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nijineko
Tuesday 04-22-2008, 06:05 PM
general announcements and rules for the campaign:



It started off as an ordinary enough day.... pleasant weather, the usual concerns that needed to get done, the usual people passed on your way. You pause, hearing an intriguing tune, and realize that you've been hearing it or variations of it throughout the day. You haven't heard it before today, is it a new popular song, you wonder? Momentarily distracted by the music, you step around a corner and smack into a something that wasn't there a moment before. Or rather, stumble into it, literally into it. You float suspended in... something... that resists your movements something like water or jelly but feels like air. Glancing around yourself, you can still see your surroundings, distorted by whatever it is that holds you. People walk by, never noticing or reacting to you in any way, even passing through the edges of the pillar-looking thing that is holding you.

There is a "sensation" behind you and it sings the song you have heard all day long. You swim-turn around to see a area begin to glow and receede from you. The brighter the glow, the farther away it appears to be, until you have a sense of vertigo. From an enormous distance away, something appears to be moving towards you. Eventually you make out a personage. As they draw close you see that it is actually a chain of persons, both men and women, holding hands and looking stretched out to an enormous degree. Strain is evident on their faces. They are dressed in odd attire, completely unfamiliar. They all look somewhat transparent. The personage at the end of this chain of people draws close and stretches out her hand. Her mouth moves. If you stretched out your arm to it's fullest extension you could just grasp her hand. Suddenly, you hear a voice, soft, blurred, and somewhat distorted coming from a great distance, like an echo without a source. The words spoken are melodic, alien, unknown. The meaning abruptly drops into your head. "Help us, please we beg of you. You are uniquely suited to assist us in our time of need. We have sought across time and space to find some few whom by being who and what they are, can be the answer to our need. You are such an one. You can save our world, our people, our lives. Please, we beg of you, come to our aid! Take my hand, please!"





welcome to your story! the exact details of this campaign will be a surprise. (muahahahah!) however, as most of my campaigns do, it takes place in a modified greyhawk settings. this particular campaign has a feature unique from any of my other campaigns. in fact, this is the first time that I’ve done this. lucky you. you may choose as your origin any setting that has been supported by any edition of d&d during any part of its history. additionally, as a special option, you may choose to play as yourself-from the real world-converted into d&d stats. for example, you may choose to play someone from modern greyhawk, or darksun, or lankhmar, or eberron, d20 modern, or d20 future, or even as yourself. despite your origin, the character must be (d&d) 3.0 and 3.5 compliant. for settings which do not have an official 3.0 or 3.5 update, we will have to work out the details together. if you choose to do yourself, we will have to do some comparisons and contrasts to see roughly where you fall.

source materials: all official wotc publications to include books, dungeon and dragon magazines, and the wotc website articles. two books are not allowed-these are boed and bovd. books like epic and deities will have to be qualified for as usual via in-game context. all source materials used need to be quoted so that i can reference. the dm will be using these materials as well.

character level: 1st through 6th is allowed, exact level to be determined later. starting wealth will be as appropriate for the level. xp will be the minimum to qualify for the level.

races: all races which have a final ecl of 6 or below are allowed. races with a higher ecl might be considered if they have a racial level breakout, or if one can be made for them. keep in mind that this includes all races in d&d which fit under the 3.0-3.5 umbrella, even d20 ones.

equipment: anything that appears in the allowed source materials and for which qualifications your character meets is fair game. however, due to the unusual starting nature of this campaign, your exact starting equipment will be not only determined by your starting wealth, but by what your character would happen to have on them during a typical "day off". the rest will be considered as ‘credit’ that you will be provided a way to use shortly after campaign start. i’ll allow you to blow it all on something nice, even. i find that such characters quickly learn the “for want of a nail” lesson. saving it up to use as credit might be worth your while, however. ;D

classes and prestige: anything from the allowed source materials for which the character qualifies is allowed. i do prefer a good reason for odd or unlikely choices. with lots of supporting background story... the more implausible the selection, the more detailed the justification required. non-standard choices are fine, but it should make for an interesting story as to why this particular character managed to learn that rare/unusual/little-known thing. please include said story. same goes for race and equipment choices, btw.

self as character: we will have to work together closely to identify your ecl.

if you have questions, ask. there are no stupid questions with me.

nijineko
Tuesday 04-29-2008, 09:01 PM
please post any questions you have here in this thread.

Arahira
Thursday 06-19-2008, 07:23 PM
I feel like I'm reading a government letter x.@.. just kidding. Good opening by the way.

I don't know the Greyhawk setting very well... Okay at all. Does that matter?

Oh and K sent me your PMs... It would be cool just to be the two of us but we can add more... no stupid random people though...

Would I be able to use an old character? As long as its 3.0/.5 based of course. Or should I stick with just creating a new character from the stats you gave us?

......... Okay I think that's it for now. I'll add more if I think of anything.

Oh yeah. Add me as friend!!!

nijineko
Thursday 06-19-2008, 11:22 PM
actually your unfamiliarity will happen to fit in perfectly with this campaign. and just so you know, even diehard greyhawk fans will find some things surprisingly different due to this particular campaigns... ah... differences. ^^

age is a factor under your control. there are tables describing what happens to the stats of character in different age categories, based on race. basically, your physical stats take a hit, your mental stats take a boost, the older you are. you use the stats you pick as your base starting point, then modify by your race, then age.

as for adding players, i have a very short list of knowns, and one unknown whom i will consider pending the responses of the knowns. chances are we will be playing for a while before i am able to incorporate the unknown (you know who you are-i haven't forgotten you). re-scaling will be needed depending on how many respond. in any case, at first it will almost certainly be you two, with a slight chance of the first of the knowns joining in.

as far as starting level goes, we are looking at either randomly picked, or 5th level. ^^ what do you two prefer?

Necrite
Friday 06-20-2008, 03:16 AM
Well, I like the random level option, except that your suggestion was 1d6, and I don't like the chance of getting level one or two, when others could be as high as six. Too much gap. Perhaps 1d4+2?

Necrite
Friday 06-20-2008, 03:24 AM
Would I be able to use an old character? As long as its 3.0/.5 based of course. Or should I stick with just creating a new character from the stats you gave us?
age is a factor under your control. there are tables describing what happens to the stats of character in different age categories, based on race. basically, your physical stats take a hit, your mental stats take a boost, the older you are. you use the stats you pick as your base starting point, then modify by your race, then age.


Small misunderstanding there I think. In Arahira's quote up there, I think you should be reading "old" as "not new," not as "not young," as you had interpreted it.

nijineko
Saturday 06-21-2008, 11:19 AM
quite. i found that out. well, i'm willing to look over any old character sheets that can be sent my way. electronically. ^^ don't want the originals. =P

i can go with 1d4+2. seems fair. roll it here in the forum using the dice roller then, and we can go from there.

nijineko
Saturday 06-21-2008, 04:11 PM
here are a few test rolls for my own use:
test roll 1
test roll 2
test roll 3
test roll 4

in case you don't know, here's the format for that:
[ roll = 1d4+2 ]descriptive fluff text here[ / roll ]

(note that extra spaces have been added preventing this last one from rolling. )

Necrite
Saturday 06-21-2008, 09:14 PM
You know that if you add tags around your tags, they don't parse, and you don't need the spaces, right?

Anyways, my level is....


edit .... crap.

nijineko
Saturday 06-21-2008, 09:59 PM
if i did know that, i'd forgotten it. *^^*

welcome to the third level. i'll hold back my reaction until i see what arahira's roll is. =D

Arahira
Sunday 06-22-2008, 09:43 AM
Rawr

Arahira
Sunday 06-22-2008, 09:55 AM
LOL I pwned you! xD

Necrite
Sunday 06-22-2008, 10:00 AM
I hate you so much.

I've never had much luck with d4's. Better than sucking with d20's I suppose...

nijineko
Sunday 06-22-2008, 03:12 PM
now i should just make anyone else automatically 5th or 6th level just to make necrite feel his 3rd level roll.... but then hand out special xp awards for good rp to necrite for playing (and surviving) with an underdog. ^^

Necrite
Monday 06-23-2008, 05:13 AM
I'm rolling a sorcerer. I meet the requiremenrs for Two-Weapon Finghting. If I take it, will you allow me to fight with a weapon in one hand and a wand in the other, using a standard action to both fire the wand and attack with the weapon, with the standard -2 penalty to both (when applicable to the wand)?

nijineko
Monday 06-23-2008, 09:24 PM
the answer is mixed. two weapon fighting does allow one to weild two melee weapons. however, a spell trigger activation item is not a weapon. thus, the end result of applying two-weapon fighting would be to use the wand as a very thin club. the feat you are looking for is dual wand weilder. this allows you to activate two wands at a once, for an extra drain in charges on the second wand.

if the object you wanted to use was a use-activated item, then we might be in business.

however, all is not lost. if you were to take both two weapon fighting and dual wand weilder, then it would be logical and reasonable to allow you to mix weapon and wand in a dual style. dual wand weilder is found in either the complete arcane, or complete mage, i believe. if you check the consolidated lists on the wotc site, it has a list for all feats and where they are found. =D i should be able to get it together for you along with that other information i'm collecting.

speaking of which, can you read rtfd files? (rtf with embedded pictures) that would be the easiest way for me to send it to you. =D

Necrite
Monday 06-23-2008, 11:34 PM
That's an extra feat over what I wanted to take, but I may do it anyways. I can probably load the rtfd files, I've got the most up to date version of Open Office, and it's supposed to open everything except the newest (proprietary) files that the new MS Word uses.

Of course, you could always just copy the feat text into a PM and send it to me that way. :P

Necrite
Tuesday 06-24-2008, 02:00 AM
Another alternative: Flaws from Unearthed Arcana. You said you were using some of its optional rules, is this one of them? If so, and Dual-Wand Weilder can be qualified for at 1st level, we're good. Unfortunately, my 3rd level feat is spoken for.

That reminds me - In your opinion, does a wand count as a weapon for purposes of the Quick Draw feat?

Finally, hit points. Third level sorcerer gets 4+Con plus 2d4+Con. I can't remember my Con score, I'll add that on my sheet.

*EDIT* Son of a.... Did I mention that I hate d4s?

*EDIT2* Crap, both the creation feats I was looking at take 3rd caster level, and Quick Draw takes BAB +1. I could take a Fighter level at level 1 and get QD as a 1st level feat, and even get a bonus feat, but then I wouldn't have 3rd caster level for the crafting feat. Arg.

Necrite
Tuesday 06-24-2008, 03:24 AM
One more question: If I want to craft small, single-use magical items, would you rule that this is done with the Craft Wondrous Item feat, or a variant on the Brew Potion?

In specific, the items will be lots - small sticks, about the size of a popsicle stick, that are broker to create their effect.

I wouldn't mind the extra functionality that Craft Wondrous allows, and I've never been fond of the fact that Brew Potion limits you to third level, but I'll go with whichever you say.

nijineko
Wednesday 06-25-2008, 02:44 PM
That's an extra feat over what I wanted to take, but I may do it anyways. I can probably load the rtfd files, I've got the most up to date version of Open Office, and it's supposed to open everything except the newest (proprietary) files that the new MS Word uses.

Of course, you could always just copy the feat text into a PM and send it to me that way. :P

that's assuming that my electronic copy was ocr'ed instead of just scanned. ^^ which i don't think it was.

Another alternative: Flaws from Unearthed Arcana. You said you were using some of its optional rules, is this one of them? If so, and Dual-Wand Weilder can be qualified for at 1st level, we're good. Unfortunately, my 3rd level feat is spoken for.

yes, both flaws and traits. the flaw has to be meaningful and actually apply to your character. dragon 324 and 328 have more flaws to pick from. and dragon 280 has extra sorcerer options. dragon 311 has more bloodline feats. there are a few others that would apply too. if you are interested.

That reminds me - In your opinion, does a wand count as a weapon for purposes of the Quick Draw feat?

it has been established that drawing objects that are used in weapon-like attacks, even if said object itself is not a weapon, counts for purposes of quick draw. you do realize that you get a free quick draw during a move action, yes? the feat basically allows you to quick draw without having to move.

Finally, hit points. Third level sorcerer gets 4+Con plus 2d4+Con. I can't remember my Con score, I'll add that on my sheet.

*EDIT* Son of a.... Did I mention that I hate d4s?

*EDIT2* Crap, both the creation feats I was looking at take 3rd caster level, and Quick Draw takes BAB +1. I could take a Fighter level at level 1 and get QD as a 1st level feat, and even get a bonus feat, but then I wouldn't have 3rd caster level for the crafting feat. Arg.

you are obviously not in touch with the power of the pyramid.... hope that doesn't affect your chances in the hereafter. ;D

One more question: If I want to craft small, single-use magical items, would you rule that this is done with the Craft Wondrous Item feat, or a variant on the Brew Potion?

In specific, the items will be lots - small sticks, about the size of a popsicle stick, that are broker to create their effect.

I wouldn't mind the extra functionality that Craft Wondrous allows, and I've never been fond of the fact that Brew Potion limits you to third level, but I'll go with whichever you say.

i guess that it depends on what the effects are. there are one-shot wondrous items, noticeably feather tokens. sorry to make it tough on you, but i'll have to review each effect that you plan on using to determine which feat applies. ^^ for example: a one-shot heal effect is more like a potion, whereas a one-shot create plant or object effect is more like a wondrous item.

nijineko
Friday 07-04-2008, 03:21 PM
ahah! happy news for you, necrite! i found something that will fit what you want precisely. here's how we will handle it:

you will get the scribe scroll alternate feat, "scribe runestick". an extremely antiquated and primitive form of magic, it nonetheless is more than powerful enough to handle modern spells, with the right components and mild alterations to the rituals. anyone trained in this form of magic is quite capable of feeling out any needed alterations. a prepared stick is used by snapping the stick while simultaneously speaking aloud a special arcane trigger sequence. this releases the stored magic and produces the desired effect. snapped sticks crumble to dust once the magic is released.

preparing a runestick may differ in specifics from creating a scroll (rubbing special materials on the sitck, bathing it in special preperations, waving it through ritual smoke, etc) but the costs and rule mechanics are otherwise the same.



hope this helps with your character concept! =D do include some background as to how/why your character is familiar with this unusual form, ne?

Necrite
Friday 07-04-2008, 10:07 PM
Sadly, that doesn't work, as the main idea was building the sticks into traps, with triggers breaking them. The spoken word makes these not work that way.

Honestly, I've been having problems making this character come together the way I want. Plus, he'd be fairly useless in combat, and it doesn't sound like Arahira is gonna have a very strong melee character either. I'm thinking of going in a different direction, probably some kind of fighter multiclass.

I'll give you more details once I've got a better idea what I'm doing.

Dax Thura
Tuesday 07-08-2008, 02:57 PM
Ok, I'll bite, if you'll have me. (Nijineko, this Will). I'll need help with the dice roller. Right now I'm thinking about either a Favoured Soul or an Enlightened Fist. Tell me what you guys think.

nijineko
Tuesday 07-08-2008, 06:58 PM
Sadly, that doesn't work, as the main idea was building the sticks into traps, with triggers breaking them. The spoken word makes these not work that way.

Honestly, I've been having problems making this character come together the way I want. Plus, he'd be fairly useless in combat, and it doesn't sound like Arahira is gonna have a very strong melee character either. I'm thinking of going in a different direction, probably some kind of fighter multiclass.

I'll give you more details once I've got a better idea what I'm doing.

well, then we could go with the potion-style option, if you like. that would allow you to set the traps, but unfortunatly limit you in level of effect. the issue with scroll-style variant of the feat is that it requires the verbal component. there is the option of going more spellcaster/rouge type and using symbols or glyphs to hold the traps.... also, consider looking up the warforged race in the book i sent arahira, they synergy VERY well with the abilities of arahira's class choice. and make good fighter types. they have some nice racial feats and prestige as well.

Ok, I'll bite, if you'll have me. (Nijineko, this Will). I'll need help with the dice roller. Right now I'm thinking about either a Favoured Soul or an Enlightened Fist. Tell me what you guys think.

awesome! i was hoping you would be able to. =D favoured soul also mixes nicely with divine fist.... (or whatever the monk/divine one is called! *^^*)

Necrite
Wednesday 07-09-2008, 02:32 AM
I was going to go with a human, either fighter/cleric or fighter/ranger. I guess I'll base my decision on what Dax is. I don't know either of the classes he mentioned. If he's a combat character, I'll do Ftr/Clr, if it's a caster, Ftr/Rng.

Dax Thura
Wednesday 07-09-2008, 04:04 PM
I was going to go with a human, either fighter/cleric or fighter/ranger. I guess I'll base my decision on what Dax is. I don't know either of the classes he mentioned. If he's a combat character, I'll do Ftr/Clr, if it's a caster, Ftr/Rng.

The Favored Soul is a spontaneous divine caster, the divine sorcerer if you will. The Enlightened Fist is a monk/arcane caster prestige class. If I understand it correctly, it is more of a combat character than a caster, though it is no front line fighter.

Other possibilities include Warlock, a personal favorite, and Dragon Shaman, seems interesting. In any case what are the rules for putting a character together? How do I do the dice rolls?

After some test rolls, My level is:

I don't think it worked.


I don't want to seem like a cheat, so if the group wants I will reroll (again) or have Nijineko roll it. Sorry.

nijineko
Wednesday 07-09-2008, 08:55 PM
well, they appear to have all been rolled simultaneously. so i'm inclined to let it stand for now.

the general rules for building a character are in the first post at the top of this thread. if you have questions about it, contact me. =D

Dax Thura
Thursday 07-10-2008, 10:19 PM
I was going to go with a human, either fighter/cleric or fighter/ranger. I guess I'll base my decision on what Dax is. I don't know either of the classes he mentioned. If he's a combat character, I'll do Ftr/Clr, if it's a caster, Ftr/Rng.

Oh, I see, make the new guy decide. Well, after my rolls, I've decided against the Enlightened Fist. Instead I have the Warlock, again a personal favorite, the Sorcerer, which I've never played before, and the Soul Knife going for the Soul Bow, another personal favorite. If I must decide now, I'd go with the Sorcerer. I am not married to it though, and if someone else wants to be a primary arcane caster, I will go with the Soul Knife.

Are we using action points from either Eberron or the Unearthed Arcana?

BTW, Nijineko, according to the EPH, neither of the Giths's have racial levels just the +2ECL.

nijineko
Friday 07-11-2008, 02:42 AM
ah, my bad. somehow i got the mm gith version stuck in my head, which do have the hd. the xph versions are adjusted. =D thanks for the point-out.

nijineko
Wednesday 07-16-2008, 09:25 PM
Every character who draws power from a source outside of themselves, does so through some form of Contract. A Contract defines the mechanism by which power will be channeled to the character, by what or whom, what will be given in exchange, and why. To be valid, the one receiving the power owes more in return than that which is received, a time frame or behavioral conditions must be set, and a location or definition of scale and scope needs to be defined.

This concept is fundamental to many aspects of society. A Contract is binding. The only thing considered worse than a Contract-breaker, is one who enters into a Contract with false intentions.

Violating a Contract has real and lasting consequences, not the least of which is that the balance of the Contact must be restored, and justice served upon those who were engaged in the contract.

Entering into a contract should not be done lightly. It is witnessed and recorded by the Powers that be in this world, and the constituents can be held accountable according to its terms.

Many of the famous stories and legends in this world revolve around famous Contracts, especially if the stories are of an interesting, clever, cautionary or instructive nature.

An unfinished or broken Contract can sometimes be resolved with a Duel, depending upon the circumstances. Unfinished and broken Contracts do not expire unless the Contract terms are fulfilled somehow. This has occasionally resulted in lingering Contracts which have been heroically fulfilled decades or even centuries after the fact, usually to the renown and benefit of the fulfiller.

Typically the consequences of non-fulfillment are spelled out in the Contract, however, in the case of small personal Contracts, it is frequently left up to the default.

nijineko
Wednesday 07-16-2008, 09:56 PM
The Duel is one way in which conflict can be resolved. It is witnessed and recorded by the Powers that be and the participants are held to the terms thereof. There are many variations of rules and procedures, but the basic format is pre-determined. The results of a Duel are considered binding, and only in extreme rare cases has the verdict of a Duel been overturned, typically as a result of overwhelming proof to the contrary presented during or immediately after a Duel.

An unfinished or broken Contract can sometimes be resolved with a Duel, depending upon the circumstances. Duels can be as small as a conflict between two individuals, or groups; as large as a conflict between multiple countries.

A Duel must have a place, time, type of duel, if a combat duel-choice or stipulation of weapons, and victory conditions to be valid.

nijineko
Wednesday 07-16-2008, 09:57 PM
The Powers That Be in this world are just that, Powers. Some of them claim to be deity, some claim that they are like deity, others claim that none of them are deity. Between the confusion of claims (each seems to claim something slightly diffferent...) It is difficult to know what is actually the truth. It is certain, however, that through the Contracts with their followers, power is granted to those who are particularly zealous in advancing the cause of the Power that they serve.

It is interesting to note that those whom exhibit a principled and scrupulous nature reject or ignore being worshiped in general, while those whom are unprincipled and unscrupulous in nature allow, or even actively encourage being worshiped; some exceptions do exist.

The Powers that be tend to be active, and involve themselves with mortals. Many is the tale of meeting some stranger, only to have it turn out to be some Power or another. One of the most common manifestations of the daily influence of the Powers is witnessed with the Contract and the Duel. Both cases are recorded and witnessed by the Powers with the participators being held to the terms of the Contract or Duel.

It is known that Powers are responsible for recording the events which concern their focuses. Frequently a Power, or representative of a Power, will show an interest, and even influence events to which they are keyed. In the cases of overlapping or conflicting interests, this can cause dispute between the Powers in question, and this can be hard upon the mortals involved.

nijineko
Friday 07-18-2008, 03:17 PM
It has been noted and is commonly known that those who draw upon sources outside of themselves, whether arcane or divine, do so via means of a Contract. What is much less known, is that even those whose magic seems innately a part of them, for example the fey, dragons, elementals, even sorcerers or favored souls-also draw power through the terms of a Contract.

These Contracts were typically made between an ancestor and a Power of some type. Contracts of this nature tend to be broader in scope and deeper in consequences, such that it carries over into succeeding generations of descendants. As even the Powers weary and tire of their lot, passing on the mantle of power that they hold to another, sometimes the details of these Contracts become lost to the mists of time.

Not knowing the exact terms through which one draws ones power can have unintended consequences. Some terms have become famous, such as the fey and cold iron. Others have resulted in disaster, such as the fate of the near-forgotten le'shay, or the ancient spellweaver, mind flayer, or reptiloid empires.

nijineko
Friday 07-18-2008, 03:59 PM
Dragons are the classic example of an ongoing Contract which has never been fulfilled. No one knows the exact nature of the Contract, or what conditions it may have had. If the dragons themselves know, they have never spoken of it. Indeed, perhaps they cannot speak of it. They go about their mysterious ways, wrapped up in ancient patterns, ancient ways.

Occasionally a dragon will rampage... engendering a curious reaction from other dragons. Most will turn away and refuse to acknowledge or speak of the dragon in question. It is almost as if they give up and wait for the other races to do something about it. Eventually, another dragon will confront and challenge the rampaging dragon. In most cases neither dragon is ever seen again. The few times that one has survived, the incident is never spoken of or referred to, and pressing any dragon about the incident is decidely unhealthy on the part of the inquirer.

What little that is known of dragons is handed down through the generations. The most famous of the tidbits not specific to a particular dragon concern the Truename and horde magic. It appears that every dragon has a Truename to which it is bound. It is said that a possessor of a dragon's Truename possess' the dragon. Unfortunately, dragons possess many names, of which only one is an actual Truename. Some seem to be titles of some sort, others acknowledgment of some kind of ancient status ranking among dragons which apparently ignores species and belief systems.

Horde magic appears unique among dragon-kind, and perhaps explains the aquisitive greed that many seem to display. It is fairly certain that it can be used for attack and defense, especially of home and hearth. Among the various rumors of the abilities of horde magic some of the more popular are: status among dragons in some obscure game, divination, scrying, summoning, enhancing the innate abilities of the dragon, acting as a barrier of some kind against detection of the dragon, food, security blanket, and more outlandish ideas.

Many dragons have retreated from the world entirely, hiding in obscure and unusual locations. Some dragons take a more interested view in the world, emerging to interact with others for obscure purposes of their own. All dragons have displayed an unusual interest in geneology, and this is a nearly certain way to stave off death at the claws, teeth, or powers of a dragon... for a few moments at least.

Dragons also seem to possess a universally keen interest in the stars. There are a thousand theories about this interest which sprang up from a single comment once made by a dragon who was gazing intently at the stars, almost searching, from a mountain peak... "We have lost the way...." Draconic rituals also hold a fascination for scholars, though this is one of the most hazardous occupations in existance, as dragons of any kind take a lethally dim view of univited observers. And all kinds of dragons will be at any given ritual. The rituals appear to ignore boundaries of specie, moral or ethical philosophies, even ardent enemies; cooperation appears sacrosanct during the rituals. Even non-dragon descendants and relatives seem to have an occasional place in the rituals, though none of them have ever been induced to speak of it... even up to, and beyond, the point of death.

nijineko
Friday 07-18-2008, 04:31 PM
a few notes about spells and abilites and powers:

spells, abilities, and powers which have the effects of raise dead, ressurection, and true ressurection function differently. raise dead can theoretically work if used within 3 days of the time of death. after that time the spirit has departed upon its journey through the afterlife. ressurection will theoretically work for up to a year and a day after the time of death. true ressurection can theoretically work up until the time that the individual would have naturally passed on... after that, nothing can bring them back to life. otherwise, these function as outlined.

i have replaced the various alignment detection spells with a single "detect alignment" effect. likewise the various "protection from...." are replaced with a single version with multiple applications. please keep in mind that these effects will NOT function on most things. These effects are now based on detecting the existance of certain undisguisable hallmarks of specific Contracts. by way of example, a saintly person and an despicable evil tyrant will both fail to register to any of these effects, unless those individuals have made Contracts with specific Powers.

thus the "alignment" in question is not referring to ones ethical or moral choices, but to being "aligned" with a particular power via Contract. in all cases, the freedom of choice, the freedom to get the consequences of a choice, and the freedom to change are preserved. keep in mind that once a Contract is entered into, that the consequenses of that choice are also all yours. better read the fine print. in fact, the term "fine print" is used as an explitive in many cultures....

further alterations will be added to this thread as i think of them, or as we run across them in game.

Elbryon
Monday 07-21-2008, 12:07 PM
Ok it looks like I'm a little behind so I'll start off with my lvl firstPlease be decent....

grr....

well Necrite it looks like we are 2 in the same boat :(. I will begin getting a character together tonight and should have it up and posted soon.

nijineko
Tuesday 07-22-2008, 06:16 PM
this will be interesting....

nijineko
Saturday 08-02-2008, 11:40 PM
it has been decided that action points will be used for everyone for this campaign. for those not familiar, the eberron setting book has rules for it, as does the star wars d20 and d20 modern, if i recall correctly.

you're going to need them. ^^

Elbryon
Sunday 08-03-2008, 12:03 AM
is there anywhere else we can find action points? as I do not have either of those sources

nijineko
Sunday 08-03-2008, 12:15 AM
i'll check the srd...

here you go (http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm)!

Elbryon
Sunday 08-03-2008, 11:50 PM
Ok Ill have to try and remember those I've never used them before thanks.

nijineko
Tuesday 08-05-2008, 05:22 PM
think of them as fate points. when things go down the tube, and you don't want to blow the roll....