Omegaman
Tuesday 04-08-2008, 08:06 PM
How do you decide what level is good for PCs? I like realistic adventures in most ways as far as mechanics go, but I do like the PCs to be able to accomplish things that the ordinary man could not. I always assumed 100 pts would be a standard starting character, but after reading the book it seems that they suggest people mostly like to start at 250pts, which seems really high to me. I have never done this before and so would like some thoughts on it.
Also, how do you design adventures for this system? In D&D it's all CR based. What is a good challenge for the PCs in this game. Is a character of equal points considered a huge challenge to defeat? What if defeat is not based on combat, but on social interaction? Is it still too/not enough powerful?
I am going to run a D&D adventure saga, but will convert all the crunch to GURPS and so I need to know some ideas on how to do that without creating encounters WAAAY too difficult or ridiculously easy.
Any ideas, thoughts, recriminations?
Also, how do you design adventures for this system? In D&D it's all CR based. What is a good challenge for the PCs in this game. Is a character of equal points considered a huge challenge to defeat? What if defeat is not based on combat, but on social interaction? Is it still too/not enough powerful?
I am going to run a D&D adventure saga, but will convert all the crunch to GURPS and so I need to know some ideas on how to do that without creating encounters WAAAY too difficult or ridiculously easy.
Any ideas, thoughts, recriminations?