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View Full Version : Idea for far future game



teckno72
04-26-2008, 01:36 AM
Earth becomes somewhat of a utopia in the far future. Humanity is aided by robot servants in most every way. The only thing the characters have to do is live a clean, dull, boring life or avoid getting caught doing bad things. Well, it's not that easy, because a hyper religious ruling group is looking out for any little thing to banish people from the becoming-overpopulated earth.

Volunteers who leave the sterile environment of earth are often mistreated or treated with extreme prejudice in the frontier worlds that earth has set up for banished people. However, volunteers tend to leave with more equipment and avoid the mandatory forehead tattoo of the other "renegades/heretics." The hyper religious government (maybe called "the Way") brand those leaving earth with a tattoo of a symbol of the "crime" for which they are being banished on their forehead for all to see.

Tattoos are of seven uniform types. Each tattoo relates to one of seven cardinal sins the "criminal" may have been "guilty" of. The government has made many mistakes, so the tattoo does not always reflect what the banished person is supposed to have done. And, there are always those who are given the wrong mark by mistake.

Players work with the GM to decide what "crime" (if any) the character has commited (in the eyes of the government). The utopian life is only touched on briefly (probably) at first to give the players a sense of what they are missing out on as the banished (or what they are glad to be free of under the right wing regime).

Ideas for "crimes":

Wrath - murder, manslaughter, assault, etc.
Envy - depression, covetous behavior, etc.
Gluttony - alcoholic, drug trafficing, too heavy, etc.
Sloth - inactivity above the norm
Lust - prostitution, users of pornographic materials, homosexuality, etc.
Greed - theft, embezzlement, tax evasion, etc.
Pride - hate crimes, political dissidents (those who oppose the government), "heresy," etc.

Most any crime can fall under these basic seven. Remember that members of the Way are in a hurry to get rid of these "rebels." And, there are many things that this government finds offensive.

Think of the frontier worlds like those similar to those on Serenity, if you like. Just some ideas. What do you think?

boulet
04-26-2008, 07:14 AM
It's a bit short. The setting is a good start. But what game style do you propose to encourage ? If you mention Serenity one might assume you head toward cowboys in space... or do you ? Is the idea to play on Earth and be hiding as underground rebellion ? Or to play pioneers of the future ? What degree of technology development do you foresee ? What actual importance in the game will have the crime tattoo ? Do you see your game as cinematic, free form or very clunky rule wise ? What is the core of PCs dynamic ? Redemption, politics, exploration ?

It needs a bit of development !

teckno72
04-26-2008, 02:18 PM
But what game style do you propose to encourage ? If you mention Serenity one might assume you head toward cowboys in space... or do you ? Is the idea to play on Earth and be hiding as underground rebellion ? Or to play pioneers of the future ? What degree of technology development do you foresee ? What actual importance in the game will have the crime tattoo ? Do you see your game as cinematic, free form or very clunky rule wise ? What is the core of PCs dynamic ? Redemption, politics, exploration ?



1. Yes, I guess I'm asking for ideas on how to develop it, perhaps.
2. I see more of a D20Future/Star Frontiers game without aliens.
3. Characters would play rebels, eventually wanting to go back to earth and change things after they do some serious acquisition of weapons/allies/etc. Maybe play as hidden opposition on earth, perhaps.
4. Frontier planets would be kind of like western-inspired sci-fi, though.
5. The tattoo is a physical reminder of their banishment, probably getting many to want to work against the organization there.
6. Characters will have to decide if they are going to try to return to earth, stay where they are and bloom, or something else.
7. Redemption, politics, and exploration could be ways in which to take the game too....

boulet
04-26-2008, 02:40 PM
Ok, I see where you stand. IMO one thing you've got to shape well is the Theocracy you called "The Way". If its features are well defined it will help determine the nature of the rebellion better. It could be a very authoritarian regime, say like George Orwell's 1984 kind of government. It would set a very oppressive atmosphere to your game. On the other hand if the style was a little more like Demolition Man society, were law enforcement has become naive and unprepared toward crime, the mood would more satiric.

Tesral said a few times that a good way to develop settings is to take several historical settings and make them collide with an effort toward realism. I think it's sound advice. In your case you may want to start gathering documents on religious movements who turned violent on their own members in the past (Inquisition, Witch Hunts in Germany and America, Albigensian Crusade (http://en.wikipedia.org/wiki/Albigensian_Crusade) to name a few).

I think you still have to reach deeper inside yourself about the typical game style you envision for your game, both as a GM and a player. What would rock your boat ? What it is about this game that would bring some fresh air ? Maybe you should write a small text describing a scene illustrating the flavor of this game. It would help you bringing body to this set of broad concepts.

Dimthar
04-26-2008, 05:45 PM
Volunteers who leave the sterile environment of earth are often mistreated or treated with extreme prejudice in the frontier worlds that earth has set up for banished people. However, volunteers tend to leave with more equipment and avoid the mandatory forehead tattoo of the other "renegades/heretics." The hyper religious government (maybe called "the Way") brand those leaving earth with a tattoo of a symbol of the "crime" for which they are being banished on their forehead for all to see.

How old are the "Colonies"? If you use History, most "Colonial" citizens are "Second Class". One of the main reasons for them to get independence. The "Ties" to the Mother Land grow weak with each generation.

In many occasions is the "Colonial Upper Class" who support the independence movement. Add the fact that the Colonies will have a big number of "Refugees (Volunteers)" and "Outcasts (Heretics).

So try to set "Earth" dominion in a decadence stage such as the one Spain was when it lost the Americas. One of the Planets may be already in open rebellion.

"Volunteers" will live together, such as the "Exiled Islands" in the novel "A Brave New World". May even set traps to the Theocratic agents, like in "Martian Chronicles". Outcasts may have to spend time first in "Prison Planets" (Purgatory).

Now... what is the role of the Robots? Do they follow the 3 Laws? That will prevent them from being part of the "Army". Is harder to keep control if you need human soldiers to keep the Empire / Republic / Union / Coalition of Planets.

I suggest you use the Merchants resembling the ones in "Foundation", when it changes from Theocratic rule to the one of the Merchant Princes.

Maybe the "First Earth Ruler" unified all religions and created "The True Church" or something. Hey! He can even be the Antichrist, and this is the Time of Judgment. A good reason to go back and kick his demonic behind. Who knows??, you can create mechanical or SciFi counterparts for the elements presented in the Book of Revelations.

.

teckno72
04-27-2008, 12:55 PM
Well, as I think back on it, I had originally set the "sinners" as being first generation. They might even have to deal with the nasty/dangerous problems of living on a "new" planet. Sort of similar to what the English did to start colonizing Australia, I suppose.

I figured the "The Way" would be a religion that, at first, had been an ecumenical idea to bring all major religions together under one entity. Eventually, this religion becomes much more aggressive; because, of course, they believe that they have the One, True Way. Nothing can wreck a religion quite like that, in my estimation. From tolerance (ecumenicalism) to intolerance (we are the only way). Ironic, no?

I kept it vague, because I like to see what other people do with it too. I borrowed heavily from a game that never saw print called EXILE by Mark Rein*Hagen. Trinity took its place.

Is there any way on this forum to receive email messages to notify you when your threads have been replied to? I just don't see it. :confused:

boulet
04-27-2008, 11:48 PM
Yes there is a "thread tool" button with a "subscribe" command. You can specify what type of notification you get for your suscribed threads in the "user cp" section.