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Shadow Dweller
04-09-2008, 10:16 PM
so far I have a setting in mind, histories and what not, but it's all in my head at the moment. Here is one of 3 races native to the world, tell me what you think in terms of gaming viability.

Ok, here is the race for the world I'm making, let me know what you think, both on the flavor stuff and the stats/abilities. Next to come are a pair of human breed/variants, but it'll be a while before they're on paper.

Feline Race <FR><--The race isn't named yet...can't think of one off hand.
Campaign World <CW>

<FR> are one of only 3 native races on <CW>, the other 2 being the Mageborn and Mageblind Humans. They originally came from the southern reaches and were, until the arrival of the "Others", considered not worth the attention of the Mageborn. After the Others arrival, and the near simultaneous at the Crimson Towers the <FR> have grown as a species, no longer scattered tribes spread and roaming around the forests and jungles. A little known Spirit Shaman brought the tribes together and forged what would be the first and to this day only <FR> nation and founded their first true city, Shitar. Partially built, partially grown with help from their new Elven friends from the forests it is situated in.

Personality

Younger than any of the other races, besides perhaps the Mageblind, the <FR> have finally found an identity as a race. Due to their relative youth as a culture many <FR> are shy, quiet and long thinking when deal with the other races, however they are open and outspoken among other <FR>, and to a lesser extent the few humans that have settled along their border.

Physical Description

<FR> are generally slightly smaller than their human counterparts and are covered in a fine but dense fur ranging all the normal feline colors and patterns. One of the aspects that most other races find difficult to get used to are the <FR>'s tails. <FR> have greater controll of their tails than a normal feline does and they also retain a set of retractable claws on their hands along with sharp teeth.
Male <FR> stand, on average, 4 to 6 inches taller than their female counterparts.

Relations

<FR> find they have most in common the graceful elves that now border their southern lands, and the "new" humans that arrived with the rest of the "Others". The grace of the elves rivals their own and they share an elongated lifespan, while the humans seems as kindred spirits, and the only race that wholly accepted the <FR>. There have even been a few <FR>-Human unions, however none have, as yet, resulted in any offspring.

While there isn't any animosity between the Dwarfs and the <FR>, neither truly understand each other. For the <FR> it's unthinkable that anyone would choose to live underground away from the sunlight, while the Dwarfs find it equally odd that anyone would trust their footing in a city built in the trees.

The Mageborn and Mageblind still see the <FR> as savages and a nuisance to be tolerated and ignored, nothing more. The have at least however acknowledged their sentience, though more from necessity than from any sense of right or compassion.

Alignment

<FR> have a sense of wonder about life and the world around them that tends to sway them away from the path of evil, though possibly not good and corrupt <FR> aren't unheard of. They have no particular bent towards Law or Chaos.

Lands

The <FR> nation lay along the southern coast of <Campaign World Continent> and include a range of climates, but is mainly Jungle and forest lands. They only have one true city, built high in the branches of the Thaln Forrest, Shitar

Languages

<FR> speak common, though with an almost guttural tone. They also speak their own language <FRLan> consisting of hisses and purs. Only known among other <FR> all <FR> share a minor telepathic bond allowing them to send images to one another at will.

Stats

• +4 Dexterity, -2 Intelligence.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• <FR> base land speed is 30 feet.
• Low-Light Vision: An <FR> can see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She looses the ability to distinguish color but not detail under these conditions.
• +2 racial bonus on Listen, Search and Spot checks and a +4 Bonus on Climb checks
• -2 racial negative on Slight of Hand and Swim checks.
• Automatic Languages: Common and <FRL>.
• Favored Class: Spirit Shaman; Male, Ranger; Female
• All <FR> start with the Blind Fight feat for free
• +1 LA


the stats I'm still working on/tweeking. help here is appreicated.

EDIT:
Made Climb a +4 bonus, +4 dex instead of +2, blind-fight feat for free(Wiskers) and changed female Fav Class to Ranger(Fits better the "huntress" cats than does either Fighter or Monk). Got some of the feedback from the wizards site as well.

tesral
04-10-2008, 12:23 AM
Stats

• +2 Wisdom, +2 Dexterity, -2 Intelligence.
• Medium: As Medium creatures, <FR> have no special bonuses or penalties due to their size.
• <FR> base land speed is 30 feet.
• Low-Light Vision: An <FR> can see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They looses the ability to distinguish color but not detail under these conditions.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Languages: Common and <FRL>.
• Favored Class: Spirit Shaman;Male, Fighter/Monk(not sure);Female

the stats I'm still working on/tweeking. help here is appreicated.

Well they are getting a good sized unbalanced stat bump.

Second, why different favored classes depending on gender?

For your comparison Leoman (http://phoenixinn.iwarp.com/fantasy/leoman.htm).

Shadow Dweller
04-10-2008, 08:33 AM
Well they are getting a good sized unbalanced stat bump.

Second, why different favored classes depending on gender?

For your comparison Leoman (http://phoenixinn.iwarp.com/fantasy/leoman.htm).
Well, on the different gender different fav class it goes a bit to flavor and a bit of real world bleed over. RL large cats (lions, panthers, ect...) the male is more of the pack leader with a lot/some of females that do the actual hunting. That's what I was looking at when I built this class from a flavor standpoint. The males are in most cases the leaders, both spiritual and social while the females are hunters, protectors. You may want to shoot me for this, and so be it, but I got the idea from the implimentation of the Drow in NWN (Male fav class is fighter, Female is cleric)

EDIT: Oops

As to the stats, they are what I'm most unsure of unfortunately. I also wanted to give them a +2 climb(retractable claws) and something like slowfall 10(Cats land on their feet), but a -2 to swim checks(cats...water...)...but I wasn't sure how that would work out. Also, I'm not against giving them a LA of +1 or so.

tesral
04-10-2008, 10:31 AM
Well, on the different gender different fav class it goes a bit to flavor and a bit of real world bleed over. RL large cats (lions, panthers, ect...) the male is more of the pack leader with a lot/some of females that do the actual hunting. That's what I was looking at when I built this class from a flavor standpoint. The males are in most cases the leaders, both spiritual and social while the females are hunters, protectors. You may want to shoot me for this, and so be it, but I got the idea from the implimentation of the Drow in NWN (Male fav class is fighter, Female is cleric)

That certainly is one way to view it. In the case of male lions it is less "pack leader" as "protector and stud". When a new Lion comes into a pride he generally kills all the cubs to force the females into heat so he can mate and reproduce. It is in the interest of the females to have a steady Lion or two.

For the Lion's part he get access to mates and food, but is expected to protect the females and his young from threats like other Lions and the hyena packs.

Interestingly enough domestic cats will form the same relationships if there are enough around. Cats are social animals, but it's subtle.





As to the stats, they are what I'm most unsure of unfortunately. I also wanted to give them a +2 climb(retractable claws) and something like slowfall 10(Cats land on their feet), but a -2 to swim checks(cats...water...)...but I wasn't sure how that would work out. Also, I'm not against giving them a LA of +1 or so.

I would skip the slow fall. Bipedal cats after all, you have the plus to balance. I don't have Leomans swimming at all, they are denser than water. Most cats are good swimmers but don't like it. My wife had to carry our big tabby over the dangerous wet floor in front of the stairs last Friday. His paws might have gotten wet.

For balance you might add a -2 to slight of hand, (retractable claws) their fingers are comparatively awkward. I would also drop the +2 Wisdom. That gives you a stat balance. Skills not being in total balance is not that big a deal.

Shadow Dweller
04-10-2008, 10:44 AM
Thanks, I think your right on the slowfall. It was, as I said, my initial pass at doing the stats and abilities, so I knew stuff was going to be off. On the Racial stuff, do you think that:
+2 racial bonus on Listen, Search, Spot and Climb checks
-2 racial negitive on Slight of Hand and Swim checks

would be to out of wack? I also don't want them to be looked at like a feline elf, though the elf racials are what I initialy pulled out to get the basics of the <FR> racials

Dimthar
04-10-2008, 12:48 PM
Will the Bipedal Intelligent Felines be one Species and have different Races (Lion, Tiger, Cat Breeds). Something like the Thundercats? or Similar to the Bastet (oWoD)?

I would recommend reading the Bastet supplement if you want to get an idea on how to handle each breed and assign specific classes. That way you won't be Gender specific but Breed Specific.

Their social structure will also be defined by their breed (like in Planet of the Apes).


.

Shadow Dweller
04-10-2008, 01:19 PM
That's a thought, basically like the many races of Elves/dwarves/gnomes/ect...with the listed one being the primary race? I like it. At the moment though I'm concentraiting on the single race in the OP and the 2 human variants, but I think I'll do something like for some other "breeds"...cheetas with a base speed of 40 maybe or the Run feat for free? Hrm...

DrAwkward
04-10-2008, 02:09 PM
Have you looked at Catfolk (Races of Wild, p92)?

I could see a gender split where females prefer ranger, and males prefer spirit shaman.

Shadow Dweller
04-10-2008, 02:54 PM
Have you looked at Catfolk (Races of Wild, p92)?

I could see a gender split where females prefer ranger, and males prefer spirit shaman.
Funny that you mention Ranger. I was thinking about the same thing while I was out driving a bit ago. That would really work as I have an idea in mind to make the <FR> rangers/druid a bit more "specail" than normal based on the companion chosen.

nijineko
04-10-2008, 03:06 PM
some racial substitution levels would not be out of place.

tesral
04-10-2008, 10:13 PM
Thanks, I think your right on the slowfall. It was, as I said, my initial pass at doing the stats and abilities, so I knew stuff was going to be off. On the Racial stuff, do you think that:
+2 racial bonus on Listen, Search, Spot and Climb checks
-2 racial negitive on Slight of Hand and Swim checks

would be to out of wack? I also don't want them to be looked at like a feline elf, though the elf racials are what I initialy pulled out to get the basics of the <FR> racials

I'm good with that.

I don't like placing all the of the "racial" i the game rules. There are only so many playable variants you can come up with. I would think the main thing with this race would be the cultural points. They are not furry elves. They are cats and should have cat priorities.

I would play them depending largely on scent for identification. "Flat faces all look alike." Give them the cat social structure. This gives you several types right off the bat.

Clan Matriarch -- Government will be in the stable hands, the females
The Clan Male -- Where most of the war leaders come from. They are expected to defend the clan and the country.
The outcast male -- Lost his position as a clan male.
Bachelor males and females. Each seeking position within a clan, your adventuring fodder.

Depending on how accepted they are you can handle the infanticide several ways. (Don't be afraid of difficult territory)
It doesn't happen -- You don't care to deal with it.
Children below a certian age are killed -- say under five, and one of the below for the older ones.
The children are cast out early -- an orphaned population of young.
They become second class subjects within their own clan. -- They get the dregs and left overs.

Don't be afraid to make them cats.

Shadow Dweller
04-11-2008, 08:14 AM
I'm good with that.

I don't like placing all the of the "racial" i the game rules. There are only so many playable variants you can come up with. I would think the main thing with this race would be the cultural points. They are not furry elves. They are cats and should have cat priorities.

I would play them depending largely on scent for identification. "Flat faces all look alike." Give them the cat social structure. This gives you several types right off the bat.

Clan Matriarch -- Government will be in the stable hands, the females
The Clan Male -- Where most of the war leaders come from. They are expected to defend the clan and the country.
The outcast male -- Lost his position as a clan male.
Bachelor males and females. Each seeking position within a clan, your adventuring fodder.

Depending on how accepted they are you can handle the infanticide several ways. (Don't be afraid of difficult territory)
It doesn't happen -- You don't care to deal with it.
Children below a certian age are killed -- say under five, and one of the below for the older ones.
The children are cast out early -- an orphaned population of young.
They become second class subjects within their own clan. -- They get the dregs and left overs.

Don't be afraid to make them cats.
I love the idea of the, well basicaly caste system for the races. That's basically how it works anyway. Just remember though, the infanticide isn't a <FR> problem, it's a problem for this plane. Not a single half-anything(Elf, Orc, ect...) has ever survived more than a week outside an anti-magic feild. And any half-whatever that were brought over in the initial apearance of the "Outsiders" died almost as soon as they arived.

If your talking about the sort of basic feline tendency for a mother to cast out one or two of it's young from each litter, that's not an issue here. The <FR> do have slightly larger birthings, twins and triplits being rather common, you don't see the massive litters of 6-9 cats you sometimes see in normal earth bound cats. They have an almost stronger need than humans to care for and look after their young. Also, while they do go into "heat" so to speak something in the magic used to creat them limits them on number of birthings. Most can't get pregnant more than once every 4-5 years, so it locks their population in a more manageable scale(those tricky beings that created them didn't want them to be a problem, so they limited their reproduction:cool:)

tesral
04-12-2008, 07:38 PM
If your talking about the sort of basic feline tendency for a mother to cast out one or two of it's young from each litter, that's not an issue here.

I am speaking of the habit of male cats to kill the kitten of other males. This is seen most commonly in Lions, when a male wins a pride from another male he kills all the cubs. The femlaes come back into heat and he get to breed them.

If you are going with the feline "clan" of female productivity and stablity, and male transience and protection. A male or males can challenge a Clan male for the leadership of the clan, and if he wins, he takes over. What does he do with the current batch of young? That is what I'm talking about.

There is also the matter of culling. But if they don't have large numbers of young it is less of an issue.

Shadow Dweller
04-12-2008, 08:06 PM
In their past that might be written in as an issue they had. Now though they run under a sort of "Divine Monarchy" The decendants of <<Not yet named Spirit Shaman>> that united the tribes rule and set down a series of laws to try and weed out some of their more, animalistic tendencies.

tesral
04-12-2008, 10:30 PM
OK that is a valid way to deal with it. What are the laws?

Shadow Dweller
04-14-2008, 11:09 PM
In basics? They are a relitively capitolistic in their punishment. It was decided that with their reduced reproductivity rate killing of the males could no longer be accepted. Not to mention how it looked to the other races, especailly their new "mundane" human friends. Anyone that killed another of their own kind was sentenced to death, and with the leaders of the tribes being Spirit Shaman are able to determine the truth of these situations to a high degree with the help of their spirit guides.

Lesser crimes don't come with quite a harsh penality, however repeat offenders can come to meet some stiff punishments. Theaves cought more than once(They do understand curiosity and impulse) have the chance at having a hand removed. After that, becomes an alternitive, as does banishment.

Giddoen
04-15-2008, 12:11 PM
Name for the feline race. Not sure if you got a name yet but Gurps calls them Felinoids.

I like it and use it in my none Gurps games.

Giddoen

tesral
04-16-2008, 08:08 AM
Ment to post this earlier Something to get the idea mill working Some of the quainter English words do not translate: Synonyms for "cat" and translations of same.

bobcat (http://thesaurus.reference.com/browse/bobcat), cheetah (http://thesaurus.reference.com/browse/cheetah), cougar (http://thesaurus.reference.com/browse/cougar), grimalkin (http://thesaurus.reference.com/browse/grimalkin), jaguar (http://thesaurus.reference.com/browse/jaguar), kitten (http://thesaurus.reference.com/browse/kitten), kitty (http://thesaurus.reference.com/browse/kitty), leopard (http://thesaurus.reference.com/browse/leopard), lion (http://thesaurus.reference.com/browse/lion), lynx (http://thesaurus.reference.com/browse/lynx), malkin (http://thesaurus.reference.com/browse/malkin), mouser (http://thesaurus.reference.com/browse/mouser), ocelot (http://thesaurus.reference.com/browse/ocelot), panther (http://thesaurus.reference.com/browse/panther), puma (http://thesaurus.reference.com/browse/puma), puss (http://thesaurus.reference.com/browse/puss), pussy (http://thesaurus.reference.com/browse/pussy), tabby (http://thesaurus.reference.com/browse/tabby), tiger (http://thesaurus.reference.com/browse/tiger), tomcat (http://thesaurus.reference.com/browse/tomcat)

Dutch: bobcat, jachtluipaard, poema, grimalkin, jaguar, katje, pot, luipaard, leeuw, lynx, malkin, muizenvanger, ocelot, panter, poema, puss, pussy, gestreepte kat, tijger, kater

French: chat sauvage, guépard, puma, grimalkin, jaguar, chaton, minou, léopard, lion, lynx, malkin, souricier, ocelot, panthère, puma, chat, chat, tabby, tigre, tomcat

German: Rotluchs, Gepard, Puma, grimalkin, Jaguar, Kätzchen, Miezekatze, Leopard, Löwe, Luchs, malkin, Mouser, Ocelot, Leopard, Puma, Mietze, Pussy, Tabby, Tiger, Tomcat

Italian: gatto selvatico, ghepardo, puma, grimalkin, giaguaro, gattino, gattino, leopardo, leone, lince, malkin, mouser, ocelot, pantera, puma, puss, pussy, tabby, tigre, tomcat

Portuguese: lince, chita, puma, grimalkin, jaguar, gatinho, vaquinha, leopardo, leão, lince, malkin, mouser, ocelot, pantera, puma, puss, bichano, tabby, tigre, tomcat

Russian: бойскаут младшей группы, гепард, кугуар, grimalkin, ягуар, котенок, киска, леопард, львев, lynx, malkin, mouser, ocelot, пантера, пума, puss, pussy, tabby, тигр, tomcat

Spanish: lince, guepardo, puma, grimalkin, jaguar, gatito, gatito, leopardo, león, lince, malkin, perro ratonero, ocelot, pantera, puma, puss, gatito, tabby, tigre, tomcat


cat, name applied broadly to the carnivorous mammals constituting the family Felidae, and specifically to the domestic cat, Felis catus. The great roaring cats, the lion (http://www.reference.com/browse/columbia/lion), tiger (http://www.reference.com/browse/columbia/tiger), and leopard (http://www.reference.com/browse/columbia/leopard) are anatomically very similar to one another and constitute the genus Panthera, which also includes the jaguar (http://www.reference.com/browse/columbia/jaguar) and, in some systems, the snow leopard. The clouded leopards, Neofelis, and the cheetah (http://www.reference.com/browse/columbia/cheetah), Acinonyx, are big cats that, like the jaguar and snow leopard, do not roar. The medium-sized and small cats are classified by different zoologists in varying numbers of genera, but in the system most widely used at present they are all put in the single genus Felis, despite the great variation among them. Among these cats are the puma (http://www.reference.com/browse/columbia/puma) (or cougar), the lynx (http://www.reference.com/browse/columbia/lynx) (including the bobcat), the ocelot (http://www.reference.com/browse/columbia/ocelot), the jaguarundi, the serval (http://www.reference.com/browse/columbia/serval), and many small species described by the name cat or wildcat, such as the golden cat and European wildcat, as well as the domestic cat. The small cats are generally ticked, striped, or spotted. Many of them can interbreed with the domestic cat, and some can be tamed if caught young.

Cats are classified in the phylum Chordata (http://www.reference.com/browse/columbia/Chordata), subphylum Vertebrata, class Mammalia, order Carnivora, family Felidae.

Shadow Dweller
04-16-2008, 09:32 AM
Hail the Professor! :-P

First one that cought my eye was the grimalkin...too bad it basicaly means old deamon cat :-/ Ah well...I think I may just go with that and have the name be what the Mageborn/Blind called them and it stuck before they realized it was meant as an insult :)

tesral
04-17-2008, 09:57 AM
First one that cought my eye was the grimalkin...too bad it basicaly means old deamon cat :-/ Ah well...I think I may just go with that and have the name be what the Mageborn/Blind called them and it stuck before they realized it was meant as an insult :)


You can also fiddle with the spelling, pronunciation or use none of the above. The above is a start, not an conclusion.

Let's see varations on a themegrimalkin: Greymal, Grim, Grymalkyn, Malakin, Grymkin, Girmal....

Malruhn
04-19-2008, 06:17 PM
The rest of you have now witnessed how I have named nearly every village and town in my campaign world, as well as each mountain range, epic peak, and the huge majority of the long-dead heroes that the PC's try to emulate.

I've used that method for almost thirty years. (Dang, I'm old!!)

tesral
04-21-2008, 06:14 PM
The rest of you have now witnessed how I have named nearly every village and town in my campaign world, as well as each mountain range, epic peak, and the huge majority of the long-dead heroes that the PC's try to emulate.

I've used that method for almost thirty years. (Dang, I'm old!!)

Get in line kid. :D It's an old favorite.

Farcaster
04-22-2008, 01:13 AM
This is seen most commonly in Lions, when a male wins a pride from another male he kills all the cubs. The femlaes come back into heat and he get to breed them.

Not only does the new alpha male kill all of the cubs, he also eats them, so that there will be no trace of their scent anywhere. Very, very disturbing in my book.

tesral
04-22-2008, 02:40 PM
Not only does the new alpha male kill all of the cubs, he also eats them, so that there will be no trace of their scent anywhere. Very, very disturbing in my book.

Hey, nature red of tooth and claw. We are not required to like it, but nature is not require to do as we like.

I find it useful to have aliens be alien. To occasionally do something that incites the "blick" reaction, but to them is perfectly normal and life as it should be.

Malruhn
04-23-2008, 10:36 PM
The last big campaign I did, the PC's were killing Orcs in their base and ran into a room where three female Orcs were guarding four young Orcs.

As they realized that the male Orcs outside were dead, and that there were two Elves in the party, the females killed the children, and then launched into a hate inspired assault against the party at +3 to hit, +2 to damage and -2 to their AC's from their frenzy.

The Elves had to translate to the rest of the party that the group would, "Never get the children, to turn them from the True Gods (TM) and to torture and slay them."

When the group realized that the Orcs truly saw the party as an "evil, marauding band of killers," they were astounded!

Then they were horrified!

tesral
04-25-2008, 10:35 AM
When the group realized that the Orcs truly saw the party as an "evil, marauding band of killers," they were astounded!

Then they were horrified!

Ayup. The other humanoids shoes.

Orcs are a tough nut on my World. You really cannot deal with them on a long term basis. They are never going to see you as people. I have had PCs turn their ship's canon on a village of Orcs and wipe them out to the last baby, then go be sick about it. And yes, they walked the ruins and put any survivors to the sword.

The reality of Orcs was hard on that group. They made friends and allies out of the Goblins. They hired and befriended everything they could. When they tried that with Orcs, they got screwed.

agoraderek
04-30-2008, 11:41 PM
jumping in late, probably already settled, but i agree with tesral on the "no wisdom bonus" if only because of the adage (cliche?) "curiosity killed the cat"...

Shadow Dweller
05-01-2008, 11:08 AM
Basically settled...I think I may have a "finalized" version of the class somewhere...I've been dealing with RL stuff and haven't touched them lately. I need to finish my third race and get them posted, not to mention the PRC i'm working on for that race's rulers.