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tsmith96
10-14-2006, 12:56 PM
anyting that you think was really bad that happened to you while playing a campaign.
i was just beginning to play D&D and i was eager to do stuff so i saw a sword and grabbed it and well my players soul got trapped in along with thousands of other souls over the years my DM at the time made me roll up a new character at lvl. 1 while every one else was at lvl. 10.

Shield
10-14-2006, 04:42 PM
Well, since I am usually DM (my friends do not bother to buy the books other than the players handbook), I have to deal with alot of stupid players. This one player I had, wasn't a dumb person, but he made dumb choices in D&D. There were many incedents, including asking a bartender if he had any "missions," and throwing a tool at a caged beast when they were infiltrating an evil wizard clan's headquarters, alerting the guards, and for some reason telling a bandit they captured "If you try to fight us, you will most likely starve."

But one idiotic move that he made caused the death of him, and then the death of his partner. While on a quest to escort traders to a city, on the road they encountered a band of dwarves seeking help. They were looking to hire someone to rid their mine of a couple beasts that recently took it as their home. The dwarfs told them they would pay the adventurers for their duties, and the adventurers were promised they could keep whatever they find in the mine. So they entered the mine, and amassed alot of pieces of gem and various books and magic items, but when they came to a room with an underground river, the idiot insisted on grabbing a golden cup at the bottom of the river. So he made a check to reach in the river and grab it, but failed miserably, and fell right in. The river current was very strong, so he was swept away and drowned to death. And then his partner, left alone, tried to leave the cave but was confronted by the monsters and died as well.

At that point we kicked that kid out of our games.

Moritz
10-14-2006, 05:10 PM
For me, as the DM, it was the greatest moment. For the players, the worst.

So, we had a mixed group of goodie goodie PC's including a Paladin. They came up to a door and the Paladin detected evil. The actual door was so evil that the Paladin passed out and the non paladin players could also feel the evil. I gave them hint after hint In Game not to touch the door. While out of character I told them that it's not advised to touch or try and go through the door.

Well, what did the players do? They touched the door and everyone in the group turned Chaotic Evil, the Paladin turned into a Death Knight, and well, it was time to roll up characters.

The same group in my NWN game came up to a door. In front of the door there was a sign that read, "Do Not Enter, Plane of Fire". They all went through the door at level 4. They emerged in a room where another sign read, "Do Not Pass through Portal" with an Out of character notice, "Do not go in to this area unless you are above level 15".

Guess what, they all went in and subsequently died due to the ambient fire and heat attacks of just being within the plane of fire.

Duh

The moral of the story, "When the DM says don't do something, Don't do it."

Grimwell
10-16-2006, 09:15 AM
It was on of the few campaigns I was actually able to play (and not GM) for a protracted span. Everything was going well. I was playing a figher who had an unusually high WIS score, so I took on the roleplay angle that he was 'searching for God' and would coverse with every religious person he came in contact with on this search.

The failings of the humans representing each God kept my character from choosing one faith as his own for quite some time, but the search went on. Late in one session, the party was attacked by some Trolls and the two fighters (mine and another) went toe to toe with three of them (we were mid level). The casters and thief (2nd Ed at the time) were all sleeping and had to wake up, so we bought them as much time as we could.

In short order my character was hit a few times and then received a crit on a roll of 20. I went down to -6 hp and the GM looks at me and says, "As the light of the world fades to blackness, it is replaced by a new light -- You see a God, your God. You feel a peace you never have before!"

In a very cool plot move the GM was giving me a chance to come back from death with knowledge of the faith that was right for me. All I had to do was hang on long enough for someone in the party to rescue me. Was I that lucky? No. I was stupid.

"I get as close to my God as I can to learn everything of him/her/it!" blurted from my lips just as soon as the GM finished his descriptive statement. He took me literally and my soul rushed to my God's side to enjoy peace in eternity. Even beyond the reach of raise dead (the soul refused).

The only thing that made it bad for me was that the GM wouldn't tell me which God it was. He thought it was funnier that my character received peace and I didn't. Yes -- we were young and mean back then.

Farcaster
10-16-2006, 10:44 AM
My worst moment in D&D? Well, as a young an experienced DM, I ran a module (or really, an adventure setting) in Grayhawk that I remember being called the “Towers of Zagyg.” I had spent weeks reading over the module and preparing for this game, and I was very excited to finally be playing it. The first mistake I made was that I allowed the group to port over their characters from an existing game for a foray into my game via a portal between worlds.


So, in this module there are three towers infested with all kinds of nasties—think of Undermountain but a bit smaller in scope. The characters make their way to the accursed place and decide at random which tower to explore, which just so happens to be the “Tower of War.” Creeping into the tower, the party disposes of their first group of undead assailants who are protecting this unhallowed place.

As I read the description of the first level, the party’s eyes light up. At the bottom of the tower, lies an ancient but still usable chariot, lined with adamantium. Now, this is 2nd edition mind you, and adamantium is worth an ungodly amount. But, taking the chariot is a guarantee that they will be eternally pursued by the restless dead of this place. So, what does the intrepid party do? They immediately halt their exploration (having found the mother-load), take the chariot and ride it out of the tower all the way back to the portal back to their own world, all the while being chased by an army of undead. And that was that. They were done with my module. I think the game lasted all of 2 hours.

Moritz
10-16-2006, 04:55 PM
all the while being chased by an army of undead. And that was that. They were done with my module. I think the game lasted all of 2 hours.

Farcaster,

I would have had a time bomb strapped to the bottom of the chariot and killed them all.....

Mo

tsmith96
10-16-2006, 05:14 PM
yeah i agree with Moritz u should have made them drop into a hole or made the portal close or put a really powerful enemy in front of the portal.

abstractra
10-16-2006, 06:14 PM
I had been playing in a Warhammer campagin for about three years when my character and another players had been killed. The problem was that the god of the dead was not home so all the souls returned to their bodies as did ours. We were now creatures of chaos, undead and unclean.

The group rallied to our sides and vowed that together we could solve this issue. We would travel to the center of the earth and take on chaos, returning balance to the Empire.

After weeks of traveling and discovering how handy it was to have characters that couldn't be killed, yes we did a lot of dirty work for the group, we arrive at the dwarven kingdom. The head of the clan asked the dwarf player, " Do you feel this is the right thing to do bringing undead with you on this holy mission."

Well, that was it. He decided that we could not travel with the group and that we should have our bodies burned. I pleaded our case to him and tried to get the other players to join our cause. The just looked at the floor, ceiling or were busy hunting for something in their pockets.

The other player decided to try another tactic by screaming at everyone, hurling his dice about the room and tearing his rule book apart. When that didn't work he stormed from the room and left squealing tires down the street.

Recovering from the violence I had just witnessed I realized that my ride across town had just left and it was my book he thrashed. Three years of every saturday and friendships were on the bend.

Oh, it was also my birthday. One of the best memories I have of that game. Thanks Brad, Jim, Bill, Carol 1, Carol 2, and Mark.

ShadowSystems
10-29-2006, 11:33 PM
Our party was comprised of me (Ranger), a Thief, a Barbarian, & a Cleric.
We've been given the task of finding a house & retrieving some stolen property.
As we're walking through the woods, we come across a cave.
The three of us turn to determine what we should do, and the Thief takes off saying "Don't move, I'll be right back!"
We groan, and before we can stop her, she's already IN the cave.
We hear CLANK, CRASH, "Ooopsie!" and she comes sprinting back out, a very large gem clutched to her chest.
Followed immediately after by the sounds of the DRAGON she woke up & pissed off, as it comes through the entrance into the daylight.
We all draw our weapons, but the Thief keeps running into the trees, leaving US to fend against the angry beast!
We finally manage to kill it, but the Barbarian died & had to be rez'd, I got maimed to the point where I had to have the Cleric tie my shield arm back to my body, and the Cleric had to cure himself of a couple of bad bites to the leg.
We finally find our Thief a while later, sitting on the rise of a hill, crying.
When we ask where the gem went, she just points over the crest of the hill & starts bawling like a baby.
We peak over the edge, and it's the open lip of a caldera to an active volcano - the gem is history.
"I... I... I tripped and dropped it... and it flew ... flew over the edge. It's GONE! MY SHINEY'S GONE!"

The three of us look at each other, look at her, grab her by the scruff of the neck, and DRAG her to the nearest town.
We forced her character to chose between dancing on tables for money, or shoveling out every animal stall in the village, until she'd raised the money required to replace the weapons we'd lost, the gear that got damaged, & the spell components we went through to keep us from being carrion food.
She was angry, but we told her "Either you pay us back, or we're leaving your character naked, bound to a tree, and left as dragon food."
She wails "But I'm not a virgin! Dragon's won't eat me!"
The Barbarian growls & says "We'll cover you in lamb's blood - by the time the dragon notices, you'll be half digested & on your way out his backside."

It took her two weeks (game time), but she eventually paid us all back. =)P

Grimwell
10-30-2006, 08:28 AM
I like that one! Very funny, and realistic reaction in the name of the characters who were stuck fighting the dragon!

ShadowSystems
10-31-2006, 02:54 AM
Thanks. =)
It's one of my more memorable events...
Well, if by "memorable event" you mean "emotional scarring"... =)P hehehehehe

NewGrace
10-31-2006, 09:40 AM
I usually play rather than DM in a game, but I had an epiphany one evening and just had to run a game. I spent months planning and designing the background fundamentals and had a truely inspiring game. It came down to the breakdown of good and evil, to a world where only neutrality existed and good and evil slowly seperated and ceased to exist. The gods of good and evil were going insane as were their followers. The key was, the party had to figure out what was happening, and their actions would dictate which gods survived, and the shape of the world. I thought it would a great game to run, specially since any good or evil character in the party would slowly go insane. Well my "friends" decided to all play brothers, brother paladins... it was downhill from there. As most DM's know, there is a big difference between lawful good, and lawful stupid. One player in particular insisted on the later. The end of the game was when they sailed to a major pirate hub, a lawless port city. Aparantly when I described it as lawless, this paladin decided that meant they had no rules, and he could do whatever he wanted. He started by enforcing his view of law on everyone he met, and bullying everyone to start following his religion and do what he said. He basically tried to take over the town and enforce good morals and values....on a pirate town....by himself.... he started killing any person who wouldnt conform to his rules, and was shocked when the thousands of pirates rised up against his lvl 4 paladin. The group died, painfully.

CAD
12-06-2006, 12:03 PM
In my first foray into the Lich Lords I played an NPC, and we traveled down a magical circular hall that shrank our characters to 1/6th their normal size. At the end of the hall we were facing one of the five liches (full size), but by exiting the way we came we made a hasty retreat at full size.

If that wasn't bad enough try making a second assault months later with your own PC, but the PCs from the original party don't remember the effects (Quiet on the Set) and this time it's permanent!

Worse yet try spending a weekend gaming marathon playing a PC with a fear of heights, when the adventure begins at the bottom of a cliff! Talk about water boy!

tsmith96
12-08-2006, 11:11 PM
ok so there i was running through a forest i had gotten separated from my group when i ran into a goblin camp i looked around cause none of the goblins had seen me as i started turning around i saw a little goblin kid i looked at it and it ran to its mom and said can i keep it(as in me) and thats when the whole camp saw me and looked at me like theres dinner so i was like oh shit run so i took off and they didnt chase me cause i was too fast but i ran into my buddy steven he was running when he saw me he stopped and i asked him what he was running from he pointed at to trolls coming our way so i decided to fight but then steve decided to use the spell jade strike and when he used it he kinda ignited a gas leak from somewhere and blew us away we didnt die but we did land in a pile of manuer. i so would have taken the camp of goblins over him and the trolls anyday.

Ed Zachary
12-09-2006, 12:39 PM
"Worst Moments"... when a DM turns into a control freak, or changes rules without proper notice.

Also when another player kills another player character.

Almost as bad are squabbles over the rules.

Ed Zachary
12-09-2006, 01:08 PM
Our group had about a dozen players with six regulars, and we alternated DMing.

Funny Moment #1: One guy newer to DMing set a campaign where our characters (N & E) were to rescue some royal, and we would get treasure for it. One character asked to see the treasure, and pulled a Contingency/teleport with all of it. I had never seen a look of surprise/shock on the face of a DM as I did that moment. The rest of us still demanded treasure to perform the rescue, but the king had nothing left. Unhappy about being summoned for nothing, we spent the rest of the gaming session trashing and looting the city.

Funny Moment #2: We were on a time sensitive mission, and the DM tempted us with a dragon's cave. While the dragon chased us, my priest sent an aerial servant to take some treasure from the dragon's lair. We ditched the dragon, and later on some treasure came magically floating to me. Greedy Steve went invisible, and we guessed that he wanted some loot too. After spending the next day without seeing Steve's character, a new character joined our group (run by Steve).

Funny Moment #3: Steve's character and mine were rivals (we always were), and his wizard/assassin planned to assassinate an ally of my wizard/assassin. I waited hidden in a bar where my ally hid out, and finally spotted invisible Steve. After Steve killed my ally, I magic missiled him before he could teleport out. His spell failed and he had to fight his way out. That led to a huge bounty being placed on his head, and he had to live in hiding. I was a hero. Steve was so pissed at that moment, you could see the smoke.

Funny Moment #4: Steve and I were also good friends. Our party had fought a battle against many giants. Steve and I killed our giants and escaped to protected ground. Dave, who's fighter had been greedy and cowardly was still fighting the remainders. When he was almost victorious, we started casting cure and protective spells on the giants. Dave's character survived, but he learned a lesson in getting caught not putting the group first.

ShadowSystems
12-09-2006, 11:33 PM
One of my party tried something like that once.
The rest of the party is getting savagely mauled by a pack of large Cerberus (Cerberii?) and this Cleric decides to "wander off & smell the roses".
We're screaming for help, he's off getting high on nectar & talking to bees!
So we manage to *barely* excape with our lives, and bum-rush the Cleric.
Pick him up, haul him to the nearest wasp nest, and *cram him into it*.
Our Barbarian rips it down from the tree, gives it a mighty heave, and lobs it into a bear cave for good measure.
We met up with the Cleric a few days later, looking MUCH worse for wear & instead of his normal studded leather armor & knee-high leather boots, he's wearing what amounts to a *kilt* & sandals...
"Wow Carl, what happened to YOU, Man?"
Oh, ummm, nothing... ahhh... yeah, nothing.
"Well, sit down & have a beer with us. We're glad you're still alive!"
Ummm, I'll take the beer, but I can't sit down...
"Why not?"
Well, uhhh... let's just say it was the wrong time of year to be waking up a sleeping bear.
"Carl, are you trying to tell us you got violated by a grizzly?"
(Dead silence)
"BAH HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAhahhahahahahaa...."

Moral of the story:
"Don't put yourself above the Party. Chances are the DM *WILL* decide to violate your butt one way or another!"
'Nuff said. =)P

nijias03
01-19-2007, 03:30 AM
ah that was a great laugh reading all of those. I remember one time playing shadowrun with some friends. My friend David and I always tend to get into in game fights. This time, he had decided to play a female dwarf, and I was a human, we were both cops in the session and had to solve a crime. Well, I ended up bitten with a vampire, and later on so did his character. At the end of the game we had ended up inside a tent at a carnival full of vampires. We play it off then the next thing I know each of us are fighting vampires, he manages to stake his and it turns out the master vamps that had bitten each of us had turned us against each other. I died and as he runs out the tent the third character who's cover got blown by our stupidity snipes him.

sorry, forgot this was for D&D ah well, it's funny anyway

vic_kidd
01-28-2007, 03:21 PM
For me, as the DM, it was the greatest moment. For the players, the worst.

So, we had a mixed group of goodie goodie PC's including a Paladin. They came up to a door and the Paladin detected evil. The actual door was so evil that the Paladin passed out and the non paladin players could also feel the evil. I gave them hint after hint In Game not to touch the door. While out of character I told them that it's not advised to touch or try and go through the door.

Well, what did the players do? They touched the door and everyone in the group turned Chaotic Evil, the Paladin turned into a Death Knight, and well, it was time to roll up characters.

The same group in my NWN game came up to a door. In front of the door there was a sign that read, "Do Not Enter, Plane of Fire". They all went through the door at level 4. They emerged in a room where another sign read, "Do Not Pass through Portal" with an Out of character notice, "Do not go in to this area unless you are above level 15".

Guess what, they all went in and subsequently died due to the ambient fire and heat attacks of just being within the plane of fire.

Duh

The moral of the story, "When the DM says don't do something, Don't do it."
That is like such a loaded thing to do....lmao. That is like a button that says Doomsday and putting a sign that says do not push. What is the first thing they do?? It is human nature to do so.

vic_kidd
01-28-2007, 03:59 PM
I played with the same people for about 20 years......one DM (we had like 4 or 5 people that DM'd) decided that he would use the Zhentarium as a recurring plot.....one of the things that he had them doing was hijacking ships to sell back to the owners....me being the Lawful kind of guy at the time (L-E) decided to help one poor captain out of a bad spot (for a price of course). The Captain paid the ransom but it wasn't returned to him.....so I went and paid it for him again....same thing.....to I toasted the guy and seized the ship....and that triggered a personal war with the Zhent's and I used my friends as a shield to protect myself as I needed. This war never did finish as the DM got tired of it as I tortured his encounters on a regular basis.

Nok
02-04-2007, 03:26 AM
My last gaming group was about 8 players deep with about 6 regulars per session, alternating GMs. One of our players started a 12th level campaign, and we were excited about our first foray into Undermountain under this GM. After our descent into the well, we traveled a few hundred feet west, 3 rooms into the 1st level of Undermountain. Having been in Undermountain in several campaigns, I was surprised to find a perfectly round hole in this chamber usually populated by a couple of skeletons or zombies. My rogue/ninja of the crescent moon/dungeon delver was intrigued. what a wondrously smooth round hole! And so big! I decided to investigate where this "new" hole might lead. My "treasure sense" was going wild! After all I thought - I'm level 12, hell I could sprint back to the well and shimmy up the rope if it was real bad. This is where it went horribly wrong. I think the GM was really pissed at us since we had always destroyed his shoddy encounters in previous campaigns - in any case - the other 6 players follow me assuming i was following my treasure nose.... Only to find that less than 500 feet into the 1st level of Undermountain was a "Beholder Hive". Upon my first view of the 30 odd beholders milling about tunneling away with their disintegration rays, I piped up,"Matt, Out of Character Comment: Why would Halaster allow a force of 30 odd beholders to mill about on the first level of his domain? And I didn't think that beholders were very sociable with each other either. Are you sure this encounter is in the book you've got over there? it seems a little overpowered." The other players were very nervous as well - we had spent a lot of time building 12th level characters - the sheets didn't even have any eraser marks on them yet. Matt's response :"start rolling your saves." We got creative and put up a heck of a fight, abusing his silly use of a linear tunnel to force them to fight us one at a time while we tried to run. None of us made it to the rope in the well - but we did take out 15 and many players were forced to play thier "evil card" earlier than they would have liked - "sacrifices had to be made" and "its you or me, buddy",and "I hamstringed the sorcerer when he wasn't looking, that should buy us a couple of rounds" were all uttered in short order. After it played out, several players politely suggested a "reset" on that campaign, if he ever intended to have a character last more than 1 game session in any of our campaigns. He grudgingly agreed.

PhishStyx
02-04-2007, 04:17 AM
The worst was very last D&D game I played and in fact part of the reason I stopped playing D&D entirely.

It was Living Greyhawk at a convention 3 years ago, I was part of a party of nine others, all armed and armored in some form or another. We were walking down the road on our way to do a job that the DM had railroaded us into and the DM rolled on his idiot chart (aka random encounter table). So out of nowhere pop up 3 wolves (yup, a trio of them), and they proceed to charge our group of nine people.

I say, "uhm excuse me, wolves are pack hunters. They won't attack a group so much larger than their own. On top of that, we're taller and armored, thus clanging and such. A huge noisy group is going to be avoided by wolves."

The DM points to me and mumbles apparently with gravel in his mouth, "the lead wolf attacks your ranger."

Me, "Uh-hunh."
.
.
.
Three hours later the DM reveals that the thieving villain we walked four hours to catch turns out to be a displacer goblin (literally, a goblin with displacer beast powers) that is completely impossible for our 1st level characters to hit. We eventually got tired of the stupidness and stuffed his cave full of branches and lit fire to it.

Thus, the last D&D game I ever played was a complete and utter waste of time.

dark77778
02-04-2007, 11:13 AM
My friend's bard went on a critical miscasting spree [purposely] in town. It was our first D&D session ever and it was sorta going somewhere neat until she blew the hell out of the town by miscasting. We were only Lvl 5 so we couldn't do shit to stop her, except I tried an ensnare spell, which stopped her for a moment, but ended up making things worse in the long run.

ghost_runner
02-04-2007, 05:00 PM
Ahhh Memories. My very first time playing DnD. I chose a ranger, I liked the idea of the elvin ranger. The woodsman, the survivalist, hunter, provider of food and directions through the forest. Like Robin Hood meets Grizzly Adams. We enter my first dungeon. We had just rolled my first character. I am very detail orientated. I put down every little piece of equipment, studied every table, knew exactly how much weight I could carry (ok, so I'm a bit anal). We kill a group of goblin. Not hard, they fell pretty easy. I notice nobody else had food. SOOOOooooo I decide to cook goblin for supper. The DM informs us that the overwhelming stink completly incap's most of us. Our dwarf makes his save, and opens the door, letting the stink out and fresh air in. However, the smell of burning goblin attracts EVERY damn goblin in his dungon, and the party, still incap'ed from the "supper" fell victim to the horde of little green men.... "So, anyone want pizza?" was my only logical question to ask next.

Ed Zachary
02-07-2007, 03:23 PM
In reading about some of the higher level characters on another thread, a humorous moment came to mind. The 'regulars', about six of us, were running characters of about 15th to 17th levels against a Demon's citadel.

A new player showed up with his 21st level Mage, and sort of mocked us for our lower levels, lower stats, and less powerful magic items. Let's call him 'Sam', for convenience. Anyway the DM allowed Sam to join our group. Before we left, we stopped to pick up some supplies and take care of some other business in town.

While we were at a magic shop, we heard a rumor that another shop had an artifact for sale. Despite our objections and warnings, Sam had to go and purchase/obtain that artifact. Sam arrived at the shop, was hit by an anti-magic cone, and pummeled by six fighters.

We found him an hour later, unconscious and naked in an alleyway. His spellbooks, gold and items were gone, and he was feebleminded. Sam protested, complaining that the DM had set an unfair trap for him, and that he wanted his stuff back. He went back to the shop (naked and w/o spells), and was beaten up again. We had all seen through the trap, suffered by falling for traps like it in the past, and even warned him. Sam was an example of someone who was not a team player, and had achieved high levels probably without challenge from his DM.

I ran into Sam a few months later. He said that his character had reached 35th level, and was a local god. I asked him if he wanted to rejoin our game and get his stuff back, but he declined.

justablacksmith
03-12-2007, 01:18 AM
My DM was nicknamed "Evil".. AD&D 2ND ED. Our party consisted of 3 elves, 2 humans and 2 dwarves.. I played a human war cleric.. the other human was reading the map and led us strait into a place called "Orc Town".. You can probably see his character's death coming.. We didn't realize where he was leading us till it was too late to turn back.. when we snatched the map from his hands there was at least 3 daggers in his gut when we saw "Orc Town" clearly marked on the map.. 1 of the orcs took off and I thought he was going for help so I tried to stop him.. He was going for help alright.. From the orc assassin guild of this town.. (when were orcs skilled assassins?)I ran right into the meeting of the guild.. "Evil" decides to use the critical hits and fumbles chart all of a sudden.. I'm glad he didn't bring his screen that day.. I never seen so many fumble- hit friend, rolls in my life.. they all disemboweled themselves in front of me and the DM decides that I wasn't punished enough for chasing this snitch orc into a den of death and he decides that the assassins (silent killers that they are with poison) made such a racket that the whole town starts mobilizing its armed forces and town militia..
We start beating feet out of there.. as soon as we make it out of the town the dwarves are forced by the DM to stand and fight the whole army due to racial hatred of orcs.. I inform him of the light blindness (daylight) of them and he claims that they are not effected due to a town spell.. we proclaim we are out side the city and taunt the orcs out here if they want to fight us.. "Evil" informs us that the dwarves are going to go back into town to attack them on even ground.. Bad Game Night for us.. they had all the camping gear (they were the strongest and the wiz didnt have the strength to carry his spell books on him..) In short (no dwarf puns intended) it was a long day's night for us all..

justablacksmith
03-12-2007, 03:05 AM
We gamed with "Evil" for 2 reasons.. We loved to role play and he was always willing to DM for us.. but some nights it was hard to stick with the situations.. case in point.. DND 3.5.. 3 of us got together to spot game at our local store.. we were joined by 2 noobs.. wait for it.. they chose a human-rogue and a human-cleric.. they needed our help making them.. 1 noob chose to follow my lead and took the undead combative cleric.. I chose to split between heal and undead combat to make certain we had undead combat covered and a small time healer for the wand usage.. we started of with the noobs able to chose gear equaling our lvl for balance.. I sudjested a weapon with ghost touch (being in tune with my DM for so many years) the noob decides not to listen and goes with a +2 lightburst 2h sword.. I refuse to change to noobs mind.. if he wants it that way, let it be so.. maybe he has an idea or 2.. wait for it..
We start traveling tward this hastily scrawled town on this third rate map from the merchant who wanted us to collect a few things for him.. including some night shade.. we make it to this town and it screams ghost town to me.. the rogue decides to wander off and not tell us about it.. I stay in the wagon for reasons the old guys can understand (the plan, come to me for healing, I go no where).. I engage the brake and hop out and chalk the wheels.. the noob asks why.. I tell him why and he seems baffeled at the concept.. The sun starts dropping and we cant find the night shade.. The sun goes down, the town starts stirring, and the moon light shows a patch of night shade at the town fountain sprouting up..
I tell the fighter types to go collect it and if there is trouble to run back here but get it fast.. the 1/2 orc complys quickly and the noob sends a note to the DM.. I then check my gear to see if anything is missing and i find my holy symbol is gone.. I climb back in the wagon and grab a few of the torches, some Holy water, and my carving knife (M.W. Holy symbol coming up..) I finish my holy sybol and then bless and consecrate it (I am quite resourcefull) and then the whole world goes strait to Hades down a greased pole.. 1 of the fighter types comes running back to the wagon shouting about undead.. He spooks the horses.. The wagon takes off (I thought the brake was on and it was chalked?.. Oh.. the noob..) I look at the noob and he says he didn't think it was wise to keep the wagon from moving forward twards the town.. I promptly inform him I cant drive the horses, I was busy trying to make sure I could heal the party by having my Holy symbol ready.. So both of us are in the wagon (him by the scruff of the neck if I had to) barreling down to the center of this really ghost town.. The horses split the yolk and went sepperate ways and the wagon crashed into the town fountain.. I dove under the seat for saftey and the noob jumped up for lesser impact or some such.. the wagon bucked up.. the noob went flying out of the wagon.. the horses were the first to get touched by the ghosts (3 of them, go figure).. I crawl out and stand up.. the noob produces his sword, (wait for it) and throws it at them.. I look at him with disappointment but I don't say a word.. I turn undead.. 1 of the ghosts run.. the ghosts look tward me as a threat and flock twards me..
I inform the noob that he needs to turn undead so we can get out of here.. I turn undead again.. 1 more decides to run (the max I can turn at a time appearantly) and the noob pulls his Holy symbol.. (wait for it)
And the noob throws his Holy symbol at the last ghost..
I (being a travel spec) DDoor out of there next round and the ghost turns on the noob.. The noob then starts balking at me for leaving him behind.. I ask why he didn't turn undead like I informed him as a wise course of action.. He states (I don't like it but) that I was just like his old man, always bossing him around (I thought he asked for my help with making his character the way he saw mine, with his own flair and twist, appearantly he should have done it hisself, or sat it out if he could) And the noob asked what I done with his buddy.. I informed him that I was not the DM.. He asked me why I was so set to improvise when the game went south if I wasn't the DM.. And where was his buddy.. "Evil" spoke up and said that he left the party and as is costom that when the party splits 1 side dies immediately.. I asked who took my old Holy symbol.. The other noob speaks up that he took it to protect himself from the forces of "Evil".. I inform him that if I could do that I would have done it 20 years ago and would have kept doing it because "Evil" has no remorse.. And "Evil" (not skipping a beat) informed me to make a save verses lvl drain.. (He said if I was still talking to the noob that I was within character hearing range and proceeded to take opprotunity attacks from the ghost that took down the noob..) As said.. hard to stick with the situations he sticks us with..

Moritz
03-12-2007, 08:28 AM
A new player showed up with his 21st level Mage, and sort of mocked us for our lower levels, lower stats, and less powerful magic items. Let's call him 'Sam', for convenience. Anyway the DM allowed Sam to join our group. Before we left, we stopped to pick up some supplies and take care of some other business in town.

While we were at a magic shop, we heard a rumor that another shop had an artifact for sale. Despite our objections and warnings, Sam had to go and purchase/obtain that artifact. Sam arrived at the shop, was hit by an anti-magic cone, and pummeled by six fighters.

We found him an hour later, unconscious and naked in an alleyway. His spellbooks, gold and items were gone, and he was feebleminded. Sam protested, complaining that the DM had set an unfair trap for him, and that he wanted his stuff back. He went back to the shop (naked and w/o spells), and was beaten up again. We had all seen through the trap, suffered by falling for traps like it in the past, and even warned him. Sam was an example of someone who was not a team player, and had achieved high levels probably without challenge from his DM.

I ran into Sam a few months later. He said that his character had reached 35th level, and was a local god. I asked him if he wanted to rejoin our game and get his stuff back, but he declined.

OMG, I know "Sam"... Or rather, I know a player just like "Sam". I think there's one in every bunch. Just like them bad apples that keep showing up. I wish I would have noticed this post earlier, great read, thanks.

dragonmamma
03-12-2007, 08:29 PM
ok..so my most stupid moment was actually one of blissfull ignorance...apparently you should never stick a wand of negation (?) into/on an orb of power(?)...the DM was laughing his butt off cause this apparently blows up the plane of existance we were on...He lovingly let the others roll to see if anyone could stop me in time but did not tell me why everyone had suddenly looked at me like I was crazy...we had a kender jester/bard in the group and his dex roll failed so bad that the DM said the kender ran at my character to stop me but tripped over his own feet and fell and bowled me over just inches away from me blowing up our world. Then the group took turns educating me on the value of talking to them BEFORE I tried anything like that again...Lesson learned..

DeGemaskerdeWreker
03-16-2007, 07:52 AM
Well, i got a tale of death, not mine but still.

I was a lvl 8 barbarian 4 INT, and my partner was a little rogue with a really bad CON

We had to escort a little boy to a castle because he had the awnser to a very important question. The city around the castle was struck by some sort of a plague and the boy knew where to get a part of the antidote.
We were to escort him and meet up with our group at the castle.
At 1 moment we encountered 3 evil Halflings (fighters) who wanted to kidnap the boy.The 3 were in front of me and the boy behind me and the rogue to my left.

During the 1st round some blows were exchanged (nothing serious), then the 2nd round began, since I won the initiative roll I was 1st .

I killed the Halfling I struck the other round and because of cleave I was able to hit again.
I rolled so badly my dm said I would hit my partner. I criticalled him and I chopped his head off, L, this being bad but not the end of the world I tried to hit 1 of the 2 remaining Halflings (great cleave) and killed 1. I was in a huge rage after killing my partner so I didn’t notice that my next hit (I rolled a 1) hit the little boy I had to escort, which split him from head to toe.
The dm told me I felt the blow I landed and that my mind registered the kill but I didn’t see it because I was looking for the last Halfling, which died in the same round.

Then after the rage subsided the dm told me I had to turn around.

I was looking at the little boy and started to cry: “Kromar no want to kill little one, Kromar sorry!”

then i trew my double-handed axe away and ran raving mad into the dark forest.

Thus ending the adventure in 2 rounds J

bitemytail
07-08-2007, 03:52 PM
Epic fails eh?

1. My friend's ranger is in a forest. He picks up a rock, throws it. The rock re-appears on the ground next to him. So he takes his bow and shoots an arrow straight up. The DM tells him to roll to hit. He crit... himself.

2. Three PCs are fighting when one falls. THe other two decide to run. Both of the awake PCs grab a leg of the out cold PC. They both run, without announcing direction. The DM has them roll for direction. They split their friend like a wishbone.

3. To torment my PCs, I have them searching a haunted house for a lost wizard. Each time the PCs walk through a door, the door shuts itself (strength 50). THe PCs get frustrated and decide to FORCE the barbarian through a solid stone wall.

PhishStyx
07-08-2007, 05:19 PM
Well, those are certainly horrible, but I'm not entirely sure whether you think they're bad in terms of the players being dumb or the GMs' being anal.

Also, I have a question. Why does the link in your sig go through the WOTC site to get to the mediafire site? :confused:

I'm all confused and curious.

Farcaster
07-09-2007, 06:36 PM
Because his actual URL link is: http://boards1.wizards.com/leaving.php?destination=http://www.mediafire.com/%3Fbdxttaxp3co, which is basically a portal page that WotC uses to bring up external pages with a little warning that they aren't responsible for the content of the page. You could make one to anywhere, like: http://boards1.wizards.com/leaving.php?destination=http://www.google.com.

PhishStyx
07-09-2007, 06:54 PM
I know. But why do it?

Farcaster
07-09-2007, 07:13 PM
That, I cannot answer. *shrugs*

bitemytail
07-12-2007, 10:12 PM
That, I cannot answer. *shrugs*

I copy/pasted it form my WOTC signature, so the warning must have stayed. I'll fix it.

The Wandering Bard
07-15-2007, 01:41 AM
Ok I would just like to say before the story comes, that a diverse group make for some of the most fun that you can have in a game.

Ok, So I played a game with some friends. We started at 4th lvl. I played an Elf 2lvl fighter/2 lvl wizard. A great and classic elf class. I rolled a very high dexterity so my armor was decent.

We the party consisted of a Rogue, a fighter, a cleric, a wizard/rogue, and of course my fighter/wizard. well our group was traveling and the weather turned very severe, after searching for a while we found a dark cave. We climbed into the cave and prepared to make camp when we heard voices. The rogue (A dwarf) went to investigate because his dark vision allowed him to scout ahead, without torches to give away position. Moments later he came back saying that orcs were in the cave, about 700 ft., around some curves in the cave. The party gathered its things and headed towards the camp to clear out the orcs to prevent an attack.

The battle went well. With a few sleep spells keeping the numbers low. after the battle we split up the spoils and we found a pair of bracers of protection +1, the wizard claimed them, but the party thought that as a fighter/wizard, that they should be given to me, as i fought in combat more so than he. After a debate the bracers were given to my character. That night as we slept the Wizard/ Rogue snuck up on my character, and stabbed him in the back, combined with a roll of 20, + sneak damage, his dagger managed to kill my unarmored character. Since the wizard rogue was neutral evil, it was deemed that he could legally kill my character. thus making me have to reroll anew character at Lvl 1. after that we decided to let him have the bracers.

oh well, thus is life.

Ed Zachary
07-15-2007, 07:13 AM
That night as we slept the Wizard/ Rogue snuck up on my character, and stabbed him in the back, combined with a roll of 20, + sneak damage, his dagger managed to kill my unarmored character. Since the wizard rogue was neutral evil, it was deemed that he could legally kill my character.

I had a similar experience. All the warning signs were there. This players' character nearly got the party killed twice by stupid actions which he dismissed as "just role playing". He was also dropping negative comments about the other players and their characters left and right. At the end of the game he said that his character (a tank fighter) had to kill mine (magic user with spent spells) over some minor insult.

He hit me and nearly killed me, but I had one or two spells which I used to delay the inevitable. But before the battle was over the DM teleported him out. Cardinal rule number one; do not kill another players' character. The DM apologized for not righting the situation sooner, and that player was never invited back. A good DM needs to recognize these problems and talk to the player if they suspect a problem. That NE assassin's player probably dropped other hints during the game that they weren't a team player.

Moritz
07-16-2007, 07:55 AM
Not sure if I mentioned this here, and as a DM I wouldn't consider this a 'worst' moment, but for the players it was.

The party was standing around an altar. There's a bowl atop the altar with several stones, some red, some black. The Dwarven stone/gem expert rolled a 1 to identify the red stones. I relayed to him that they were one of the most valuable stones known. The Human Mystic Theurge had initiative and was standing closest so he reached and grabbed one of the stones.

It was suddenly realized through the explosive nature of the stones, that they were fire seeds and the party took something along the lines of 40d6 explosive fire damage. The MT was killed immediately and everyone else sent reeling. Then they were attacked by the local Lizardmen.

I laughed about this for weeks.

Ed Zachary
07-16-2007, 10:54 AM
Words to live by... never volunteer for the bomb squad, and never be the first one to touch a strange artifact.

The Wandering Bard
07-21-2007, 12:24 AM
My thoughts exactly. I have been in enough D&D games to know that you never ever touch a strange item.

Heres the storyline that taught me to never touch what you don't know.
I was playing an Half-elf Fighter, My fighter was a pyromaniac (Loves combustables, and fire arrows.) we were in a dungeon and we passed a pool of standing water, there was a garden of vines with flowers, and statues. in the pool was a elegantly crafted longsword. Consumed with greed, I managed to think straight for a while anyways. After trying things like trying to ge the sword out with rope and a wooden pole, I stuck my hand into the pool, and grabbed the sword, the moment my arm was out of the pool of liquid it turned to stone. this was a bad thing because the hand I used was my sword arm, this rendered my arm useless.

Thats how I learned caution.

Argent
07-22-2007, 01:09 PM
As a DM it is always the little moments that amuse the most. Like the time the kobold sorcerer in our party, who always insisted (sometimes belligerently) on staying at the back of the marching order, was eaten by a T-rex that attacked the party from behind as they exited the dungeon. I didn't do it to him on purpose, I swear; the T-rex was going to be there anyway, he just happened to be in back and fail his Listen check. One surprise round later, T-rex Chow! :D Funny, he spent a lot of time in the middle of the marching order from then on. Well, with his next character, anyway...

Moritz
07-22-2007, 04:04 PM
Argent, That's where you and I differ. I would have done it on purpose. And the T-Rex would have survived the encounter to later be seen by the party having a Kobold foot stuck in his teeth.

Argent
07-22-2007, 04:07 PM
Argent, That's where you and I differ. I would have done it on purpose. And the T-Rex would have survived the encounter to later be seen by the party having a Kobold foot stuck in his teeth.

Oh, I'm not saying I didn't enjoy it, or smile through the whole thing. And the T-rex did survive so it might not be too late to put your plan into effect...;)

bitemytail
07-22-2007, 04:34 PM
I got another. I'm DMing a group of two newbies and my best friend, who has gamed before. The group is riding horses down a road when they come across a downed tree covered with rats. My friend and the fighter-newbie decide to go around. THe monk-newbie decides to have his horse jump the tree. No ride skill + nat 1 = land on tree. At this point, he could have just ran and left the poor horse there, but noooooo... he tries to fight the rats. He died from rat poison in the church at the next town.

Karui_Kage
07-27-2007, 11:13 AM
I got another. I'm DMing a group of two newbies and my best friend, who has gamed before. The group is riding horses down a road when they come across a downed tree covered with rats. My friend and the fighter-newbie decide to go around. THe monk-newbie decides to have his horse jump the tree. No ride skill + nat 1 = land on tree. At this point, he could have just ran and left the poor horse there, but noooooo... he tries to fight the rats. He died from rat poison in the church at the next town.

Rats have poison? I thought they just had disease. That must have been some nasty variant rat. o.o

bitemytail
07-27-2007, 04:18 PM
I meant the disease, but otherwise yeah. He got bit so many times, and it was such a stupid action to take, I ruled it fatal.

Karui_Kage
07-27-2007, 04:48 PM
Aw. I would have let him win. Rats only do, like, 1 damage at most. I imagine most of them (assuming regular rats) would be trying to flee from him too, they aren't the bravest of creatures. That, and diseases usually don't stack.

Of course, if their were more than a good dozen or two of them, even at 1 damage each, that's still quite a bit. Assuming they all got through the armor. :D What a way to go.

bitemytail
07-27-2007, 10:02 PM
He was level 2 (maybe 3) and it was several dozen rats. Normally PCs won't die outside of true combat (this was a simple, go around the tree, the source of the rats will be relevant later), but the PC made several stupid mistakes, so my mercy was rather lacking.

rabkala
07-27-2007, 10:26 PM
In a recent group I DM for, we had a rather horrible moment. The campaign started in a D&D world, progressed into the modern world, then returned to the home brew D&D world. The story was about an evil wizard who had developed a spell that warped time. The wizard was bringing modern items back to his own time in an attempt at world domination. The low level party had no chance against this wizard and were stuck in a dark future. After many adventures adapting and becoming shadow chasers in the future, the group found a way to return to the past. The group consisted of six characters who were really screwed up due to the sudden mixing of D&D classes with Modern classes. They were all about 15 total levels each, very powerful, and armed to the teeth with tricked out modern weaponry. After one quick battle upon their return, they found a room of portals. Without any experimentation or investigation, they walked into a portal. One by one they followed the leader into the vacuum of space. Since it was time to end for the night, I decided to leave them hanging as I tried to decide on how to rescue the game. One of the two newest players, both brothers in their 20's, started to cry and quickly left. They never returned...

Moritz
07-28-2007, 11:51 AM
Rabkala
That story makes me feel all warm and fuzzy.

Ed Zachary
07-28-2007, 12:33 PM
Without any experimentation or investigation, they walked into a portal. One by one they followed the leader into the vacuum of space. Since it was time to end for the night, I decided to leave them hanging as I tried to decide on how to rescue the game. One of the two newest players, both brothers in their 20's, started to cry and quickly left. They never returned...

If they gave out a Darwin Award for D&D players, those two brothers would be finalists.

Argent
07-29-2007, 10:24 AM
If they gave out a Darwin Award for D&D players, those two brothers would be finalists.

That list would be way too long! :D Much easier just to give an award to the hand-full of players that didn't do something ill-advised.

rabkala
08-03-2007, 11:12 PM
When given the choice of A,B,C, or D ; why do players always want to choose Z?

Skylon
08-04-2007, 12:05 AM
I once got a paper cut. It REALLY hurt.

Actualy, the honest truth is that I once had a string of disarm trap botches which resulted in the destruction of just about every character in the group. (The DM was a known Grimtooth fan and we could always count on finding some Grimtooth absurdities in our way.) Thankfully it was a one-shot, beer-and-pretzles game and not a full-blown campaign.

rabkala
08-04-2007, 12:29 AM
I once got a paper cut. It REALLY hurt.

Oh yeah, I once got poked with a pencil and worried about lead poisoning all week! The embarrassment of finding out it was a graphite pencil almost killed me.

shilar
08-05-2007, 08:52 PM
My worst moment getting fireballed while trying to escape from a alchemy lab with an arm load of volatile loot. POP goes the rouge.

Moritz
08-06-2007, 08:09 AM
When given the choice of A,B,C, or D ; why do players always want to choose Z?

I know one player in particular that always chooses Z because he thinks it's a better plan and wants to be in the spotlight. Then Godzilla comes along and steps on him.

Moritz
08-06-2007, 08:11 AM
On Traps:

During the Underdark segment of my last game, the party came upon an inverted tower. It was long abandoned and every door was magically trapped/locked. They were some deadly locks too. It slowed the party down enough to allow the golem guards a chance to regenerate and attack them.

Oh the fun.

rabkala
08-06-2007, 11:14 PM
Actualy, the honest truth is that I once had a string of disarm trap botches which resulted in the destruction of just about every character in the group. (The DM was a known Grimtooth fan and we could always count on finding some Grimtooth absurdities in our way.) Thankfully it was a one-shot, beer-and-pretzles game and not a full-blown campaign.

I played in a game a few months ago where all ones on the d20 were critical failures. My injured fourth level thief rolled a one on a listen check. He followed that with another 1 for confirmation. Finally it was followed by an 8 I think. Apparently, in my haste to listen at the door, I missed the red hot poker which stuck into my ear doing 18 points of damage. :rolleyes: While I didn't manage to take out any of the party with me, the absurdity meter was going bonkers for me.

Ed Zachary
08-07-2007, 07:16 AM
I played in a game a few months ago where all ones on the d20 were critical failures. My injured fourth level thief rolled a one on a listen check. He followed that with another 1 for confirmation. Finally it was followed by an 8 I think. Apparently, in my haste to listen at the door, I missed the red hot poker which stuck into my ear doing 18 points of damage. While I didn't manage to take out any of the party with me, the absurdity meter was going bonkers for me.

Which is why alot of DMs fudge rolls, to not be cornered by stupid events that don't add to the game, but make it absurd.

shilar
08-07-2007, 09:25 AM
I would have just had you fall through the door right into a room of baddies. Thats a crit fail listen check to me.

rabkala
08-07-2007, 10:57 AM
The DM was ousted from the game shortly after this. He was removed by a players revolt mostly due to his lack of dependability, odd changing and twisting of rules, combative role play style, and complete disregard of player wishes. Unfortunately, after the 5 other players kicked him out, they then told me the group would surely disband unless I took over the DM duties. So my chance at being a player was again quashed. Oddly, I have encountered this type of scenario several times upon joining a group hoping to play.

Farcaster
08-08-2007, 02:54 PM
Which is why alot of DMs fudge rolls, to not be cornered by stupid events that don't add to the game, but make it absurd.

I'm pretty sure that technically there are no critical failures on skill rolls. That was an adhoc ruling, me thinks. ;)

Ed Zachary
08-08-2007, 03:03 PM
I'd do a critical on a listen check as hearing the wrong thing. More fun than punishing a character with damage.

Skylon
08-09-2007, 01:54 PM
I'd do a critical on a listen check as hearing the wrong thing. More fun than punishing a character with damage.

Exactly, the damage should come in regards to how the character reacts to hearing the wrong thing.

rabkala
08-09-2007, 08:05 PM
I'm pretty sure that technically there are no critical failures on skill rolls. That was an adhoc ruling, me thinks. ;)

Why the cheap shot? Things like this were done against all the characters upon rolling a 1, a house rule. It was not directed just against me. It is an optional thing (critical failures and successes for skill rolls) in the DMG, but was not meant to carry such ridiculous results. We had also used fumble charts on attack rolls, something I always felt penalizes the fighters the most.

Anyway, I didn't mean to derail the thread and be attacked. Anyone else have any particularly interesting bad moments?

Moritz
08-10-2007, 09:08 AM
We used Critical Failures for To-Hit and Skill checks.

Even had a chart that would have results for the fumbled attack roll. It was only used if they failed their Dex vs a DC16 and then they would roll a 1d20 for the result off the chart.

For the failed skill roll, depending on the skill, it would be the opposite or similar foul result. Picking a lock would break it in the locked position. Failing to identify something would lead to mis identification. Etc.

Moritz
08-10-2007, 09:16 AM
ad hoc http://cache.lexico.com/g/d/premium.gif http://cache.lexico.com/dictionary/graphics/luna/thinsp.pnghttp://cache.lexico.com/g/d/speaker.gif (https://secure.reference.com/premium/login.html?rd=2&u=http%3A%2F%2Fdictionary.reference.com%2Fbrowse%2 Fad%20hoc) /æd ˈhɒk; Lat. ɑd ˈhoʊk/ Pronunciation Key - Show Spelled Pronunciation[ad hok; Lat. ahd hohk] Pronunciation Key - Show IPA Pronunciation –adverb

1.for the special purpose or end presently under consideration: a committee formed ad hoc to deal with the issue. –adjective

2.concerned or dealing with a specific subject, purpose, or end: The ad hoc committee disbanded after making its final report.

1. often improvised or impromptu; "an ad hoc committee meeting"

2. for or concerned with one specific purpose; "a coordinated policy instead of ad hoc decisions"

Skylon
08-10-2007, 09:38 AM
You forgot:

1. A sharp-sighted bird of prey with a penchant for advertising.

Farcaster
08-10-2007, 04:22 PM
Anyway, I didn't mean to derail the thread and be attacked. Anyone else have any particularly interesting bad moments?

Wow, sorry I didn't see this to reply to it sooner. As Moritz already pointed out, "adhoc" is not an offensive term. Sorry you took it that way.

rabkala
08-10-2007, 06:54 PM
1 : concerned with a particular end or purpose
2 : formed or used for specific or immediate problems or needs

It seemed as though you were implying that I am a problem or issue to be dealt with in the game. The little smiling wink seems to add to the air of the implication.
No harm no foul. Perhaps I was a wee bit tired and overly used to boards where everyone is looking for a fight. Now back to your regularly scheduled thread.

Farcaster
08-10-2007, 11:45 PM
Adhoc in this context means that the ruling about a listen check being able to be critically failed was improvised (adhoc) and not canon. I'm at a loss for how that could be interpreted negatively.

rabkala
08-11-2007, 01:27 AM
improvised
1. To invent, compose, or perform with little or no preparation.
2. To make or provide from available materials.
Impromptu
1. Prompted by the occasion rather than being planned in advance.

I stated, "I played in a game a few months ago where all ones on the d20 were critical failures." If all the 1s through the course of the campaign were critical failures as they were house ruled, how could it be improvised? I am at a loss to how it could be improvised as it was prepared and planned, not a sudden thing.

I took two years of Latin way back in high school, but have forgotten most of it. Ad Hoc is often improvised or impromptu, but does not have to be. Since improvised doesn't fit the context, it must be one of the other meanings.

There are many slang terms and colloquial expressions that don't translate or transport well, so I try not to use them. I grew up with German and I took French in college, but many have not. I guess thats why I try to use English to communicate and be understood.

Skylon
08-11-2007, 02:04 AM
Wow.. the groundwork for a heated semantics debate over proper use of the term ad hoc (which I still maintain could be used to describe a promo-savy peregrine).

I guess I'll throw my two cents in... Frankie Says Relax.

va_paladin
08-11-2007, 02:42 AM
Back to the original subject...
I run campaigns in which the heroes have a few tragic flaws, usually manifesting themselves as phobias. In one such campaign one of the players had a fighter who was killed in an encounter. The player immediately started to roll up another character, but his fellows vowed to ressurrect the fighter. The player rolled up a wizard.
A few hours later, the party was able to find a druid who offered to reincarnate the fallen fighter. Before the casting began, the wizard discretely asked me if his wizard could have a familiar, and that he would accept the next critter that happened along the path of the party. I agreed and smiled as the reincarnation table turned up an eagle. The wizard had his familiar - an eagle who inherited the fighter's phobia of heights.

Moritz
08-12-2007, 03:07 PM
That kinda gives me an idea to offer one character point to a player if that player opts to choose a phobia of my design.

IE:
Mortal Fear of Kobolds - character curls up into a quivering ball when seeing kobolds.

Mortal Fear of Zombies - character flees the area running 2d100 yards from any zombie encounter.

etc.

TheYeti1775
08-13-2007, 10:12 AM
Wow.. the groundwork for a heated semantics debate over proper use of the term ad hoc (which I still maintain could be used to describe a promo-savy peregrine).

I guess I'll throw my two cents in... Frankie Says Relax.
ad hoc to me means a quick program. :D

rabkala
08-13-2007, 06:41 PM
Ad hoc squabbles are so yesterday.


I agreed and smiled as the reincarnation table turned up an eagle. The wizard had his familiar - an eagle who inherited the fighter's phobia of heights.

Sweet!

Argent
08-14-2007, 11:44 AM
Back to the original subject...
I run campaigns in which the heroes have a few tragic flaws, usually manifesting themselves as phobias. In one such campaign one of the players had a fighter who was killed in an encounter. The player immediately started to roll up another character, but his fellows vowed to ressurrect the fighter. The player rolled up a wizard.
A few hours later, the party was able to find a druid who offered to reincarnate the fallen fighter. Before the casting began, the wizard discretely asked me if his wizard could have a familiar, and that he would accept the next critter that happened along the path of the party. I agreed and smiled as the reincarnation table turned up an eagle. The wizard had his familiar - an eagle who inherited the fighter's phobia of heights.

And a nice way to tie in the old character. And a hawk with fighter levels...hmmm.

TheYeti1775
08-15-2007, 11:19 AM
Not really worst moment but quite hilarious looking back on it, as my friends/group were a tad worried at the time.

I like to go shooting.
My wife and son went out of town to see her family.
I forgot it was game weekend. At my house.....

So in walks group to my basement, I'm sitting on couch.
In Boxers.
Rifles and handguns laying all over as I'm sitting their cleaning getting ready to go out and fire a few thousand rounds.

The classic line, "Not interrupting are we..." came forward about then. :)
Though all was well, I put it all away put on some clothes and we gamed.

rabkala
08-19-2007, 12:56 PM
In reading about some of the higher level characters on another thread, a humorous moment came to mind. The 'regulars', about six of us, were running characters of about 15th to 17th levels against a Demon's citadel.

A new player showed up with his 21st level Mage, and sort of mocked us for our lower levels, lower stats, and less powerful magic items. Let's call him 'Sam', for convenience. Anyway the DM allowed Sam to join our group. Before we left, we stopped to pick up some supplies and take care of some other business in town.

While we were at a magic shop, we heard a rumor that another shop had an artifact for sale. Despite our objections and warnings, Sam had to go and purchase/obtain that artifact. Sam arrived at the shop, was hit by an anti-magic cone, and pummeled by six fighters.

We found him an hour later, unconscious and naked in an alleyway. His spellbooks, gold and items were gone, and he was feebleminded. Sam protested, complaining that the DM had set an unfair trap for him, and that he wanted his stuff back. He went back to the shop (naked and w/o spells), and was beaten up again. We had all seen through the trap, suffered by falling for traps like it in the past, and even warned him. Sam was an example of someone who was not a team player, and had achieved high levels probably without challenge from his DM.

I ran into Sam a few months later. He said that his character had reached 35th level, and was a local god. I asked him if he wanted to rejoin our game and get his stuff back, but he declined.

I ran into many players like 'Sam' over the years. My worst was in 2e, lets call him Clay (mainly because that was his name, screw protecting peoples identities). I had just taken over DMing my brothers Saturday group. My brother had found a posting on a bulletin board at the local game shop from a person claiming to be 'highly experienced, mature, and a serious roleplayer'. When Clay returned my brothers call on Saturday morning, I agreed to meet with him in a few hours before we were to play.

Clay showed up at my house in a gold colored 1960 chevy under a cloud of blue smoke. He waddled to his trunk and retrieved several folders out of a blue plastic tote. He bounced to the door avoiding several puddles in the yard to shake my hand. Clay was quickly approaching 50, 350 lbs, bald except for a ring of greasy 2 foot hair which ran from ear to ear, and smelled of rancid babypowder.

We sat at the kitchen table and I offered some coffee. Clay declined as he only would put tea into the temple that was his body ?! As I sipped at my hot coffee, Clay lovingly opened his folders to reveal his characters. The calligraphy was quite beautiful, but the glitter sequins and childish looking character sketches detracted from the overall presentation. As he explained how his last DM had tried to wrongfully take away his achievements, I looked them over more thoroughly.

The lowest ability score on the three characters was a 20. Each character had a double sided page listing all his magical items and equipment. The pages of accomplishments were even more unbelievable. He said he would agree to play one of his characters in my campaign, if I would agree to several stipulations. I nearly spit my coffee across the table.

I must agree to change the pantheon of gods to reflect those he had killed. I was to not allow anyone to play an evil character or allow infighting. His items could not be stripped and his accomplishments were not to be taken lightly! Nobody could order out for chinese food during the game.?! As the demands continued, the rest of the group had started to arrive.

I tried to explain that we played a more realistic game and the snickers started. I explained he could play a real game with a new character and us, or go role play away his days waiting for another Jim (the DM who gave him this stuff) to come along. He began to get very red and agitated. I then said the group was all evil and Chinese was on the menu. He grabbed his characters and stormed out the door as the laughter followed him to his car.

Moritz
08-19-2007, 01:40 PM
Holy crap. I know Sam/Clay too. In fact, I know two Sam/Clay's. I don't play with either of them any more.

Ed Zachary
08-19-2007, 02:16 PM
Perhaps it would've been more fun to let Clay join the group, then kill his character.

To add insult to injury, the other players could've ravaged through his stuff.

rabkala
08-20-2007, 07:43 PM
Perhaps it would've been more fun to let Clay join the group, then kill his character.

To add insult to injury, the other players could've ravaged through his stuff.
I don't think I could have waited long enough for everyone to sit down to kill him.

In high school, we played with a 'special' guy. Billy was 'slow', but a real nice guy. How he got into the group was a mystery. My brother was DMing and noticed that Billy had problems differentiating between real and fantasy. In one instance when roleplaying, he got caught up in explaining every detail of how he raped and tortured women. Unfortunately, he was a paladin in a good group playing in the school cafeteria. On my suggestion, we hatched a plan to rid ourselves of Billy. We told him that an evil wizard had cast a spell on him, so every character he tried to play turned into a frog. After insisting to try out several characters, he started to get it. For months he continued to ask if the spell was still keeping him from playing.

While most of us felt sorry for the guy, we figured he would be hacking apart some innocent sooner than later.

Jonas Boggs
08-20-2007, 09:27 PM
Ahh, the worst for me was dying at the hands of stupid players.

We were helping a village that had been the target of nightly raids by a two headed Ogre. Skip to the end .... we discovered that the Ogre was actually a paladin that had been cursed. One head was good and one was evil. So we end up at some ruins, ogre in front, angry villagers behind. We're trying to keep the villagers from attacking the ogre while we attempt to 'help' the good side of the ogre prevail. My character (the cleric) casts protection from evil on the good head and we had the encounter in the bag when ...

One of our players, a young guy who managed to either kill himself or get someone else killed in every game he joined, reveals at that time that he is actually CE and had been hiding it from the group. He begins shooting the evil head with arrows. This provoked the villagers to decide we were really not trying to help the ogre and they began pushing forward to attack. Then the kid attacks the villagers which incites more anger.

The villagers manage to kill one of our party that had gotten split off outside the ruins and hurt me since I was between them and their prey. One more round and the good head would prevail. In a last second burst of rage the evil head swings his club. The DM has to decide which of the two of us in striking range the ogre will swing at. I lose the die roll and get critted on top of it. A horrible, painful death.

The paladin is returned to his former self and vows to carry out good in my name, whatever consolation that is.

The kid however, was pretty much ostracized by the group and has not been back since.

Farcaster
08-21-2007, 11:41 AM
One of our players, a young guy who managed to either kill himself or get someone else killed in every game he joined, reveals at that time that he is actually CE and had been hiding it from the group.

Was this something the DM planned? Did he allow the player to make a CE character or did the player just switch alignments right on the spot?

Moritz
08-21-2007, 11:50 AM
During a game, the party happened to own a "Helm of Opposite Alignment". They had been fighting Orcs and managed to capture one. In a means of interrogation, they placed the helm upon his head and turned him from Chaotic Evil to Lawful Good. He then told the party what they wanted to know. As the DM, I applauded the move, but also hated it because I didn't want them to know the information :)

Regardless, the Lawful Good Orc finally found his way to become a Paladin and was seen by the party on later adventures.

Jonas Boggs
08-23-2007, 09:01 AM
Was this something the DM planned? Did he allow the player to make a CE character or did the player just switch alignments right on the spot?

Nobody knew. He said his character just snapped.

I always go into a game knowing I could die, I don't mind dying, this kid was just always doing something stupid to get people killed. I think everyone in our group has pretty much had it with him.

Farcaster
08-23-2007, 01:18 PM
Regardless, the Lawful Good Orc finally found his way to become a Paladin and was seen by the party on later adventures.

Lawful Good Orc Paladin. Sounds like an NPC I had in one of my games, Tagard of the Ironhand, Paladin of Helm. My players LOVED the hell out of this character until one day he snapped because of what he perceived as party betrayal. He ended up becoming a blackguard, and adventured with the party a while longer struggling to use evil to destroy evil. Until ultimately he left and ended up becoming the party's nemesis.

bitemytail
08-24-2007, 08:00 PM
more fail...

I had a level 13 wizard, whose character was a key to the story. His brother was a high ranking member of the enemy forces. the wizard was researching how to seal an ancient force, and led the PCs.

...then the DM lost my character sheet.

guess he's not selling his campaign now.

rabkala
08-25-2007, 11:25 AM
more fail...

I had a level 13 wizard, whose character was a key to the story. His brother was a high ranking member of the enemy forces. the wizard was researching how to seal an ancient force, and led the PCs.

...then the DM lost my character sheet.

guess he's not selling his campaign now.

Never trust the DM with the only copy of your character...

bitemytail
08-25-2007, 06:08 PM
I had a backup... but it was level 5.

Ed Zachary
08-26-2007, 09:02 AM
Never trust the DM with the only copy of your character...

Never trust a DM who collects character sheets at the end of a gaming session.

I met two... both were control freaks, and both games ended up not being very enjoyable.

starfalconkd
08-26-2007, 09:43 AM
I've never met a dm who does that, although I have had players who asked me to hold on to their sheet.

Jonas Boggs
08-26-2007, 09:58 AM
I hold on to my player's sheets if they want me to. Mostly for convenience so they don't have to remember them next session.

Vimachipal
08-26-2007, 01:18 PM
I hold on to my player's sheets if they want me to. Mostly for convenience so they don't have to remember them next session.

If a player can't remember to bring their character to a game, do you really want that person playing?

Ed Zachary
08-26-2007, 02:23 PM
I've never met a dm who does that, although I have had players who asked me to hold on to their sheet.

That makes sense, especially when some players don't want to lug around a milk crate full of books. After I graduated college way back when, I usually left that milk crate of mine at the DM's house. I made the mistake of leaving them in the trunk of my car once, and a few books got wet.

PhishStyx
08-26-2007, 03:29 PM
I've never met a dm who does that, although I have had players who asked me to hold on to their sheet.

When I started running games at the local community college, it wasn't so much that I was asked to hold sheets as they were tossed in my general direction as the players left for class.

So I took them home, typed most of them into my computer, and now I use the best as npc's.

starfalconkd
08-27-2007, 07:43 AM
If a player can't remember to bring their character to a game, do you really want that person playing?

In my case, my players were coming to play on a friday night and generally straight from work. So when they asked me to hold onto their sheets it seemed understandable. They weren't hardcore gamers, more of a casual bunch.

Moritz
08-27-2007, 07:46 AM
I hold on to my player's sheets if they want me to. Mostly for convenience so they don't have to remember them next session.

I ask for copies about every 3 levels. There have been times when players have lost their character sheets, dogs ate them, or whatnot. And having backups is nice.

PhishStyx
08-27-2007, 04:59 PM
I used to play with a couple (haven't seen them in a while) who lose their sheet every single game, and we played at their house!

Jonas Boggs
08-27-2007, 09:28 PM
If a player can't remember to bring their character to a game, do you really want that person playing?

We're all friends. It's not like they are idiots or anything. Like I said, mostly for convenience.

We play at my house, so when they get there they know their character will be too :)

Moritz
08-28-2007, 11:39 AM
I used to play with a couple (haven't seen them in a while) who lose their sheet every single game, and we played at their house!

I totally had some players like that too (Clay/Sam and his wife). And like your example, we played at their house. They were the lazy sort; an example of that would be, they walk in from a day's work and not toss their keys in the same place each time. So every morning, they would be looking for their keys. Same happened with their character sheets, placing them in a different place. And their house was atrocious.

Jonas Boggs
08-28-2007, 01:34 PM
Also, since we play at my house, a lot of the guys keep their sheets in Hero Lab on my computer. It's easy to make any updates and print out a fresh sheet when they are right there.

Oldgamer
09-17-2007, 10:57 AM
My first DM killed my first Magic User (1st Edition for those that never played it)....he had an 18th level MU who was aged by a ghost in another campaign and nearly killed by the age...so when I had been playing my MU until he reached a level of creating magic items (12th I think back then)...I had my MU create Ioun Stones that boosted levels. He reached 56th level and wanted to challenge the God of Magic...the DM got jealous and hateful and created a purple dragon with 1000hd lightning breath that smote my poor MU :(

DrAwkward
09-18-2007, 10:11 PM
Worst moment in D&D was sitting at a game table where the DM was a fat welfare mom who power leveled whatever player she was screwing at the time. She had her little "DM-player-character" with the comliness score of 40, the morals of an alley cat, was Queen of Everything, and the prophesied saviour of the world.

And she rode a dragon, of course.

She was big on "note passing" for private conversations between her "PC" and our characters, (a.k.a ghetto cybering) and we had several sessions where nobody talked at all.

The campaign was based on us playing "ourselves" sucked into this other world. Was never so glad to be unattractive.

Oldgamer
09-19-2007, 07:19 AM
Worst moment in D&D was sitting at a game table where the DM was a fat welfare mom who power leveled whatever player she was screwing at the time. She had her little "DM-player-character" with the comliness score of 40, the morals of an alley cat, was Queen of Everything, and the prophesied saviour of the world.

And she rode a dragon, of course.

She was big on "note passing" for private conversations between her "PC" and our characters, (a.k.a ghetto cybering) and we had several sessions where nobody talked at all.

The campaign was based on us playing "ourselves" sucked into this other world. Was never so glad to be unattractive.


Ouch, I think you have us all beat with that one.

DrAwkward
09-19-2007, 09:49 AM
Ouch, I think you have us all beat with that one.

Was me introduction to gaming, says I. I knew no better. Me mates and I were but young scalawags, in the 16-18 range (she liked the young stuff, she did), and the ones scrubbin 'er portholes were happy to see one in person.

I was eventually shangheid by a passing gamer, who sailed w' us for a spell and muntinied when he saw the dysfunctionality of it all.

While a salty and bitter tale it be, I think it taught me a lot about what not to do as a DM captian.

Yar!
(Happy Talk Like a Pirate Day)

Farcaster
09-19-2007, 01:23 PM
DrAwkward, that has got to be one of the more ... disgusting ... stories I have heard on this thread. Ack! I'm glad to hear it didn't sully your tastes for gaming.

Moritz
09-19-2007, 01:57 PM
Worst moment in D&D was sitting at a game table where the DM was a fat welfare mom who power leveled whatever player she was screwing at the time. She had her little "DM-player-character" with the comliness score of 40, the morals of an alley cat, was Queen of Everything, and the prophesied saviour of the world.....

Dude, I so needed to turn off my imaginator before reading that. eeeeeeu

Farcaster
09-19-2007, 04:00 PM
(she liked the young stuff, she did), and the ones scrubbin 'er portholes were happy to see one in person.


Dude, I so needed to turn off my imaginator before reading that.

That top quote is the one that really got me... YIK!

rabkala
09-19-2007, 06:51 PM
My first DM killed my first Magic User (1st Edition for those that never played it)....he had an 18th level MU who was aged by a ghost in another campaign and nearly killed by the age...so when I had been playing my MU until he reached a level of creating magic items (12th I think back then)...I had my MU create Ioun Stones that boosted levels. He reached 56th level and wanted to challenge the God of Magic...the DM got jealous and hateful and created a purple dragon with 1000hd lightning breath that smote my poor MU :(
Ummm.. okay... was this some much hidden rules lite version? Do you happen to have any old copies of him tucked away in a folder somewhere?

Worst moment in D&D was sitting at a game table where the DM was a fat welfare mom who power leveled whatever player she was screwing at the time.
You got me beat! In basic D&D we did play with a recently divorced welfare mother. She was rather attractive, by our 13 year old standards. The poloroids of her topless form, which were stolen from her room by one of the gamers, got us through many sleepless nights. Unfortunately, one of our mothers found the pictures and put an end to the game.

Oldgamer
09-20-2007, 09:08 AM
Ummm.. okay... was this some much hidden rules lite version? Do you happen to have any old copies of him tucked away in a folder somewhere?


I might somewhere, old yellowed paper probably looks like a real scroll by now. This was 1st Ed Advanced D&D, the PHB said you could begin making magic items at 12th level I believe, and I never found anywhere that said you couldn't "stack" affects of Ioun Stones, so he created a whooooole lot of 'em over time...he must've looked like Pig Pen from Charlie Brown with all the stones flying around his head...:D

Malruhn
10-14-2007, 04:00 PM
My worst moment was back in 1st Edition when I had just started DMing.

A first level... let me repeat that... A FIRST LEVEL paladin entered a dungeon on his first adventure, and found a dead kobold with a bastard sword in a blanket, with a note that read:

Take this holy avenger to the armory to keep it out of the hands of those horrid paladins

...

Yeah. I did it. I realized it as the player read the note out loud, and I felt this amazing sense of shame wash over me. I keep it in mind to keep me grounded when I DM now, and to remind me that I can be stupid at the drop of a hat... or die.

traesin
06-23-2009, 04:42 AM
Okay so I had this 5th lvl thief (2e) and this town had been abandoned due to all the undead coming in that direction. I was seaching the town and found a locked drawer in the mayor's office. I checked for traps( blew the roll big time) opened it and died. Poison gas. I made a new thief (same session), joined up with the group and was helping search the town, when.....I opened a back door to this house and died. Posion gas again. My DM just let me rename my character...

Oldgamer
06-23-2009, 08:37 AM
Wow, talk about thread resurrection ... cool, keep it coming :)

Webhead
06-23-2009, 10:25 PM
2nd Edition game. I (male, just to clarify) was playing a male Elf character. My friend (also male) was playing a female Elf character. Somewhere along the way, my friend decides that his character is becoming attracted to mine and begins playful banter and flirting. I gently drop hints that I'm not interested in role playing out such a thing but the behavior continues. When he starts to see that I'm not really playing along, he brings an arguement before the DM saying that because of his character's good charms and attractiveness, there should at least be a chance that my character would fall for his. The DM actually agrees and asks me to roll a Wisdom check versus the other character's Charisma check. Of course, I fail and the DM says that my character is now smitten and I must role play out falling for the other character. I don't recall the game lasting much longer beyond that session. :rolleyes:

Oldgamer
06-24-2009, 08:25 AM
2nd Edition game. I (male, just to clarify) was playing a male Elf character. My friend (also male) was playing a female Elf character. Somewhere along the way, my friend decides that his character is becoming attracted to mine and begins playful banter and flirting. I gently drop hints that I'm not interested in role playing out such a thing but the behavior continues. When he starts to see that I'm not really playing along, he brings an arguement before the DM saying that because of his character's good charms and attractiveness, there should at least be a chance that my character would fall for his. The DM actually agrees and asks me to roll a Wisdom check versus the other character's Charisma check. Of course, I fail and the DM says that my character is now smitten and I must role play out falling for the other character. I don't recall the game lasting much longer beyond that session. :rolleyes:


Man that sux. That's one of the reasons I usually don't allow PvP rolling as a DM, sometimes there is the exception, but it usually turns out bad.

jonnyrockshard
06-24-2009, 01:20 PM
2nd Edition game. I (male, just to clarify) was playing a male Elf character. My friend (also male) was playing a female Elf character. Somewhere along the way, my friend decides that his character is becoming attracted to mine and begins playful banter and flirting. I gently drop hints that I'm not interested in role playing out such a thing but the behavior continues. When he starts to see that I'm not really playing along, he brings an arguement before the DM saying that because of his character's good charms and attractiveness, there should at least be a chance that my character would fall for his. The DM actually agrees and asks me to roll a Wisdom check versus the other character's Charisma check. Of course, I fail and the DM says that my character is now smitten and I must role play out falling for the other character. I don't recall the game lasting much longer beyond that session. :rolleyes:

If that happened to me I would have simply put my foot down and said (loudly) that the situation was stupid. I still can't believe the DM actually agreed.

kitsune1842
06-24-2009, 04:56 PM
2nd Edition game. I (male, just to clarify) was playing a male Elf character. My friend (also male) was playing a female Elf character. Somewhere along the way, my friend decides that his character is becoming attracted to mine and begins playful banter and flirting. I gently drop hints that I'm not interested in role playing out such a thing but the behavior continues. When he starts to see that I'm not really playing along, he brings an arguement before the DM saying that because of his character's good charms and attractiveness, there should at least be a chance that my character would fall for his. The DM actually agrees and asks me to roll a Wisdom check versus the other character's Charisma check. Of course, I fail and the DM says that my character is now smitten and I must role play out falling for the other character. I don't recall the game lasting much longer beyond that session. :rolleyes:


Eeee, yeah that is just the point to put the foot down and say no. There is more to love lust, and attraction than looks. Who knows, your Elf could have been a chubby chaser, or a closet furry, or maybe had a true love that holds his heart that he has not seen for years but had a soul so pure no woman could ever measure up.

That, or if your secure in your masculinity, claim he was already in love with a orc crossdresser named Thogg. I have had that kinda situation come up in games, usually it is played in fun and not forced like that, and the best way to kill it is reveal the character has tastes that make everyone so uncomfortable that the conversation is dropped and never picked up again.

Webhead
06-24-2009, 09:10 PM
Man that sux. That's one of the reasons I usually don't allow PvP rolling as a DM, sometimes there is the exception, but it usually turns out bad.

Indeed. As a general practice, I have always followed the advice given in most RPGs that PC-to-PC social interaction should never involve dice, but this scenario definately sealed the deal for me.

The funny thing is, I wouldn't have been so put-off by the whole thing if I hadn't been forced to "roll" for it. Had it just remained a background role playing element, I could have coped in my own way and perhaps even have turned it into a gag as Kitsune suggests.

CobraKai
06-26-2009, 01:13 PM
The worst moment I had was when our party robbed a magic shop and got back to our hideout to split the loot one player got a magic carpet, And I had the other that was beside it when we tried to use them my fellow thief's worked great but my character's ended up being a carpet of smothering and killed my character because we didn't have a wish spell to release him. He was 12th level and such a great thief/Assassin until that turn of bad luck
--- Merged from Double Post ---

Eeee, yeah that is just the point to put the foot down and say no. There is more to love lust, and attraction than looks. Who knows, your Elf could have been a chubby chaser, or a closet furry, or maybe had a true love that holds his heart that he has not seen for years but had a soul so pure no woman could ever measure up.

That, or if your secure in your masculinity, claim he was already in love with a orc crossdresser named Thogg. I have had that kinda situation come up in games, usually it is played in fun and not forced like that, and the best way to kill it is reveal the character has tastes that make everyone so uncomfortable that the conversation is dropped and never picked up again.
Orc crossdresser That's hilarious:lol:

Razmus
06-26-2009, 01:24 PM
Orc crossdresser That's hilarious:lol:
Funny - until you remember that orc women don't wear clothes. :eek:

kitsune1842
06-26-2009, 09:56 PM
Funny - until you remember that orc women don't wear clothes. :eek:

Thogg worse clothes. Funnier that way. Just imagine the large male Orc Barbarian in a evening dress. "Does this make Thogg butt look big?"

Oldgamer
06-27-2009, 08:27 AM
Funny - until you remember that orc women don't wear clothes. :eek:


That's a picture I didn't need :)

Thelrain
07-01-2009, 08:10 PM
I join this campaign to play for once ( usually DM) and I play a dual weilding elven fighter. I was new to the group and I'm more of a role-player than roll. I am more story driven than rules.

This DM's friend is playing and a warrior and he took advantage of some loop-hole in the rules where he is armed with magical bracers that lets him fight as if unarmed, they are spiked and do 1d8 damage plus strength, which he has a girdle of giant strength, and never provokes attacks of opportunitues and has about 6 attacks per round. While all good and all rules per se but the player decides he needs to one-up me and his character turns all macho and picks a fight with my elf. Our characters end up fighting and he kills off my pc. I had been there at the DM's house for about 30 minutes and left and never came back. I don't think we ever got out of the starter town.

I think that was actually the last time I P&P'd any role playing game.

templeorder
07-09-2009, 09:21 PM
I do recall there was a moment in Ravenloft. Our characters just realized that they had been hired as watchmen by a town full of were creatures. We were given silver weapons with which to keep the peace. When we realized that we had barely enough levels to survive a few rounds with were creatures - even being able to hit them with silver, we started to discuss how we would get even fro them duping us. We discussed murder, deceit, arson, and theft. By the end of the conversation, the land had responded and the GM just told us "forget it, you are embraced and will become permanent fixtures here"... I guess he figured the paladin (now fallen) would keep us on the straight and narrow... ha!

traesin
07-10-2009, 03:22 AM
Ravenloft is a great place to make players cringe. One of my old DM's made us play there every Oct. Boy did we dread that month.

Grandore The Giant Killer
07-10-2009, 08:17 AM
You want stupid stories? I got stories for ya! Believe me! Luckily I tend to be one of the more intelligent "think things through" players. Wish I could say the same about the others.

One of the worst games for me was with my Rogue/Ranger. Now when we started we were all captured and placed in these carnival style carts and were auctioned off or executed because we were considered as "freaks". Well I escaped completely busting out the wooden wall. I got my character leveled up and got a Bow Of Wintermoon and some Raptor Arrows to go with it. This character was armed and dangerous. That was until I was walking through the woods and ended up getting a dart in my ass from a sneak attack. I wake up in dejavu all over again in a cart. Although this time they decided to make it a metal cart I couldn't bust out of. I also was completely balls ass naked. So I was auctioned off to some female Tiefling. I was walked onto her boat and one of the guards said "What should we do with his stuff?" She said. "Meh get rid of it. He won't need it." And with that being said they thrown my weaponry and armor into the damn ocean. Like I wasn't already on the verge of exploding then came up this statement. "I bought you so you can be freed" Oh I completely blown a fuse at this point. "I ALREADY WAS FREE UNTIL THIS CRAP HAPPENED YOU RETARD! GET ME BACK MY STUFF B!TCH!" Well I would've jumped in to attempt to get my armor and weaponry but convenienty in the water was a well placed collosal sized Leviathan who is always in the mood to eat whatever living thing happens to jump in. I to this day refuse to call that NPC by her proper name. I simply call her Retard.


Another horrible moment in D&D was this time we had this kid come over and play. Well he was completely new and had no idea what he was doing. we were in a dungeon where there were 2 Giant stone Minotaurs. this idiot gets himself killed when he throws a rock at one of them and it lets out a roar. Here comes the second one barreling in. He comes running back to the group. We're running for our lives. Next thing ya know we have 2 stone Minotaurs, 2 Stone statues of Dwarves with thunder hammers, 2 stone Giant Gnomes with flaming swords, and to put the icing on the proverbial WTF cake about 4 Juggernauts were following us as well. Eventually we had a huge fight cloud break loose where all the monsters started fighting eachother after they got mad for accidentally hitting the wrong person.


and the most horrible out of them all was the time we were in the middle of a nice friendly game and our DM lets out this fart and on the flatulent scale this one was off the charts on the stink meter. It was enough to send his pet cat running for cover.

DM: Ok you come across a *Insert loud fart here*

Me: OH FOR THE LOVE OF PEYLOR!!!

(Everyone runs out of the house gasping for fresh air.)

traesin
07-11-2009, 02:15 PM
omg lol
Those are great. I know about the fart thing. If we fed our Dm eggs....Green gas cloud. I worked with him too at a grocery store. he'd do it at work then walk over to my aisle grinning. then we would wait till we heard a customer start gagging.

Manes
02-01-2010, 01:25 PM
I never mind a PC thief in the party but hands down the worst game I ever played was the one where we had invited a new player to our game table and he absconded with my Players handbook, complete psionics handbook and Dark Sun rules. Boo.
--- Merged from Double Post ---
The worst it ever was for my Character...
Playing Ditnor the Archmage, a 18th(?) level at the time mage was wearing his brand new robe of eyes when on and adventure where he was shrunken and injected into another creature (ala innerspace). the robe was awesome until while flying over the lake of stomach acid the robe reverted to its true form, a Robe of Powerlessness, resulting in a nasty plummet into the pit. Acid damage sucks!