,17,15,12,14,13

Let me know which ones to stick with I can rp low stats well and will stick with my first blunder if that is what you would like.

Necrite
07-08-2008, 02:20 AM
That first set of stats was really miserable, so I would have offered you the chance to reroll anyways. Use whichever you prefer.

nijineko
07-08-2008, 06:45 PM
so mine are just short of miserable, is that what you're saying?!? ;D

Necrite
07-08-2008, 11:18 PM
His first set had THREE negative modifiers, and his highest modifier was +2. You've got a +3, and no negatives. I'd say yours are a far cry better than his, even if not exceptional.

Elbryon
07-09-2008, 02:28 PM
Rolling hit points for lvl 2-5 no modifiers...

Elbryon
07-09-2008, 02:32 PM
Lvl 1 max 6hp + mod
Lvl 2 4hp + mod
Lvl 3 3hp + mod
Lvl 4 5hp + mod
Lvl 5 3hp + mod

total of 21hp when I assign ability scores and see if I have a modifier I'll add that in too

Fitz10019
07-12-2008, 07:50 AM
Rolling Stats...

Keeping 14,14,15,15,17,18

Bad math edit: :confused:
Keeping 14,14,15,15,16,17

nijineko
07-12-2008, 05:38 PM
wow, dice roller likes you! ^^

Elbryon
07-12-2008, 11:48 PM
yes it would appear that way

Fitz10019
07-13-2008, 04:07 PM
Rolling HP for Gladen

1st Level Wizard, no roll: d4+2=6

"Level 2, Fighter"
"Level 3, Fighter"
"Level 4, Fighter"
"Level 5, Fighter"

Total HP 47

Edit: I forgot the Con penalty for Elves, so -1 per level!

Total HP 42

nijineko
07-14-2008, 02:42 PM
any particular reason not to take fighter as first level and the wizard level later? you're going to need the hitpoints, might be nice to max out a d10 rather than a d4.... just a thought. ^^

speaking of, i need to roll my hd....

nijineko rolls for hp

so, 10 for first level fighter, and a result of 8 for the roll makes for 18 hp plus whatever my con bonus will grant.... whee! well that's what i get for having templates instead of regular class levels. ^^

Fitz10019
07-14-2008, 04:09 PM
might be nice to max out a d10 rather than a d4.... just a thought. ^^

You have a good point, of course. I did it because it matches the backstory, bailing out of Wizardry to pursue the perfect shot (twang!).

nijineko
07-14-2008, 04:20 PM
sweet! i very much enjoy when a player chooses something sub-optimal because it's what the character would do! looking forward to play. =D

Fitz10019
07-17-2008, 09:27 PM
Re-Rolling HP for Gladen
(I decided to have Ranger levels, instead of Fighter levels)

1st Level Wizard, no roll: d4+2=6

*"Level 2, Ranger"*=7+2
*"Level 3, Ranger"*=4+2
*"Level 4, Ranger"*=6+2
*"Level 5, Ranger"*=1+2

Level 5, Ranger, Re-rollFitz10019 rolls some dice

HP Total: 35

Necrite
07-17-2008, 09:36 PM
Please reroll any 1's rolled for HP.

nijineko
07-18-2008, 02:17 PM
i like that rule. ^^

Caligula
08-01-2008, 10:42 AM
Ability Rolls...

Caligula
08-01-2008, 10:45 AM
4d6 (1,5,4,1 = 11) 10
4d6 (3,5,5,5 = 18) 15
4d6 (6,3,2,4 = 15) 13
4d6 (5,4,3,6 = 18) 15
4d6 (4,6,4,5 = 19) 15
4d6 (4,4,1,6 = 15) 14
4d6 (3,2,6,2 = 13) 11

Keeping: 11, 13, 14, 15, 15, 15

Caligula
08-01-2008, 10:53 AM
Hit Point Rolls (lvl 2-5)

Caligula
08-01-2008, 10:55 AM
Why didn't that work? :confused:
Hit Point Rolls:
2nd Level
3rd Level
4th Level
5th Level

nijineko
08-01-2008, 06:02 PM
not bad. =D

Necrite
08-02-2008, 10:44 AM
It didn't work because you rolled d12 instead of 1d12 for some of them. Also, please reroll that 2, I don't like 2's for d10 or d12 hit dice either.

Caligula
08-05-2008, 07:14 AM
Hit Points Roll (level 3)

So that makes:

12, 6, 6, 10, and 10.